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98 Commits

Author SHA1 Message Date
341d663b36 update Unreal build script docs: add launch command 2026-01-21 09:41:29 +01:00
cbc03c0674 fix scroll direction: use RmlUi native touch API
Switch from mouse event emulation to RmlUi's native touch API
(ProcessTouchStart/Move/End) for natural scrolling behavior.

When dragging on scrollable content, the content now follows
the finger/cursor direction instead of scrolling in reverse.

- Designer: Use touch API when left mouse button is pressed
- Android kernel: Use touch API for all touch events
2026-01-20 20:30:08 +01:00
bd8ce61897 fix Music app layout and document RmlUi encoding issue
- Fixed Music app layout using incremental edit approach
- Documented RmlUi file encoding issue in DESKTOP-DESIGNER.md
- Added workaround: copy from working file and edit incrementally
2026-01-20 19:27:15 +01:00
0da90f976f fix Store and Settings layouts: copy from working Messages file
The Write tool was introducing invisible formatting that broke RmlUi's
layout parsing, causing elements to have 0 width. Fixed by copying
from the working Messages file and editing with Edit tool instead.

- Store: simplified app list with proper full-width layout
- Settings: simplified settings list with profile, network, device options

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-20 19:16:58 +01:00
6ae62a60fc fix Store layout: use list-item pattern for full-width elements 2026-01-20 18:45:57 +01:00
afa6ac22ba add missing icons: bluetooth, display, edit, info, location, lock, notifications, plane, star, storage, volume 2026-01-20 18:04:27 +01:00
d5c8dccc34 add rich Store app UI with featured banner, categories, and app listings 2026-01-20 17:52:30 +01:00
82bc0c78fe fix app layouts: remove style tags from content fragments, use component classes 2026-01-20 17:40:38 +01:00
4b47611902 add app open/close animations using RCSS
- app-opening: 0.2s quadratic-out scale from 0.9 to 1.0
- app-closing: 0.15s quadratic-in scale from 1.0 to 0.9
- Avoided back-out easing to prevent flickering
2026-01-20 15:56:33 +01:00
0b4931eaca fix toast flicker: use quadratic-out instead of back-out easing 2026-01-20 15:45:09 +01:00
6c7a78ce76 use RmlUi animation syntax for toast
Animation syntax: <duration> <tweening-function> <keyframes-name>
- toast-show class triggers toast-in animation (slide up, fade in)
- toast-hide class triggers toast-out animation (slide down, fade out)
2026-01-20 14:58:57 +01:00
be5a5db18a add toast animation using RCSS transitions
- Toast starts hidden (opacity 0, translateY 30dp)
- Transition property animates opacity and transform over 0.3s
- Adding toast-show class triggers slide-up animation
- Removing toast-show class triggers slide-down animation
2026-01-20 13:38:10 +01:00
e722680863 remove toast animations to fix green flash 2026-01-20 13:32:57 +01:00
0d8415ba4e remove app animations to fix transition flash
Temporarily removed complex animations that were causing double-render flash.
Using simple hide/show approach during content loading instead.
2026-01-20 13:28:07 +01:00
b3055d8f1a fix transition flash between apps
- Set app-opening class BEFORE loading content to prevent flash
- Keep app-closing at opacity 0 after animation ends
- Remove unnecessary class removal in playCloseAnimation
2026-01-20 13:10:22 +01:00
efc007e487 use junctions for base-apps icon paths instead of duplicate files
Create Windows junctions at root pointing to src/main/assets/:
  mklink /J icons src\main\assets\icons
  mklink /J scripts src\main\assets\scripts
  mklink /J ui src\main\assets\ui

This avoids duplicating files while allowing base-apps manifest
paths like ../../icons/ to resolve correctly.
2026-01-20 13:04:32 +01:00
469535f79a add toast and app transition animations
Toast:
- Bigger size with bold text (18dp padding, 16dp font)
- Pop-up animation from bottom with bounce effect
- Fade-out animation when dismissing
- Cancels previous toast when showing new one

App transitions:
- Opening: fade in + scale from 0.8 to 1.0 with back-out easing
- Closing: fade out + scale from 1.0 to 0.8
- Skip animation on initial shell load
- Async close animation before loading previous app
2026-01-20 12:27:44 +01:00
11c59b890e docs: add tests/ folder convention for test output 2026-01-20 12:04:29 +01:00
17f605cf5f fix toast display and auto-dismiss
- Wrap toast message in span for proper text rendering
- Use setTimeout instead of mosis.timer for auto-dismiss
- Remove unsupported CSS animation property
- Add explicit color to toast variants
- Change px to dp units for RmlUi compatibility

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-20 11:45:02 +01:00
07896959ce fix sandbox test API names to match actual registration
- Timer: use global setTimeout() instead of mosis.timer.setTimeout()
- JSON: use json.encode/decode instead of mosis.json
- Crypto: use crypto.sha256 instead of mosis.crypto
- Storage: use fs.read/write with /data/ prefix instead of mosis.fs

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-20 11:32:47 +01:00
a52b58c176 add sandbox-test app content and test functions
- Add main_content.rml for sandbox-test app with test cards for Timer, JSON, Crypto, Storage
- Add sandbox test functions to shell.lua (testSandboxTimer, testSandboxJSON, etc.)
- Register sandbox-test in builtin_ids and shellNavigateTo paths
- Add sandbox-test styles to shell.rml

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-20 11:28:12 +01:00
2134a53921 fix Android: load shell.rml, add loadAppContent function, fallback to built-in apps 2026-01-20 10:56:58 +01:00
41fc6fdd86 fix simulator mode to use shell.rml instead of deleted home.rml 2026-01-20 10:39:27 +01:00
ab53bee5c4 add dynamic app discovery and remove unused static RML files 2026-01-20 10:14:13 +01:00
2db7eea9f1 add shell architecture with persistent status bar, nav bar, and content fragments 2026-01-20 10:09:47 +01:00
1f91d7508e add base-apps with manifests, layout system, and testing documentation
- Rename test-apps to base-apps with proper manifest.json for each app
- Add is_system_app flag to app discovery and Lua API
- Fix icon path resolution for /system/icons/ paths
- Add layout.lua and layout.rcss for reusable UI components
- Update home screen to dynamically load all apps from manifests
- Update all app RML files to use layout components
- Comprehensive testing framework documentation with JSON action format
- Add tests/ directory structure for automated UI testing
2026-01-20 09:14:05 +01:00
5de087e8e0 fix document global for external Lua scripts in designer and Android 2026-01-19 22:51:19 +01:00
a3a15b0644 docs: add simulator mode and test-apps flags to DESKTOP-DESIGNER.md 2026-01-19 22:17:37 +01:00
68398e5b60 fix sandbox app script loading and timer execution
- Add relative path resolution for filesystem-loaded documents in kernel.cpp
  - SetDocumentBasePath() tracks document directory for relative resource resolution
  - ResolvePath() resolves relative paths like "app.lua" against document base path
- Fix RmlUi context name lookup in sandbox test app (use "default" not "main")
- Add debug logging to timer_manager.cpp to trace timer creation and execution

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-19 22:10:45 +01:00
8cf24d8c2a fix files directory handling: use internal storage and add exception handling
- Use internal files dir instead of external (fixes scoped storage permissions)
- Pass files directory from Android context via JNI instead of hardcoding
- Add exception handling in ScanAppsDirectory to prevent crashes on permission errors
- Use std::error_code overload of fs::exists() to avoid throwing on access denial

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-19 21:49:58 +01:00
76d97e202b fix settings layout for RmlUi 6.2: toggle positioning and flexbox sizing 2026-01-19 19:53:29 +01:00
90b0a19a4d Fix Settings app layout for RmlUi flex rendering
Add explicit width and flex container properties to fix elements
collapsing to zero width in RmlUi:
- .settings-list: Add width: 100%, display: flex, flex-direction: column
- .settings-section: Add width: 100%, display: flex, flex-direction: column
- .settings-item: Add width: 100%, box-sizing: border-box
- .user-card: Add width: 100%, box-sizing: border-box

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-19 17:33:42 +01:00
56dc8337af Fix RmlUi CSS compatibility issues in store, settings, and music apps
- Replace linear-gradient with solid colors (not supported in RmlUi)
- Replace border shorthand with border-width/border-color properties
- Replace display:grid with flexbox in music quick-access cards
- Remove unsupported transition property
- Fix border-radius: 50% to use 9999px in theme.rcss
- Fix third-party app icon/label sizes to match system apps (72x72px, 16px)
- Replace data-model bindings with static values in settings

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-19 17:27:08 +01:00
6b611b1d09 Fix icon loading for third-party apps with file:// URL scheme
- Add file:// URL handling to AssetFilesInterface in kernel.cpp
- Update home.lua to use file:// prefix for absolute filesystem paths
- Add file:// URL handling to desktop file interface for consistency

This fixes RmlUi stripping the leading slash from absolute paths
when resolving img src URLs relative to the document base.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-19 17:01:31 +01:00
cb86d52705 Add sandbox API integration for RmlUi Lua state
- Register sandbox APIs (timer, JSON, crypto, VFS) into RmlUi's Lua state
- Add switchAppSandbox() function for context switching between apps
- Update goHome() to reset sandbox context when returning home
- Fix icon loading for third-party apps (handle full paths vs relative)
- Mirror changes between Android service (kernel.cpp) and desktop designer

This enables third-party apps to use sandbox APIs when running in RmlUi.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-19 15:49:35 +01:00
ea44f0bba4 Add simulator mode with app discovery and mosis.apps API
Simulator mode (--simulator flag):
- Starts from main home.rml instead of separate simulator home
- Discovers apps from test-apps folder automatically
- Shows discovered apps in home screen grid

mosis.apps API for Lua:
- getInstalled() returns array of discovered apps
- launch(package_id) starts an app with its own sandbox

goHome improvements:
- Uses g_main_assets_path to find home.rml correctly
- Works when running test apps directly
- Properly clears current app state

