477 lines
15 KiB
C++
477 lines
15 KiB
C++
#include <print>
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#include <thread>
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#include <chrono>
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#include <filesystem>
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#include <iostream>
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#include <fstream>
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#include <vector>
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#include <cstring>
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#include <RmlUi/Core.h>
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#include <RmlUi/Debugger.h>
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#include <RmlUi/Lua.h>
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#include <RmlUi/Lua/Interpreter.h>
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#include <RmlUi_Backend.h>
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#include <RmlUi_Include_Windows.h>
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#include <RmlUi_Include_GL3.h>
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#include <GLFW/glfw3.h>
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#include <png.h>
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extern "C" {
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#include <lua.h>
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#include <lauxlib.h>
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#include <lualib.h>
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}
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// Global app state for Lua access
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struct AppState {
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Rml::Context* context = nullptr;
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Rml::ElementDocument* document = nullptr;
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std::filesystem::path assets_path;
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} g_app;
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// Custom system interface to enable logging
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class LoggingSystemInterface : public Rml::SystemInterface {
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public:
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LoggingSystemInterface(Rml::SystemInterface* backend) : backend_(backend) {}
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double GetElapsedTime() override { return backend_->GetElapsedTime(); }
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bool LogMessage(Rml::Log::Type type, const Rml::String& message) override {
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const char* type_str = "";
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switch (type) {
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case Rml::Log::LT_ERROR: type_str = "ERROR"; break;
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case Rml::Log::LT_WARNING: type_str = "WARNING"; break;
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case Rml::Log::LT_INFO: type_str = "INFO"; break;
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case Rml::Log::LT_DEBUG: type_str = "DEBUG"; break;
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default: type_str = "LOG"; break;
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}
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std::println("[RmlUi {}] {}", type_str, message);
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return true;
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}
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// Forward JoinPath to fix Windows path issues
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void JoinPath(Rml::String& translated_path, const Rml::String& document_path, const Rml::String& path) override {
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// Fix paths where colon was converted to pipe (D| -> D:)
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std::string fixed_path = path;
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if (fixed_path.length() >= 2 && fixed_path[1] == '|') {
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fixed_path[1] = ':';
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}
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std::string fixed_doc = document_path;
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if (fixed_doc.length() >= 2 && fixed_doc[1] == '|') {
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fixed_doc[1] = ':';
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}
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// Use std::filesystem to join paths properly and normalize (resolve ..)
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std::filesystem::path doc_dir = std::filesystem::path(fixed_doc).parent_path();
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std::filesystem::path result = (doc_dir / fixed_path).lexically_normal();
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translated_path = result.generic_string();
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std::println("JoinPath: {} + {} -> {}", fixed_doc, fixed_path, translated_path);
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}
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private:
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Rml::SystemInterface* backend_;
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};
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static LoggingSystemInterface* g_logging_interface = nullptr;
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// Custom file interface to fix Windows path issues (D| -> D:)
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class WindowsFileInterface : public Rml::FileInterface {
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public:
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Rml::FileHandle Open(const Rml::String& path) override {
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// Fix paths where colon was converted to pipe (D| -> D:)
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std::string fixed_path = path;
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if (fixed_path.length() >= 2 && fixed_path[1] == '|') {
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fixed_path[1] = ':';
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}
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std::println("FileInterface::Open: {} -> {}", path, fixed_path);
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FILE* fp = fopen(fixed_path.c_str(), "rb");
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return reinterpret_cast<Rml::FileHandle>(fp);
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}
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void Close(Rml::FileHandle file) override {
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fclose(reinterpret_cast<FILE*>(file));
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}
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size_t Read(void* buffer, size_t size, Rml::FileHandle file) override {
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return fread(buffer, 1, size, reinterpret_cast<FILE*>(file));
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}
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bool Seek(Rml::FileHandle file, long offset, int origin) override {
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return fseek(reinterpret_cast<FILE*>(file), offset, origin) == 0;
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}
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size_t Tell(Rml::FileHandle file) override {
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return ftell(reinterpret_cast<FILE*>(file));
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}
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};
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static WindowsFileInterface* g_file_interface = nullptr;
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void load_fonts(const std::filesystem::path& dir)
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{
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for (const auto& file : std::filesystem::directory_iterator(dir))
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{
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if (file.path().extension() == ".ttf")
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{
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Rml::LoadFontFace(file.path().string());
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}
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}
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}
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// Lua function: loadScreen(path) - loads a new RML document
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// Path is relative to assets folder
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int lua_loadScreen(lua_State* L)
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{
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std::println("lua_loadScreen called!");
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const char* path = luaL_checkstring(L, 1);
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std::println("Loading: {}", path);
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std::filesystem::path full_path = g_app.assets_path / path;
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if (!std::filesystem::exists(full_path))
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{
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std::println("Screen not found: {}", full_path.generic_string());
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lua_pushboolean(L, false);
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return 1;
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}
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// Unload current document
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if (g_app.document)
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{
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g_app.context->UnloadDocument(g_app.document);
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g_app.document = nullptr;
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}
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// Load new document with absolute path
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std::string full_path_str = full_path.generic_string();
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std::println("Full path: {}", full_path_str);
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g_app.document = g_app.context->LoadDocument(full_path_str);
