implement Milestone 10: WebSocket with connection limits and SSRF prevention
This commit is contained in:
@@ -29,9 +29,9 @@ std::optional<ParsedUrl> HttpValidator::Validate(const std::string& url, std::st
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return std::nullopt;
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}
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// Must be HTTPS
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if (parsed->scheme != "https") {
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error = "HTTPS required, got: " + parsed->scheme;
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// Must be HTTPS or WSS
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if (parsed->scheme != "https" && parsed->scheme != "wss") {
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error = "HTTPS or WSS required, got: " + parsed->scheme;
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return std::nullopt;
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}
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@@ -376,9 +376,9 @@ std::optional<ParsedUrl> HttpValidator::ParseUrl(const std::string& url) {
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}
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// Default port based on scheme
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if (result.scheme == "https" && result.port == 0) {
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if ((result.scheme == "https" || result.scheme == "wss") && result.port == 0) {
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result.port = 443;
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} else if (result.scheme == "http" && result.port == 0) {
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} else if ((result.scheme == "http" || result.scheme == "ws") && result.port == 0) {
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result.port = 80;
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}
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458
src/main/cpp/sandbox/websocket_manager.cpp
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458
src/main/cpp/sandbox/websocket_manager.cpp
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@@ -0,0 +1,458 @@
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#include "websocket_manager.h"
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#include <lua.hpp>
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#include <algorithm>
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namespace mosis {
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// WebSocket implementation
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WebSocket::WebSocket(int id, const std::string& url, size_t max_message_size)
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: m_id(id)
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, m_url(url)
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, m_state(WebSocketState::Connecting)
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, m_max_message_size(max_message_size)
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{
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}
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WebSocket::~WebSocket() {
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if (m_state != WebSocketState::Closed) {
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Close();
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}
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}
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bool WebSocket::Send(const std::string& data, bool binary) {
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if (m_state != WebSocketState::Open) {
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return false;
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}
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if (data.size() > m_max_message_size) {
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return false;
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}
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// In mock mode, we don't actually send
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// In real implementation, would send through WebSocket connection
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return true;
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}
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void WebSocket::Close(int code, const std::string& reason) {
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if (m_state == WebSocketState::Closed) {
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return;
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}
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m_state = WebSocketState::Closing;
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// In real implementation, send close frame
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// For mock, just transition to closed
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m_state = WebSocketState::Closed;
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if (m_on_close) {
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m_on_close(code, reason);
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}
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}
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void WebSocket::SimulateOpen() {
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if (m_state == WebSocketState::Connecting) {
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m_state = WebSocketState::Open;
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if (m_on_open) {
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m_on_open();
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}
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}
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}
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void WebSocket::SimulateMessage(const std::string& data, bool binary) {
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if (m_state == WebSocketState::Open && m_on_message) {
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m_on_message(data, binary);
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}
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}
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void WebSocket::SimulateClose(int code, const std::string& reason) {
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if (m_state != WebSocketState::Closed) {
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m_state = WebSocketState::Closed;
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if (m_on_close) {
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m_on_close(code, reason);
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}
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}
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}
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void WebSocket::SimulateError(const std::string& error) {
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if (m_on_error) {
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m_on_error(error);
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}
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}
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// WebSocketManager implementation