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-19 15:01:40 +01:00
984e8715d7 Fix desktop designer click handling and add goHome API
Designer click handling:
- Fix DPI scaling in MouseButtonCallback and CursorPosCallback
- Scale coordinates from window space to framebuffer/RmlUi context
- Remove window resizing in ResizeToPhone (caused DPI mismatches)

Test framework:
- Fix SendMouseDown to use MOUSEEVENTF_MOVE before button down
- Remove double-scaling in ScaleToPhysical (WindowController handles it)
- All 5 UI navigation tests now pass

Kernel API:
- Add goHome() Lua function to return to home screen
- Stops any running third-party apps before navigating

Test app:
- Update sandbox-test to use goHome() instead of goBack()

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-19 14:52:15 +01:00
d6b7504408 implement third-party app launching from home screen 2026-01-19 13:50:05 +01:00
ad28cf2360 add local app discovery: scan apps folder, render on home screen 2026-01-19 13:20:21 +01:00
bb31dcee00 fix remaining logger includes in Android source
Update kernel.cpp and apps/*.cpp to use core library logger.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-19 12:30:55 +01:00
58251e21cc add test output files to gitignore
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-19 12:15:00 +01:00
486c194f08 update Android to use shared mosis-core library
- Remove duplicate sandbox sources from Android (now in core/)
- Update Android CMakeLists to link mosis-core
- Add OpenSSL crypto support for Android
- Update all includes to use core library headers
- Remove duplicate logger from Android (use core logger)
- Add openssl to Android vcpkg dependencies

This removes ~5,500 lines of duplicate code by sharing
the sandbox implementation between desktop and Android.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-19 12:14:34 +01:00
33841516f1 extract shared mosis-core library from sandbox APIs
Create core/ directory with platform-agnostic sandbox components:
- Timer manager, JSON API, Crypto API, Virtual FS
- Lua sandbox, Permission gate, Audit log, Rate limiter
- Platform abstraction interfaces (IAssetInterface, IFilesystemInterface)
- Platform-agnostic logger with Android/Desktop implementations

Update designer to link against mosis-core library instead of
including sandbox sources directly.

This is the foundation for unifying the Android service and
desktop designer to share the same codebase.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-19 11:57:10 +01:00
f41eda6f62 add simulator mode to desktop designer for testing apps
- Add --simulator flag to launch home screen showing discovered apps
- Create app discovery system to scan test-apps/ directory
- Build simulator home screen with dark phone-like UI
- Add Lua API: simulator.launchApp, simulator.goHome, simulator.getApps
- ESC key returns to home when inside an app
- Apps displayed with icons in grid layout

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-19 11:16:01 +01:00
02db0d849c add --screenshot-after option and fix test app document access
- Add --screenshot-after CLI option to capture screenshot after playback
- Fix sandbox test app to cache document reference for onclick handlers
- Add getDocument() helper that works with RmlUi Lua proxy objects

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-19 10:36:14 +01:00
a583ef64a1 fix action player wait actions to properly delay playback finish
Wait actions now extend the minimum finish time based on their
timestamp + duration, ensuring timers and other async operations
have time to complete before playback ends and screenshot is taken.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-19 10:35:44 +01:00
8432bbb986 add sandbox support to desktop designer, fix mouse coordinates and UI issues
- Add DesktopSandbox class that integrates timer, JSON, crypto, and VirtualFS APIs
- Fix mouse coordinate handling: GLFW reports window coordinates, not physical pixels
- Fix font path resolution to search multiple locations for test apps
- Fix screenshot capture timing (capture before buffer swap)
- Fix test app CSS: use border-width instead of border:none, add display:block
- Fix test app Lua: add document nil checks, use HTML entities for symbols
- Update hot_reload to reset sandbox state on reload

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-19 10:22:32 +01:00
d40ea1e537 add generated icon for sandbox test app 2026-01-19 09:17:56 +01:00
d88bddbf75 fix sandbox test app: replace os.date, add goBack, remove missing icon ref 2026-01-19 09:15:30 +01:00
bbf1638f20 update roadmap with completed milestones, trim SANDBOX.md to reference milestone files 2026-01-19 09:07:31 +01:00
010e11cf6b move docs to docs/ folder, merge architecture files, update references 2026-01-19 09:02:11 +01:00
1b34b0e974 update docs with app management and sandbox system documentation 2026-01-18 23:14:56 +01:00
2364d0d327 integrate sandbox manager with app lifecycle (LaunchApp, StopApp, IsAppRunning) 2026-01-18 23:11:24 +01:00
0278acc0fc fix build errors: add missing include, LOG_* macros, stub sandbox integration 2026-01-18 22:55:20 +01:00
60d1a75838 integrate AppManager and UpdateService into kernel with Lua API registration 2026-01-18 22:38:02 +01:00
3ab586956e add app management sources and dependencies to build system 2026-01-18 22:36:14 +01:00
5ea0cdde63 add device-side app management with AppManager, UpdateService and App Store UI (M10) 2026-01-18 22:33:15 +01:00
03556ff1d4 update go.sum with CLI dependencies 2026-01-18 22:25:44 +01:00
9ccdf846f0 remove and ignore test results 2026-01-18 22:18:13 +01:00
8cb3cf769d add documentation site with markdown rendering (M12) 2026-01-18 22:07:35 +01:00
94a573f218 change module path from github.com/omixlab to omixlab.com 2026-01-18 21:55:47 +01:00
a5aa3cc9d7 add telemetry system with analytics and crash reporting (M08) 2026-01-18 21:53:06 +01:00
fbcb5c9543 add app review system with validation pipeline and admin htmx UI 2026-01-18 21:35:43 +01:00
cf9f42b66d add developer CLI tool with Cobra for app workflow 2026-01-18 21:24:50 +01:00
149736108e add local filesystem storage for packages and assets with upload handlers 2026-01-18 21:16:42 +01:00
01a0ac68a4 add htmx web frontend with templates and session auth 2026-01-18 21:11:23 +01:00
1bc112047d add app CRUD and public store API endpoints 2026-01-18 21:05:41 +01:00
8601bb5ba3 add OAuth authentication with JWT tokens and API key support 2026-01-18 21:00:03 +01:00
2eb6292dc2 add mosis-portal Go project with package signing and validation 2026-01-18 20:56:06 +01:00
d76627ebc3 add Developer Portal architecture summary to docs 2026-01-18 20:49:03 +01:00
a76724a3d5 finalize M06-M12 with Go/SQLite/Synology NAS implementation decisions 2026-01-18 20:29:13 +01:00
b86ee54934 update M05 frontend with htmx + Go templates for NAS deployment 2026-01-18 20:18:51 +01:00
366cc94d86 update M04 auth with Go implementation details 2026-01-18 18:53:15 +01:00
416c447ad8 finalize Go + SQLite stack decisions for Synology NAS deployment 2026-01-18 18:52:08 +01:00
30a7146929 add comprehensive app specifications document 2026-01-18 17:31:16 +01:00
5cfee2aa66 add developer portal planning documentation (M01-M12) 2026-01-18 17:20:51 +01:00
9805bdf175 implement Milestone 20: Kernel Integration with LuaSandboxManager (149 tests) 2026-01-18 16:54:02 +01:00
1b163891e0 implement Milestone 19: Security Testing Suite with fuzzer (141 tests pass) 2026-01-18 16:45:09 +01:00
372a293bd0 implement Milestone 18: inter-app MessageBus with intent system 2026-01-18 16:36:08 +01:00
72a06f542b implement Milestone 17: Contacts interface with read/write permissions 2026-01-18 16:29:07 +01:00
00b9ceb467 implement Milestone 16: Bluetooth interface with user consent 2026-01-18 16:21:06 +01:00
4ab5e52259 implement Milestone 15: sensor interface with fingerprinting prevention 2026-01-18 16:14:18 +01:00
779f66b2bb implement Milestone 14: location interface with coarse/fine precision and rate limiting 2026-01-18 16:07:32 +01:00
c2e8b8c212 implement Milestone 13: audio output with volume limits and concurrent sound management 2026-01-18 16:02:31 +01:00
d61b8f0bd8 implement Milestone 12: Microphone interface with permission and user gesture requirements 2026-01-18 15:45:30 +01:00
5eb1113c1a implement Milestone 11: Camera interface with permission and user gesture requirements 2026-01-18 15:38:58 +01:00
0c19247838 implement Milestone 10: WebSocket with connection limits and SSRF prevention 2026-01-18 15:30:13 +01:00
c0baa673b8 implement Milestone 9: Network HTTP with SSRF prevention 2026-01-18 15:24:56 +01:00
a94e0d5d63 implement Milestone 8: SQLite Database with injection prevention 2026-01-18 15:18:47 +01:00
2bb083fd7d add virtual filesystem with path sandboxing and quotas (milestone 7 complete) 2026-01-18 15:04:46 +01:00
be663282d7 add JSON and crypto APIs with sandbox protection (milestone 6 complete) 2026-01-18 14:44:51 +01:00
a4ecb0f132 add Lua sandbox with timer system (milestones 1-5 complete) 2026-01-18 14:28:44 +01:00
2c36ac005d add Quest deployment commands with OBB handling to docs 2026-01-17 20:22:14 +01:00
13e6e640d3 add MosisPointerComponent VR interaction documentation 2026-01-17 20:03:58 +01:00
db5ec99190 add git commit guidelines to docs 2026-01-17 14:55:16 +01:00
0a6f3bdaae update MosisUnreal status to working 2026-01-17 14:53:34 +01:00
5a0d74baf0 add company info and status 2026-01-17 12:14:55 +01:00
45f1db3b37 update docs with Unity package rename 2026-01-17 12:13:03 +01:00
363 changed files with 71834 additions and 2624 deletions

