add lua navigation
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -5,3 +5,4 @@
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/cmake-build*
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/out
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/dump
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/material-design-icons
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@@ -35,19 +35,19 @@
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<div class="home-content">
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<div class="app-grid">
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<!-- Row 1 -->
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<div class="app-icon">
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<div class="app-icon" onclick="navigateTo('dialer')">
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<div class="app-icon-image" style="background-color: #4CAF50;">P</div>
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<span class="app-icon-label">Phone</span>
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</div>
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<div class="app-icon">
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<div class="app-icon" onclick="navigateTo('messages')">
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<div class="app-icon-image" style="background-color: #2196F3;">M</div>
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<span class="app-icon-label">Messages</span>
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</div>
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<div class="app-icon">
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<div class="app-icon" onclick="navigateTo('contacts')">
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<div class="app-icon-image" style="background-color: #FF9800;">C</div>
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<span class="app-icon-label">Contacts</span>
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</div>
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<div class="app-icon">
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<div class="app-icon" onclick="navigateTo('browser')">
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<div class="app-icon-image" style="background-color: #F44336;">B</div>
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<span class="app-icon-label">Browser</span>
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</div>
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@@ -61,7 +61,7 @@
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<div class="app-icon-image" style="background-color: #00BCD4;">C</div>
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<span class="app-icon-label">Camera</span>
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</div>
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<div class="app-icon">
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<div class="app-icon" onclick="navigateTo('settings')">
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<div class="app-icon-image" style="background-color: #607D8B;">S</div>
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<span class="app-icon-label">Settings</span>
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</div>
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@@ -110,10 +110,10 @@
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<!-- Dock -->
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<div class="dock">
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<div class="dock-item" style="background-color: #4CAF50;">P</div>
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<div class="dock-item" style="background-color: #2196F3;">M</div>
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<div class="dock-item" style="background-color: #FF9800;">C</div>
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<div class="dock-item" style="background-color: #F44336;">B</div>
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<div class="dock-item" style="background-color: #4CAF50;" onclick="navigateTo('dialer')">P</div>
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<div class="dock-item" style="background-color: #2196F3;" onclick="navigateTo('messages')">M</div>
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<div class="dock-item" style="background-color: #FF9800;" onclick="navigateTo('contacts')">C</div>
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<div class="dock-item" style="background-color: #F44336;" onclick="navigateTo('browser')">B</div>
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</div>
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</body>
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</rml>
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@@ -2,6 +2,7 @@
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<head>
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<link type="text/rcss" href="../ui/theme.rcss"/>
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<link type="text/rcss" href="../ui/components.rcss"/>
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<script src="../scripts/navigation.lua"></script>
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<title>Browser</title>
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<style>
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.browser-screen {
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@@ -172,7 +173,7 @@
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<!-- Browser Toolbar -->
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<div class="browser-toolbar">
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<div class="browser-nav-btn" onclick="navigateTo('home')">←</div>
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<div class="browser-nav-btn" onclick="goBack()">←</div>
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<div class="browser-nav-btn disabled">→</div>
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<div class="browser-url-bar">
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<span class="browser-secure-icon">L</span>
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@@ -211,7 +212,7 @@
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<!-- Bottom Bar -->
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<div class="browser-bottom-bar">
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<div class="browser-tab-btn" onclick="navigateTo('home')">
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<div class="browser-tab-btn" onclick="goHome()">
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<span class="browser-tab-icon">H</span>
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<span class="browser-tab-label">Home</span>
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</div>
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@@ -2,6 +2,7 @@
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<head>
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<link type="text/rcss" href="../ui/theme.rcss"/>
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<link type="text/rcss" href="../ui/components.rcss"/>
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<script src="../scripts/navigation.lua"></script>
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<title>Contacts</title>
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<style>
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.contacts-screen {
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@@ -70,7 +71,7 @@
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<body class="contacts-screen">
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<!-- App Bar -->
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<div class="app-bar">
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<div class="btn-icon" onclick="navigateTo('home')">←</div>
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<div class="btn-icon" onclick="goBack()">←</div>
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<span class="app-bar-title">Contacts</span>
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<div class="btn-icon">+</div>
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</div>
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@@ -2,6 +2,7 @@
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<head>
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<link type="text/rcss" href="../ui/theme.rcss"/>
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<link type="text/rcss" href="../ui/components.rcss"/>
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<script src="../scripts/navigation.lua"></script>
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<script src="../scripts/phone.lua"></script>
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<title>Phone</title>