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if (g_app.document)
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{
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g_app.document->Show();
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std::println("Loaded screen: {}", path);
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lua_pushboolean(L, true);
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}
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else
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{
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std::println("Failed to load screen: {}", path);
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lua_pushboolean(L, false);
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}
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return 1;
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}
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// Register custom Lua functions
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void registerLuaFunctions()
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{
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lua_State* L = Rml::Lua::Interpreter::GetLuaState();
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// Register global function
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lua_pushcfunction(L, lua_loadScreen);
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lua_setglobal(L, "loadScreen");
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std::println("Registered Lua functions");
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}
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void DumpElementTree(Rml::Element* element, std::ofstream& out, int depth = 0)
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{
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if (!element) return;
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std::string indent(depth * 2, ' ');
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std::string id = element->GetId().empty() ? "" : "#" + element->GetId();
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out << indent << element->GetTagName() << id
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<< " @ (" << element->GetAbsoluteLeft() << ", " << element->GetAbsoluteTop() << ") "
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<< element->GetOffsetWidth() << "x" << element->GetOffsetHeight() << "\n";
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for (int i = 0; i < element->GetNumChildren(); i++)
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DumpElementTree(element->GetChild(i), out, depth + 1);
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}
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// Offscreen framebuffer for screenshot capture
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struct OffscreenFBO {
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GLuint fbo = 0;
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GLuint texture = 0;
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GLuint depth_rbo = 0;
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int width = 0;
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int height = 0;
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bool create(int w, int h)
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{
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width = w;
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height = h;
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// Create framebuffer
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glGenFramebuffers(1, &fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, fbo);
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// Create color texture
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
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// Create depth/stencil renderbuffer
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glGenRenderbuffers(1, &depth_rbo);
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glBindRenderbuffer(GL_RENDERBUFFER, depth_rbo);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depth_rbo);
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// Check completeness
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if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
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{
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std::println("Failed to create offscreen framebuffer");
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destroy();
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return false;
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}
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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return true;
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}
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void destroy()
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{
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if (texture) glDeleteTextures(1, &texture);
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if (depth_rbo) glDeleteRenderbuffers(1, &depth_rbo);
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if (fbo) glDeleteFramebuffers(1, &fbo);
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fbo = texture = depth_rbo = 0;
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}
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void bind()
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{
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glBindFramebuffer(GL_FRAMEBUFFER, fbo);
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glViewport(0, 0, width, height);
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}
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std::vector<unsigned char> readPixels()
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{
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std::vector<unsigned char> pixels(width * height * 3);
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glBindFramebuffer(GL_FRAMEBUFFER, fbo);
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glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels.data());
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return pixels;
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}
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};
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void SavePNG(const std::filesystem::path& path, const std::vector<unsigned char>& pixels, int width, int height)
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{
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// Flip vertically (OpenGL origin is bottom-left)
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std::vector<unsigned char> flipped(width * height * 3);
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for (int y = 0; y < height; y++)
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{
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std::memcpy(&flipped[y * width * 3],
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&pixels[(height - 1 - y) * width * 3],
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width * 3);
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}
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FILE* fp = fopen(path.string().c_str(), "wb");
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if (!fp)
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{
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std::println("Failed to open {} for writing", path.string());
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return;
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}
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png_structp png = png_create_write_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr);
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png_infop info = png_create_info_struct(png);
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png_init_io(png, fp);
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png_set_IHDR(png, info, width, height, 8, PNG_COLOR_TYPE_RGB,
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PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
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png_write_info(png, info);
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std::vector<png_bytep> rows(height);
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for (int y = 0; y < height; y++)
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rows[y] = const_cast<png_bytep>(&flipped[y * width * 3]);
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png_write_image(png, rows.data());
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png_write_end(png, nullptr);
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png_destroy_write_struct(&png, &info);
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fclose(fp);
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std::println("Screenshot saved to: {}", path.string());
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}
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int main(const int argc, const char* argv[])
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{
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constexpr int window_width = 540;
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constexpr int window_height = 960;
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if (argc < 2)
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{
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std::println("Usage: mosis-designer file.rml [--dump]");
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return EXIT_FAILURE;
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}
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const std::filesystem::path file = argv[1];
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const bool dump_mode = (argc >= 3 && std::string(argv[2]) == "--dump");
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if (!std::filesystem::exists(file))
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{
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std::println("File does not exist");
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return EXIT_FAILURE;
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}
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if (!Backend::Initialize("Load Document Sample", window_width, window_height, true))
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{
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return EXIT_FAILURE;
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}
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// Use custom interfaces