View File

@@ -0,0 +1,75 @@
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"Bash(\"C:\\\\Program Files\\\\Unity\\\\Hub\\\\Editor\\\\6000.3.2f1\\\\Editor\\\\Unity.exe\" -batchmode -quit -nographics -projectPath \"D:\\\\Dev\\\\Mosis\\\\MosisVR\" -executeMethod BuildScript.BuildAndroidDirectCI -outputPath \"D:\\\\Dev\\\\Mosis\\\\Builds\\\\Unity\\\\Android\\\\MosisVR-direct.apk\" -logFile \"D:\\\\Dev\\\\Mosis\\\\Builds\\\\Unity\\\\build-direct.log\")",
"Bash(gradlew assembleDebug:*)",
"Bash(\"D:\\\\Epic\\\\UE_5.5\\\\Engine\\\\Build\\\\BatchFiles\\\\RunUAT.bat\" BuildCookRun -project=\"D:\\\\Dev\\\\Mosis\\\\MosisUnreal\\\\MosisUnreal.uproject\" -platform=Android -clientconfig=Development -build -cook -stage -pak -package -archive -archivedirectory=\"D:\\\\Dev\\\\Mosis\\\\Builds\\\\Unreal\" -noP4)",
"Bash(adb:*)",
"Bash(\"D:/Epic/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat\" BuildCookRun -project=\"D:/Dev/Mosis/MosisUnreal/MosisUnreal.uproject\" -platform=Android -clientconfig=Development -build -cook -stage -pak -package -noP4)",
"Bash(MSYS_NO_PATHCONV=1 adb:*)",
"Bash(\"D:/Epic/UE_5.5/Engine/Build/BatchFiles/Build.bat\" MosisUnrealEditor Win64 Development -Project=\"D:/Dev/Mosis/MosisUnreal/MosisUnreal.uproject\")",
"Bash(\"D:/Epic/UE_5.5/Engine/Build/BatchFiles/Build.bat\" MosisUnreal Android Development -Project=\"D:/Dev/Mosis/MosisUnreal/MosisUnreal.uproject\")",
"Bash(\"D:/Epic/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat\" BuildCookRun -project=\"D:/Dev/Mosis/MosisUnreal/MosisUnreal.uproject\" -platform=Android -clientconfig=Development -build -cook -stage -pak -package -noP4 -utf8output)",
"Bash(git -C \"D:/Dev/Mosis/MosisUnreal\" add Plugins/MosisSDK/MosisSDK.uplugin Plugins/MosisSDK/Source/MosisSDK/MosisSDK.Build.cs Plugins/MosisSDK/Source/MosisSDK/Private/MosisPhoneActor.cpp Plugins/MosisSDK/Source/MosisSDK/Private/MosisPointerComponent.cpp Plugins/MosisSDK/Source/MosisSDK/Public/MosisPointerComponent.h)"
],
"additionalDirectories": [
"D:\\Dev\\Mosis\\MosisUnreal",
"D:\\Dev\\Mosis\\MosisVR"
]
}
}

22
.gitignore vendored
View File

@@ -6,3 +6,25 @@ build
.cxx
.DS_Store
/designer/test/*test_result.txt
/sandbox-test/test_results.json
# Test output files
/tests/
*.png
test_*.json
test_*.txt
test_*.log
*_hierarchy.json
recorded_actions.json
# Junctions to src/main/assets/ for base-apps testing
# Create with: mklink /J icons src\main\assets\icons (etc.)
/icons
/scripts
/ui
# Sandbox data created during testing
/src/main/assets/sandbox_data/
# Misc
NUL

View File

@@ -1,96 +0,0 @@
# MosisService Architecture
## Overview
MosisService is an Android application that combines Kotlin UI components with native C++ libraries for UI rendering and system interaction. The architecture is built around a service-oriented design using Android's Binder system and integrates with RmlUi for rich UI rendering.
## Core Components
### 1. Service Layer (mosis-service)
- **Purpose**: Main Android Binder service implementation
- **Interface**: Implements `IMosisService.aidl`
- **Functionality**:
- Touch event processing (onTouchDown, onTouchMove, onTouchUp)
- Service initialization and listener management
- Integration with kernel-based rendering system
- Asset loading through Android AssetManager
### 2. Rendering Layer (mosis-test)
- **Purpose**: UI rendering and testing infrastructure
- **Interface**: Implements `IMosisListener.aidl`
- **Functionality**:
- OpenGL ES 2.0 rendering pipeline using GLAD
- Multi-threaded rendering with EGL context management
- Surface and buffer handling for Android native windows
- Task queue management for asynchronous rendering operations
- Hardware buffer management and processing
### 3. Core Engine (Kernel)
- **Purpose**: Central rendering and event processing engine
- **Components**:
- RmlUi-based UI rendering engine
- EGL context creation and management
- Render target handling
- Touch event processing and UI updates
- Multi-threaded execution using std::thread
### 4. Supporting Libraries
- **AssetsManager**: Asset loading from Android AssetManager
- **Logger**: Cross-platform logging system
- **EGL Context**: OpenGL ES context management
- **Render Target**: Framebuffer and buffer management
- **Shader**: OpenGL shader program handling
- **External Texture**: Hardware buffer texture creation
## System Architecture
### Android Binder Integration
- Uses AIDL (Android Interface Definition Language) for cross-process communication
- Service exposes `IMosisService` interface for touch events and initialization
- Listener pattern with `IMosisListener` for rendering callbacks
- Binds to Java/Kotlin components through JNI
### Multi-threading Model
- Service layer runs in main thread for event handling
- Rendering loop runs in dedicated thread managed by Kernel
- Async task processing for UI updates
- Thread-safe communication between components
### Rendering Pipeline
1. **Initialization**: Service connects to test layer, creates EGL context
2. **Buffer Management**: Hardware buffers allocated and shared between layers
3. **Event Processing**: Touch events processed and forwarded to Kernel
4. **Rendering Loop**: Continuous rendering with frame synchronization
5. **UI Updates**: RmlUi engine updates UI based on events and data
### Data Flow
```
User Touch Events → IMosisService.onTouch* → Kernel.process → RmlUi UI Updates
Service Initialized → IMosisListener.onServiceInitialized → Rendering Setup
Buffer Available → IMosisListener.onBufferAvailable → Texture Creation
Frame Available → IMosisListener.onFrameAvailable → Frame Rendering
```
## Key Technologies
- **Android NDK**: Native development with C++23
- **CMake**: Build system for native libraries
- **RmlUi**: UI rendering engine with HTML/CSS-like markup
- **OpenGL ES 2.0**: Graphics rendering
- **GLAD**: OpenGL loader library
- **AIDL**: Inter-process communication
- **Binder**: Android's IPC mechanism
## File Structure
- `mosis-service.cpp`: Main service implementation
- `mosis-test.cpp`: Test/rendering implementation
- `kernel.cpp`: Core rendering engine and event processing
- `assets_manager.cpp`: Asset loading utilities
- `egl_context.cpp`: EGL context management
- `render_target.cpp`: Framebuffer handling
- `logger.cpp`: Cross-platform logging
## Code Standards
- Modern C++23 with smart pointers and RAII
- Thread-safe operations using std::mutex
- Resource management with proper cleanup
- Use of std::span, std::format for modern features
- Cross-platform compatibility through Android NDK