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<style>
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@@ -106,7 +107,7 @@
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<body class="dialer-screen">
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<!-- App Bar -->
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<div class="app-bar">
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<div class="btn-icon" onclick="navigateTo('home')">←</div>
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<div class="btn-icon" onclick="goBack()">←</div>
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<span class="app-bar-title">Phone</span>
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</div>
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@@ -2,6 +2,7 @@
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<head>
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<link type="text/rcss" href="../ui/theme.rcss"/>
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<link type="text/rcss" href="../ui/components.rcss"/>
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<script src="../scripts/navigation.lua"></script>
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<title>Lock Screen</title>
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<style>
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.lock-screen {
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@@ -124,7 +125,7 @@
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}
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</style>
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</head>
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<body class="lock-screen" onclick="navigateTo('home')">
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<body class="lock-screen" onclick="goHome()">
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<!-- Status Bar -->
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<div class="status-bar">
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<span class="status-bar-time">12:30</span>
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@@ -2,6 +2,7 @@
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<head>
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<link type="text/rcss" href="../ui/theme.rcss"/>
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<link type="text/rcss" href="../ui/components.rcss"/>
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<script src="../scripts/navigation.lua"></script>
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<title>Messages</title>
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<style>
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.messages-screen {
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@@ -130,7 +131,7 @@
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<body class="messages-screen">
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<!-- App Bar -->
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<div class="app-bar">
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<div class="btn-icon" onclick="navigateTo('home')">←</div>
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<div class="btn-icon" onclick="goBack()">←</div>
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<span class="app-bar-title">Messages</span>
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<div class="btn-icon">Q</div>
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</div>
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@@ -2,6 +2,7 @@
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<head>
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<link type="text/rcss" href="../ui/theme.rcss"/>
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<link type="text/rcss" href="../ui/components.rcss"/>
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<script src="../scripts/navigation.lua"></script>
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<title>Settings</title>
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<style>
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.settings-screen {
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@@ -148,7 +149,7 @@
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<body class="settings-screen">
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<!-- App Bar -->
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<div class="app-bar">
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<div class="btn-icon" onclick="navigateTo('home')">←</div>
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<div class="btn-icon" onclick="goBack()">←</div>
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<span class="app-bar-title">Settings</span>
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<div class="btn-icon">Q</div>
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</div>
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@@ -1,9 +1,9 @@
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-- Navigation System for Virtual Smartphone
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-- Handles screen transitions and state management
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-- Screen registry
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-- Screen registry - maps screen names to RML file paths
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local screens = {
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home = "screens/home.rml",
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home = "demo.rml",
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lock = "screens/lock.rml",
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dialer = "screens/dialer.rml",
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contacts = "screens/contacts.rml",
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@@ -12,33 +12,59 @@ local screens = {
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browser = "screens/browser.rml"
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}
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-- Current screen state
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local current_screen = "home"
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local screen_history = {}
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-- Navigation history stack
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local history = {}
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-- Navigate to a screen
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-- Current screen name
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local current_screen = "home"
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-- Navigate to a screen by name
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function navigateTo(screen_name)
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if screens[screen_name] then
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-- Add current screen to history
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table.insert(screen_history, current_screen)
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local path = screens[screen_name]
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if path then
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-- Push current screen to history before navigating
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table.insert(history, current_screen)
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current_screen = screen_name
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-- Load the new document
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-- Note: In RmlUi, we'd typically use document loading
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print("Navigating to: " .. screen_name)
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-- Load the new screen using C++ function
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local success = loadScreen(path)
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if success then
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print("Navigated to: " .. screen_name)
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else
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-- Restore previous state on failure
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current_screen = table.remove(history)
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print("Failed to navigate to: " .. screen_name)
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end
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return success
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else
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print("Unknown screen: " .. screen_name)
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return false
