add lua navigation

This commit is contained in:
2026-01-16 00:36:41 +01:00
parent ebf80052f0
commit 08327e5575
10 changed files with 170 additions and 59 deletions

122
main.cpp
View File

@@ -9,12 +9,26 @@
#include <RmlUi/Core.h>
#include <RmlUi/Debugger.h>
#include <RmlUi/Lua.h>
#include <RmlUi/Lua/Interpreter.h>
#include <RmlUi_Backend.h>
#include <RmlUi_Include_Windows.h>
#include <RmlUi_Include_GL3.h>
#include <GLFW/glfw3.h>
#include <png.h>
extern "C" {
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
}
// Global app state for Lua access
struct AppState {
Rml::Context* context = nullptr;
Rml::ElementDocument* document = nullptr;
std::filesystem::path assets_path;
} g_app;
void load_fonts(const std::filesystem::path& dir)
{
for (const auto& file : std::filesystem::directory_iterator(dir))
@@ -26,6 +40,57 @@ void load_fonts(const std::filesystem::path& dir)
}
}
// Lua function: loadScreen(path) - loads a new RML document
// Path is relative to assets folder
int lua_loadScreen(lua_State* L)
{
const char* path = luaL_checkstring(L, 1);
std::filesystem::path full_path = g_app.assets_path / path;
if (!std::filesystem::exists(full_path))
{
std::println("Screen not found: {}", full_path.string());
lua_pushboolean(L, false);
return 1;
}
// Unload current document
if (g_app.document)
{
g_app.context->UnloadDocument(g_app.document);
g_app.document = nullptr;
}
// Load new document
g_app.document = g_app.context->LoadDocument(full_path.string());
if (g_app.document)
{
g_app.document->Show();
std::println("Loaded screen: {}", path);
lua_pushboolean(L, true);
}
else
{
std::println("Failed to load screen: {}", path);
lua_pushboolean(L, false);
}
return 1;
}
// Register custom Lua functions
void registerLuaFunctions()
{
lua_State* L = Rml::Lua::Interpreter::GetLuaState();
// Register global function
lua_pushcfunction(L, lua_loadScreen);
lua_setglobal(L, "loadScreen");
std::println("Registered Lua functions");
}
void DumpElementTree(Rml::Element* element, std::ofstream& out, int depth = 0)
{
if (!element) return;
@@ -173,22 +238,25 @@ int main(const int argc, const char* argv[])
Rml::Initialise();
Rml::Lua::Initialise();
Rml::Context* context = Rml::CreateContext("main", Rml::Vector2i(window_width, window_height));
if (!context)
g_app.context = Rml::CreateContext("main", Rml::Vector2i(window_width, window_height));
if (!g_app.context)
{
Rml::Shutdown();
Backend::Shutdown();
return EXIT_FAILURE;
}
// Register custom Lua functions
registerLuaFunctions();
// Find the assets folder by checking for fonts
std::filesystem::path assets_path = std::filesystem::absolute(file.parent_path());
g_app.assets_path = std::filesystem::absolute(file.parent_path());
// Walk up the directory tree to find a folder containing .ttf fonts
while (!assets_path.empty() && assets_path.has_parent_path())
while (!g_app.assets_path.empty() && g_app.assets_path.has_parent_path())
{
bool has_fonts = false;
for (const auto& entry : std::filesystem::directory_iterator(assets_path))
for (const auto& entry : std::filesystem::directory_iterator(g_app.assets_path))
{
if (entry.path().extension() == ".ttf")
{
@@ -197,15 +265,15 @@ int main(const int argc, const char* argv[])
}
}
if (has_fonts) break;
assets_path = assets_path.parent_path();
g_app.assets_path = g_app.assets_path.parent_path();
}
load_fonts(assets_path);
load_fonts(g_app.assets_path);
Rml::ElementDocument* document = context->LoadDocument(file.string());
if (document)
g_app.document = g_app.context->LoadDocument(file.string());
if (g_app.document)
{
document->Show();
g_app.document->Show();
}
// Dump mode: render and capture screenshot
@@ -222,10 +290,10 @@ int main(const int argc, const char* argv[])
}
// First render to default framebuffer to initialize everything
Backend::ProcessEvents(context);
context->Update();
Backend::ProcessEvents(g_app.context);
g_app.context->Update();
Backend::BeginFrame();
context->Render();
g_app.context->Render();
Backend::PresentFrame();
// Create dump folder if it doesn't exist
@@ -238,7 +306,7 @@ int main(const int argc, const char* argv[])
{
dump_file << "Window: " << window_width << "x" << window_height << "\n";
dump_file << "\n=== Element Layout ===\n";
DumpElementTree(document, dump_file);
DumpElementTree(g_app.document, dump_file);
dump_file.close();
}
@@ -252,8 +320,8 @@ int main(const int argc, const char* argv[])
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// Render to FBO
context->Update();
context->Render();
g_app.context->Update();
g_app.context->Render();
// Read pixels
auto pixels = fbo.readPixels();
@@ -269,7 +337,7 @@ int main(const int argc, const char* argv[])
return EXIT_SUCCESS;
}
const HANDLE hNotif = FindFirstChangeNotification(assets_path.c_str(),
const HANDLE hNotif = FindFirstChangeNotification(g_app.assets_path.c_str(),
TRUE, FILE_NOTIFY_CHANGE_LAST_WRITE);
bool running = true;
@@ -278,22 +346,22 @@ int main(const int argc, const char* argv[])
if (const DWORD wait_result = WaitForSingleObject(hNotif, 100);
wait_result == WAIT_OBJECT_0)
{
if (document)
context->UnloadDocument(document);
context->Update();
if (g_app.document)
g_app.context->UnloadDocument(g_app.document);
g_app.context->Update();
std::this_thread::sleep_for(std::chrono::milliseconds(100));
document = context->LoadDocument(file.string());
if (document)
g_app.document = g_app.context->LoadDocument(file.string());
if (g_app.document)
{
document->ReloadStyleSheet();
document->Show();
g_app.document->ReloadStyleSheet();
g_app.document->Show();
}
FindNextChangeNotification(hNotif);
}
running = Backend::ProcessEvents(context);
context->Update();
running = Backend::ProcessEvents(g_app.context);
g_app.context->Update();
Backend::BeginFrame();
context->Render();
g_app.context->Render();
Backend::PresentFrame();
}