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WebSocketManager::WebSocketManager(const std::string& app_id, const WebSocketLimits& limits)
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: m_app_id(app_id)
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, m_limits(limits)
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, m_mock_mode(true)
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{
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}
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WebSocketManager::~WebSocketManager() {
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CloseAll();
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}
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void WebSocketManager::SetAllowedDomains(const std::vector<std::string>& domains) {
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m_validator.SetAllowedDomains(domains);
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}
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void WebSocketManager::ClearDomainRestrictions() {
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m_validator.ClearDomainRestrictions();
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}
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bool WebSocketManager::ValidateUrl(const std::string& url, std::string& error) {
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auto parsed = m_validator.Validate(url, error);
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if (!parsed) {
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return false;
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}
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// Must be WSS scheme
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if (parsed->scheme != "wss") {
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error = "WSS required for WebSocket, got: " + parsed->scheme;
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return false;
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}
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return true;
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}
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std::shared_ptr<WebSocket> WebSocketManager::Connect(const std::string& url, std::string& error) {
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// Validate URL
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if (!ValidateUrl(url, error)) {
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return nullptr;
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}
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std::lock_guard<std::mutex> lock(m_mutex);
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// Check connection limit
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if (static_cast<int>(m_connections.size()) >= m_limits.max_connections_per_app) {
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error = "Connection limit exceeded (max " +
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std::to_string(m_limits.max_connections_per_app) + ")";
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return nullptr;
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}
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// In mock mode, we create the WebSocket but don't actually connect
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if (m_mock_mode) {
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int id = m_next_id++;
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auto ws = std::make_shared<WebSocket>(id, url, m_limits.max_message_size);
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m_connections[id] = ws;
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// In mock mode, immediately fail with mock error
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error = "WebSocket connections disabled in mock mode";
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// Remove the connection since it failed
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m_connections.erase(id);
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return nullptr;
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}
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// In a real implementation, we would start the connection here
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int id = m_next_id++;
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auto ws = std::make_shared<WebSocket>(id, url, m_limits.max_message_size);
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m_connections[id] = ws;
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// For real implementation: start async connection
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// For now, just return the WebSocket (it stays in Connecting state)
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return ws;
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}
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std::shared_ptr<WebSocket> WebSocketManager::GetConnection(int id) {
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std::lock_guard<std::mutex> lock(m_mutex);
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auto it = m_connections.find(id);
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if (it != m_connections.end()) {
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return it->second;
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}
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return nullptr;
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}
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void WebSocketManager::CloseConnection(int id, int code, const std::string& reason) {
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std::shared_ptr<WebSocket> ws;
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{
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std::lock_guard<std::mutex> lock(m_mutex);
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auto it = m_connections.find(id);
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if (it != m_connections.end()) {
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ws = it->second;
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m_connections.erase(it);
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}
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}
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if (ws) {
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ws->Close(code, reason);
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}
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}
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void WebSocketManager::CloseAll() {
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std::map<int, std::shared_ptr<WebSocket>> connections_copy;
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{
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std::lock_guard<std::mutex> lock(m_mutex);
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connections_copy = std::move(m_connections);
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m_connections.clear();
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}
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for (auto& [id, ws] : connections_copy) {
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ws->Close(1001, "App stopping");
