complete milestone 1
This commit is contained in:
@@ -17,6 +17,7 @@
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#include "testing/visual_capture.h"
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#include <RmlUi/Lua/Interpreter.h>
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#include <iostream>
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#include <fstream>
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#include <filesystem>
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#include <memory>
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#include <chrono>
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@@ -31,6 +32,7 @@ static RenderInterface_GL3* g_render_interface = nullptr;
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static mosis::DesktopPlatform* g_platform = nullptr;
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static mosis::HotReload* g_hot_reload = nullptr;
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static std::string g_current_document_path;
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static std::string g_current_screen_url; // For hierarchy dump - tracks current screen
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static bool g_needs_reload = false;
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// Resolution presets
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@@ -52,8 +54,13 @@ static std::string g_test_output_path; // Output file for record/screenshot/hie
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static mosis::testing::ActionRecorder* g_action_recorder = nullptr;
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static mosis::testing::ActionPlayer* g_action_player = nullptr;
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// Logging and hierarchy dump for testing
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static std::string g_log_file_path; // Log file path (--log)
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static std::string g_hierarchy_file_path; // Continuous hierarchy dump path (--hierarchy)
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static std::ofstream g_log_file;
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// Forward declarations
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bool InitializeRmlUi(const std::string& assets_path);
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bool InitializeRmlUi(const std::string& assets_path, int fb_width, int fb_height);
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void ShutdownRmlUi();
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bool LoadDocument(const std::string& path);
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void ReloadDocument();
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@@ -119,25 +126,36 @@ static void MouseButtonCallback(GLFWwindow* window, int button, int action, int
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double xpos, ypos;
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glfwGetCursorPos(window, &xpos, &ypos);
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// Convert from physical (GLFW) to logical (RmlUi) coordinates
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// GLFW reports physical pixels, but RmlUi context uses logical pixels
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float scaleX, scaleY;
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glfwGetWindowContentScale(window, &scaleX, &scaleY);
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int logicalX = static_cast<int>(xpos / scaleX);
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int logicalY = static_cast<int>(ypos / scaleY);
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// Debug log for click detection
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Rml::Log::Message(Rml::Log::LT_INFO, "Mouse %s at physical(%.0f, %.0f) logical(%d, %d) button=%d",
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action == GLFW_PRESS ? "down" : "up", xpos, ypos, logicalX, logicalY, button);
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int key_modifier = 0;
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if (mods & GLFW_MOD_CONTROL) key_modifier |= Rml::Input::KM_CTRL;
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if (mods & GLFW_MOD_SHIFT) key_modifier |= Rml::Input::KM_SHIFT;
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if (mods & GLFW_MOD_ALT) key_modifier |= Rml::Input::KM_ALT;
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// Update mouse position before processing button event
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g_context->ProcessMouseMove(static_cast<int>(xpos), static_cast<int>(ypos), key_modifier);
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// Update mouse position before processing button event (using logical coords)
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g_context->ProcessMouseMove(logicalX, logicalY, key_modifier);
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if (button == GLFW_MOUSE_BUTTON_LEFT) {
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if (action == GLFW_PRESS) {
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// Record mouse down in record mode
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// Record mouse down in record mode (use logical coords)
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if (g_action_recorder && g_action_recorder->IsRecording()) {
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g_action_recorder->RecordMouseDown(static_cast<int>(xpos), static_cast<int>(ypos));
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g_action_recorder->RecordMouseDown(logicalX, logicalY);
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}
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g_context->ProcessMouseButtonDown(0, key_modifier);
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} else if (action == GLFW_RELEASE) {
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// Record mouse up in record mode
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if (g_action_recorder && g_action_recorder->IsRecording()) {
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g_action_recorder->RecordMouseUp(static_cast<int>(xpos), static_cast<int>(ypos));
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g_action_recorder->RecordMouseUp(logicalX, logicalY);
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}
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g_context->ProcessMouseButtonUp(0, key_modifier);
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}
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@@ -146,7 +164,14 @@ static void MouseButtonCallback(GLFWwindow* window, int button, int action, int
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static void CursorPosCallback(GLFWwindow* window, double xpos, double ypos) {
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if (!g_context) return;
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g_context->ProcessMouseMove(static_cast<int>(xpos), static_cast<int>(ypos), 0);
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// Convert from physical to logical coordinates
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float scaleX, scaleY;
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glfwGetWindowContentScale(window, &scaleX, &scaleY);
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int logicalX = static_cast<int>(xpos / scaleX);
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int logicalY = static_cast<int>(ypos / scaleY);
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g_context->ProcessMouseMove(logicalX, logicalY, 0);
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}
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static void ScrollCallback(GLFWwindow* window, double xoffset, double yoffset) {
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@@ -154,13 +179,21 @@ static void ScrollCallback(GLFWwindow* window, double xoffset, double yoffset) {
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g_context->ProcessMouseWheel(static_cast<float>(-yoffset), 0);
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}
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static void FramebufferSizeCallback(GLFWwindow* window, int width, int height) {
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// Update render interface viewport when framebuffer size changes (DPI scaling)
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if (g_render_interface) {
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g_render_interface->SetViewport(width, height);
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std::cout << "Framebuffer resized to: " << width << "x" << height << std::endl;
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}
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}
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// System interface for RmlUi
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class DesktopSystemInterface : public Rml::SystemInterface {
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public:
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double GetElapsedTime() override {
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return glfwGetTime();
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}
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bool LogMessage(Rml::Log::Type type, const Rml::String& message) override {
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const char* type_str = "";