758
CLAUDE.md
View File

@@ -1,758 +0,0 @@
# CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
## Project Overview
Mosis is a **virtual smartphone OS** for VR games and applications. It provides a phone-like device that users can interact with inside VR environments, with real smartphone functionality.
### Project Components
| Component | Location | Purpose |
|-----------|----------|---------|
| Android Service | `src/main/` | Native service running RmlUi renderer |
| Desktop Designer | `designer/` | UI development with hot-reload |
| Designer Tests | `designer-test/` | Automated UI testing framework |
| UI Assets | `src/main/assets/` | Shared RML/RCSS/Lua assets |
## Build Commands
### Android (Gradle)
```bash
# Build entire project
./gradlew build
# Build debug APK
./gradlew assembleDebug
# Build release APK
./gradlew assembleRelease
# Clean build outputs
./gradlew clean
# Build with verbose output
./gradlew build --info --stacktrace
# Run lint checks
./gradlew lint
# Run unit tests
./gradlew test
# Run connected device tests
./gradlew connectedAndroidTest
```
### Desktop Designer (CMake)
```bash
# Configure (from designer/ folder)
cmake -B build -DCMAKE_TOOLCHAIN_FILE=%VCPKG_ROOT%/scripts/buildsystems/vcpkg.cmake
# Build
cmake --build build --config Debug
# Run with hot-reload
./build/Debug/mosis-designer.exe ../src/main/assets/apps/home/home.rml
# Run with logging and hierarchy dump
./build/Debug/mosis-designer.exe ../src/main/assets/apps/home/home.rml --log output.log --hierarchy hierarchy.json
```
### Designer Tests (CMake)
```bash
# Configure (from designer-test/ folder)
cmake -B build -DCMAKE_TOOLCHAIN_FILE=%VCPKG_ROOT%/scripts/buildsystems/vcpkg.cmake
# Build
cmake --build build --config Debug
# Run tests
./build/Debug/designer-test.exe
```
## Environment Requirements
Required environment variables:
- `ANDROID_HOME` - Android SDK path
- `ANDROID_NDK_HOME` - Android NDK path (version 29.0.14206865)
- `VCPKG_ROOT` - vcpkg package manager root
## Architecture Overview
MosisService is an Android application combining Kotlin UI with native C++ libraries for UI rendering via Android's Binder IPC system.
### Two Native Libraries
**mosis-service** (`libmosis-service.so`):
- Main Android Binder service implementation
- Implements `IMosisService.aidl` interface for touch events and initialization
- Contains the Kernel rendering engine with RmlUi integration
- Links against RmlUi for HTML/CSS-like UI rendering
**mosis-test** (`libmosis-test.so`):
- Test/rendering client implementation
- Implements `IMosisListener.aidl` for receiving callbacks
- OpenGL ES 2.0 rendering pipeline using GLAD
### IPC Flow
```
Kotlin NativeService → JNI → mosis-service (IMosisService)
IMosisListener callbacks
mosis-test (rendering client)
```
### Key Interfaces (AIDL)
`IMosisService`: `initOS()`, `onTouchDown()`, `onTouchMove()`, `onTouchUp()`
`IMosisListener` (oneway/async): `onServiceInitialized()`, `onBufferAvailable()`, `onFrameAvailable()`
### Native Code Structure (src/main/cpp/)
- `kernel.cpp` - Core rendering engine, RmlUi integration, event processing
- `mosis-service.cpp` - Binder service implementation, JNI entry points
- `mosis-test.cpp` - Test client implementation
- `egl_context.cpp` - OpenGL ES context management
- `render_target.cpp` - Framebuffer and buffer management
- `RmlUi_Renderer_GL3.cpp` - RmlUi OpenGL renderer backend
- `assets_manager.cpp` - Android AssetManager integration
## Code Style
- C++23 standard with modern features (std::span, std::format)
- PascalCase for classes/functions, camelCase for variables
- RAII principles with smart pointers
- Kotlin code follows Android conventions
## Dependencies
- vcpkg manages native dependencies (RmlUi, GLFW, Freetype, Lua, libpng, nlohmann-json)
- CMake build system with vcpkg toolchain integration
- Android target architecture: arm64-v8a only
- Desktop target: Windows x64 (MSVC)
## Desktop Designer
The desktop designer (`designer/`) provides rapid UI development with:
- **Hot-reload**: Automatically reloads when RML/RCSS/Lua files change
- **UI Hierarchy Dumping**: Exports element tree to JSON for inspection
- **Screenshot Capture**: PNG export via F12 key
- **Logging**: Detailed output for debugging navigation and events
- **Action Recording**: Record mouse/keyboard interactions to JSON
- **Action Playback**: Replay recorded interactions with timing
### Key Files
| File | Purpose |
|------|---------|
| `designer/src/main.cpp` | Main entry point, GLFW window, event loop |
| `designer/src/desktop_kernel.cpp` | RmlUi context management, rendering |
| `designer/src/testing/ui_inspector.cpp` | UI hierarchy JSON export |
| `designer/src/testing/visual_capture.cpp` | PNG screenshot capture and comparison |
| `designer/src/testing/action_recorder.cpp` | Record user interactions to JSON |
| `designer/src/testing/action_player.cpp` | Playback recorded actions |
| `designer/src/backend/RmlUi_Backend_GLFW_GL3.cpp` | GLFW backend with input hooks |
### Command Line Options
```
--log <path> Write logs to file
--hierarchy <path> Dump UI hierarchy JSON each frame
--dump Single-shot dump mode (screenshot + hierarchy)
--record <path> Enable recording mode (F5 to start/stop)
--playback <path> Play back recorded actions from JSON
```
### Keyboard Controls
| Key | Function |
|-----|----------|
| F5 | Start/stop recording (when --record is enabled) |
| F6 | Pause/resume playback (when --playback is enabled) |
| F12 | Take screenshot |
## Automated Testing Framework
The designer-test (`designer-test/`) provides automated UI testing:
### Test Architecture
1. **WindowController**: Finds designer window, sends mouse/keyboard events via Windows SendInput API
2. **HierarchyReader**: Parses UI hierarchy JSON to find elements by ID/class (with retry logic and exponential backoff)
3. **LogParser**: Monitors log file for navigation events
4. **TestRunner**: Orchestrates test execution, reports results
5. **UIInspector**: Dumps UI hierarchy with atomic writes (temp file + rename pattern)
### Key Implementation Details
- **Path Normalization**: RmlUi uses `|` instead of `:` in Windows paths (e.g., `D|\Dev\...`). The UIInspector normalizes paths for correct document matching.
- **Atomic File Writes**: Hierarchy files are written to `.tmp` then renamed to prevent partial reads.
- **Retry with Backoff**: HierarchyReader retries up to 10 times with exponential backoff (30ms base) and validates JSON completeness.
- **Dynamic Back Button**: `GoHome()` finds back buttons from hierarchy by class (`app-bar-nav` or `browser-nav-btn`) instead of fixed coordinates.
### Writing Tests
```cpp
// Find element by ID and click it
bool ClickById(TestContext& ctx, const std::string& id) {
ctx.hierarchy.Reload();
auto element = ctx.hierarchy.FindById(id);
if (!element) return false;
int x = element->bounds.centerX();
int y = element->bounds.centerY();
ScaleToPhysical(ctx, x, y); // Convert logical to physical coords
ctx.window.SendClick(x, y);
return true;
}
// Test example
bool TestNavigateToDialer(TestContext& ctx) {
GoHome(ctx);
ctx.log.Clear();
if (!ClickById(ctx, "dock-phone")) return false;
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
ctx.log.Reload();
return ctx.log.Contains("Loaded screen: apps/dialer/dialer.rml");
}
```
### Test Output
Tests produce JSON results at `test_results.json`:
```json
{
"name": "Mosis Designer UI Tests",
"summary": {"passed": 5, "failed": 0, "total": 5},
"tests": [
{"name": "Navigate to Dialer", "status": "passed", "duration_ms": 3500}
]
}
```
## UI Assets Structure
All UI assets are in `src/main/assets/`:
```
assets/
├── apps/ # System apps (RML documents)
│ ├── home/home.rml # Home screen launcher
│ ├── dialer/dialer.rml # Phone dialer
│ ├── messages/ # Messages app
│ ├── contacts/ # Contacts app
│ ├── settings/ # Settings app
│ └── browser/ # Web browser
├── ui/ # Shared stylesheets
│ ├── html.rcss # Base HTML element styles
│ ├── theme.rcss # Design tokens (colors, typography)
│ └── components.rcss # Reusable UI components
├── scripts/ # Lua scripts
│ └── navigation.lua # Navigation system
├── icons/ # TGA icon files (24x24, 32x32)
└── fonts/ # TTF fonts (LatoLatin, Roboto)
```
### Navigation System
Navigation is handled by `scripts/navigation.lua`:
```lua
-- Navigate to a screen
navigateTo('dialer') -- Push to history, animate forward
-- Go back
goBack() -- Pop from history, animate back
-- Go home
goHome() -- Clear history, return to home
```
### Element IDs for Testing
Key elements have IDs for automated testing:
| ID | Location | Purpose |
|----|----------|---------|
| `dock-phone` | home.rml | Phone dock icon |
| `dock-messages` | home.rml | Messages dock icon |
| `dock-contacts` | home.rml | Contacts dock icon |
| `dock-browser` | home.rml | Browser dock icon |
| `app-settings` | home.rml | Settings app icon |
### CSS Classes for Navigation
Back buttons use `app-bar-nav` class for automated GoHome:
```html
<div class="app-bar-nav btn-icon" onclick="goBack()">
<img src="../../icons/back.tga"/>
</div>
```
Browser uses `browser-nav-btn` class for its toolbar back button:
```html
<div class="app-bar-nav browser-nav-btn" onclick="goBack()">
<img src="../../icons/back.tga"/>
</div>
```
The test framework's `FindBackButton()` searches for both classes to handle all screen layouts.
## Material Design Resources
Material Design icons and components are available in the MosisDesigner repository:
### Material Design Icons
**Location**: `D:\Dev\Mosis\MosisDesigner\material-design-icons`
A comprehensive icon library from Google with 2000+ icons across 20 categories:
| Category | Examples |
|----------|----------|
| action | home, search, settings, delete, info |
| alert | error, warning, notification |
| av | play, pause, volume, mic |
| communication | phone, message, email, contacts |
| content | add, remove, copy, paste |
| device | battery, wifi, bluetooth, gps |
| editor | format, text, color, brush |
| file | folder, attachment, download, upload |
| hardware | keyboard, mouse, phone, tablet |
| home | lightbulb, thermostat, security |
| image | camera, photo, filter, tune |
| maps | location, directions, navigation |
| navigation | arrow, chevron, menu, close |
| notification | sync, update, event |
| places | hotel, restaurant, airport |
| search | search variants |
| social | share, person, group, notifications |
| toggle | star, checkbox, radio |
**Available Formats**:
- `src/` - SVG source files organized by category
- `png/` - PNG files at multiple DPIs (24dp, 36dp, 48dp)
- `font/` - Icon fonts (WOFF, TTF)
- `symbols/` - Material Symbols variable font (newer)
- `variablefont/` - Variable font files
**Icon Styles**:
- Outlined (default)
- Filled
- Rounded
- Sharp
- Two-tone (Material Icons only)
### Material Design Lite
**Location**: `D:\Dev\Mosis\MosisDesigner\material-design-lite`
CSS/JS component library implementing Material Design (reference implementation):
| Directory | Contents |
|-----------|----------|
| `src/` | SASS source for components |
| `docs/` | Component documentation |
| `templates/` | Page templates |
**Key Components** (for design reference):
- Buttons (raised, flat, FAB)
- Cards
- Dialogs
- Lists
- Menus
- Navigation drawers
- Progress indicators
- Sliders
- Snackbars
- Tables
- Tabs
- Text fields
- Tooltips
### Using Icons in Mosis
1. **Find icon** at https://fonts.google.com/icons
2. **Export SVG** from `material-design-icons/src/<category>/<name>/`
3. **Convert to TGA** using image tool (24x24 or 32x32, RGBA)
4. **Place in** `src/main/assets/icons/`
5. **Reference in RML**: `<img src="../../icons/<name>.tga"/>`
## Android Device Testing
### Prerequisites
```bash
# Check connected device
adb devices -l
# Verify Mosis app is installed
adb shell pm list packages | grep mosis
```
### Build and Install
```bash
# Build debug APK
./gradlew assembleDebug
# Install on device
adb install -r build/outputs/apk/debug/MosisService-debug.apk
# Launch the app
adb shell am start -n com.omixlab.mosis/.MainActivity
```
### Run Gradle Connected Tests
```bash
# Run all connected Android tests
./gradlew connectedAndroidTest
```
### Event Injection via ADB
Inject touch events for automated testing:
```bash
# Click at normalized coordinates (0.0-1.0)
adb shell am broadcast -a com.omixlab.mosis.INJECT_TOUCH \
--es touch_type "click" --ef x 0.5 --ef y 0.5
# Touch down
adb shell am broadcast -a com.omixlab.mosis.INJECT_TOUCH \
--es touch_type "down" --ef x 0.2 --ef y 0.9
# Touch up
adb shell am broadcast -a com.omixlab.mosis.INJECT_TOUCH \
--es touch_type "up" --ef x 0.2 --ef y 0.9
```
### Dock Element Coordinates (Normalized)
| Element | X | Y |
|---------|---|---|
| dock-phone | 0.16 | 0.97 |
| dock-messages | 0.39 | 0.97 |
| dock-contacts | 0.61 | 0.97 |
| dock-browser | 0.84 | 0.97 |
| back-button | 0.10 | 0.05 |
### Full Navigation Test Sequence
```bash
# Clear logs and run navigation test sequence
adb logcat -c
# Click Phone dock icon
adb shell am broadcast -a com.omixlab.mosis.INJECT_TOUCH \
--es touch_type "click" --ef x 0.16 --ef y 0.97
sleep 2
# Click back to return home
adb shell am broadcast -a com.omixlab.mosis.INJECT_TOUCH \
--es touch_type "click" --ef x 0.1 --ef y 0.05
sleep 2
# Click Messages dock icon
adb shell am broadcast -a com.omixlab.mosis.INJECT_TOUCH \
--es touch_type "click" --ef x 0.39 --ef y 0.97
sleep 2
# Click back to return home
adb shell am broadcast -a com.omixlab.mosis.INJECT_TOUCH \
--es touch_type "click" --ef x 0.1 --ef y 0.05
sleep 2
# Click Contacts dock icon
adb shell am broadcast -a com.omixlab.mosis.INJECT_TOUCH \
--es touch_type "click" --ef x 0.61 --ef y 0.97
sleep 2
# Click back to return home
adb shell am broadcast -a com.omixlab.mosis.INJECT_TOUCH \
--es touch_type "click" --ef x 0.1 --ef y 0.05
sleep 2
# Click Browser dock icon
adb shell am broadcast -a com.omixlab.mosis.INJECT_TOUCH \
--es touch_type "click" --ef x 0.84 --ef y 0.97
```
### Reading Logs
```bash
# Filter for Mosis logs
adb logcat -s MosisTest ServiceTester RMLUI
# Filter for navigation events
adb logcat -d | grep -iE "navigat|loaded|goBack|rml"
# Save to file
adb logcat -s MosisTest > mosis-log.txt
# Clear logs
adb logcat -c
```
### Expected Log Output
Successful navigation shows these log patterns:
```
RMLUI: navigateTo called with: dialer
Loading screen: apps/dialer/dialer.rml
RMLUI: Navigated to: dialer (history depth: 1)
RMLUI: goBack called (history depth: 1)
Loading screen: apps/home/home.rml
RMLUI: Back to: home
```
## Documentation Guidelines
**IMPORTANT**: Always document progress and new commands to avoid rediscovery.
### Where to Put Documentation
| Content Type | Location |
|--------------|----------|
| General concepts, architecture | `MosisService/CLAUDE.md` (this file) |
| Unreal plugin docs | `MosisUnreal/Plugins/MosisSDK/README.md` |
| Unity package docs | `MosisVR/Packages/com.omarator.mosissdk/README.md` |
| Project-specific build commands | Each project's own docs |
**DO NOT** put documentation in the root `D:\Dev\Mosis\` directory - it is not versioned.
### What to Document
1. **Build commands** - Every new build command discovered or created
2. **Environment setup** - Required environment variables, SDK versions
3. **Architecture decisions** - Why something was done a certain way
4. **Issues and solutions** - Problems encountered and how they were fixed
5. **File locations** - Where important files are and what they do
### When to Document
- After completing a milestone or feature
- When discovering new build commands
- When fixing a non-obvious issue
- When adding new dependencies or requirements
## Game Engine Integrations
MosisService provides a virtual phone that game engines can display and interact with.
### Integration Architecture
```
┌─────────────────────────────────────────────────────────────────┐
│ MosisService │
│ (OpenGL ES rendering → AHardwareBuffer) │
└───────────────────────────┬─────────────────────────────────────┘
│ Binder IPC + Shared Memory
┌─────────────────┴─────────────────┐
▼ ▼
┌─────────────────────┐ ┌─────────────────────┐
│ MosisUnreal │ │ MosisVR │
│ (UE5.5 Plugin) │ │ (Unity Package) │
│ Vulkan Import │ │ Vulkan/OpenGL │
└─────────────────────┘ └─────────────────────┘
```
### MosisUnreal (Unreal Engine 5.5)
**Location**: `D:\Dev\Mosis\MosisUnreal\Plugins\MosisSDK\`
#### Build Commands
```batch
:: Windows Editor Build
"D:\Epic\UE_5.5\Engine\Build\BatchFiles\Build.bat" ^
MosisUnrealEditor Win64 Development ^
-Project="D:\Dev\Mosis\MosisUnreal\MosisUnreal.uproject"
:: Android APK Build
"D:\Epic\UE_5.5\Engine\Build\BatchFiles\RunUAT.bat" ^
BuildCookRun ^
-project="D:\Dev\Mosis\MosisUnreal\MosisUnreal.uproject" ^
-platform=Android -clientconfig=Development ^
-build -cook -stage -pak -package -noP4
:: Clean Build (delete these folders first)
rmdir /s /q "Intermediate\Build"
rmdir /s /q "Binaries"
```
#### Output Files
| Build | Output |
|-------|--------|
| Windows Editor | `Plugins/MosisSDK/Binaries/Win64/UnrealEditor-MosisSDK.dll` |
| Android | `Binaries/Android/MosisUnreal-arm64.apk` |
#### Requirements
- Android SDK Platform 36 (for AIDL binder headers)
- Android Build Tools 36.1.0 (for AIDL compiler)
- `ANDROID_HOME` environment variable set
### MosisVR (Unity 6000.3.2f1)
**Location**: `D:\Dev\Mosis\MosisVR\Packages\com.omarator.mosissdk\`
#### Direct APK Build (Recommended)
```batch
"C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Unity.exe" ^
-batchmode -quit -nographics ^
-projectPath "D:\Dev\Mosis\MosisVR" ^
-executeMethod BuildScript.BuildAndroidDirectCI ^
-outputPath "D:\Dev\Mosis\Builds\Unity\Android\MosisVR.apk"
```
#### Export + Gradle Build
For more control, export a Gradle project then build separately:
```batch
:: Step 1: Export from Unity
"C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Unity.exe" ^
-batchmode -quit -nographics ^
-projectPath "D:\Dev\Mosis\MosisVR" ^
-executeMethod BuildScript.BuildAndroidCI ^
-export true ^
-outputPath "D:\Dev\Mosis\Builds\Unity\Android\MosisVR"
:: Step 2: Build with Gradle
cd D:\Dev\Mosis\Builds\Unity\Android\MosisVR
gradle assembleRelease
:: APK at: launcher\build\outputs\apk\release\launcher-release.apk
```
#### Unity Editor Manual Build
1. File > Build Settings > Android
2. Player Settings: IL2CPP, ARM64, Vulkan + OpenGLES3
3. For direct APK: Uncheck "Export Project", click Build
4. For export: Check "Export Project", click Export
#### Native Plugin Build (Manual)
The native plugin builds automatically via CMake during Unity's build. To rebuild manually:
```batch
cd Packages/com.omarator.mosissdk/Plugins/Android/cpp
cmake -B build -DCMAKE_TOOLCHAIN_FILE=%ANDROID_NDK_HOME%/build/cmake/android.toolchain.cmake ^
-DANDROID_ABI=arm64-v8a -DANDROID_PLATFORM=android-29
cmake --build build
```
### Device Testing (Both Engines)
```bash
# Install MosisService first
adb install -r MosisService-debug.apk
# Install game client
adb install -r MosisUnreal-arm64.apk # or MosisVR.apk
# Launch service
adb shell am start -n com.omixlab.mosis/.MainActivity
# Launch client
adb shell am start -n com.omixlab.MosisUnreal/com.epicgames.unreal.GameActivity
# or for Unity:
adb shell am start -n com.omixlab.mosisvr/com.unity3d.player.UnityPlayerActivity
# Monitor all Mosis logs
adb logcat -s MosisSDK MosisTest RMLUI Vulkan
```
## Vulkan HardwareBuffer Import
Both game engines use Vulkan to import AHardwareBuffer from MosisService.
### Required Vulkan Extensions
```
VK_ANDROID_external_memory_android_hardware_buffer
VK_KHR_external_memory
VK_KHR_dedicated_allocation
```
### Import Pattern
```cpp
// 1. Query buffer properties
VkAndroidHardwareBufferPropertiesANDROID props = {
.sType = VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_PROPERTIES_ANDROID
};
VkAndroidHardwareBufferFormatPropertiesANDROID formatProps = {
.sType = VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_ANDROID
};
props.pNext = &formatProps;
vkGetAndroidHardwareBufferPropertiesANDROID(device, buffer, &props);
// 2. Create image with external memory
VkExternalMemoryImageCreateInfo extInfo = {
.sType = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO,
.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID
};
AHardwareBuffer_Desc desc;
AHardwareBuffer_describe(buffer, &desc);
VkImageCreateInfo imageInfo = {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.pNext = &extInfo,
.imageType = VK_IMAGE_TYPE_2D,
.format = formatProps.format,
.extent = {desc.width, desc.height, 1},
.mipLevels = 1,
.arrayLayers = 1,
.samples = VK_SAMPLE_COUNT_1_BIT,
.tiling = VK_IMAGE_TILING_OPTIMAL,
.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE
};
vkCreateImage(device, &imageInfo, nullptr, &image);
// 3. Import memory from HardwareBuffer
VkImportAndroidHardwareBufferInfoANDROID importInfo = {
.sType = VK_STRUCTURE_TYPE_IMPORT_ANDROID_HARDWARE_BUFFER_INFO_ANDROID,
.buffer = buffer
};
VkMemoryDedicatedAllocateInfo dedicatedInfo = {
.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO,
.pNext = &importInfo,
.image = image
};
VkMemoryAllocateInfo allocInfo = {
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.pNext = &dedicatedInfo,
.allocationSize = props.allocationSize,
.memoryTypeIndex = FindMemoryType(props.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
};
vkAllocateMemory(device, &allocInfo, nullptr, &memory);
vkBindImageMemory(device, image, memory, 0);
```
### Synchronization
Currently using CPU synchronization (`vkQueueWaitIdle` / `glFinish`). Future improvement: use Vulkan semaphores for GPU-GPU sync.
### Double Buffering
The imported image is copied to a local texture each frame to prevent data races with MosisService rendering.