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}
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}
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int WebSocketManager::GetActiveConnectionCount() const {
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std::lock_guard<std::mutex> lock(m_mutex);
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return static_cast<int>(m_connections.size());
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}
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// Lua API implementation
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// Userdata for WebSocket
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struct LuaWebSocket {
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std::weak_ptr<WebSocket> ws;
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int id;
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};
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static const char* WEBSOCKET_MT = "mosis.WebSocket";
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// Get WebSocketManager from upvalue
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static WebSocketManager* GetManager(lua_State* L) {
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return static_cast<WebSocketManager*>(lua_touserdata(L, lua_upvalueindex(1)));
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}
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// Get WebSocket from userdata
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static LuaWebSocket* GetWebSocket(lua_State* L, int index) {
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return static_cast<LuaWebSocket*>(luaL_checkudata(L, index, WEBSOCKET_MT));
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}
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// WebSocket:send(data [, binary])
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static int L_websocket_send(lua_State* L) {
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LuaWebSocket* lws = GetWebSocket(L, 1);
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auto ws = lws->ws.lock();
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if (!ws) {
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lua_pushboolean(L, 0);
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lua_pushstring(L, "WebSocket closed");
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return 2;
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}
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size_t len;
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const char* data = luaL_checklstring(L, 2, &len);
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bool binary = lua_toboolean(L, 3);
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bool ok = ws->Send(std::string(data, len), binary);
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lua_pushboolean(L, ok ? 1 : 0);
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if (!ok) {
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lua_pushstring(L, "Send failed");
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return 2;
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}
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return 1;
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}
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// WebSocket:close([code [, reason]])
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static int L_websocket_close(lua_State* L) {
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LuaWebSocket* lws = GetWebSocket(L, 1);
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auto ws = lws->ws.lock();
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if (!ws) {
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return 0;
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}
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int code = static_cast<int>(luaL_optinteger(L, 2, 1000));
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const char* reason = luaL_optstring(L, 3, "");
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ws->Close(code, reason);
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return 0;
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}
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// WebSocket:state() -> string
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static int L_websocket_state(lua_State* L) {
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LuaWebSocket* lws = GetWebSocket(L, 1);
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auto ws = lws->ws.lock();
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if (!ws) {
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lua_pushstring(L, "closed");
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return 1;
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}
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switch (ws->GetState()) {
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case WebSocketState::Connecting:
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lua_pushstring(L, "connecting");
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break;
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case WebSocketState::Open:
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lua_pushstring(L, "open");
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break;
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case WebSocketState::Closing:
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lua_pushstring(L, "closing");
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break;
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case WebSocketState::Closed:
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lua_pushstring(L, "closed");
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break;
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}
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return 1;
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}
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// WebSocket:on(event, callback)
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static int L_websocket_on(lua_State* L) {
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LuaWebSocket* lws = GetWebSocket(L, 1);
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auto ws = lws->ws.lock();
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if (!ws) {
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return 0;
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}
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const char* event = luaL_checkstring(L, 2);
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luaL_checktype(L, 3, LUA_TFUNCTION);
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// Store callback in registry with ws id + event as key
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// For now, this is a simplified version that doesn't actually store callbacks
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// A full implementation would need to store refs and call them on events
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lua_pushboolean(L, 1);
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return 1;
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}
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// WebSocket garbage collection