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end
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end
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-- Go back to previous screen
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function goBack()
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if #screen_history > 0 then
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current_screen = table.remove(screen_history)
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print("Going back to: " .. current_screen)
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if #history > 0 then
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local previous = table.remove(history)
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local path = screens[previous]
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if path then
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current_screen = previous
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loadScreen(path)
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print("Back to: " .. previous)
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return true
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end
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else
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print("No history to go back to")
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end
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return false
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end
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-- Go to home screen (clear history)
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function goHome()
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history = {}
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current_screen = "home"
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loadScreen(screens.home)
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print("Navigated to home")
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end
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-- Get current screen name
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@@ -46,9 +72,19 @@ function getCurrentScreen()
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return current_screen
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end
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-- Check if we can go back
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function canGoBack()
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return #history > 0
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end
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-- Clear navigation history
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function clearHistory()
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screen_history = {}
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history = {}
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end
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-- Get history depth
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function getHistoryDepth()
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return #history
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end
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print("Navigation system initialized")
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122
main.cpp
122
main.cpp
@@ -9,12 +9,26 @@
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#include <RmlUi/Core.h>
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#include <RmlUi/Debugger.h>
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#include <RmlUi/Lua.h>
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#include <RmlUi/Lua/Interpreter.h>
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#include <RmlUi_Backend.h>
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#include <RmlUi_Include_Windows.h>
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#include <RmlUi_Include_GL3.h>
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#include <GLFW/glfw3.h>
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#include <png.h>
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extern "C" {
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#include <lua.h>
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#include <lauxlib.h>
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#include <lualib.h>
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}
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// Global app state for Lua access
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struct AppState {
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Rml::Context* context = nullptr;
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Rml::ElementDocument* document = nullptr;
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std::filesystem::path assets_path;
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} g_app;
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void load_fonts(const std::filesystem::path& dir)
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{
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for (const auto& file : std::filesystem::directory_iterator(dir))
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@@ -26,6 +40,57 @@ void load_fonts(const std::filesystem::path& dir)
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}
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}
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// Lua function: loadScreen(path) - loads a new RML document
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// Path is relative to assets folder
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int lua_loadScreen(lua_State* L)
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{
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const char* path = luaL_checkstring(L, 1);
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std::filesystem::path full_path = g_app.assets_path / path;
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if (!std::filesystem::exists(full_path))
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{
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std::println("Screen not found: {}", full_path.string());
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lua_pushboolean(L, false);
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return 1;
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}
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// Unload current document
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if (g_app.document)
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{
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g_app.context->UnloadDocument(g_app.document);
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g_app.document = nullptr;
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}
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// Load new document
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g_app.document = g_app.context->LoadDocument(full_path.string());
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if (g_app.document)
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{
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g_app.document->Show();
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std::println("Loaded screen: {}", path);
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lua_pushboolean(L, true);
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}
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else
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{
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std::println("Failed to load screen: {}", path);
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lua_pushboolean(L, false);
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}
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return 1;
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}
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// Register custom Lua functions
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void registerLuaFunctions()
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{
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lua_State* L = Rml::Lua::Interpreter::GetLuaState();
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// Register global function
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lua_pushcfunction(L, lua_loadScreen);
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lua_setglobal(L, "loadScreen");
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std::println("Registered Lua functions");
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}
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void DumpElementTree(Rml::Element* element, std::ofstream& out, int depth = 0)
