add sandbox support to desktop designer, fix mouse coordinates and UI issues
- Add DesktopSandbox class that integrates timer, JSON, crypto, and VirtualFS APIs - Fix mouse coordinate handling: GLFW reports window coordinates, not physical pixels - Fix font path resolution to search multiple locations for test apps - Fix screenshot capture timing (capture before buffer swap) - Fix test app CSS: use border-width instead of border:none, add display:block - Fix test app Lua: add document nil checks, use HTML entities for symbols - Update hot_reload to reset sandbox state on reload Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -55,6 +55,14 @@ target_compile_definitions(mosis-kernel PUBLIC
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RMLUI_GL3_CUSTOM_LOADER="glad_loader.h"
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)
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# Sandbox sources (reuse from MosisService)
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set(SANDBOX_SOURCES
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../src/main/cpp/sandbox/timer_manager.cpp
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../src/main/cpp/sandbox/json_api.cpp
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../src/main/cpp/sandbox/crypto_api.cpp
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../src/main/cpp/sandbox/virtual_fs.cpp
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)
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# Designer executable
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add_executable(mosis-designer
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main.cpp
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@@ -62,6 +70,7 @@ add_executable(mosis-designer
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src/desktop_file_interface.cpp
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src/hot_reload.cpp
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src/platform_singleton.cpp
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src/desktop_sandbox.cpp
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src/testing/action_recorder.cpp
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src/testing/action_player.cpp
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src/testing/ui_inspector.cpp
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@@ -69,6 +78,8 @@ add_executable(mosis-designer
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# Local backend with input recording hooks
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src/backend/RmlUi_Backend_GLFW_GL3.cpp
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src/backend/RmlUi_Platform_GLFW.cpp
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# Sandbox APIs
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${SANDBOX_SOURCES}
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)
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target_include_directories(mosis-designer PRIVATE
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@@ -77,6 +88,7 @@ target_include_directories(mosis-designer PRIVATE
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src/backend
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../src/main/kernel/include
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../src/main/cpp
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../src/main/cpp/sandbox
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)
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target_link_libraries(mosis-designer PRIVATE
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@@ -22,6 +22,7 @@
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#include <memory>
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#include <chrono>
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#include <ctime>
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#include "src/desktop_sandbox.h"
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namespace fs = std::filesystem;
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@@ -34,6 +35,7 @@ static mosis::HotReload* g_hot_reload = nullptr;
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static std::string g_current_document_path;
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static std::string g_current_screen_url; // For hierarchy dump - tracks current screen
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static bool g_needs_reload = false;
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static std::unique_ptr<mosis::DesktopSandbox> g_sandbox;
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// Resolution presets
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static int g_width = 540;
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@@ -126,36 +128,28 @@ static void MouseButtonCallback(GLFWwindow* window, int button, int action, int
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double xpos, ypos;
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glfwGetCursorPos(window, &xpos, &ypos);
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// Convert from physical (GLFW) to logical (RmlUi) coordinates
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// GLFW reports physical pixels, but RmlUi context uses logical pixels
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float scaleX, scaleY;
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glfwGetWindowContentScale(window, &scaleX, &scaleY);
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int logicalX = static_cast<int>(xpos / scaleX);
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int logicalY = static_cast<int>(ypos / scaleY);
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// Debug log for click detection
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Rml::Log::Message(Rml::Log::LT_INFO, "Mouse %s at physical(%.0f, %.0f) logical(%d, %d) button=%d",
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action == GLFW_PRESS ? "down" : "up", xpos, ypos, logicalX, logicalY, button);
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// GLFW cursor callbacks report coordinates in screen/window coordinates (logical pixels)
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// which match the RmlUi context dimensions, so no scaling needed
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int mouseX = static_cast<int>(xpos);
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int mouseY = static_cast<int>(ypos);
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int key_modifier = 0;
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if (mods & GLFW_MOD_CONTROL) key_modifier |= Rml::Input::KM_CTRL;
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if (mods & GLFW_MOD_SHIFT) key_modifier |= Rml::Input::KM_SHIFT;
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if (mods & GLFW_MOD_ALT) key_modifier |= Rml::Input::KM_ALT;
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// Update mouse position before processing button event (using logical coords)
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g_context->ProcessMouseMove(logicalX, logicalY, key_modifier);
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// Update mouse position before processing button event
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g_context->ProcessMouseMove(mouseX, mouseY, key_modifier);
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if (button == GLFW_MOUSE_BUTTON_LEFT) {
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if (action == GLFW_PRESS) {
