finish the testing framework

This commit is contained in:
2026-01-16 20:15:34 +01:00
parent 2e097e4e54
commit 8de36aa975
10 changed files with 1044 additions and 62 deletions

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@@ -66,11 +66,15 @@ add_executable(mosis-designer
src/testing/action_player.cpp
src/testing/ui_inspector.cpp
src/testing/visual_capture.cpp
# Local backend with input recording hooks
src/backend/RmlUi_Backend_GLFW_GL3.cpp
src/backend/RmlUi_Platform_GLFW.cpp
)
target_include_directories(mosis-designer PRIVATE
src
src/testing
src/backend
../src/main/kernel/include
../src/main/cpp
)

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@@ -0,0 +1,75 @@
/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
* Modified for Mosis Designer to add input recording hooks.
*
* Original copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Original copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*/
#ifndef RMLUI_BACKENDS_BACKEND_H
#define RMLUI_BACKENDS_BACKEND_H
#include <RmlUi/Core/Input.h>
#include <RmlUi/Core/RenderInterface.h>
#include <RmlUi/Core/SystemInterface.h>
#include <RmlUi/Core/Types.h>
#include <functional>
using KeyDownCallback = bool (*)(Rml::Context* context, Rml::Input::KeyIdentifier key, int key_modifier, float native_dp_ratio, bool priority);
// Input recording callbacks (Mosis extension)
using MouseButtonCallback = std::function<void(int x, int y, int button, bool pressed)>;
using MouseMoveCallback = std::function<void(int x, int y)>;
using KeyCallback = std::function<void(int key, bool pressed)>;
/**
This interface serves as a basic abstraction over the various backends included with RmlUi.
Modified for Mosis Designer to add input recording hooks.
*/
namespace Backend {
// Initializes the backend, including the custom system and render interfaces, and opens a window for rendering the RmlUi context.
bool Initialize(const char* window_name, int width, int height, bool allow_resize);
// Closes the window and release all resources owned by the backend, including the system and render interfaces.
void Shutdown();
// Returns a pointer to the custom system interface which should be provided to RmlUi.
Rml::SystemInterface* GetSystemInterface();
// Returns a pointer to the custom render interface which should be provided to RmlUi.
Rml::RenderInterface* GetRenderInterface();
// Polls and processes events from the current platform, and applies any relevant events to the provided RmlUi context and the key down callback.
// @return False to indicate that the application should be closed.
bool ProcessEvents(Rml::Context* context, KeyDownCallback key_down_callback = nullptr, bool power_save = false);
// Request application closure during the next event processing call.
void RequestExit();
// Prepares the render state to accept rendering commands from RmlUi, call before rendering the RmlUi context.
void BeginFrame();
// Presents the rendered frame to the screen, call after rendering the RmlUi context.
void PresentFrame();
// --- Mosis Extension: Input Recording Hooks ---
// Set callback for mouse button events (called before RmlUi processes the event)
void SetMouseButtonCallback(MouseButtonCallback callback);
// Set callback for mouse move events (called before RmlUi processes the event)
void SetMouseMoveCallback(MouseMoveCallback callback);
// Set callback for keyboard events (called before RmlUi processes the event)
void SetKeyCallback(KeyCallback callback);
} // namespace Backend
#endif

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@@ -0,0 +1,319 @@
/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
* Modified for Mosis Designer to add input recording hooks.
*
* Original copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Original copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*/
#include "RmlUi_Backend.h"
#include "RmlUi_Platform_GLFW.h"
#include "RmlUi_Renderer_GL3.h"
#include <RmlUi/Core/Context.h>
#include <RmlUi/Core/Input.h>
#include <RmlUi/Core/Profiling.h>
#include <RmlUi/Core/Math.h>
#include <GLFW/glfw3.h>
static void SetupCallbacks(GLFWwindow* window);
static void LogErrorFromGLFW(int error, const char* description)
{
Rml::Log::Message(Rml::Log::LT_ERROR, "GLFW error (0x%x): %s", error, description);
}
/**
Global data used by this backend.
Lifetime governed by the calls to Backend::Initialize() and Backend::Shutdown().