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-- browser.lua - Web browser functionality
-- Handles URL navigation, tabs, bookmarks, and history
local browser_doc = nil
local tabs = {}
local current_tab_id = 1
local history = {}
local bookmarks = {}
-- Sample page content
local pages = {
["example.com"] = {
title = "Example Domain",
secure = true,
content = [[
<div class="browser-page-title">Example Domain</div>
<div class="browser-page-text">
This domain is for use in illustrative examples in documents. You may use this domain in literature without prior coordination or asking for permission.
</div>
<div class="browser-page-text">
<span class="browser-page-link" onclick="navigateToUrl('iana.org')">More information...</span>
</div>
]]
},
["google.com"] = {
title = "Google",
secure = true,
content = [[
<div style="text-align: center; padding: 60px 20px;">
<div style="font-size: 48px; font-weight: 500; color: #4285F4;">G</div>
<div style="font-size: 48px; font-weight: 500; color: #EA4335;">o</div>
<div style="font-size: 48px; font-weight: 500; color: #FBBC05;">o</div>
<div style="font-size: 48px; font-weight: 500; color: #4285F4;">g</div>
<div style="font-size: 48px; font-weight: 500; color: #34A853;">l</div>
<div style="font-size: 48px; font-weight: 500; color: #EA4335;">e</div>
<div style="margin-top: 32px;">
<input type="text" style="width: 80%; padding: 12px 20px; font-size: 16px; border-radius: 24px; background-color: #f1f3f4; border: none;" placeholder="Search Google"/>
</div>
</div>
]]
},
["mosis.app"] = {
title = "Mosis - Virtual Smartphone for VR",
secure = true,
content = [[
<div class="browser-page-title">Welcome to Mosis</div>
<div class="browser-page-text">
Mosis is a virtual smartphone OS for VR games and applications. Experience a phone-like device inside your virtual reality environment.
</div>
<div style="margin-top: 24px;">
<div class="browser-search-item" onclick="navigateToUrl('mosis.app/apps')">
<div class="browser-search-title">Browse Apps</div>
<div class="browser-search-desc">Discover apps for your virtual phone</div>
</div>
<div class="browser-search-item" onclick="navigateToUrl('mosis.app/developers')">
<div class="browser-search-title">For Developers</div>
<div class="browser-search-desc">Build apps for the Mosis platform</div>
</div>
</div>
]]
},
["default"] = {
title = "Page Not Found",
secure = false,
content = [[
<div style="text-align: center; padding: 60px 20px;">
<div style="font-size: 64px; color: #888888;">:(</div>
<div style="font-size: 24px; color: #333333; margin-top: 24px;">Page Not Found</div>
<div style="font-size: 16px; color: #666666; margin-top: 12px;">The requested page could not be loaded.</div>
</div>
]]
}
}
-- Initialize tabs
local function initTabs()
tabs = {
{id = 1, url = "example.com", title = "Example Domain"}
}
current_tab_id = 1
end
-- Initialize browser
function initBrowser(doc)
print("[Browser] Initializing...")
browser_doc = doc
initTabs()
loadPage(tabs[1].url)
end
-- Get current tab
local function getCurrentTab()
for _, tab in ipairs(tabs) do
if tab.id == current_tab_id then
return tab
end
end
return tabs[1]
end
-- Load a page
function loadPage(url)
if not browser_doc then return end
print("[Browser] Loading: " .. url)
-- Clean URL
url = url:gsub("^https?://", ""):gsub("^www%.", ""):gsub("/$", "")
-- Update current tab
local tab = getCurrentTab()
if tab then
tab.url = url
end
-- Add to history
table.insert(history, 1, {url = url, time = "Just now"})
-- Get page data
local page = pages[url] or pages["default"]
if tab then
tab.title = page.title
end
-- Update URL bar
local url_input = browser_doc:GetElementById("url-input")
if url_input then
url_input.value = url
end
-- Update secure icon
local secure_icon = browser_doc:GetElementById("secure-icon")
if secure_icon then
if page.secure then
secure_icon.inner_rml = "S"
secure_icon.style.color = "#4CAF50"
else
secure_icon.inner_rml = "!"
secure_icon.style.color = "#F44336"
end
end
-- Update page title
local title = browser_doc:GetElementById("page-title")
if title then
title.inner_rml = page.title
end
-- Update content
local content = browser_doc:GetElementById("browser-content")
if content then
content.inner_rml = [[<div class="browser-page">]] .. page.content .. [[</div>]]
end
-- Update tab count
updateTabCount()
end
-- Navigate to URL
function navigateToUrl(url)
loadPage(url)
end
-- Handle URL input
function onUrlSubmit()
if not browser_doc then return end
local input = browser_doc:GetElementById("url-input")
if input then
local url = input.value or ""
if url ~= "" then
loadPage(url)
end
end
end
-- Go back in history
function browserBack()
if #history > 1 then
table.remove(history, 1) -- Remove current page
local prev = history[1]
if prev then
loadPage(prev.url)
end
end
end
-- Go forward (simplified - just reload)
function browserForward()
if showToast then
showToast("No forward history")
end
end
-- Refresh page
function browserRefresh()
local tab = getCurrentTab()
if tab then
loadPage(tab.url)
if showToast then
showToast("Page refreshed")
end
end
end
-- Update tab count display
function updateTabCount()
if not browser_doc then return end
local count = browser_doc:GetElementById("tab-count")
if count then
count.inner_rml = tostring(#tabs)
end
end
-- Open new tab
function newTab()
local new_id = #tabs + 1
table.insert(tabs, {
id = new_id,
url = "mosis.app",
title = "New Tab"
})
current_tab_id = new_id
loadPage("mosis.app")
updateTabCount()
print("[Browser] New tab opened: " .. new_id)
end
-- Show tabs view
function showTabs()
print("[Browser] Show tabs")
if showToast then
showToast(#tabs .. " tab(s) open")
end
end
-- Close current tab
function closeTab()
if #tabs > 1 then
for i, tab in ipairs(tabs) do
if tab.id == current_tab_id then
table.remove(tabs, i)
break
end
end
current_tab_id = tabs[1].id
loadPage(tabs[1].url)
updateTabCount()
else
if showToast then
showToast("Cannot close last tab")
end
end
end
-- Add to bookmarks
function addBookmark()
local tab = getCurrentTab()
if tab then
table.insert(bookmarks, {
url = tab.url,
title = tab.title
})
if showToast then
showToast("Bookmark added")
end
end
end
-- Show bookmarks
function showBookmarks()
print("[Browser] Show bookmarks")
if showToast then
showToast(#bookmarks .. " bookmark(s)")
end
end
-- Show history
function showHistory()
print("[Browser] Show history")
if showToast then
showToast(#history .. " items in history")
end
end
-- Share page
function sharePage()
local tab = getCurrentTab()
if tab then
print("[Browser] Share: " .. tab.url)
if showToast then
showToast("Share: " .. tab.url)
end
end
end
-- Show menu
function showBrowserMenu()
print("[Browser] Show menu")
-- TODO: Show dropdown menu
end
-- Go to home
function browserHome()
loadPage("mosis.app")
end