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switch (type) {
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@@ -170,6 +203,12 @@ public:
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default: type_str = "[DEBUG]"; break;
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}
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std::cout << type_str << " " << message << std::endl;
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// Also log to file if configured
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if (g_log_file.is_open()) {
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g_log_file << type_str << " " << message << std::endl;
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g_log_file.flush();
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}
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return true;
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}
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};
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@@ -181,7 +220,9 @@ static void PrintUsage() {
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std::cout << "Usage: mosis-designer [options] [document.rml]\n"
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<< "\nOptions:\n"
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<< " --resolution WxH Set window resolution (default: 540x960)\n"
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<< " --assets PATH Set assets directory (default: assets)\n"
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<< " --assets PATH Set assets directory (default: derived from document)\n"
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<< " --log FILE Write all log messages to file\n"
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<< " --hierarchy FILE Continuously dump UI hierarchy to JSON\n"
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<< "\nTest modes:\n"
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<< " --record FILE Record user actions to JSON file\n"
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<< " --playback FILE Playback actions from JSON file\n"
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@@ -200,7 +241,8 @@ int main(int argc, char* argv[]) {
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// Parse arguments
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std::string document_path;
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std::string assets_path = "assets"; // Default relative to executable
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std::string assets_path; // Will be derived from document path if not specified
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bool assets_path_specified = false;
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for (int i = 1; i < argc; ++i) {
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std::string arg = argv[i];
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@@ -216,6 +258,11 @@ int main(int argc, char* argv[]) {
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}
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} else if (arg == "--assets" && i + 1 < argc) {
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assets_path = argv[++i];
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assets_path_specified = true;
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} else if (arg == "--log" && i + 1 < argc) {
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g_log_file_path = argv[++i];
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} else if (arg == "--hierarchy" && i + 1 < argc) {
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g_hierarchy_file_path = argv[++i];
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} else if (arg == "--record" && i + 1 < argc) {
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g_test_mode = TestMode::Record;
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g_test_output_path = argv[++i];
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@@ -232,12 +279,41 @@ int main(int argc, char* argv[]) {
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document_path = arg;
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}
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}
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// Default document
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if (document_path.empty()) {
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document_path = "apps/home/home.rml";
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}
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// Derive assets path from document path if not specified
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// The document path should be something like .../assets/apps/home/home.rml
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// We want to find the "assets" directory in the path
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if (!assets_path_specified) {
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fs::path doc_path = fs::absolute(document_path);
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fs::path current = doc_path.parent_path();
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// Walk up the directory tree looking for a folder that ends with "assets"
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// or contains typical asset folders like "apps", "ui", "fonts"
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while (!current.empty() && current.has_parent_path()) {
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std::string folder_name = current.filename().string();
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if (folder_name == "assets") {
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assets_path = current.string();
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break;
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}
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// Check if this folder contains typical asset subfolders
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if (fs::exists(current / "apps") && fs::exists(current / "ui")) {
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assets_path = current.string();
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break;
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}
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current = current.parent_path();
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}
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// Fall back to "assets" relative to executable if not found
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if (assets_path.empty()) {
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assets_path = "assets";
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}
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}
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// Make assets_path absolute
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assets_path = fs::absolute(assets_path).string();
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std::cout << "Assets path: " << assets_path << std::endl;
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@@ -255,7 +331,22 @@ int main(int argc, char* argv[]) {
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} else if (g_test_mode == TestMode::DumpHierarchy) {
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std::cout << "Hierarchy dump mode: will save to " << g_test_output_path << std::endl;
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}
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// Open log file if specified
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if (!g_log_file_path.empty()) {
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g_log_file.open(g_log_file_path, std::ios::out | std::ios::trunc);
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if (g_log_file.is_open()) {
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std::cout << "Logging to: " << g_log_file_path << std::endl;
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} else {
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std::cerr << "Warning: Failed to open log file: " << g_log_file_path << std::endl;
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}
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}
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// Log hierarchy file path if specified
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if (!g_hierarchy_file_path.empty()) {
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std::cout << "Hierarchy dump to: " << g_hierarchy_file_path << std::endl;
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}
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// Initialize GLFW
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glfwSetErrorCallback(ErrorCallback);
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if (!glfwInit()) {
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@@ -269,7 +360,9 @@ int main(int argc, char* argv[]) {
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
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g_window = glfwCreateWindow(g_width, g_height, "Mosis Designer", nullptr, nullptr);
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// Create window with document name in title
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std::string window_title = "Mosis Designer - " + fs::path(document_path).filename().string();