*/
struct BackendData {
SystemInterface_GLFW system_interface;
RenderInterface_GL3 render_interface;
GLFWwindow* window = nullptr;
int glfw_active_modifiers = 0;
bool context_dimensions_dirty = true;
// Arguments set during event processing and nulled otherwise.
Rml::Context* context = nullptr;
KeyDownCallback key_down_callback = nullptr;
// Current mouse position (for recording)
int mouse_x = 0;
int mouse_y = 0;
// Mosis extension: Input recording callbacks
MouseButtonCallback mouse_button_callback;
MouseMoveCallback mouse_move_callback;
KeyCallback key_callback;
};
static Rml::UniquePtr<BackendData> data;
bool Backend::Initialize(const char* name, int width, int height, bool allow_resize)
{
RMLUI_ASSERT(!data);
glfwSetErrorCallback(LogErrorFromGLFW);
if (!glfwInit())
return false;
// Set window hints for OpenGL 3.3 Core context creation.
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_DOUBLEBUFFER, GLFW_TRUE);
// Apply window properties and create it.
glfwWindowHint(GLFW_RESIZABLE, allow_resize ? GLFW_TRUE : GLFW_FALSE);
glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
GLFWwindow* window = glfwCreateWindow(width, height, name, nullptr, nullptr);
if (!window)
return false;
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
// Load the OpenGL functions.
Rml::String renderer_message;
if (!RmlGL3::Initialize(&renderer_message))
return false;
// Construct the system and render interface, this includes compiling all the shaders. If this fails, it is likely an error in the shader code.
data = Rml::MakeUnique<BackendData>();
if (!data || !data->render_interface)
return false;
data->window = window;
data->system_interface.SetWindow(window);
data->system_interface.LogMessage(Rml::Log::LT_INFO, renderer_message);
// The window size may have been scaled by DPI settings, get the actual pixel size.
glfwGetFramebufferSize(window, &width, &height);
data->render_interface.SetViewport(width, height);
// Receive num lock and caps lock modifiers for proper handling of numpad inputs in text fields.
glfwSetInputMode(window, GLFW_LOCK_KEY_MODS, GLFW_TRUE);
// Setup the input and window event callback functions.
SetupCallbacks(window);
return true;
}
void Backend::Shutdown()
{
RMLUI_ASSERT(data);
glfwDestroyWindow(data->window);
data.reset();
RmlGL3::Shutdown();
glfwTerminate();
}
Rml::SystemInterface* Backend::GetSystemInterface()
{
RMLUI_ASSERT(data);
return &data->system_interface;
}
Rml::RenderInterface* Backend::GetRenderInterface()
{
RMLUI_ASSERT(data);
return &data->render_interface;
}
bool Backend::ProcessEvents(Rml::Context* context, KeyDownCallback key_down_callback, bool power_save)
{
RMLUI_ASSERT(data && context);
// The initial window size may have been affected by system DPI settings, apply the actual pixel size and dp-ratio to the context.
if (data->context_dimensions_dirty)
{
data->context_dimensions_dirty = false;
Rml::Vector2i window_size;
float dp_ratio = 1.f;
glfwGetFramebufferSize(data->window, &window_size.x, &window_size.y);
glfwGetWindowContentScale(data->window, &dp_ratio, nullptr);
context->SetDimensions(window_size);
context->SetDensityIndependentPixelRatio(dp_ratio);
}
data->context = context;
data->key_down_callback = key_down_callback;
if (power_save)
glfwWaitEventsTimeout(Rml::Math::Min(context->GetNextUpdateDelay(), 10.0));
else
glfwPollEvents();
data->context = nullptr;
data->key_down_callback = nullptr;
const bool result = !glfwWindowShouldClose(data->window);
glfwSetWindowShouldClose(data->window, GLFW_FALSE);
return result;
}
void Backend::RequestExit()
{
RMLUI_ASSERT(data);
glfwSetWindowShouldClose(data->window, GLFW_TRUE);
}
void Backend::BeginFrame()
{
RMLUI_ASSERT(data);
data->render_interface.Clear();
data->render_interface.BeginFrame();
}
void Backend::PresentFrame()
{
RMLUI_ASSERT(data);
data->render_interface.EndFrame(0); // 0 = default framebuffer
glfwSwapBuffers(data->window);
// Optional, used to mark frames during performance profiling.