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static int L_websocket_gc(lua_State* L) {
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LuaWebSocket* lws = GetWebSocket(L, 1);
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auto ws = lws->ws.lock();
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if (ws && ws->GetState() != WebSocketState::Closed) {
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ws->Close(1001, "WebSocket garbage collected");
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}
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return 0;
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}
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// network.websocket(url) -> WebSocket, error
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static int L_network_websocket(lua_State* L) {
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WebSocketManager* manager = GetManager(L);
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if (!manager) {
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lua_pushnil(L);
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lua_pushstring(L, "WebSocketManager not available");
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return 2;
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}
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const char* url = luaL_checkstring(L, 1);
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std::string error;
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auto ws = manager->Connect(url, error);
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if (!ws) {
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lua_pushnil(L);
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lua_pushstring(L, error.c_str());
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return 2;
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}
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// Create userdata
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LuaWebSocket* lws = static_cast<LuaWebSocket*>(lua_newuserdata(L, sizeof(LuaWebSocket)));
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lws->ws = ws;
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lws->id = ws->GetId();
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// Set metatable
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luaL_getmetatable(L, WEBSOCKET_MT);
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lua_setmetatable(L, -2);
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return 1;
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}
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// Helper to set a global in the real _G (bypassing any proxy)
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static void SetGlobalInRealG(lua_State* L, const char* name) {
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// Stack: value to set as global
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lua_rawgeti(L, LUA_REGISTRYINDEX, LUA_RIDX_GLOBALS);
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// Check if it's a proxy with __index pointing to real _G
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if (lua_getmetatable(L, -1)) {
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lua_getfield(L, -1, "__index");
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if (lua_istable(L, -1)) {
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// This is the real _G, set our value there
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lua_pushvalue(L, -4); // Push the value
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lua_setfield(L, -2, name);
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lua_pop(L, 4); // Pop __index, metatable, proxy, (value already consumed)
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return;
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}
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lua_pop(L, 2); // Pop __index and metatable
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}
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// No proxy, set directly
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lua_pushvalue(L, -2); // Push the value
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lua_setfield(L, -2, name);
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lua_pop(L, 2); // Pop globals table and original value
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}
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void RegisterWebSocketAPI(lua_State* L, WebSocketManager* manager) {
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// Create WebSocket metatable
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luaL_newmetatable(L, WEBSOCKET_MT);
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lua_pushstring(L, "__index");
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lua_newtable(L);
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// Methods
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lua_pushcfunction(L, L_websocket_send);
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lua_setfield(L, -2, "send");
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lua_pushcfunction(L, L_websocket_close);
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lua_setfield(L, -2, "close");
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lua_pushcfunction(L, L_websocket_state);
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lua_setfield(L, -2, "state");
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lua_pushcfunction(L, L_websocket_on);
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lua_setfield(L, -2, "on");
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lua_settable(L, -3); // Set __index
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// GC metamethod
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lua_pushstring(L, "__gc");
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lua_pushcfunction(L, L_websocket_gc);
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lua_settable(L, -3);
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lua_pop(L, 1); // Pop metatable
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// Check if network table already exists (from RegisterNetworkAPI)
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lua_rawgeti(L, LUA_REGISTRYINDEX, LUA_RIDX_GLOBALS);
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if (lua_getmetatable(L, -1)) {
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lua_getfield(L, -1, "__index");
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if (lua_istable(L, -1)) {
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// Use real _G
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lua_getfield(L, -1, "network");
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if (lua_istable(L, -1)) {
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// Add websocket function to existing network table
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lua_pushlightuserdata(L, manager);
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lua_pushcclosure(L, L_network_websocket, 1);
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lua_setfield(L, -2, "websocket");
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lua_pop(L, 4); // Pop network, __index, metatable, globals
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return;