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g_window = glfwCreateWindow(g_width, g_height, window_title.c_str(), nullptr, nullptr);
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if (!g_window) {
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std::cerr << "Failed to create GLFW window" << std::endl;
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glfwTerminate();
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@@ -284,6 +377,7 @@ int main(int argc, char* argv[]) {
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glfwSetMouseButtonCallback(g_window, MouseButtonCallback);
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glfwSetCursorPosCallback(g_window, CursorPosCallback);
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glfwSetScrollCallback(g_window, ScrollCallback);
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glfwSetFramebufferSizeCallback(g_window, FramebufferSizeCallback);
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// Load OpenGL functions with GLAD
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if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
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@@ -295,14 +389,19 @@ int main(int argc, char* argv[]) {
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std::cout << "OpenGL " << glGetString(GL_VERSION) << std::endl;
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// Get actual framebuffer size (may differ from window size on HiDPI displays)
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int fb_width, fb_height;
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glfwGetFramebufferSize(g_window, &fb_width, &fb_height);
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std::cout << "Framebuffer size: " << fb_width << "x" << fb_height << std::endl;
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// Create platform abstraction and set as global singleton
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auto platform = std::make_unique<mosis::DesktopPlatform>(g_window, g_width, g_height);
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platform->SetAssetsPath(assets_path);
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g_platform = platform.get();
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mosis::SetPlatform(std::move(platform));
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// Initialize RmlUi
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if (!InitializeRmlUi(assets_path)) {
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// Initialize RmlUi (use framebuffer size for rendering, logical size for context)
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if (!InitializeRmlUi(assets_path, fb_width, fb_height)) {
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std::cerr << "Failed to initialize RmlUi" << std::endl;
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glfwDestroyWindow(g_window);
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glfwTerminate();
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@@ -356,7 +455,7 @@ int main(int argc, char* argv[]) {
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glfwSwapBuffers(g_window);
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if (g_test_mode == TestMode::Screenshot) {
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mosis::testing::VisualCapture capture(g_width, g_height);
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mosis::testing::VisualCapture capture(fb_width, fb_height);
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if (capture.CaptureScreenshot(g_test_output_path)) {
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std::cout << "Screenshot saved to: " << g_test_output_path << std::endl;
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} else {
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@@ -412,6 +511,13 @@ int main(int argc, char* argv[]) {
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g_render_interface->EndFrame(0);
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}
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// Dump UI hierarchy each frame if configured
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if (!g_hierarchy_file_path.empty() && g_context) {
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mosis::testing::UIInspector inspector(g_context);
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inspector.SetCurrentScreen(g_current_screen_url);
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inspector.SaveHierarchy(g_hierarchy_file_path);
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}
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glfwSwapBuffers(g_window);
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}
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@@ -432,6 +538,9 @@ int main(int argc, char* argv[]) {
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g_hot_reload->Stop();
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delete g_hot_reload;
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}
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if (g_log_file.is_open()) {
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g_log_file.close();
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}
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ShutdownRmlUi();
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glfwDestroyWindow(g_window);
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glfwTerminate();
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@@ -440,14 +549,15 @@ int main(int argc, char* argv[]) {
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}
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bool InitializeRmlUi(const std::string& assets_path) {
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bool InitializeRmlUi(const std::string& assets_path, int fb_width, int fb_height) {
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// Create render interface
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g_render_interface = new RenderInterface_GL3();
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if (!*g_render_interface) {
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std::cerr << "Failed to create GL3 render interface" << std::endl;
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return false;
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}
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g_render_interface->SetViewport(g_width, g_height);
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// Use framebuffer size (physical pixels) for the render interface viewport
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g_render_interface->SetViewport(fb_width, fb_height);
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// Initialize RmlUi
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Rml::SetSystemInterface(&g_system_interface);
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@@ -466,7 +576,6 @@ bool InitializeRmlUi(const std::string& assets_path) {
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lua_State* L = Rml::Lua::Interpreter::GetLuaState();
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lua_pushcfunction(L, [](lua_State* L) -> int {
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const char* path = luaL_checkstring(L, 1);
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std::cout << "loadScreen called: " << path << std::endl;
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if (!g_context) {
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lua_pushboolean(L, false);
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@@ -488,10 +597,12 @@ bool InitializeRmlUi(const std::string& assets_path) {
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if (document) {
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document->Show();
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g_current_document_path = path;
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std::cout << "Loaded: " << path << std::endl;
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g_current_screen_url = path; // Track current screen for hierarchy dump
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// Log using RmlUi logging so it appears in log file
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Rml::Log::Message(Rml::Log::LT_INFO, "Loaded screen: %s", path);
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lua_pushboolean(L, true);
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} else {
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std::cerr << "Failed to load: " << path << std::endl;
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Rml::Log::Message(Rml::Log::LT_ERROR, "Failed to load screen: %s", path);
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lua_pushboolean(L, false);
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}
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return 1;
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@@ -557,8 +668,9 @@ bool LoadDocument(const std::string& path) {
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document->Show();
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g_current_document_path = path;
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g_current_screen_url = path; // Track current screen for hierarchy dump
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std::cout << "Loaded: " << path << std::endl;
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return true;
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}
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