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<rml>
<head>
<link type="text/rcss" href="../../ui/html.rcss"/>
<link type="text/rcss" href="../../ui/theme.rcss"/>
<link type="text/rcss" href="../../ui/components.rcss"/>
<link type="text/rcss" href="../../ui/layout.rcss"/>
<script src="../../scripts/navigation.lua"></script>
<script src="../../scripts/layout.lua"></script>
<script src="browser.lua"></script>
<title>Browser</title>
<style>
.browser-toolbar {
display: flex;
align-items: center;
padding: 8px;
background-color: #1E1E1E;
gap: 8px;
}
.browser-nav-btn {
width: 48px;
height: 48px;
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
border-radius: 24px;
}
.browser-nav-btn:hover {
background-color: rgba(255, 255, 255, 0.1);
}
.browser-nav-btn:active {
background-color: rgba(255, 255, 255, 0.2);
}
.browser-nav-btn img {
width: 28px;
height: 28px;
pointer-events: none;
}
.browser-nav-btn.disabled {
opacity: 0.3;
}
.browser-url-bar {
flex: 1;
display: flex;
align-items: center;
padding: 10px 16px;
background-color: #2D2D2D;
border-radius: 20px;
cursor: pointer;
}
.browser-url-bar:hover {
background-color: #3D3D3D;
}
.browser-secure-icon {
font-size: 16px;
color: #4CAF50;
margin-right: 8px;
}
.browser-url {
flex: 1;
font-size: 16px;
color: #FFFFFF;
background: transparent;
border: none;
}
.browser-content {
flex: 1;
background-color: #FFFFFF;
overflow: auto;
}
.browser-page {
padding: 16px;
color: #000000;
}
.browser-page-title {
font-size: 24px;
font-weight: bold;
color: #1a0dab;
margin-bottom: 16px;
}
.browser-page-text {
font-size: 16px;
line-height: 1.6;
color: #333333;
margin-bottom: 16px;
}
.browser-page-link {
color: #1a0dab;
cursor: pointer;
}
.browser-page-link:hover {
text-decoration: underline;
}
.browser-search-item {
margin-bottom: 20px;
cursor: pointer;
padding: 8px;
border-radius: 8px;
}
.browser-search-item:hover {
background-color: #f0f0f0;
}
.browser-search-title {
font-size: 18px;
color: #1a0dab;
margin-bottom: 4px;
}
.browser-search-url {
font-size: 14px;
color: #006621;
margin-bottom: 4px;
}
.browser-search-desc {
font-size: 16px;
color: #545454;
line-height: 1.4;
}
.browser-bottom-bar {
display: flex;
align-items: center;
padding: 8px 16px;
background-color: #1E1E1E;
border-top: 1px solid #333333;
}
.browser-tab-btn {
flex: 1;
display: flex;
flex-direction: column;
align-items: center;
padding: 8px;
cursor: pointer;
color: #B3B3B3;
}
.browser-tab-btn:hover {
color: #FFFFFF;
background-color: rgba(255, 255, 255, 0.05);
}
.browser-tab-btn img {
width: 28px;
height: 28px;
margin-bottom: 4px;
pointer-events: none;
}
.browser-tab-btn span {
font-size: 14px;
}
.browser-tabs-indicator {
padding: 6px 10px;
border: 1px solid #B3B3B3;
border-radius: 6px;
font-size: 14px;
color: #B3B3B3;
}
</style>
</head>
<body class="app-screen" onload="initLayout(document); initBrowser(document)" data-model="browser">
<!-- System Status Bar -->
<div class="system-status-bar">
<span id="status-time" class="system-status-time">12:30</span>
<div class="system-status-icons">
<img src="../../icons/wifi.tga"/>
<img src="../../icons/signal.tga"/>
<img src="../../icons/battery.tga"/>
</div>
</div>
<!-- Browser Toolbar -->
<div class="browser-toolbar">
<div class="browser-nav-btn" onclick="browserBack()">
<img src="../../icons/back.tga"/>
</div>
<div class="browser-nav-btn" onclick="browserForward()">
<img src="../../icons/forward.tga"/>
</div>
<div class="browser-url-bar">
<span class="browser-secure-icon" id="secure-icon">S</span>
<input class="browser-url" type="text" value="example.com" id="url-input" onchange="onUrlSubmit()"/>
</div>
<div class="browser-nav-btn" onclick="browserRefresh()">
<img src="../../icons/refresh.tga"/>
</div>
<div class="browser-nav-btn" onclick="showBrowserMenu()">
<img src="../../icons/more.tga"/>
</div>
</div>
<!-- Browser Content -->
<div class="browser-content" id="browser-content">
<div class="browser-page">
<div class="browser-page-title" id="page-title">Example Domain</div>
<div class="browser-page-text">
This domain is for use in illustrative examples in documents. You may use this domain in literature without prior coordination or asking for permission.
</div>
<div class="browser-page-text">
<span class="browser-page-link" onclick="navigateToUrl('iana.org')">More information...</span>
</div>
</div>
</div>
<!-- Bottom Bar -->
<div class="browser-bottom-bar">
<div class="browser-tab-btn" onclick="browserHome()">
<img src="../../icons/home.tga"/>
<span>Home</span>
</div>
<div class="browser-tab-btn" onclick="showTabs()">
<span class="browser-tabs-indicator" id="tab-count">1</span>
<span>Tabs</span>
</div>
<div class="browser-tab-btn" onclick="newTab()">
<img src="../../icons/add.tga"/>
<span>New Tab</span>
</div>
<div class="browser-tab-btn" onclick="showBrowserMenu()">
<img src="../../icons/menu.tga"/>
<span>Menu</span>
</div>
</div>
</body>
</rml>

