Fix desktop designer click handling and add goHome API
Designer click handling: - Fix DPI scaling in MouseButtonCallback and CursorPosCallback - Scale coordinates from window space to framebuffer/RmlUi context - Remove window resizing in ResizeToPhone (caused DPI mismatches) Test framework: - Fix SendMouseDown to use MOUSEEVENTF_MOVE before button down - Remove double-scaling in ScaleToPhysical (WindowController handles it) - All 5 UI navigation tests now pass Kernel API: - Add goHome() Lua function to return to home screen - Stops any running third-party apps before navigating Test app: - Update sandbox-test to use goHome() instead of goBack() Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -10,19 +10,20 @@
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using namespace mosis::test;
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using namespace mosis::test;
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// Helper: Scale coordinates from hierarchy (logical) to window (physical) space
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// Helper: Scale coordinates from hierarchy to phone space
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// The WindowController expects coordinates in phone space (540x960) and handles DPI scaling internally
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void ScaleToPhysical(TestContext& ctx, int& x, int& y) {
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void ScaleToPhysical(TestContext& ctx, int& x, int& y) {
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// The hierarchy reports coordinates in RmlUi's logical space
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// The hierarchy reports coordinates in RmlUi's context space (540x960)
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// which may be DPI-scaled. We need to convert to physical window coordinates.
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// which matches the phone resolution. No scaling needed since
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// WindowController::SendClick handles DPI scaling internally.
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// Just validate the hierarchy dimensions match expected phone size.
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int hierarchyWidth = ctx.hierarchy.GetWidth();
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int hierarchyWidth = ctx.hierarchy.GetWidth();
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int hierarchyHeight = ctx.hierarchy.GetHeight();
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int hierarchyHeight = ctx.hierarchy.GetHeight();
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int windowWidth = ctx.window.GetInfo().clientWidth;
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int windowHeight = ctx.window.GetInfo().clientHeight;
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if (hierarchyWidth > 0 && hierarchyHeight > 0) {
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if (hierarchyWidth != 540 || hierarchyHeight != 960) {
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x = static_cast<int>(x * static_cast<float>(windowWidth) / hierarchyWidth);
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std::cerr << " Warning: Unexpected hierarchy size " << hierarchyWidth << "x" << hierarchyHeight << std::endl;
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y = static_cast<int>(y * static_cast<float>(windowHeight) / hierarchyHeight);
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}
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}
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// Coordinates stay in phone space (540x960) - no scaling needed
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}
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}
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// Helper: Click on an element found by ID in the hierarchy
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// Helper: Click on an element found by ID in the hierarchy
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@@ -107,33 +107,47 @@ LPARAM WindowController::PhoneToClientLParam(int phoneX, int phoneY) {
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bool WindowController::SendMouseDown(int phoneX, int phoneY) {
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bool WindowController::SendMouseDown(int phoneX, int phoneY) {
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if (!m_hwnd) return false;
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if (!m_hwnd) return false;
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// Convert phone coordinates to client coordinates
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// Convert phone coordinates to client coordinates (using window scale)
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int clientX = static_cast<int>(phoneX * m_info.scaleX);
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int clientX = static_cast<int>(phoneX * m_info.scaleX);
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int clientY = static_cast<int>(phoneY * m_info.scaleY);
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int clientY = static_cast<int>(phoneY * m_info.scaleY);
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// Calculate screen coordinates
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int screenX = m_info.clientX + clientX;
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int screenY = m_info.clientY + clientY;
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// Get DPI info for debugging
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// Get DPI info for debugging
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UINT dpi = GetDpiForWindow(m_hwnd);
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UINT dpi = GetDpiForWindow(m_hwnd);
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// Calculate screen coordinates from client position
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// On DPI-aware systems, Windows APIs return consistent coordinate spaces
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int screenX = m_info.clientX + clientX;
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int screenY = m_info.clientY + clientY;
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// Ensure window is foreground before clicking
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// Ensure window is foreground before clicking
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SetForegroundWindow(m_hwnd);
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SetForegroundWindow(m_hwnd);
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Sleep(10); // Small delay
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Sleep(10);
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// Use SendInput for GLFW compatibility
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// Get screen dimensions for absolute coordinate conversion
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SetCursorPos(screenX, screenY);
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int screenWidth = GetSystemMetrics(SM_CXSCREEN);
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Sleep(10); // Small delay for cursor move
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int screenHeight = GetSystemMetrics(SM_CYSCREEN);
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INPUT input = {};
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// Convert to normalized absolute coordinates (0-65535)
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input.type = INPUT_MOUSE;
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LONG absX = static_cast<LONG>((screenX * 65535) / screenWidth);