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}
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lua_pop(L, 4); // Pop nil, __index, metatable, globals
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} else {
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lua_pop(L, 3); // Pop __index, metatable, globals
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}
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} else {
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lua_pop(L, 1); // Pop globals
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}
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// No existing network table with proxy, try direct access
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lua_rawgeti(L, LUA_REGISTRYINDEX, LUA_RIDX_GLOBALS);
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lua_getfield(L, -1, "network");
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if (lua_istable(L, -1)) {
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// Add websocket function to existing network table
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lua_pushlightuserdata(L, manager);
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lua_pushcclosure(L, L_network_websocket, 1);
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lua_setfield(L, -2, "websocket");
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lua_pop(L, 2); // Pop network, globals
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return;
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}
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lua_pop(L, 2); // Pop nil/not-table, globals
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// No network table exists, create one
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lua_newtable(L);
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lua_pushlightuserdata(L, manager);
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lua_pushcclosure(L, L_network_websocket, 1);
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lua_setfield(L, -2, "websocket");
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SetGlobalInRealG(L, "network");
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}
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} // namespace mosis
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121
src/main/cpp/sandbox/websocket_manager.h
Normal file
121
src/main/cpp/sandbox/websocket_manager.h
Normal file
@@ -0,0 +1,121 @@
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#pragma once
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#include <string>
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#include <map>
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#include <memory>
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#include <mutex>
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#include <functional>
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#include <vector>
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#include "http_validator.h"
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||||
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struct lua_State;
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namespace mosis {
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||||
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struct WebSocketLimits {
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||||
int max_connections_per_app = 5;
|
||||
size_t max_message_size = 1 * 1024 * 1024; // 1 MB
|
||||
int idle_timeout_ms = 5 * 60 * 1000; // 5 minutes
|
||||
int connect_timeout_ms = 30000; // 30 seconds
|
||||
};
|
||||
|
||||
enum class WebSocketState {
|
||||
Connecting,
|
||||
Open,
|
||||
Closing,
|
||||
Closed
|
||||
};
|
||||
|
||||
class WebSocket {
|
||||
public:
|
||||
using MessageCallback = std::function<void(const std::string& data, bool binary)>;
|
||||
using CloseCallback = std::function<void(int code, const std::string& reason)>;
|
||||
using ErrorCallback = std::function<void(const std::string& error)>;
|
||||
using OpenCallback = std::function<void()>;
|
||||
|
||||
WebSocket(int id, const std::string& url, size_t max_message_size);
|
||||
~WebSocket();
|
||||
|
||||
int GetId() const { return m_id; }
|
||||
const std::string& GetUrl() const { return m_url; }
|
||||
WebSocketState GetState() const { return m_state; }
|
||||
|
||||
// Send message (returns false if not connected or message too large)
|
||||
bool Send(const std::string& data, bool binary = false);
|
||||
|
||||
// Close connection
|
||||
void Close(int code = 1000, const std::string& reason = "");
|
||||
|
||||
// Event callbacks
|
||||
void SetOnOpen(OpenCallback cb) { m_on_open = std::move(cb); }
|
||||
void SetOnMessage(MessageCallback cb) { m_on_message = std::move(cb); }
|
||||
void SetOnClose(CloseCallback cb) { m_on_close = std::move(cb); }
|
||||
void SetOnError(ErrorCallback cb) { m_on_error = std::move(cb); }
|
||||
|
||||
// For mock mode - simulate events
|
||||
void SimulateOpen();
|
||||
void SimulateMessage(const std::string& data, bool binary);
|
||||
void SimulateClose(int code, const std::string& reason);
|
||||
void SimulateError(const std::string& error);
|
||||
|
||||
private:
|
||||
int m_id;
|
||||
std::string m_url;
|
||||
WebSocketState m_state;
|
||||
size_t m_max_message_size;
|
||||
|
||||
OpenCallback m_on_open;
|
||||
MessageCallback m_on_message;
|
||||
CloseCallback m_on_close;
|
||||
ErrorCallback m_on_error;
|
||||
};
|
||||
|
||||
class WebSocketManager {
|
||||
public:
|
||||
WebSocketManager(const std::string& app_id, const WebSocketLimits& limits = WebSocketLimits{});
|
||||
~WebSocketManager();
|
||||
|
||||
// Configure domain restrictions (reuses HttpValidator)
|
||||
void SetAllowedDomains(const std::vector<std::string>& domains);
|
||||
void ClearDomainRestrictions();
|
||||
|
||||
// Create new WebSocket connection
|
||||
// Returns WebSocket on success, nullptr on failure (sets error)
|
||||
std::shared_ptr<WebSocket> Connect(const std::string& url, std::string& error);
|
||||
|
||||
// Get connection by ID
|
||||
std::shared_ptr<WebSocket> GetConnection(int id);
|
||||
|
||||
// Close specific connection
|
||||
void CloseConnection(int id, int code = 1000, const std::string& reason = "");
|
||||
|
||||
// Close all connections (called on app stop)
|
||||
void CloseAll();
|
||||
|
||||
// Stats
|
||||
int GetActiveConnectionCount() const;
|
||||
|
||||
// Access validator for testing
|
||||
HttpValidator& GetValidator() { return m_validator; }
|
||||
const HttpValidator& GetValidator() const { return m_validator; }
|
||||
|
||||
// For testing: set mock mode
|
||||
void SetMockMode(bool enabled) { m_mock_mode = enabled; }
|
||||
bool IsMockMode() const { return m_mock_mode; }
|
||||
|
||||
private:
|
||||
std::string m_app_id;
|
||||
WebSocketLimits m_limits;
|
||||
HttpValidator m_validator;
|
||||
std::map<int, std::shared_ptr<WebSocket>> m_connections;
|
||||
int m_next_id = 1;
|
||||
mutable std::mutex m_mutex;
|
||||
bool m_mock_mode = true; // Default to mock mode for tests
|
||||
|
||||
bool ValidateUrl(const std::string& url, std::string& error);
|
||||
};
|
||||
|
||||
// Register websocket APIs as part of network global
|
||||
void RegisterWebSocketAPI(lua_State* L, WebSocketManager* manager);
|
||||
|
||||
} // namespace mosis
|
||||
Reference in New Issue
Block a user