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{
"id": "com.mosis.browser",
"name": "Browser",
"version": "1.0.0",
"version_code": 1,
"entry": "browser.rml",
"icon": "../../icons/browser.tga",
"description": "Web browser application",
"developer": {
"name": "Mosis Team",
"email": "dev@mosis.dev"
},
"is_system_app": true,
"permissions": [
"network"
],
"min_api_version": 1
}

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-- camera.lua - Camera app functionality
-- Handles capture, modes, flash, zoom, and camera switching
local camera_doc = nil
local current_mode = "photo" -- photo, video, portrait, night
local flash_mode = "auto" -- auto, on, off
local timer_mode = "off" -- off, 3, 10
local is_front_camera = false
local is_recording = false
local zoom_level = 1.0
local photo_count = 0
local video_duration = 0
local video_timer_id = nil
-- Camera modes
local modes = {"Night", "Portrait", "Photo", "Video", "More"}
-- Initialize camera
function initCamera(doc)
print("[Camera] Initializing...")
camera_doc = doc
updateModeDisplay()
updateFlashDisplay()
updateTimerDisplay()
updateZoomDisplay()
end
-- Update mode display
function updateModeDisplay()
if not camera_doc then return end
for _, mode in ipairs(modes) do
local mode_el = camera_doc:GetElementById("mode-" .. mode:lower())
if mode_el then
if mode:lower() == current_mode then
mode_el:SetClass("active", true)
else
mode_el:SetClass("active", false)
end
end
end
-- Update capture button appearance for video mode
local capture_btn = camera_doc:GetElementById("capture-button")
if capture_btn then
if current_mode == "video" then
if is_recording then
capture_btn.inner_rml = [[<div class="capture-btn-stop"></div>]]
else
capture_btn.inner_rml = [[<div class="capture-btn-video"></div>]]
end
else
capture_btn.inner_rml = [[<div class="capture-btn-inner"></div>]]
end
end
end
-- Switch camera mode
function switchMode(mode)
print("[Camera] Switching to mode: " .. mode)
current_mode = mode:lower()
-- Stop recording if switching from video
if is_recording then
stopRecording()
end
updateModeDisplay()
if showToast then
showToast(mode .. " mode")
end
end
-- Toggle flash
function toggleFlash()
if flash_mode == "auto" then
flash_mode = "on"
elseif flash_mode == "on" then
flash_mode = "off"
else
flash_mode = "auto"
end
print("[Camera] Flash: " .. flash_mode)
updateFlashDisplay()
end
-- Update flash display
function updateFlashDisplay()
if not camera_doc then return end
local indicator = camera_doc:GetElementById("flash-indicator")
if indicator then
local text = "Flash: "
if flash_mode == "auto" then
text = text .. "Auto"
elseif flash_mode == "on" then
text = text .. "On"
else
text = text .. "Off"
end
indicator.inner_rml = text
end
end
-- Toggle timer
function toggleTimer()
if timer_mode == "off" then
timer_mode = "3"
elseif timer_mode == "3" then
timer_mode = "10"
else
timer_mode = "off"
end
print("[Camera] Timer: " .. timer_mode)
updateTimerDisplay()
end
-- Update timer display
function updateTimerDisplay()
if not camera_doc then return end
local indicator = camera_doc:GetElementById("timer-indicator")
if indicator then
local text = "Timer: "
if timer_mode == "off" then
text = text .. "Off"
else
text = text .. timer_mode .. "s"
end
indicator.inner_rml = text
end
end
-- Zoom in
function zoomIn()
if zoom_level < 10.0 then
zoom_level = math.min(zoom_level + 0.5, 10.0)
updateZoomDisplay()
end
end
-- Zoom out
function zoomOut()
if zoom_level > 0.5 then
zoom_level = math.max(zoom_level - 0.5, 0.5)
updateZoomDisplay()
end
end
-- Update zoom display
function updateZoomDisplay()
if not camera_doc then return end
local indicator = camera_doc:GetElementById("zoom-level")
if indicator then
indicator.inner_rml = string.format("%.1fx", zoom_level)
end
print("[Camera] Zoom: " .. zoom_level)
end
-- Switch camera (front/back)
function switchCamera()
is_front_camera = not is_front_camera
print("[Camera] Switched to " .. (is_front_camera and "front" or "back") .. " camera")
if showToast then
showToast(is_front_camera and "Front camera" or "Back camera")
end
-- Update viewfinder placeholder
local placeholder = camera_doc:GetElementById("viewfinder-placeholder")
if placeholder then
local icon = is_front_camera and "F" or "C"
placeholder.inner_rml = [[
<div class="viewfinder-placeholder-icon">]] .. icon .. [[</div>
<div>]] .. (is_front_camera and "Front Camera" or "Camera Preview") .. [[</div>
<div style="font-size: 14px; margin-top: 8px; color: #555555;">Tap to focus</div>
]]
end
end
-- Capture photo or start/stop video
function capture()
if current_mode == "video" then
if is_recording then
stopRecording()
else
startRecording()
end
else
takePhoto()
end
end
-- Take a photo
function takePhoto()
print("[Camera] Taking photo...")
-- Check timer
if timer_mode ~= "off" then
local delay = tonumber(timer_mode) * 1000
if showToast then
showToast("Timer: " .. timer_mode .. " seconds")
end
if setTimeout then
setTimeout(function()
actuallyTakePhoto()
end, delay)
else
actuallyTakePhoto()
end
else
actuallyTakePhoto()
end
end
-- Actually capture the photo
function actuallyTakePhoto()
photo_count = photo_count + 1
print("[Camera] Photo captured! Total: " .. photo_count)
-- Flash effect
if flash_mode == "on" or (flash_mode == "auto" and not is_front_camera) then
-- Simulate flash
end
-- Show capture animation/feedback
local viewfinder = camera_doc:GetElementById("camera-viewfinder")
if viewfinder then
viewfinder.style["background-color"] = "#FFFFFF"
if setTimeout then
setTimeout(function()
viewfinder.style["background-color"] = "#1a1a1a"
end, 100)
end
end
if showToast then
showToast("Photo saved")
end
-- Update gallery preview
updateGalleryPreview()
end
-- Start video recording
function startRecording()
print("[Camera] Starting recording...")
is_recording = true
video_duration = 0
updateModeDisplay()
-- Start timer
if setInterval then
video_timer_id = setInterval(function()
video_duration = video_duration + 1
updateRecordingTime()
end, 1000)
end
-- Show recording indicator
local indicator = camera_doc:GetElementById("recording-indicator")
if indicator then
indicator.style.display = "flex"
end
end
-- Stop video recording
function stopRecording()
print("[Camera] Stopping recording...")
is_recording = false
-- Stop timer
if video_timer_id and clearInterval then
clearInterval(video_timer_id)
video_timer_id = nil
end
updateModeDisplay()
-- Hide recording indicator
local indicator = camera_doc:GetElementById("recording-indicator")
if indicator then
indicator.style.display = "none"
end
if showToast then
local minutes = math.floor(video_duration / 60)
local seconds = video_duration % 60
showToast(string.format("Video saved (%02d:%02d)", minutes, seconds))
end
video_duration = 0
end
-- Update recording time display
function updateRecordingTime()
if not camera_doc then return end
local time_el = camera_doc:GetElementById("recording-time")
if time_el then
local minutes = math.floor(video_duration / 60)
local seconds = video_duration % 60
time_el.inner_rml = string.format("%02d:%02d", minutes, seconds)
end
end
-- Update gallery preview
function updateGalleryPreview()
-- In a real app, this would show the last captured photo
local preview = camera_doc:GetElementById("gallery-preview")
if preview then
preview.style["background-color"] = "#4CAF50"
end
end
-- Open gallery
function openGallery()
print("[Camera] Opening gallery...")
if navigateTo then
navigateTo("gallery")
else
if showToast then
showToast("Gallery: " .. photo_count .. " photos")
end
end
end
-- Open camera settings
function openCameraSettings()
print("[Camera] Opening settings...")
if showToast then
showToast("Camera settings")
end
end
-- Handle tap to focus
function onViewfinderTap(x, y)
print("[Camera] Focus at: " .. x .. ", " .. y)
-- Move focus indicator
local focus = camera_doc:GetElementById("focus-indicator")
if focus then
focus.style.left = x .. "px"
focus.style.top = y .. "px"
focus.style.opacity = "1"
if setTimeout then
setTimeout(function()
focus.style.opacity = "0.8"
end, 500)
end
end
end