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g_logging_interface = new LoggingSystemInterface(Backend::GetSystemInterface());
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g_file_interface = new WindowsFileInterface();
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Rml::SetSystemInterface(g_logging_interface);
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Rml::SetFileInterface(g_file_interface);
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Rml::SetRenderInterface(Backend::GetRenderInterface());
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Rml::Initialise();
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Rml::Lua::Initialise();
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std::println("RmlUi and Lua initialized");
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g_app.context = Rml::CreateContext("main", Rml::Vector2i(window_width, window_height));
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if (!g_app.context)
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{
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Rml::Shutdown();
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Backend::Shutdown();
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return EXIT_FAILURE;
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}
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// Register custom Lua functions
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registerLuaFunctions();
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// Find the assets folder by checking for fonts/ subdirectory
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g_app.assets_path = std::filesystem::absolute(file.parent_path());
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// Walk up the directory tree to find a folder containing a fonts/ subdirectory with .ttf files
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std::filesystem::path fonts_path;
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while (!g_app.assets_path.empty() && g_app.assets_path.has_parent_path())
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{
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fonts_path = g_app.assets_path / "fonts";
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if (std::filesystem::exists(fonts_path) && std::filesystem::is_directory(fonts_path))
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{
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bool has_fonts = false;
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for (const auto& entry : std::filesystem::directory_iterator(fonts_path))
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{
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if (entry.path().extension() == ".ttf")
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{
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has_fonts = true;
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break;
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}
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}
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if (has_fonts) break;
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}
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g_app.assets_path = g_app.assets_path.parent_path();
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}
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load_fonts(fonts_path);
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// Load document with absolute path
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std::filesystem::path abs_file = std::filesystem::absolute(file);
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std::string abs_file_str = abs_file.generic_string();
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std::println("Loading document: {}", abs_file_str);
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std::println("Assets path: {}", g_app.assets_path.generic_string());
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g_app.document = g_app.context->LoadDocument(abs_file_str);
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if (g_app.document)
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{
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g_app.document->Show();
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std::println("Document loaded successfully");
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}
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else
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{
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std::println("Failed to load document!");
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}
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// Dump mode: render and capture screenshot
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if (dump_mode)
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{
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// Create offscreen FBO at window dimensions
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OffscreenFBO fbo;
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if (!fbo.create(window_width, window_height))
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{
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std::println("Failed to create FBO");
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Rml::Shutdown();
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Backend::Shutdown();
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return EXIT_FAILURE;
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}
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// First render to default framebuffer to initialize everything
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Backend::ProcessEvents(g_app.context);
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g_app.context->Update();
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Backend::BeginFrame();
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g_app.context->Render();
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Backend::PresentFrame();
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// Create dump folder if it doesn't exist
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auto dump_folder = std::filesystem::absolute("dump");
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std::filesystem::create_directories(dump_folder);
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// Write element dump
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std::ofstream dump_file((dump_folder / "element_dump.txt").string());
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if (dump_file)
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{
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dump_file << "Window: " << window_width << "x" << window_height << "\n";
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dump_file << "\n=== Element Layout ===\n";
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DumpElementTree(g_app.document, dump_file);
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dump_file.close();
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}
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// Bind FBO and set up OpenGL state for rendering
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fbo.bind();
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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// Enable blending for proper text rendering
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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// Render to FBO
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g_app.context->Update();
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g_app.context->Render();
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// Read pixels
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auto pixels = fbo.readPixels();
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fbo.destroy();
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SavePNG(dump_folder / "screenshot.png", pixels, window_width, window_height);
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// Restore default framebuffer
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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Rml::Shutdown();
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Backend::Shutdown();
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return EXIT_SUCCESS;
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}
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const HANDLE hNotif = FindFirstChangeNotification(g_app.assets_path.c_str(),
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TRUE, FILE_NOTIFY_CHANGE_LAST_WRITE);
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bool running = true;
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while (running)
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{
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if (const DWORD wait_result = WaitForSingleObject(hNotif, 100);
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wait_result == WAIT_OBJECT_0)
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{
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if (g_app.document)
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g_app.context->UnloadDocument(g_app.document);
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g_app.context->Update();
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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g_app.document = g_app.context->LoadDocument(abs_file_str);
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if (g_app.document)
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{
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g_app.document->ReloadStyleSheet();
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g_app.document->Show();
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}
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FindNextChangeNotification(hNotif);
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}
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running = Backend::ProcessEvents(g_app.context);
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g_app.context->Update();
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Backend::BeginFrame();
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g_app.context->Render();
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Backend::PresentFrame();
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}
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Rml::Shutdown();
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Backend::Shutdown();
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return EXIT_SUCCESS;
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}
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