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// Record mouse down in record mode (use logical coords)
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if (g_action_recorder && g_action_recorder->IsRecording()) {
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g_action_recorder->RecordMouseDown(logicalX, logicalY);
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g_action_recorder->RecordMouseDown(mouseX, mouseY);
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}
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g_context->ProcessMouseButtonDown(0, key_modifier);
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} else if (action == GLFW_RELEASE) {
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// Record mouse up in record mode
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if (g_action_recorder && g_action_recorder->IsRecording()) {
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g_action_recorder->RecordMouseUp(logicalX, logicalY);
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g_action_recorder->RecordMouseUp(mouseX, mouseY);
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}
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g_context->ProcessMouseButtonUp(0, key_modifier);
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}
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@@ -165,13 +159,12 @@ static void MouseButtonCallback(GLFWwindow* window, int button, int action, int
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static void CursorPosCallback(GLFWwindow* window, double xpos, double ypos) {
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if (!g_context) return;
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// Convert from physical to logical coordinates
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float scaleX, scaleY;
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glfwGetWindowContentScale(window, &scaleX, &scaleY);
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int logicalX = static_cast<int>(xpos / scaleX);
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int logicalY = static_cast<int>(ypos / scaleY);
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// GLFW cursor callbacks report coordinates in screen/window coordinates (logical pixels)
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// which match the RmlUi context dimensions, so no scaling needed
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int mouseX = static_cast<int>(xpos);
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int mouseY = static_cast<int>(ypos);
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g_context->ProcessMouseMove(logicalX, logicalY, 0);
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g_context->ProcessMouseMove(mouseX, mouseY, 0);
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}
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static void ScrollCallback(GLFWwindow* window, double xoffset, double yoffset) {
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@@ -291,10 +284,11 @@ int main(int argc, char* argv[]) {
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if (!assets_path_specified) {
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fs::path doc_path = fs::absolute(document_path);
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fs::path current = doc_path.parent_path();
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fs::path prev_path;
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// Walk up the directory tree looking for a folder that ends with "assets"
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// or contains typical asset folders like "apps", "ui", "fonts"
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while (!current.empty() && current.has_parent_path()) {
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while (!current.empty() && current != prev_path) {
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std::string folder_name = current.filename().string();
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if (folder_name == "assets") {
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assets_path = current.string();
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@@ -305,12 +299,38 @@ int main(int argc, char* argv[]) {
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assets_path = current.string();
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break;
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}
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prev_path = current;
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current = current.parent_path();
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}
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// Fall back to "assets" relative to executable if not found
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// Fall back options if no standard assets folder found
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if (assets_path.empty()) {
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assets_path = "assets";
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// If the document exists, use its parent directory as assets path
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fs::path doc_path = fs::absolute(document_path);
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if (fs::exists(doc_path)) {
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assets_path = doc_path.parent_path().string();
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} else {
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// Try executable's assets folder
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fs::path exe_path = fs::path(argv[0]).parent_path();
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if (exe_path.empty()) {
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exe_path = ".";
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}
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fs::path exe_assets = fs::absolute(exe_path) / "assets";
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if (fs::exists(exe_assets)) {
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assets_path = exe_assets.string();
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} else {
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// Last resort: current directory
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assets_path = fs::absolute(".").string();
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}
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}
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}
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}
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// Make document_path absolute if it's relative and exists
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if (!fs::path(document_path).is_absolute()) {
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fs::path abs_doc = fs::absolute(document_path);
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if (fs::exists(abs_doc)) {
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document_path = abs_doc.string();
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}
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}
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@@ -452,8 +472,7 @@ int main(int argc, char* argv[]) {
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g_render_interface->EndFrame(0);