RMLUI_FrameMark;
}
// --- Mosis Extension: Input Recording Hooks ---
void Backend::SetMouseButtonCallback(MouseButtonCallback callback)
{
if (data)
data->mouse_button_callback = std::move(callback);
}
void Backend::SetMouseMoveCallback(MouseMoveCallback callback)
{
if (data)
data->mouse_move_callback = std::move(callback);
}
void Backend::SetKeyCallback(KeyCallback callback)
{
if (data)
data->key_callback = std::move(callback);
}
// Helper function to convert GLFW coordinates to framebuffer coordinates
static void ConvertToFramebufferCoords(GLFWwindow* window, double xpos, double ypos, int& out_x, int& out_y)
{
using Rml::Vector2i;
using Vector2d = Rml::Vector2<double>;
Vector2i window_size, framebuffer_size;
glfwGetWindowSize(window, &window_size.x, &window_size.y);
glfwGetFramebufferSize(window, &framebuffer_size.x, &framebuffer_size.y);
const Vector2d mouse_pos = Vector2d(xpos, ypos) * (Vector2d(framebuffer_size) / Vector2d(window_size));
out_x = int(Rml::Math::Round(mouse_pos.x));
out_y = int(Rml::Math::Round(mouse_pos.y));
}
static void SetupCallbacks(GLFWwindow* window)
{
RMLUI_ASSERT(data);
// Key input
glfwSetKeyCallback(window, [](GLFWwindow* /*window*/, int glfw_key, int /*scancode*/, int glfw_action, int glfw_mods) {
if (!data->context)
return;
// Store the active modifiers for later because GLFW doesn't provide them in the callbacks to the mouse input events.
data->glfw_active_modifiers = glfw_mods;
// Mosis extension: Call key callback for recording
if (data->key_callback && (glfw_action == GLFW_PRESS || glfw_action == GLFW_RELEASE)) {
data->key_callback(glfw_key, glfw_action == GLFW_PRESS);
}
// Override the default key event callback to add global shortcuts for the samples.
Rml::Context* context = data->context;
KeyDownCallback key_down_callback = data->key_down_callback;
switch (glfw_action)
{
case GLFW_PRESS:
case GLFW_REPEAT:
{
const Rml::Input::KeyIdentifier key = RmlGLFW::ConvertKey(glfw_key);
const int key_modifier = RmlGLFW::ConvertKeyModifiers(glfw_mods);
float dp_ratio = 1.f;
glfwGetWindowContentScale(data->window, &dp_ratio, nullptr);
// See if we have any global shortcuts that take priority over the context.
if (key_down_callback && !key_down_callback(context, key, key_modifier, dp_ratio, true))
break;
// Otherwise, hand the event over to the context by calling the input handler as normal.
if (!RmlGLFW::ProcessKeyCallback(context, glfw_key, glfw_action, glfw_mods))
break;
// The key was not consumed by the context either, try keyboard shortcuts of lower priority.
