add base-apps with manifests, layout system, and testing documentation

- Rename test-apps to base-apps with proper manifest.json for each app
- Add is_system_app flag to app discovery and Lua API
- Fix icon path resolution for /system/icons/ paths
- Add layout.lua and layout.rcss for reusable UI components
- Update home screen to dynamically load all apps from manifests
- Update all app RML files to use layout components
- Comprehensive testing framework documentation with JSON action format
- Add tests/ directory structure for automated UI testing
This commit is contained in:
2026-01-20 09:14:05 +01:00
parent 5de087e8e0
commit 1f91d7508e
101 changed files with 13103 additions and 966 deletions

View File

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-- Navigation System for Virtual Smartphone
-- Handles screen transitions and state management
-- Screen registry - maps screen names to RML file paths
local screens = {
home = "apps/home/home.rml",
lock = "apps/home/lock.rml",
dialer = "apps/dialer/dialer.rml",
calling = "apps/dialer/calling.rml",
contacts = "apps/contacts/contacts.rml",
contact_detail = "apps/contacts/contact_detail.rml",
messages = "apps/messages/messages.rml",
chat = "apps/messages/chat.rml",
settings = "apps/settings/settings.rml",
browser = "apps/browser/browser.rml",
store = "apps/store/store.rml",
camera = "apps/camera/camera.rml",
music = "apps/music/music.rml"
}
-- Use global state to persist across document loads
-- Initialize only if not already set
if not _G.nav_state then
_G.nav_state = {
history = {},
current_screen = "home",
nav_direction = "none" -- "forward", "back", "home", "none"
}
end
-- Local references for convenience
local history = _G.nav_state.history
local function get_current() return _G.nav_state.current_screen end
local function set_current(s) _G.nav_state.current_screen = s end
local function get_direction() return _G.nav_state.nav_direction end
local function set_direction(d) _G.nav_state.nav_direction = d end
-- Apply animation class based on navigation direction
local function applyNavAnimation()
local dir = get_direction()
print("Applying animation, direction: " .. dir)
if dir ~= "none" and document then
-- In RmlUi Lua, get body element
local body = document.body
if body then
print("Found body element, setting class nav-" .. dir)
-- Set the appropriate animation class
if dir == "forward" then
body:SetClass("nav-forward", true)
elseif dir == "back" then
body:SetClass("nav-back", true)
elseif dir == "home" then
body:SetClass("nav-home", true)
else
body:SetClass("nav-default", true)
end
else
print("Body element not found!")
end
end
end
-- Navigate to a screen by name
function navigateTo(screen_name)
print("navigateTo called with: " .. tostring(screen_name))
local path = screens[screen_name]
if path then
-- Push current screen to history before navigating
table.insert(history, get_current())
set_current(screen_name)
set_direction("forward")
-- Load the new screen using C++ function
local success = loadScreen(path)
if success then
applyNavAnimation()
print("Navigated to: " .. screen_name .. " (history depth: " .. #history .. ")")
else
-- Restore previous state on failure
set_current(table.remove(history))
print("Failed to navigate to: " .. screen_name)
end
return success
else
print("Unknown screen: " .. screen_name)
return false
end
end
-- Go back to previous screen
function goBack()
print("goBack called (history depth: " .. #history .. ")")
if #history > 0 then
local previous = table.remove(history)
local path = screens[previous]
if path then
set_current(previous)
set_direction("back")
loadScreen(path)
applyNavAnimation()
print("Back to: " .. previous)
return true
end
else
print("No history to go back to")
end
return false
end
-- Go to home screen (clear history)
function goHome()
-- Clear the history table
for i = #history, 1, -1 do
history[i] = nil
end
set_current("home")
set_direction("home")
loadScreen(screens.home)
applyNavAnimation()
print("Navigated to home")
end
-- Get current screen name
function getCurrentScreen()
return get_current()
end
-- Check if we can go back
function canGoBack()
return #history > 0
end
-- Clear navigation history
function clearHistory()
for i = #history, 1, -1 do
history[i] = nil
end
end
-- Get history depth
function getHistoryDepth()
return #history
end
print("Navigation system initialized (current: " .. get_current() .. ", history: " .. #history .. ")")