Files
MosisDesigner/main.cpp

270 lines
7.7 KiB
C++

#include <print>
#include <thread>
#include <chrono>
#include <filesystem>
#include <RmlUi/Core.h>
#include <RmlUi/Debugger.h>
#include <RmlUi/Lua.h>
#include <RmlUi/Lua/Interpreter.h>
#include <RmlUi_Backend.h>
#include <RmlUi_Include_Windows.h>
#include <RmlUi_Include_GL3.h>
#include <GLFW/glfw3.h>
extern "C" {
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
}
#include "src/data_models.h"
#include "src/system_interface.h"
#include "src/utils.h"
// Global app state
struct AppState {
Rml::Context* context = nullptr;
Rml::ElementDocument* document = nullptr;
std::filesystem::path assets_path;
} g_app;
static LoggingSystemInterface* g_logging_interface = nullptr;
static WindowsFileInterface* g_file_interface = nullptr;
// Lua function: loadScreen(path) - loads a new RML document
int lua_loadScreen(lua_State* L)
{
std::println("lua_loadScreen called!");
const char* path = luaL_checkstring(L, 1);
std::println("Loading: {}", path);
std::filesystem::path full_path = g_app.assets_path / path;
if (!std::filesystem::exists(full_path))
{
std::println("Screen not found: {}", full_path.generic_string());
lua_pushboolean(L, false);
return 1;
}
// Unload current document
if (g_app.document)
{
g_app.context->UnloadDocument(g_app.document);
g_app.document = nullptr;
}
// Load new document with absolute path
std::string full_path_str = full_path.generic_string();
std::println("Full path: {}", full_path_str);
g_app.document = g_app.context->LoadDocument(full_path_str);
if (g_app.document)
{
g_app.document->Show();
std::println("Loaded screen: {}", path);
lua_pushboolean(L, true);
}
else
{
std::println("Failed to load screen: {}", path);
lua_pushboolean(L, false);
}
return 1;
}
// Register custom Lua functions
void registerLuaFunctions()
{
lua_State* L = Rml::Lua::Interpreter::GetLuaState();
lua_pushcfunction(L, lua_loadScreen);
lua_setglobal(L, "loadScreen");
std::println("Registered Lua functions");
}
int main(const int argc, const char* argv[])
{
constexpr int window_width = 540;
constexpr int window_height = 960;
if (argc < 2)
{
std::println("Usage: mosis-designer file.rml [--dump]");
return EXIT_FAILURE;
}
const std::filesystem::path file = argv[1];
const bool dump_mode = (argc >= 3 && std::string(argv[2]) == "--dump");
if (!std::filesystem::exists(file))
{
std::println("File does not exist");
return EXIT_FAILURE;
}
if (!Backend::Initialize("Mosis Designer", window_width, window_height, true))
{
return EXIT_FAILURE;
}
// Use custom interfaces
g_logging_interface = new LoggingSystemInterface(Backend::GetSystemInterface());
g_file_interface = new WindowsFileInterface();
Rml::SetSystemInterface(g_logging_interface);
Rml::SetFileInterface(g_file_interface);
Rml::SetRenderInterface(Backend::GetRenderInterface());
Rml::Initialise();
Rml::Lua::Initialise();
std::println("RmlUi and Lua initialized");
g_app.context = Rml::CreateContext("main", Rml::Vector2i(window_width, window_height));
if (!g_app.context)
{
Rml::Shutdown();
Backend::Shutdown();
return EXIT_FAILURE;
}
// Initialize sample data and data models
initializeSampleData();
setupDataModels(g_app.context);
// Register custom Lua functions
registerLuaFunctions();
// Find the assets folder by checking for fonts/ subdirectory
g_app.assets_path = std::filesystem::absolute(file.parent_path());
std::filesystem::path fonts_path;
while (!g_app.assets_path.empty() && g_app.assets_path.has_parent_path())
{
fonts_path = g_app.assets_path / "fonts";
if (std::filesystem::exists(fonts_path) && std::filesystem::is_directory(fonts_path))
{
bool has_fonts = false;
for (const auto& entry : std::filesystem::directory_iterator(fonts_path))
{
if (entry.path().extension() == ".ttf")
{
has_fonts = true;
break;
}
}
if (has_fonts) break;
}
g_app.assets_path = g_app.assets_path.parent_path();
}
load_fonts(fonts_path);
// Load document with absolute path
std::filesystem::path abs_file = std::filesystem::absolute(file);
std::string abs_file_str = abs_file.generic_string();
std::println("Loading document: {}", abs_file_str);
std::println("Assets path: {}", g_app.assets_path.generic_string());
g_app.document = g_app.context->LoadDocument(abs_file_str);
if (g_app.document)
{
g_app.document->Show();
std::println("Document loaded successfully");
}
else
{
std::println("Failed to load document!");
}
// Dump mode: render and capture screenshot
if (dump_mode)
{
OffscreenFBO fbo;
if (!fbo.create(window_width, window_height))
{
std::println("Failed to create FBO");
Rml::Shutdown();
Backend::Shutdown();
return EXIT_FAILURE;
}
// First render to default framebuffer to initialize everything
Backend::ProcessEvents(g_app.context);
g_app.context->Update();
Backend::BeginFrame();
g_app.context->Render();
Backend::PresentFrame();
// Create dump folder if it doesn't exist
auto dump_folder = std::filesystem::absolute("dump");
std::filesystem::create_directories(dump_folder);
// Write element dump
std::ofstream dump_file((dump_folder / "element_dump.txt").string());
if (dump_file)
{
dump_file << "Window: " << window_width << "x" << window_height << "\n";
dump_file << "\n=== Element Layout ===\n";
DumpElementTree(g_app.document, dump_file);
dump_file.close();
}
// Bind FBO and render
fbo.bind();
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
g_app.context->Update();
g_app.context->Render();
auto pixels = fbo.readPixels();
fbo.destroy();
SavePNG(dump_folder / "screenshot.png", pixels, window_width, window_height);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
Rml::Shutdown();
Backend::Shutdown();
return EXIT_SUCCESS;
}
// Watch for file changes
const HANDLE hNotif = FindFirstChangeNotification(g_app.assets_path.c_str(),
TRUE, FILE_NOTIFY_CHANGE_LAST_WRITE);
bool running = true;
while (running)
{
if (const DWORD wait_result = WaitForSingleObject(hNotif, 100);
wait_result == WAIT_OBJECT_0)
{
if (g_app.document)
g_app.context->UnloadDocument(g_app.document);
g_app.context->Update();
std::this_thread::sleep_for(std::chrono::milliseconds(100));
g_app.document = g_app.context->LoadDocument(abs_file_str);
if (g_app.document)
{
g_app.document->ReloadStyleSheet();
g_app.document->Show();
}
FindNextChangeNotification(hNotif);
}
running = Backend::ProcessEvents(g_app.context);
g_app.context->Update();
Backend::BeginFrame();
g_app.context->Render();
Backend::PresentFrame();
}
delete g_logging_interface;
delete g_file_interface;
Rml::Shutdown();
Backend::Shutdown();
return EXIT_SUCCESS;
}