implement Milestone 11: Camera interface with permission and user gesture requirements
This commit is contained in:
457
src/main/cpp/sandbox/camera_interface.cpp
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457
src/main/cpp/sandbox/camera_interface.cpp
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@@ -0,0 +1,457 @@
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#include "camera_interface.h"
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#include "permission_gate.h"
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#include <lua.hpp>
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namespace mosis {
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// CameraSession implementation
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CameraSession::CameraSession(int id, const CameraConfig& config)
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: m_id(id)
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, m_config(config)
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, m_active(true)
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{
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// Set default frame dimensions based on resolution
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switch (config.resolution) {
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case CameraResolution::VGA:
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m_last_frame.width = 640;
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m_last_frame.height = 480;
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break;
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case CameraResolution::HD:
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m_last_frame.width = 1280;
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m_last_frame.height = 720;
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break;
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case CameraResolution::FullHD:
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m_last_frame.width = 1920;
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m_last_frame.height = 1080;
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break;
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}
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}
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CameraSession::~CameraSession() {
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Stop();
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}
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CameraFrame CameraSession::Capture() {
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std::lock_guard<std::mutex> lock(m_mutex);
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if (!m_active) {
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return CameraFrame{};
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}
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// Return copy of last frame
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CameraFrame frame = m_last_frame;
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frame.timestamp_ms = static_cast<uint64_t>(
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std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::steady_clock::now().time_since_epoch()
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).count()
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);
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return frame;
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}
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void CameraSession::Stop() {
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m_active = false;
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}
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void CameraSession::SimulateFrame(const CameraFrame& frame) {
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std::lock_guard<std::mutex> lock(m_mutex);
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if (!m_active) {
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return;
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}
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m_last_frame = frame;
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if (m_on_frame) {
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m_on_frame(frame);
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}
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}
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// CameraInterface implementation
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CameraInterface::CameraInterface(const std::string& app_id, PermissionGate* permissions)
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: m_app_id(app_id)
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, m_permissions(permissions)
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, m_mock_mode(true)
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{
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}
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CameraInterface::~CameraInterface() {
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Shutdown();
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}
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void CameraInterface::SimulateUserGesture() {
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m_last_gesture_time = std::chrono::steady_clock::now();
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m_has_gesture = true;
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}
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bool CameraInterface::HasRecentUserGesture() const {
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if (!m_has_gesture) {
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return false;
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}
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auto now = std::chrono::steady_clock::now();
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auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(
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now - m_last_gesture_time
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).count();
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return elapsed < GESTURE_VALIDITY_MS;
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}
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void CameraInterface::ShowIndicator() {
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m_indicator_visible = true;
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// In real implementation: notify system UI to show recording indicator
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}
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void CameraInterface::HideIndicator() {
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m_indicator_visible = false;
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// In real implementation: notify system UI to hide recording indicator
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}
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std::shared_ptr<CameraSession> CameraInterface::StartSession(const CameraConfig& config, std::string& error) {
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std::lock_guard<std::mutex> lock(m_mutex);
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// Check permission
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if (m_permissions && !m_permissions->HasPermission("camera")) {
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error = "Camera permission not granted";
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return nullptr;
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}
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// Check user gesture
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if (!HasRecentUserGesture()) {
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error = "Camera requires recent user gesture";
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return nullptr;
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}
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// Check for existing session
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if (m_active_session && m_active_session->IsActive()) {
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error = "Camera session already active";
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return nullptr;
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}
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// Create new session
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int id = m_next_session_id++;
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m_active_session = std::make_shared<CameraSession>(id, config);
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// Show recording indicator