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}
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glfwSwapBuffers(g_window);
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// Capture screenshot BEFORE swap (glReadPixels reads from back buffer)
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if (g_test_mode == TestMode::Screenshot) {
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mosis::testing::VisualCapture capture(fb_width, fb_height);
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if (capture.CaptureScreenshot(g_test_output_path)) {
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@@ -470,6 +489,8 @@ int main(int argc, char* argv[]) {
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}
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}
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glfwSwapBuffers(g_window);
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// Cleanup and exit
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ShutdownRmlUi();
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glfwDestroyWindow(g_window);
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@@ -503,6 +524,11 @@ int main(int argc, char* argv[]) {
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glClearColor(0.1f, 0.1f, 0.1f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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// Update sandbox (process timers)
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if (g_sandbox) {
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g_sandbox->Update();
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}
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// Update and render
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if (g_context) {
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g_context->Update();
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@@ -541,6 +567,7 @@ int main(int argc, char* argv[]) {
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if (g_log_file.is_open()) {
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g_log_file.close();
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}
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g_sandbox.reset();
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ShutdownRmlUi();
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glfwDestroyWindow(g_window);
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glfwTerminate();
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@@ -572,8 +599,16 @@ bool InitializeRmlUi(const std::string& assets_path, int fb_width, int fb_height
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// Initialize Lua bindings
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Rml::Lua::Initialise();
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// Register loadScreen function for navigation
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// Get Lua state
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lua_State* L = Rml::Lua::Interpreter::GetLuaState();
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// Initialize sandbox with APIs (timers, JSON, crypto, fs)
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mosis::DesktopSandboxConfig sandbox_config;
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sandbox_config.data_root = assets_path + "/sandbox_data";
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g_sandbox = std::make_unique<mosis::DesktopSandbox>(sandbox_config);
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g_sandbox->RegisterAPIs(L);
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// Register loadScreen function for navigation
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lua_pushcfunction(L, [](lua_State* L) -> int {
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const char* path = luaL_checkstring(L, 1);
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@@ -610,15 +645,33 @@ bool InitializeRmlUi(const std::string& assets_path, int fb_width, int fb_height
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lua_setglobal(L, "loadScreen");
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std::cout << "Registered Lua loadScreen function" << std::endl;
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// Load fonts
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std::vector<std::string> fonts = {
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"fonts/LatoLatin-Regular.ttf",
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"fonts/LatoLatin-Bold.ttf",
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"fonts/LatoLatin-Light.ttf",
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// Load fonts - search for fonts directory in multiple locations
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std::string fonts_root;
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std::vector<std::string> font_search_paths = {
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assets_path + "/fonts",
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assets_path + "/../src/main/assets/fonts", // If assets_path is test-app dir
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assets_path + "/../../src/main/assets/fonts",
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std::filesystem::absolute("src/main/assets/fonts").string(),
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};
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for (const auto& font : fonts) {
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if (!Rml::LoadFontFace(font)) {
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std::cerr << "Warning: Failed to load font: " << font << std::endl;
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for (const auto& search_path : font_search_paths) {
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if (std::filesystem::exists(search_path + "/LatoLatin-Regular.ttf")) {
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fonts_root = search_path;
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break;
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}
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}
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if (fonts_root.empty()) {
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std::cerr << "Warning: Could not find fonts directory" << std::endl;
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} else {
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std::cout << "Fonts path: " << fonts_root << std::endl;
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std::vector<std::string> fonts = {
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fonts_root + "/LatoLatin-Regular.ttf",
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fonts_root + "/LatoLatin-Bold.ttf",
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fonts_root + "/LatoLatin-Italic.ttf",
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};
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for (const auto& font : fonts) {
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if (!Rml::LoadFontFace(font)) {
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std::cerr << "Warning: Failed to load font: " << font << std::endl;
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}
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}
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}
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@@ -676,7 +729,15 @@ bool LoadDocument(const std::string& path) {