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input.mi.dwFlags = MOUSEEVENTF_LEFTDOWN;
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LONG absY = static_cast<LONG>((screenY * 65535) / screenHeight);
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SendInput(1, &input, sizeof(INPUT));
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std::cout << "MouseDown at phone(" << phoneX << "," << phoneY << ") -> screen("
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// Send mouse move then button down
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<< screenX << "," << screenY << ") dpi=" << dpi << std::endl;
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INPUT moveInput = {};
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moveInput.type = INPUT_MOUSE;
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moveInput.mi.dx = absX;
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moveInput.mi.dy = absY;
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moveInput.mi.dwFlags = MOUSEEVENTF_MOVE | MOUSEEVENTF_ABSOLUTE;
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SendInput(1, &moveInput, sizeof(INPUT));
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Sleep(20);
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INPUT clickInput = {};
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clickInput.type = INPUT_MOUSE;
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clickInput.mi.dwFlags = MOUSEEVENTF_LEFTDOWN;
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SendInput(1, &clickInput, sizeof(INPUT));
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std::cout << "MouseDown at phone(" << phoneX << "," << phoneY << ") -> client("
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<< clientX << "," << clientY << ") screen(" << screenX << "," << screenY
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<< ") dpi=" << dpi << std::endl;
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return true;
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return true;
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}
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}
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@@ -226,38 +240,20 @@ bool WindowController::Close() {
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bool WindowController::ResizeToPhone() {
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bool WindowController::ResizeToPhone() {
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if (!m_hwnd) return false;
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if (!m_hwnd) return false;
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// Get current window rect to preserve position
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// Skip resizing - the designer creates the window at the correct size
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// and resizing causes DPI scaling mismatches between window and framebuffer.
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// Just move window to top-left for consistent test positioning.
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RECT currentRect;
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RECT currentRect;
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::GetWindowRect(m_hwnd, ¤tRect);
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::GetWindowRect(m_hwnd, ¤tRect);
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int currentWidth = currentRect.right - currentRect.left;
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int currentHeight = currentRect.bottom - currentRect.top;
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// Calculate window size needed for phone-sized client area
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std::cout << "ResizeToPhone: keeping current size " << currentWidth << "x" << currentHeight
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RECT desiredRect = {0, 0, PHONE_WIDTH, PHONE_HEIGHT};
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<< ", moving to (0,0)" << std::endl;
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DWORD style = ::GetWindowLong(m_hwnd, GWL_STYLE);
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DWORD exStyle = ::GetWindowLong(m_hwnd, GWL_EXSTYLE);
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::AdjustWindowRectEx(&desiredRect, style, FALSE, exStyle);
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int newWidth = desiredRect.right - desiredRect.left;
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// Move window to top-left for consistent positioning
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int newHeight = desiredRect.bottom - desiredRect.top;
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::MoveWindow(m_hwnd, 0, 0, currentWidth, currentHeight, TRUE);
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// Check screen dimensions
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int screenWidth = ::GetSystemMetrics(SM_CXSCREEN);
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int screenHeight = ::GetSystemMetrics(SM_CYSCREEN);
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std::cout << "ResizeToPhone: screen=" << screenWidth << "x" << screenHeight
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<< ", needed=" << newWidth << "x" << newHeight << std::endl;
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// If screen is too small, we can't resize to full phone size
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if (newHeight > screenHeight) {
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std::cout << " Warning: Screen too small for full phone resolution, keeping current size" << std::endl;
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return true; // Not an error, just can't resize
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}
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// Move window to top-left to ensure it fits on screen
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int newX = 0;
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int newY = 0;
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std::cout << " Moving to (" << newX << "," << newY << ") size " << newWidth << "x" << newHeight << std::endl;
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::MoveWindow(m_hwnd, newX, newY, newWidth, newHeight, TRUE);
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// Re-acquire window info
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// Re-acquire window info
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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@@ -274,26 +270,36 @@ bool WindowController::SendClickFromBottom(int clientX, int offsetFromBottom) {
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int screenX = m_info.clientX + clientX;
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int screenX = m_info.clientX + clientX;
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int screenY = m_info.clientY + clientY;
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int screenY = m_info.clientY + clientY;
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// Save current cursor position
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POINT oldPos;
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GetCursorPos(&oldPos);
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// Ensure window is active
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// Ensure window is active
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SetForegroundWindow(m_hwnd);
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SetForegroundWindow(m_hwnd);
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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// Move cursor and click