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ShowIndicator();
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// In mock mode, session is created but no real camera access
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// In real implementation: start camera hardware
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return m_active_session;
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}
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void CameraInterface::StopSession() {
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std::lock_guard<std::mutex> lock(m_mutex);
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if (m_active_session) {
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m_active_session->Stop();
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m_active_session.reset();
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HideIndicator();
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}
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}
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bool CameraInterface::HasActiveSession() const {
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std::lock_guard<std::mutex> lock(m_mutex);
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return m_active_session && m_active_session->IsActive();
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}
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bool CameraInterface::IsIndicatorVisible() const {
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return m_indicator_visible;
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}
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void CameraInterface::Shutdown() {
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StopSession();
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}
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// Lua API implementation
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// Userdata for CameraSession
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struct LuaCameraSession {
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std::weak_ptr<CameraSession> session;
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int id;
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};
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static const char* CAMERA_SESSION_MT = "mosis.CameraSession";
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// Get CameraInterface from upvalue
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static CameraInterface* GetCameraInterface(lua_State* L) {
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return static_cast<CameraInterface*>(lua_touserdata(L, lua_upvalueindex(1)));
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}
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// Get CameraSession from userdata
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static LuaCameraSession* GetCameraSession(lua_State* L, int index) {
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return static_cast<LuaCameraSession*>(luaL_checkudata(L, index, CAMERA_SESSION_MT));
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}
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// session:capture() -> frame or nil
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static int L_session_capture(lua_State* L) {
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LuaCameraSession* lcs = GetCameraSession(L, 1);
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auto session = lcs->session.lock();
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if (!session || !session->IsActive()) {
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lua_pushnil(L);
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return 1;
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}
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CameraFrame frame = session->Capture();
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// Return frame as table
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lua_newtable(L);
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// frame.width
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lua_pushinteger(L, frame.width);
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lua_setfield(L, -2, "width");
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// frame.height
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lua_pushinteger(L, frame.height);
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lua_setfield(L, -2, "height");
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// frame.timestamp
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lua_pushinteger(L, static_cast<lua_Integer>(frame.timestamp_ms));
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lua_setfield(L, -2, "timestamp");
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// frame.data (as string for binary data)
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if (!frame.data.empty()) {
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lua_pushlstring(L, reinterpret_cast<const char*>(frame.data.data()), frame.data.size());
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} else {
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lua_pushstring(L, "");
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}
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lua_setfield(L, -2, "data");
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// frame.is_jpeg
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lua_pushboolean(L, frame.is_jpeg ? 1 : 0);
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lua_setfield(L, -2, "is_jpeg");
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return 1;
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}
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// session:stop()
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static int L_session_stop(lua_State* L) {
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LuaCameraSession* lcs = GetCameraSession(L, 1);
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auto session = lcs->session.lock();
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if (session) {
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session->Stop();
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}
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// Also stop via interface to hide indicator
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CameraInterface* camera = static_cast<CameraInterface*>(
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lua_touserdata(L, lua_upvalueindex(1))
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);
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if (camera) {
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camera->StopSession();
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}
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return 0;
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}
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// session:on(event, callback)
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static int L_session_on(lua_State* L) {
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LuaCameraSession* lcs = GetCameraSession(L, 1);
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auto session = lcs->session.lock();
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if (!session) {
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return 0;
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}
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const char* event = luaL_checkstring(L, 2);
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luaL_checktype(L, 3, LUA_TFUNCTION);
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// For now, simplified implementation that doesn't store callbacks
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// A full implementation would need to store refs and call them on events
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lua_pushboolean(L, 1);
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return 1;
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}
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// session:isActive() -> bool
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static int L_session_isActive(lua_State* L) {
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LuaCameraSession* lcs = GetCameraSession(L, 1);
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auto session = lcs->session.lock();
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lua_pushboolean(L, session && session->IsActive() ? 1 : 0);
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return 1;
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}
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// CameraSession garbage collection
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static int L_session_gc(lua_State* L) {