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void ReloadDocument() {
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std::cout << "Reloading..." << std::endl;
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// Reset sandbox (clear timers, re-register APIs)
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if (g_sandbox) {
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lua_State* L = Rml::Lua::Interpreter::GetLuaState();
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g_sandbox->UnregisterAPIs(L);
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g_sandbox->Reset();
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g_sandbox->RegisterAPIs(L);
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}
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// Reload stylesheets
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for (int i = 0; i < g_context->GetNumDocuments(); ++i) {
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auto* doc = g_context->GetDocument(i);
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167
designer/src/desktop_sandbox.cpp
Normal file
167
designer/src/desktop_sandbox.cpp
Normal file
@@ -0,0 +1,167 @@
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#include "desktop_sandbox.h"
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#include "timer_manager.h"
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#include "json_api.h"
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#include "crypto_api.h"
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#include "virtual_fs.h"
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#include <lua.hpp>
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#include <filesystem>
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#include <iostream>
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namespace fs = std::filesystem;
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namespace mosis {
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DesktopSandbox::DesktopSandbox(const DesktopSandboxConfig& config)
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: m_config(config) {
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// Create timer manager
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m_timer_manager = std::make_unique<TimerManager>();
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// Create virtual filesystem
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// Ensure data root exists
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std::error_code ec;
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fs::create_directories(m_config.data_root, ec);
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m_vfs = std::make_unique<VirtualFS>(
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m_config.app_id,
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m_config.data_root,
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VirtualFSLimits{}
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);
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std::cout << "DesktopSandbox initialized for app: " << m_config.app_id << std::endl;
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std::cout << " Data root: " << m_config.data_root << std::endl;
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}
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DesktopSandbox::~DesktopSandbox() {
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std::cout << "DesktopSandbox destroyed" << std::endl;
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}
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// crypto.sha256(data) -> hash
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// Convenience wrapper for crypto.hash("sha256", data)
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static int lua_crypto_sha256(lua_State* L) {
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// Get the crypto table
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lua_getglobal(L, "crypto");
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if (!lua_istable(L, -1)) {
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lua_pop(L, 1);
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return luaL_error(L, "crypto table not found");
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}
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// Get crypto.hash function
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lua_getfield(L, -1, "hash");
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if (!lua_isfunction(L, -1)) {
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lua_pop(L, 2);
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return luaL_error(L, "crypto.hash function not found");
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}
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// Call hash("sha256", data)
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lua_pushstring(L, "sha256");
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lua_pushvalue(L, 1); // Push the original data argument
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lua_call(L, 2, 1);
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// Remove the crypto table from stack, keep result
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lua_remove(L, -2);
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return 1;
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}
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// crypto.sha512(data) -> hash
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static int lua_crypto_sha512(lua_State* L) {
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lua_getglobal(L, "crypto");
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if (!lua_istable(L, -1)) {
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lua_pop(L, 1);
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return luaL_error(L, "crypto table not found");
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}
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lua_getfield(L, -1, "hash");
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if (!lua_isfunction(L, -1)) {
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lua_pop(L, 2);
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return luaL_error(L, "crypto.hash function not found");
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}
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lua_pushstring(L, "sha512");
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lua_pushvalue(L, 1);
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lua_call(L, 2, 1);
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lua_remove(L, -2);
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return 1;
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}
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void DesktopSandbox::RegisterAPIs(lua_State* L) {
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std::cout << "Registering sandbox APIs..." << std::endl;
|
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// Register timer API (setTimeout, setInterval, clearTimeout, clearInterval)
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RegisterTimerAPI(L, m_timer_manager.get(), m_config.app_id);
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std::cout << " Timer API registered" << std::endl;
|
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// Register JSON API (json.encode, json.decode)
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RegisterJsonAPI(L, JsonLimits{});