if (key_down_callback && !key_down_callback(context, key, key_modifier, dp_ratio, false))
break;
}
break;
case GLFW_RELEASE: RmlGLFW::ProcessKeyCallback(context, glfw_key, glfw_action, glfw_mods); break;
}
});
glfwSetCharCallback(window, [](GLFWwindow* /*window*/, unsigned int codepoint) { RmlGLFW::ProcessCharCallback(data->context, codepoint); });
glfwSetCursorEnterCallback(window, [](GLFWwindow* /*window*/, int entered) { RmlGLFW::ProcessCursorEnterCallback(data->context, entered); });
// Mouse input
glfwSetCursorPosCallback(window, [](GLFWwindow* window, double xpos, double ypos) {
// Convert to framebuffer coordinates and store for recording
int fb_x, fb_y;
ConvertToFramebufferCoords(window, xpos, ypos, fb_x, fb_y);
data->mouse_x = fb_x;
data->mouse_y = fb_y;
// Mosis extension: Call mouse move callback for recording
if (data->mouse_move_callback) {
data->mouse_move_callback(fb_x, fb_y);
}
RmlGLFW::ProcessCursorPosCallback(data->context, window, xpos, ypos, data->glfw_active_modifiers);
});
glfwSetMouseButtonCallback(window, [](GLFWwindow* /*window*/, int button, int action, int mods) {
data->glfw_active_modifiers = mods;
// Mosis extension: Call mouse button callback for recording
if (data->mouse_button_callback) {
data->mouse_button_callback(data->mouse_x, data->mouse_y, button, action == GLFW_PRESS);
}
RmlGLFW::ProcessMouseButtonCallback(data->context, button, action, mods);
});
glfwSetScrollCallback(window, [](GLFWwindow* /*window*/, double /*xoffset*/, double yoffset) {
RmlGLFW::ProcessScrollCallback(data->context, yoffset, data->glfw_active_modifiers);
});
// Window events
glfwSetFramebufferSizeCallback(window, [](GLFWwindow* /*window*/, int width, int height) {
data->render_interface.SetViewport(width, height);
RmlGLFW::ProcessFramebufferSizeCallback(data->context, width, height);
});
glfwSetWindowContentScaleCallback(window,
[](GLFWwindow* /*window*/, float xscale, float /*yscale*/) { RmlGLFW::ProcessContentScaleCallback(data->context, xscale); });
}

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@@ -0,0 +1,348 @@
/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*/
#include "RmlUi_Platform_GLFW.h"
#include <RmlUi/Core/Context.h>
#include <RmlUi/Core/Input.h>
#include <RmlUi/Core/Math.h>
#include <RmlUi/Core/StringUtilities.h>
#include <GLFW/glfw3.h>
#define GLFW_HAS_EXTRA_CURSORS (GLFW_VERSION_MAJOR >= 3 && GLFW_VERSION_MINOR >= 4)
SystemInterface_GLFW::SystemInterface_GLFW()
{
cursor_pointer = glfwCreateStandardCursor(GLFW_HAND_CURSOR);
cursor_cross = glfwCreateStandardCursor(GLFW_CROSSHAIR_CURSOR);
cursor_text = glfwCreateStandardCursor(GLFW_IBEAM_CURSOR);
#if GLFW_HAS_EXTRA_CURSORS
cursor_move = glfwCreateStandardCursor(GLFW_RESIZE_ALL_CURSOR);
cursor_resize = glfwCreateStandardCursor(GLFW_RESIZE_NWSE_CURSOR);
cursor_unavailable = glfwCreateStandardCursor(GLFW_NOT_ALLOWED_CURSOR);
#else
cursor_move = cursor_pointer;
cursor_resize = cursor_pointer;
cursor_unavailable = nullptr;
#endif
}
SystemInterface_GLFW::~SystemInterface_GLFW()
{
glfwDestroyCursor(cursor_pointer);
glfwDestroyCursor(cursor_cross);
glfwDestroyCursor(cursor_text);
#if GLFW_HAS_EXTRA_CURSORS
glfwDestroyCursor(cursor_move);
glfwDestroyCursor(cursor_resize);
glfwDestroyCursor(cursor_unavailable);
#endif
}