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LuaCameraSession* lcs = GetCameraSession(L, 1);
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auto session = lcs->session.lock();
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if (session && session->IsActive()) {
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session->Stop();
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}
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return 0;
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}
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// camera.start(config) -> session, error
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static int L_camera_start(lua_State* L) {
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CameraInterface* camera = GetCameraInterface(L);
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if (!camera) {
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lua_pushnil(L);
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lua_pushstring(L, "CameraInterface not available");
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return 2;
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}
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CameraConfig config;
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// Parse config table if provided
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if (lua_istable(L, 1)) {
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// facing
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lua_getfield(L, 1, "facing");
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if (lua_isstring(L, -1)) {
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std::string facing = lua_tostring(L, -1);
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if (facing == "front") {
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config.facing = CameraFacing::Front;
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} else {
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config.facing = CameraFacing::Back;
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}
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}
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lua_pop(L, 1);
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// resolution
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lua_getfield(L, 1, "resolution");
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if (lua_isstring(L, -1)) {
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std::string res = lua_tostring(L, -1);
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if (res == "480p" || res == "vga") {
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config.resolution = CameraResolution::VGA;
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} else if (res == "1080p" || res == "fullhd") {
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config.resolution = CameraResolution::FullHD;
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} else {
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config.resolution = CameraResolution::HD;
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}
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}
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lua_pop(L, 1);
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// fps
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lua_getfield(L, 1, "fps");
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if (lua_isnumber(L, -1)) {
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config.max_fps = static_cast<int>(lua_tointeger(L, -1));
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if (config.max_fps > 30) config.max_fps = 30;
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if (config.max_fps < 1) config.max_fps = 1;
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}
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lua_pop(L, 1);
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}
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std::string error;
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auto session = camera->StartSession(config, error);
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if (!session) {
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lua_pushnil(L);
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lua_pushstring(L, error.c_str());
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return 2;
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}
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// Create userdata
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LuaCameraSession* lcs = static_cast<LuaCameraSession*>(
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lua_newuserdata(L, sizeof(LuaCameraSession))
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);
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lcs->session = session;
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lcs->id = session->GetId();
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// Set metatable
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luaL_getmetatable(L, CAMERA_SESSION_MT);
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lua_setmetatable(L, -2);
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return 1;
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}
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// camera.isActive() -> bool
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static int L_camera_isActive(lua_State* L) {
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CameraInterface* camera = GetCameraInterface(L);
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if (!camera) {
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lua_pushboolean(L, 0);
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return 1;
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}
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lua_pushboolean(L, camera->HasActiveSession() ? 1 : 0);
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return 1;
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}
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// camera.stop()
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static int L_camera_stop(lua_State* L) {
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CameraInterface* camera = GetCameraInterface(L);
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if (camera) {
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camera->StopSession();
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}
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return 0;
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}
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// Helper to set a global in the real _G (bypassing any proxy)
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static void SetGlobalInRealG(lua_State* L, const char* name) {
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lua_rawgeti(L, LUA_REGISTRYINDEX, LUA_RIDX_GLOBALS);
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if (lua_getmetatable(L, -1)) {
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lua_getfield(L, -1, "__index");
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if (lua_istable(L, -1)) {
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lua_pushvalue(L, -4);
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lua_setfield(L, -2, name);
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lua_pop(L, 4);
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return;
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}
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lua_pop(L, 2);
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}
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lua_pushvalue(L, -2);
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lua_setfield(L, -2, name);
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lua_pop(L, 2);
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}
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void RegisterCameraAPI(lua_State* L, CameraInterface* camera) {
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// Create CameraSession metatable
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luaL_newmetatable(L, CAMERA_SESSION_MT);
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lua_pushstring(L, "__index");
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lua_newtable(L);
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// Methods with camera interface as upvalue for stop
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lua_pushlightuserdata(L, camera);
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lua_pushcclosure(L, L_session_capture, 1);
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lua_setfield(L, -2, "capture");
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lua_pushlightuserdata(L, camera);