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// Get screen dimensions for absolute coordinate conversion
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SetCursorPos(screenX, screenY);
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int screenWidth = GetSystemMetrics(SM_CXSCREEN);
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int screenHeight = GetSystemMetrics(SM_CYSCREEN);
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INPUT input = {};
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// Convert to normalized absolute coordinates (0-65535)
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input.type = INPUT_MOUSE;
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LONG absX = static_cast<LONG>((screenX * 65535) / screenWidth);
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input.mi.dwFlags = MOUSEEVENTF_LEFTDOWN;
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LONG absY = static_cast<LONG>((screenY * 65535) / screenHeight);
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SendInput(1, &input, sizeof(INPUT));
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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// Use SendInput with absolute move + click
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INPUT inputs[3] = {};
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input.mi.dwFlags = MOUSEEVENTF_LEFTUP;
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// Move cursor
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SendInput(1, &input, sizeof(INPUT));
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inputs[0].type = INPUT_MOUSE;
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inputs[0].mi.dx = absX;
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inputs[0].mi.dy = absY;
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inputs[0].mi.dwFlags = MOUSEEVENTF_MOVE | MOUSEEVENTF_ABSOLUTE;
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// Mouse down
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inputs[1].type = INPUT_MOUSE;
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inputs[1].mi.dwFlags = MOUSEEVENTF_LEFTDOWN;
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// Mouse up
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inputs[2].type = INPUT_MOUSE;
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inputs[2].mi.dwFlags = MOUSEEVENTF_LEFTUP;
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SendInput(3, inputs, sizeof(INPUT));
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std::cout << "ClickFromBottom at client(" << clientX << "," << clientY
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std::cout << "ClickFromBottom at client(" << clientX << "," << clientY
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<< ") -> screen(" << screenX << "," << screenY << ")" << std::endl;
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<< ") -> screen(" << screenX << "," << screenY << ")" << std::endl;
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@@ -156,10 +156,30 @@ static void MouseButtonCallback(GLFWwindow* window, int button, int action, int
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double xpos, ypos;
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double xpos, ypos;
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glfwGetCursorPos(window, &xpos, &ypos);
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glfwGetCursorPos(window, &xpos, &ypos);
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// GLFW cursor callbacks report coordinates in screen/window coordinates (logical pixels)
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// glfwGetCursorPos returns position in screen coordinates (same as window size)
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// which match the RmlUi context dimensions, so no scaling needed
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// which may differ from framebuffer size on high-DPI displays.
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int mouseX = static_cast<int>(xpos);
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// We need to scale to match the RmlUi context (which matches framebuffer).
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int mouseY = static_cast<int>(ypos);
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int winWidth, winHeight;
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glfwGetWindowSize(window, &winWidth, &winHeight);
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int fbWidth, fbHeight;
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glfwGetFramebufferSize(window, &fbWidth, &fbHeight);
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// Scale cursor position: screen coords -> framebuffer coords -> RmlUi context
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// On high DPI: winWidth=432, fbWidth=540, g_width=540
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// Cursor in screen space needs to scale to framebuffer/context space
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int mouseX = static_cast<int>(xpos * fbWidth / winWidth);
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int mouseY = static_cast<int>(ypos * fbHeight / winHeight);
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// Debug logging for click events
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std::cout << "MouseButton: " << (action == GLFW_PRESS ? "DOWN" : "UP")
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<< " at raw(" << xpos << "," << ypos << ") -> scaled(" << mouseX << "," << mouseY << ")"
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<< " win=" << winWidth << "x" << winHeight << " fb=" << fbWidth << "x" << fbHeight << std::endl;
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if (g_log_file.is_open()) {
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g_log_file << "[DEBUG] MouseButton: " << (action == GLFW_PRESS ? "DOWN" : "UP")
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<< " at raw(" << xpos << "," << ypos << ") -> scaled(" << mouseX << "," << mouseY << ")" << std::endl;
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g_log_file.flush();
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}
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int key_modifier = 0;
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int key_modifier = 0;
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if (mods & GLFW_MOD_CONTROL) key_modifier |= Rml::Input::KM_CTRL;
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if (mods & GLFW_MOD_CONTROL) key_modifier |= Rml::Input::KM_CTRL;
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@@ -187,10 +207,15 @@ static void MouseButtonCallback(GLFWwindow* window, int button, int action, int
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static void CursorPosCallback(GLFWwindow* window, double xpos, double ypos) {
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static void CursorPosCallback(GLFWwindow* window, double xpos, double ypos) {
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if (!g_context) return;
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if (!g_context) return;
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// GLFW cursor callbacks report coordinates in screen/window coordinates (logical pixels)
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// Scale from screen coordinates to framebuffer/RmlUi context coordinates
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// which match the RmlUi context dimensions, so no scaling needed
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int winWidth, winHeight;
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int mouseX = static_cast<int>(xpos);
