work in progress

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2026-01-16 12:43:06 +01:00
parent 77a9579025
commit c8ee7defe8
236 changed files with 11405 additions and 28 deletions

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// Action player for replaying recorded UI interactions
#pragma once
#include "action_recorder.h"
#include <functional>
namespace mosis {
class IKernel;
}
namespace mosis::testing {
// Callback for when an action is executed
using ActionCallback = std::function<void(const Action&, size_t index)>;
// Plays back recorded actions
class ActionPlayer {
public:
ActionPlayer() = default;
// Set the kernel for executing actions
void SetKernel(IKernel* kernel) { m_kernel = kernel; }
// Load actions to play
void LoadActions(const std::vector<Action>& actions);
void LoadFromFile(const std::string& path);
// Playback control
void Play();
void Pause();
void Stop();
void Reset();
// Step through one action at a time
void StepForward();
// Update (call each frame)
void Update(double delta_time_ms);
// State
bool IsPlaying() const { return m_playing; }
bool IsFinished() const { return m_current_index >= m_actions.size(); }
size_t GetCurrentIndex() const { return m_current_index; }
size_t GetActionCount() const { return m_actions.size(); }
// Callbacks
void SetActionCallback(ActionCallback callback) { m_action_callback = callback; }
private:
void ExecuteAction(const Action& action);
IKernel* m_kernel = nullptr;
std::vector<Action> m_actions;
size_t m_current_index = 0;
double m_elapsed_time_ms = 0;
bool m_playing = false;
ActionCallback m_action_callback;
};
} // namespace mosis::testing