void SystemInterface_GLFW::SetWindow(GLFWwindow* in_window)
{
window = in_window;
}
double SystemInterface_GLFW::GetElapsedTime()
{
return glfwGetTime();
}
void SystemInterface_GLFW::SetMouseCursor(const Rml::String& cursor_name)
{
GLFWcursor* cursor = nullptr;
if (cursor_name.empty() || cursor_name == "arrow")
cursor = nullptr;
else if (cursor_name == "move")
cursor = cursor_move;
else if (cursor_name == "pointer")
cursor = cursor_pointer;
else if (cursor_name == "resize")
cursor = cursor_resize;
else if (cursor_name == "cross")
cursor = cursor_cross;
else if (cursor_name == "text")
cursor = cursor_text;
else if (cursor_name == "unavailable")
cursor = cursor_unavailable;
else if (Rml::StringUtilities::StartsWith(cursor_name, "rmlui-scroll"))
cursor = cursor_move;
if (window)
glfwSetCursor(window, cursor);
}
void SystemInterface_GLFW::SetClipboardText(const Rml::String& text_utf8)
{
if (window)
glfwSetClipboardString(window, text_utf8.c_str());
}
void SystemInterface_GLFW::GetClipboardText(Rml::String& text)
{
if (window)
text = Rml::String(glfwGetClipboardString(window));
}
bool RmlGLFW::ProcessKeyCallback(Rml::Context* context, int key, int action, int mods)
{
if (!context)
return true;
bool result = true;
switch (action)
{
case GLFW_PRESS:
case GLFW_REPEAT:
result = context->ProcessKeyDown(RmlGLFW::ConvertKey(key), RmlGLFW::ConvertKeyModifiers(mods));
if (key == GLFW_KEY_ENTER || key == GLFW_KEY_KP_ENTER)
result &= context->ProcessTextInput('\n');
break;
case GLFW_RELEASE: result = context->ProcessKeyUp(RmlGLFW::ConvertKey(key), RmlGLFW::ConvertKeyModifiers(mods)); break;
}
return result;
}
bool RmlGLFW::ProcessCharCallback(Rml::Context* context, unsigned int codepoint)
{
if (!context)
return true;
bool result = context->ProcessTextInput((Rml::Character)codepoint);
return result;
}
bool RmlGLFW::ProcessCursorEnterCallback(Rml::Context* context, int entered)
{
if (!context)
return true;
bool result = true;
if (!entered)
result = context->ProcessMouseLeave();
return result;
}
bool RmlGLFW::ProcessCursorPosCallback(Rml::Context* context, GLFWwindow* window, double xpos, double ypos, int mods)
{
if (!context)
return true;
using Rml::Vector2i;
using Vector2d = Rml::Vector2<double>;
Vector2i window_size, framebuffer_size;
glfwGetWindowSize(window, &window_size.x, &window_size.y);
glfwGetFramebufferSize(window, &framebuffer_size.x, &framebuffer_size.y);
// Convert from mouse position in GLFW screen coordinates to framebuffer coordinates (pixels) used by RmlUi.
const Vector2d mouse_pos = Vector2d(xpos, ypos) * (Vector2d(framebuffer_size) / Vector2d(window_size));
const Vector2i mouse_pos_round = {int(Rml::Math::Round(mouse_pos.x)), int(Rml::Math::Round(mouse_pos.y))};
bool result = context->ProcessMouseMove(mouse_pos_round.x, mouse_pos_round.y, RmlGLFW::ConvertKeyModifiers(mods));
return result;
}
bool RmlGLFW::ProcessMouseButtonCallback(Rml::Context* context, int button, int action, int mods)
{
if (!context)
return true;
bool result = true;
switch (action)
{
case GLFW_PRESS: result = context->ProcessMouseButtonDown(button, RmlGLFW::ConvertKeyModifiers(mods)); break;
case GLFW_RELEASE: result = context->ProcessMouseButtonUp(button, RmlGLFW::ConvertKeyModifiers(mods)); break;
}
return result;
}
bool RmlGLFW::ProcessScrollCallback(Rml::Context* context, double yoffset, int mods)