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{
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if (!element) return;
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@@ -173,22 +238,25 @@ int main(const int argc, const char* argv[])
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Rml::Initialise();
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Rml::Lua::Initialise();
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Rml::Context* context = Rml::CreateContext("main", Rml::Vector2i(window_width, window_height));
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if (!context)
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g_app.context = Rml::CreateContext("main", Rml::Vector2i(window_width, window_height));
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if (!g_app.context)
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{
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Rml::Shutdown();
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Backend::Shutdown();
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return EXIT_FAILURE;
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}
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// Register custom Lua functions
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registerLuaFunctions();
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// Find the assets folder by checking for fonts
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std::filesystem::path assets_path = std::filesystem::absolute(file.parent_path());
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g_app.assets_path = std::filesystem::absolute(file.parent_path());
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// Walk up the directory tree to find a folder containing .ttf fonts
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while (!assets_path.empty() && assets_path.has_parent_path())
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while (!g_app.assets_path.empty() && g_app.assets_path.has_parent_path())
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{
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bool has_fonts = false;
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for (const auto& entry : std::filesystem::directory_iterator(assets_path))
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for (const auto& entry : std::filesystem::directory_iterator(g_app.assets_path))
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{
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if (entry.path().extension() == ".ttf")
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{
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@@ -197,15 +265,15 @@ int main(const int argc, const char* argv[])
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}
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}
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if (has_fonts) break;
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assets_path = assets_path.parent_path();
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g_app.assets_path = g_app.assets_path.parent_path();
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}
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load_fonts(assets_path);
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load_fonts(g_app.assets_path);
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Rml::ElementDocument* document = context->LoadDocument(file.string());
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if (document)
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g_app.document = g_app.context->LoadDocument(file.string());
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if (g_app.document)
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{
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document->Show();
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g_app.document->Show();
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}
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// Dump mode: render and capture screenshot
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@@ -222,10 +290,10 @@ int main(const int argc, const char* argv[])
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}
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// First render to default framebuffer to initialize everything
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Backend::ProcessEvents(context);
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context->Update();
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Backend::ProcessEvents(g_app.context);
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g_app.context->Update();
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Backend::BeginFrame();
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context->Render();
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g_app.context->Render();
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Backend::PresentFrame();
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// Create dump folder if it doesn't exist
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@@ -238,7 +306,7 @@ int main(const int argc, const char* argv[])
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{
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dump_file << "Window: " << window_width << "x" << window_height << "\n";
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dump_file << "\n=== Element Layout ===\n";
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DumpElementTree(document, dump_file);
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DumpElementTree(g_app.document, dump_file);
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dump_file.close();
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}
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@@ -252,8 +320,8 @@ int main(const int argc, const char* argv[])
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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// Render to FBO
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context->Update();
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context->Render();
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g_app.context->Update();
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g_app.context->Render();
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// Read pixels
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auto pixels = fbo.readPixels();
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@@ -269,7 +337,7 @@ int main(const int argc, const char* argv[])
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return EXIT_SUCCESS;
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}
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const HANDLE hNotif = FindFirstChangeNotification(assets_path.c_str(),
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const HANDLE hNotif = FindFirstChangeNotification(g_app.assets_path.c_str(),
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TRUE, FILE_NOTIFY_CHANGE_LAST_WRITE);
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bool running = true;
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@@ -278,22 +346,22 @@ int main(const int argc, const char* argv[])
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if (const DWORD wait_result = WaitForSingleObject(hNotif, 100);
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wait_result == WAIT_OBJECT_0)
|
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{
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if (document)
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context->UnloadDocument(document);
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context->Update();
|
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if (g_app.document)
|
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g_app.context->UnloadDocument(g_app.document);
|
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g_app.context->Update();
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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document = context->LoadDocument(file.string());
|
||||
if (document)
|
||||
g_app.document = g_app.context->LoadDocument(file.string());
|
||||
if (g_app.document)
|
||||
{
|
||||
document->ReloadStyleSheet();
|
||||
document->Show();
|
||||
g_app.document->ReloadStyleSheet();
|
||||
g_app.document->Show();
|
||||
}
|
||||
FindNextChangeNotification(hNotif);
|
||||
}
|
||||
running = Backend::ProcessEvents(context);
|
||||
context->Update();
|
||||
running = Backend::ProcessEvents(g_app.context);
|
||||
g_app.context->Update();
|
||||
Backend::BeginFrame();
|
||||
context->Render();
|
||||
g_app.context->Render();
|
||||
Backend::PresentFrame();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user