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std::cout << " JSON API registered" << std::endl;
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// Register crypto API (crypto.randomBytes, crypto.hash, crypto.hmac)
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RegisterCryptoAPI(L);
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// Add convenience wrappers for common hash algorithms
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lua_getglobal(L, "crypto");
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if (lua_istable(L, -1)) {
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lua_pushcfunction(L, lua_crypto_sha256);
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lua_setfield(L, -2, "sha256");
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lua_pushcfunction(L, lua_crypto_sha512);
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lua_setfield(L, -2, "sha512");
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}
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lua_pop(L, 1);
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std::cout << " Crypto API registered" << std::endl;
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// Register virtual filesystem API (fs.read, fs.write, fs.delete, etc.)
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RegisterVirtualFS(L, m_vfs.get());
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std::cout << " VirtualFS API registered" << std::endl;
|
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|
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std::cout << "All sandbox APIs registered" << std::endl;
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}
|
||||
|
||||
void DesktopSandbox::UnregisterAPIs(lua_State* L) {
|
||||
// Clear the global tables by setting them to nil
|
||||
// This ensures clean state on hot-reload
|
||||
lua_pushnil(L);
|
||||
lua_setglobal(L, "setTimeout");
|
||||
|
||||
lua_pushnil(L);
|
||||
lua_setglobal(L, "clearTimeout");
|
||||
|
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lua_pushnil(L);
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||||
lua_setglobal(L, "setInterval");
|
||||
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lua_pushnil(L);
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lua_setglobal(L, "clearInterval");
|
||||
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lua_pushnil(L);
|
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lua_setglobal(L, "json");
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||||
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lua_pushnil(L);
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lua_setglobal(L, "crypto");
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||||
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||||
lua_pushnil(L);
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||||
lua_setglobal(L, "fs");
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||||
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||||
std::cout << "Sandbox APIs unregistered" << std::endl;
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||||
}
|
||||
|
||||
void DesktopSandbox::Update() {
|
||||
// Process any pending timers
|
||||
if (m_timer_manager) {
|
||||
m_timer_manager->ProcessTimers();
|
||||
}
|
||||
}
|
||||
|
||||
void DesktopSandbox::Reset() {
|
||||
// Clear all timers for the app
|
||||
if (m_timer_manager) {
|
||||
m_timer_manager->ClearAppTimers(m_config.app_id);
|
||||
std::cout << "Timers cleared for hot-reload" << std::endl;
|
||||
}
|
||||
|
||||
// Optionally clear temp files
|
||||
if (m_vfs) {
|
||||
m_vfs->ClearTemp();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace mosis
|
||||
33
designer/src/desktop_sandbox.h
Normal file
33
designer/src/desktop_sandbox.h
Normal file
@@ -0,0 +1,33 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
#include <memory>
|
||||
|
||||
struct lua_State;
|
||||
|
||||
namespace mosis {
|
||||
|
||||
class TimerManager;
|
||||
class VirtualFS;
|
||||
|
||||
struct DesktopSandboxConfig {
|
||||
std::string app_id = "com.mosis.designer";
|
||||
std::string data_root = "./sandbox_data";
|
||||
};
|
||||
|
||||
class DesktopSandbox {
|
||||
public:
|
||||
explicit DesktopSandbox(const DesktopSandboxConfig& config);
|
||||
~DesktopSandbox();
|
||||
|
||||
void RegisterAPIs(lua_State* L);
|
||||
void UnregisterAPIs(lua_State* L);
|
||||
void Update(); // Process timers - call each frame
|
||||
void Reset(); // For hot-reload
|
||||
|
||||
private:
|
||||
DesktopSandboxConfig m_config;
|
||||
std::unique_ptr<TimerManager> m_timer_manager;
|
||||
std::unique_ptr<VirtualFS> m_vfs;
|
||||
};
|
||||
|
||||
} // namespace mosis
|
||||
@@ -22,14 +22,24 @@ void HotReload::Start() {
|
||||
|
||||
m_running = true;
|
||||
#ifdef _WIN32
|
||||
// Create a manual-reset event for signaling shutdown
|
||||
m_stop_event = CreateEventW(nullptr, TRUE, FALSE, nullptr);
|
||||
if (!m_stop_event) {
|
||||
std::cerr << "Failed to create stop event" << std::endl;
|
||||
m_running = false;
|
||||
return;
|
||||
}
|
||||
|
||||
m_notification_handle = FindFirstChangeNotificationW(
|
||||
m_watch_path.c_str(),
|
||||
TRUE, // Watch subtree
|
||||
FILE_NOTIFY_CHANGE_LAST_WRITE
|
||||
);
|
||||
|
||||
|
||||
if (m_notification_handle == INVALID_HANDLE_VALUE) {
|
||||
std::cerr << "Failed to set up file watching" << std::endl;
|
||||
CloseHandle(m_stop_event);
|
||||
m_stop_event = nullptr;
|
||||
m_running = false;
|
||||
return;
|
||||
}
|
||||
@@ -39,6 +49,12 @@ void HotReload::Start() {
|
||||
|
||||
void HotReload::Stop() {
|
||||
m_running = false;
|
||||
#ifdef _WIN32
|
||||
// Signal the stop event to wake up the watch thread
|
||||
if (m_stop_event) {
|
||||
SetEvent(m_stop_event);
|
||||
}
|
||||
#endif
|
||||
if (m_watch_thread.joinable()) {
|
||||
m_watch_thread.join();
|
||||
}
|
||||
@@ -47,21 +63,33 @@ void HotReload::Stop() {
|
||||
FindCloseChangeNotification(m_notification_handle);
|
||||
m_notification_handle = nullptr;
|
||||
}
|
||||
if (m_stop_event) {
|
||||
CloseHandle(m_stop_event);
|
||||
m_stop_event = nullptr;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void HotReload::WatchThread() {
|
||||
while (m_running) {
|
||||
#ifdef _WIN32
|
||||
DWORD result = WaitForSingleObject(m_notification_handle, 100); // 100ms timeout
|
||||
// Wait on both the file change notification and the stop event
|
||||
HANDLE handles[2] = { m_notification_handle, m_stop_event };
|
||||
DWORD result = WaitForMultipleObjects(2, handles, FALSE, INFINITE);
|
||||
|
||||
if (result == WAIT_OBJECT_0) {
|
||||
// File change notification
|
||||
// Debounce - wait a bit for file writes to complete
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(100));
|
||||
if (m_callback) {
|
||||
if (m_callback && m_running) {
|
||||
m_callback();
|
||||
}
|
||||
FindNextChangeNotification(m_notification_handle);
|
||||
} else if (result == WAIT_OBJECT_0 + 1) {
|
||||
// Stop event signaled - exit the loop
|
||||
break;
|
||||
}
|
||||
// WAIT_FAILED or other errors will just loop and check m_running
|
||||
#else
|
||||
// TODO: Linux inotify / macOS FSEvents implementation
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(100));
|
||||
|
||||
@@ -29,6 +29,7 @@ private:
|
||||
|
||||
#ifdef _WIN32
|
||||
void* m_notification_handle = nullptr; // HANDLE
|
||||
void* m_stop_event = nullptr; // HANDLE for signaling shutdown
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user