{
if (!context)
return true;
bool result = context->ProcessMouseWheel(-float(yoffset), RmlGLFW::ConvertKeyModifiers(mods));
return result;
}
void RmlGLFW::ProcessFramebufferSizeCallback(Rml::Context* context, int width, int height)
{
if (context)
context->SetDimensions(Rml::Vector2i(width, height));
}
void RmlGLFW::ProcessContentScaleCallback(Rml::Context* context, float xscale)
{
if (context)
context->SetDensityIndependentPixelRatio(xscale);
}
int RmlGLFW::ConvertKeyModifiers(int glfw_mods)
{
int key_modifier_state = 0;
if (GLFW_MOD_SHIFT & glfw_mods)
key_modifier_state |= Rml::Input::KM_SHIFT;
if (GLFW_MOD_CONTROL & glfw_mods)
key_modifier_state |= Rml::Input::KM_CTRL;
if (GLFW_MOD_ALT & glfw_mods)
key_modifier_state |= Rml::Input::KM_ALT;
if (GLFW_MOD_CAPS_LOCK & glfw_mods)
key_modifier_state |= Rml::Input::KM_SCROLLLOCK;
if (GLFW_MOD_NUM_LOCK & glfw_mods)
key_modifier_state |= Rml::Input::KM_NUMLOCK;
return key_modifier_state;
}
Rml::Input::KeyIdentifier RmlGLFW::ConvertKey(int glfw_key)
{
// clang-format off
switch (glfw_key)
{
case GLFW_KEY_A: return Rml::Input::KI_A;
case GLFW_KEY_B: return Rml::Input::KI_B;
case GLFW_KEY_C: return Rml::Input::KI_C;
case GLFW_KEY_D: return Rml::Input::KI_D;
case GLFW_KEY_E: return Rml::Input::KI_E;
case GLFW_KEY_F: return Rml::Input::KI_F;
case GLFW_KEY_G: return Rml::Input::KI_G;
case GLFW_KEY_H: return Rml::Input::KI_H;
case GLFW_KEY_I: return Rml::Input::KI_I;
case GLFW_KEY_J: return Rml::Input::KI_J;
case GLFW_KEY_K: return Rml::Input::KI_K;
case GLFW_KEY_L: return Rml::Input::KI_L;
case GLFW_KEY_M: return Rml::Input::KI_M;
case GLFW_KEY_N: return Rml::Input::KI_N;
case GLFW_KEY_O: return Rml::Input::KI_O;
case GLFW_KEY_P: return Rml::Input::KI_P;
case GLFW_KEY_Q: return Rml::Input::KI_Q;
case GLFW_KEY_R: return Rml::Input::KI_R;
case GLFW_KEY_S: return Rml::Input::KI_S;
case GLFW_KEY_T: return Rml::Input::KI_T;
case GLFW_KEY_U: return Rml::Input::KI_U;
case GLFW_KEY_V: return Rml::Input::KI_V;
case GLFW_KEY_W: return Rml::Input::KI_W;
case GLFW_KEY_X: return Rml::Input::KI_X;
case GLFW_KEY_Y: return Rml::Input::KI_Y;
case GLFW_KEY_Z: return Rml::Input::KI_Z;
case GLFW_KEY_0: return Rml::Input::KI_0;
case GLFW_KEY_1: return Rml::Input::KI_1;
case GLFW_KEY_2: return Rml::Input::KI_2;
case GLFW_KEY_3: return Rml::Input::KI_3;
case GLFW_KEY_4: return Rml::Input::KI_4;
case GLFW_KEY_5: return Rml::Input::KI_5;
case GLFW_KEY_6: return Rml::Input::KI_6;
case GLFW_KEY_7: return Rml::Input::KI_7;
case GLFW_KEY_8: return Rml::Input::KI_8;
case GLFW_KEY_9: return Rml::Input::KI_9;
case GLFW_KEY_BACKSPACE: return Rml::Input::KI_BACK;
case GLFW_KEY_TAB: return Rml::Input::KI_TAB;
case GLFW_KEY_ENTER: return Rml::Input::KI_RETURN;
case GLFW_KEY_PAUSE: return Rml::Input::KI_PAUSE;
case GLFW_KEY_CAPS_LOCK: return Rml::Input::KI_CAPITAL;
case GLFW_KEY_ESCAPE: return Rml::Input::KI_ESCAPE;
case GLFW_KEY_SPACE: return Rml::Input::KI_SPACE;
case GLFW_KEY_PAGE_UP: return Rml::Input::KI_PRIOR;
case GLFW_KEY_PAGE_DOWN: return Rml::Input::KI_NEXT;
case GLFW_KEY_END: return Rml::Input::KI_END;
case GLFW_KEY_HOME: return Rml::Input::KI_HOME;
case GLFW_KEY_LEFT: return Rml::Input::KI_LEFT;
case GLFW_KEY_UP: return Rml::Input::KI_UP;
case GLFW_KEY_RIGHT: return Rml::Input::KI_RIGHT;