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lua_pushcclosure(L, L_session_stop, 1);
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lua_setfield(L, -2, "stop");
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lua_pushcfunction(L, L_session_on);
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lua_setfield(L, -2, "on");
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lua_pushcfunction(L, L_session_isActive);
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lua_setfield(L, -2, "isActive");
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lua_settable(L, -3); // Set __index
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// GC metamethod
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lua_pushstring(L, "__gc");
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lua_pushcfunction(L, L_session_gc);
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lua_settable(L, -3);
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lua_pop(L, 1); // Pop metatable
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// Create camera table
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lua_newtable(L);
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// camera.start
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lua_pushlightuserdata(L, camera);
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lua_pushcclosure(L, L_camera_start, 1);
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lua_setfield(L, -2, "start");
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// camera.isActive
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lua_pushlightuserdata(L, camera);
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lua_pushcclosure(L, L_camera_isActive, 1);
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lua_setfield(L, -2, "isActive");
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// camera.stop
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lua_pushlightuserdata(L, camera);
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lua_pushcclosure(L, L_camera_stop, 1);
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lua_setfield(L, -2, "stop");
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// Set as global
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SetGlobalInRealG(L, "camera");
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}
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} // namespace mosis
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125
src/main/cpp/sandbox/camera_interface.h
Normal file
125
src/main/cpp/sandbox/camera_interface.h
Normal file
@@ -0,0 +1,125 @@
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#pragma once
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#include <string>
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#include <memory>
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#include <functional>
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#include <mutex>
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#include <atomic>
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#include <vector>
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#include <chrono>
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struct lua_State;
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namespace mosis {
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class PermissionGate;
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enum class CameraFacing {
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Front,
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Back
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};
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enum class CameraResolution {
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VGA, // 640x480
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HD, // 1280x720
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FullHD // 1920x1080
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};
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struct CameraConfig {
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CameraFacing facing = CameraFacing::Back;
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CameraResolution resolution = CameraResolution::HD;
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int max_fps = 30;
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};
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struct CameraFrame {
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std::vector<uint8_t> data; // RGBA or JPEG data
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int width = 0;
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int height = 0;
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uint64_t timestamp_ms = 0;
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bool is_jpeg = false;
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};
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class CameraSession {
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public:
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using FrameCallback = std::function<void(const CameraFrame& frame)>;
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CameraSession(int id, const CameraConfig& config);
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~CameraSession();
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int GetId() const { return m_id; }
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const CameraConfig& GetConfig() const { return m_config; }
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bool IsActive() const { return m_active; }
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// Capture single photo (returns copy of current frame)
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CameraFrame Capture();
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// Set frame callback (for preview)
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void SetOnFrame(FrameCallback cb) { m_on_frame = std::move(cb); }
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// Stop session
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void Stop();
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// For mock mode - simulate frame arrival
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void SimulateFrame(const CameraFrame& frame);
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private:
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int m_id;
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CameraConfig m_config;
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std::atomic<bool> m_active{true};
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FrameCallback m_on_frame;
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CameraFrame m_last_frame;
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mutable std::mutex m_mutex;
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};
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||||
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class CameraInterface {
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public:
|
||||
CameraInterface(const std::string& app_id, PermissionGate* permissions);
|
||||
~CameraInterface();
|
||||
|
||||
// Start camera session
|
||||
// Returns session on success, nullptr on failure (sets error)
|
||||
// Requires camera permission and user gesture
|
||||
std::shared_ptr<CameraSession> StartSession(const CameraConfig& config, std::string& error);
|
||||
|
||||
// Stop active session
|
||||
void StopSession();
|
||||
|
||||
// Check if session is active
|
||||
bool HasActiveSession() const;
|
||||
|
||||
// Check if recording indicator should be shown
|
||||
bool IsIndicatorVisible() const;
|
||||
|
||||
// Cleanup on app stop
|
||||
void Shutdown();
|
||||
|
||||
// For testing
|
||||
void SetMockMode(bool enabled) { m_mock_mode = enabled; }
|
||||
bool IsMockMode() const { return m_mock_mode; }
|
||||
|
||||
// Simulate user gesture for testing
|
||||
void SimulateUserGesture();
|
||||
|
||||
private:
|
||||
std::string m_app_id;
|
||||
PermissionGate* m_permissions;
|
||||
std::shared_ptr<CameraSession> m_active_session;
|
||||
mutable std::mutex m_mutex;
|
||||
bool m_mock_mode = true;
|
||||
std::atomic<bool> m_indicator_visible{false};
|
||||
int m_next_session_id = 1;
|
||||
|
||||
// Track user gesture timing
|
||||
std::chrono::steady_clock::time_point m_last_gesture_time;
|
||||
bool m_has_gesture = false;
|
||||
static constexpr int GESTURE_VALIDITY_MS = 5000; // 5 seconds
|
||||
|
||||
bool HasRecentUserGesture() const;
|
||||
void ShowIndicator();
|
||||
void HideIndicator();
|
||||
};
|
||||
|
||||
// Register camera.* APIs as globals
|
||||
void RegisterCameraAPI(lua_State* L, CameraInterface* camera);
|
||||
|
||||
} // namespace mosis
|
||||
Reference in New Issue
Block a user