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glfwGetWindowSize(window, &winWidth, &winHeight);
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int mouseY = static_cast<int>(ypos);
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int fbWidth, fbHeight;
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glfwGetFramebufferSize(window, &fbWidth, &fbHeight);
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int mouseX = static_cast<int>(xpos * fbWidth / winWidth);
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int mouseY = static_cast<int>(ypos * fbHeight / winHeight);
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g_context->ProcessMouseMove(mouseX, mouseY, 0);
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g_context->ProcessMouseMove(mouseX, mouseY, 0);
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}
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}
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@@ -257,13 +257,65 @@ static int LuaLoadScreen(lua_State* L)
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return 1;
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return 1;
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}
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}
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// Lua function to go back to home screen
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static int LuaGoHome(lua_State* L)
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{
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if (!g_context)
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{
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lua_pushboolean(L, false);
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return 1;
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}
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Logger::Log("goHome called - returning to home screen");
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// Stop any running third-party app
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if (g_sandbox_manager) {
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auto running_apps = g_sandbox_manager->GetRunningApps();
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for (const auto& app_id : running_apps) {
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// Don't stop system apps
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if (app_id.find("com.mosis.") == 0 && app_id != "com.mosis.home") {
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Logger::Log(std::format("Stopping app: {}", app_id));
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g_sandbox_manager->StopApp(app_id);
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}
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}
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}
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// Load home screen
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const char* home_path = "apps/home/home.rml";
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// Unload current document
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if (g_document)
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{
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g_context->UnloadDocument(g_document);
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g_document = nullptr;
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}
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// Load home document
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g_document = g_context->LoadDocument(home_path);
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if (g_document)
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{
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g_document->Show();
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Logger::Log("Returned to home screen");
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lua_pushboolean(L, true);
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}
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else
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{
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Logger::Log("Failed to load home screen");
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lua_pushboolean(L, false);
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}
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return 1;
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}
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// Register Lua functions for navigation
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// Register Lua functions for navigation
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static void RegisterLuaFunctions(const std::string& current_app_id, bool is_system_app)
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static void RegisterLuaFunctions(const std::string& current_app_id, bool is_system_app)
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{
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{
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lua_State* L = Rml::Lua::Interpreter::GetLuaState();
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lua_State* L = Rml::Lua::Interpreter::GetLuaState();
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lua_pushcfunction(L, LuaLoadScreen);
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lua_pushcfunction(L, LuaLoadScreen);
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lua_setglobal(L, "loadScreen");
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lua_setglobal(L, "loadScreen");
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Logger::Log("Registered Lua loadScreen function");
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lua_pushcfunction(L, LuaGoHome);
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lua_setglobal(L, "goHome");
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Logger::Log("Registered Lua loadScreen and goHome functions");
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// Register app management APIs
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// Register app management APIs
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if (g_app_manager && g_update_service) {
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if (g_app_manager && g_update_service) {
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@@ -6,8 +6,8 @@
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</head>
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</head>
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<body>
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<body>
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<div class="app-bar">
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<div class="app-bar">
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<div class="app-bar-nav btn-icon" onclick="goBack()">
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<div class="app-bar-nav btn-icon" onclick="goHome()">
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<span class="icon">←</span>
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<span class="icon"><</span>
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</div>
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</div>
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<div class="app-bar-title">Sandbox Test</div>
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<div class="app-bar-title">Sandbox Test</div>
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</div>
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</div>
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Reference in New Issue
Block a user