case GLFW_KEY_DOWN: return Rml::Input::KI_DOWN;
case GLFW_KEY_PRINT_SCREEN: return Rml::Input::KI_SNAPSHOT;
case GLFW_KEY_INSERT: return Rml::Input::KI_INSERT;
case GLFW_KEY_DELETE: return Rml::Input::KI_DELETE;
case GLFW_KEY_LEFT_SUPER: return Rml::Input::KI_LWIN;
case GLFW_KEY_RIGHT_SUPER: return Rml::Input::KI_RWIN;
case GLFW_KEY_KP_0: return Rml::Input::KI_NUMPAD0;
case GLFW_KEY_KP_1: return Rml::Input::KI_NUMPAD1;
case GLFW_KEY_KP_2: return Rml::Input::KI_NUMPAD2;
case GLFW_KEY_KP_3: return Rml::Input::KI_NUMPAD3;
case GLFW_KEY_KP_4: return Rml::Input::KI_NUMPAD4;
case GLFW_KEY_KP_5: return Rml::Input::KI_NUMPAD5;
case GLFW_KEY_KP_6: return Rml::Input::KI_NUMPAD6;
case GLFW_KEY_KP_7: return Rml::Input::KI_NUMPAD7;
case GLFW_KEY_KP_8: return Rml::Input::KI_NUMPAD8;
case GLFW_KEY_KP_9: return Rml::Input::KI_NUMPAD9;
case GLFW_KEY_KP_ENTER: return Rml::Input::KI_NUMPADENTER;
case GLFW_KEY_KP_MULTIPLY: return Rml::Input::KI_MULTIPLY;
case GLFW_KEY_KP_ADD: return Rml::Input::KI_ADD;
case GLFW_KEY_KP_SUBTRACT: return Rml::Input::KI_SUBTRACT;
case GLFW_KEY_KP_DECIMAL: return Rml::Input::KI_DECIMAL;
case GLFW_KEY_KP_DIVIDE: return Rml::Input::KI_DIVIDE;
case GLFW_KEY_F1: return Rml::Input::KI_F1;
case GLFW_KEY_F2: return Rml::Input::KI_F2;
case GLFW_KEY_F3: return Rml::Input::KI_F3;
case GLFW_KEY_F4: return Rml::Input::KI_F4;
case GLFW_KEY_F5: return Rml::Input::KI_F5;
case GLFW_KEY_F6: return Rml::Input::KI_F6;
case GLFW_KEY_F7: return Rml::Input::KI_F7;
case GLFW_KEY_F8: return Rml::Input::KI_F8;
case GLFW_KEY_F9: return Rml::Input::KI_F9;
case GLFW_KEY_F10: return Rml::Input::KI_F10;
case GLFW_KEY_F11: return Rml::Input::KI_F11;
case GLFW_KEY_F12: return Rml::Input::KI_F12;
case GLFW_KEY_F13: return Rml::Input::KI_F13;
case GLFW_KEY_F14: return Rml::Input::KI_F14;
case GLFW_KEY_F15: return Rml::Input::KI_F15;
case GLFW_KEY_F16: return Rml::Input::KI_F16;
case GLFW_KEY_F17: return Rml::Input::KI_F17;
case GLFW_KEY_F18: return Rml::Input::KI_F18;
case GLFW_KEY_F19: return Rml::Input::KI_F19;
case GLFW_KEY_F20: return Rml::Input::KI_F20;
case GLFW_KEY_F21: return Rml::Input::KI_F21;
case GLFW_KEY_F22: return Rml::Input::KI_F22;
case GLFW_KEY_F23: return Rml::Input::KI_F23;
case GLFW_KEY_F24: return Rml::Input::KI_F24;
case GLFW_KEY_NUM_LOCK: return Rml::Input::KI_NUMLOCK;
case GLFW_KEY_SCROLL_LOCK: return Rml::Input::KI_SCROLL;
case GLFW_KEY_LEFT_SHIFT: return Rml::Input::KI_LSHIFT;
case GLFW_KEY_LEFT_CONTROL: return Rml::Input::KI_LCONTROL;
case GLFW_KEY_RIGHT_SHIFT: return Rml::Input::KI_RSHIFT;
case GLFW_KEY_RIGHT_CONTROL: return Rml::Input::KI_RCONTROL;
case GLFW_KEY_MENU: return Rml::Input::KI_LMENU;
case GLFW_KEY_KP_EQUAL: return Rml::Input::KI_OEM_NEC_EQUAL;
default: break;
}
// clang-format on
return Rml::Input::KI_UNKNOWN;
}

View File

@@ -0,0 +1,81 @@
/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*/
#ifndef RMLUI_BACKENDS_PLATFORM_GLFW_H
#define RMLUI_BACKENDS_PLATFORM_GLFW_H
#include <RmlUi/Core/Input.h>
#include <RmlUi/Core/SystemInterface.h>
#include <RmlUi/Core/Types.h>
#include <GLFW/glfw3.h>
class SystemInterface_GLFW : public Rml::SystemInterface {
public:
SystemInterface_GLFW();
~SystemInterface_GLFW();
// Optionally, provide or change the window to be used for setting the mouse cursors and clipboard text.
void SetWindow(GLFWwindow* window);
// -- Inherited from Rml::SystemInterface --
double GetElapsedTime() override;
void SetMouseCursor(const Rml::String& cursor_name) override;
void SetClipboardText(const Rml::String& text) override;
void GetClipboardText(Rml::String& text) override;
private:
GLFWwindow* window = nullptr;
GLFWcursor* cursor_pointer = nullptr;
GLFWcursor* cursor_cross = nullptr;
GLFWcursor* cursor_text = nullptr;
GLFWcursor* cursor_move = nullptr;
GLFWcursor* cursor_resize = nullptr;
GLFWcursor* cursor_unavailable = nullptr;
};
/**
Optional helper functions for the GLFW plaform.
*/
namespace RmlGLFW {
// The following optional functions are intended to be called from their respective GLFW callback functions. The functions expect arguments passed
// directly from GLFW, in addition to the RmlUi context to apply the input or sizing event on. The input callbacks return true if the event is
// propagating, i.e. was not handled by the context.
bool ProcessKeyCallback(Rml::Context* context, int key, int action, int mods);
bool ProcessCharCallback(Rml::Context* context, unsigned int codepoint);
bool ProcessCursorEnterCallback(Rml::Context* context, int entered);
bool ProcessCursorPosCallback(Rml::Context* context, GLFWwindow* window, double xpos, double ypos, int mods);
bool ProcessMouseButtonCallback(Rml::Context* context, int button, int action, int mods);
bool ProcessScrollCallback(Rml::Context* context, double yoffset, int mods);
void ProcessFramebufferSizeCallback(Rml::Context* context, int width, int height);
void ProcessContentScaleCallback(Rml::Context* context, float xscale);
// Converts the GLFW key to RmlUi key.
Rml::Input::KeyIdentifier ConvertKey(int glfw_key);
// Converts the GLFW key modifiers to RmlUi key modifiers.
int ConvertKeyModifiers(int glfw_mods);
} // namespace RmlGLFW
#endif

View File

@@ -10,7 +10,7 @@
#include <RmlUi/Debugger.h>
#include <RmlUi/Lua.h>
#include <RmlUi/Lua/Interpreter.h>
#include <RmlUi_Backend.h>
#include "RmlUi_Backend.h" // Local backend with input recording hooks
#include "platform.h"
#include "file_interface.h"
@@ -251,6 +251,30 @@ int main(int argc, const char* argv[])
if (!opts.record_file.empty()) {
g_recorder = std::make_unique<mosis::testing::ActionRecorder>(opts.width, opts.height);
g_record_file_path = opts.record_file;
// Set up input callbacks for recording
Backend::SetMouseButtonCallback([](int x, int y, int button, bool pressed) {
if (g_recorder && g_recorder->IsRecording() && button == 0) { // Left mouse button only
if (pressed) {
g_recorder->RecordMouseDown(x, y);
} else {
g_recorder->RecordMouseUp(x, y);
}
}
});
Backend::SetMouseMoveCallback([](int x, int y) {
if (g_recorder && g_recorder->IsRecording()) {
g_recorder->RecordMouseMove(x, y);
}
});
Backend::SetKeyCallback([](int key, bool pressed) {
if (g_recorder && g_recorder->IsRecording()) {
g_recorder->RecordKey(key, pressed);
}
});
LogMessage("Recording mode enabled. Press F5 to start recording.");
}