View File

@@ -3,15 +3,14 @@
<link type="text/rcss" href="../../ui/html.rcss"/>
<link type="text/rcss" href="../../ui/theme.rcss"/>
<link type="text/rcss" href="../../ui/components.rcss"/>
<link type="text/rcss" href="../../ui/layout.rcss"/>
<script src="../../scripts/navigation.lua"></script>
<script src="../../scripts/layout.lua"></script>
<script src="camera.lua"></script>
<title>Camera</title>
<style>
.camera-screen {
width: 100%;
height: 100%;
background-color: #000000;
display: flex;
flex-direction: column;
}
/* Top Controls */
@@ -21,16 +20,16 @@
align-items: center;
padding: 16px;
position: absolute;
top: 0;
top: 36px;
left: 0;
right: 0;
z-index: 10;
}
.camera-btn {
width: 56px;
height: 56px;
border-radius: 28px;
width: 48px;
height: 48px;
border-radius: 24px;
background-color: rgba(0, 0, 0, 0.4);
display: flex;
align-items: center;
@@ -42,9 +41,14 @@
background-color: rgba(255, 255, 255, 0.2);
}
.camera-btn:active {
background-color: rgba(255, 255, 255, 0.3);
}
.camera-btn img {
width: 32px;
height: 32px;
width: 28px;
height: 28px;
pointer-events: none;
}
/* Viewfinder */
@@ -66,7 +70,6 @@
position: relative;
}
/* Placeholder for camera feed - replace with shared texture */
.viewfinder-placeholder {
color: #666666;
font-size: 18px;
@@ -136,10 +139,10 @@
}
.camera-mode {
font-size: 18px;
font-size: 16px;
color: #B3B3B3;
cursor: pointer;
padding: 10px;
padding: 8px;
}
.camera-mode.active {
@@ -156,7 +159,7 @@
display: flex;
justify-content: space-around;
align-items: center;
padding: 24px 32px;
padding: 20px 32px;
background-color: rgba(0, 0, 0, 0.6);
}
@@ -172,10 +175,15 @@
justify-content: center;
}
.gallery-preview:hover {
background-color: #444444;
}
.gallery-preview img {
width: 32px;
height: 32px;
width: 28px;
height: 28px;
opacity: 0.7;
pointer-events: none;
}
.capture-btn {
@@ -206,10 +214,17 @@
background-color: #FFFFFF;
}
.capture-btn.video .capture-btn-inner {
width: 28px;
height: 28px;
border-radius: 6px;
.capture-btn-video {
width: 24px;
height: 24px;
border-radius: 12px;
background-color: #F44336;
}
.capture-btn-stop {
width: 24px;
height: 24px;
border-radius: 4px;
background-color: #F44336;
}
@@ -229,51 +244,51 @@
}
.switch-camera-btn img {
width: 32px;
height: 32px;
width: 28px;
height: 28px;
pointer-events: none;
}
/* Settings Overlay */
.settings-value {
/* Indicators */
.indicator {
position: absolute;
bottom: 200px;
background-color: rgba(0, 0, 0, 0.4);
padding: 6px 12px;
border-radius: 12px;
font-size: 14px;
color: #FFFFFF;
}
.flash-indicator {
top: 100px;
left: 16px;
}
.timer-indicator {
top: 100px;
right: 16px;
}
.recording-indicator {
top: 140px;
left: 50%;
transform: translateX(-50%);
background-color: rgba(0, 0, 0, 0.6);
padding: 10px 18px;
border-radius: 22px;
font-size: 18px;
color: #FFFFFF;
display: none;
align-items: center;
gap: 8px;
}
/* Flash modes */
.flash-indicator {
position: absolute;
top: 80px;
left: 16px;
background-color: rgba(0, 0, 0, 0.4);
padding: 8px 14px;
border-radius: 14px;
font-size: 16px;
color: #FFFFFF;
.recording-dot {
width: 12px;
height: 12px;
border-radius: 6px;
background-color: #F44336;
}
/* Timer indicator */
.timer-indicator {
position: absolute;
top: 80px;
right: 16px;
background-color: rgba(0, 0, 0, 0.4);
padding: 8px 14px;
border-radius: 14px;
font-size: 16px;
color: #FFFFFF;
}
/* Zoom slider */
/* Zoom control */
.zoom-control {
position: absolute;
bottom: 180px;
bottom: 200px;
left: 50%;
transform: translateX(-50%);
display: flex;
@@ -282,20 +297,24 @@
}
.zoom-btn {
width: 44px;
height: 44px;
border-radius: 22px;
width: 40px;
height: 40px;
border-radius: 20px;
background-color: rgba(0, 0, 0, 0.5);
display: flex;
align-items: center;
justify-content: center;
font-size: 22px;
font-size: 20px;
color: #FFFFFF;
cursor: pointer;
}
.zoom-btn:hover {
background-color: rgba(255, 255, 255, 0.2);
}
.zoom-level {
font-size: 18px;
font-size: 16px;
color: #FFD700;
font-weight: 600;
min-width: 48px;
@@ -303,20 +322,30 @@
}
</style>
</head>
<body class="camera-screen">
<body class="app-screen camera-screen" onload="initLayout(document); initCamera(document)">
<!-- System Status Bar (transparent) -->
<div class="system-status-bar" style="background-color: transparent; position: absolute; top: 0; left: 0; right: 0; z-index: 20;">
<span id="status-time" class="system-status-time">12:30</span>
<div class="system-status-icons">
<img src="../../icons/wifi.tga"/>
<img src="../../icons/signal.tga"/>
<img src="../../icons/battery.tga"/>
</div>
</div>
<!-- Top Bar -->
<div class="camera-top-bar">
<div class="camera-btn" onclick="goBack()">
<img src="../../icons/close.tga"/>
</div>
<div style="display: flex; gap: 12px;">
<div class="camera-btn">
<div class="camera-btn" onclick="toggleFlash()">
<img src="../../icons/flash.tga"/>
</div>
<div class="camera-btn">
<div class="camera-btn" onclick="toggleTimer()">
<img src="../../icons/timer.tga"/>
</div>
<div class="camera-btn">
<div class="camera-btn" onclick="openCameraSettings()">
<img src="../../icons/settings.tga"/>
</div>
</div>
@@ -325,11 +354,10 @@
<!-- Viewfinder Area -->
<div class="viewfinder-container">
<div class="viewfinder" id="camera-viewfinder">
<!-- This is where the shared camera texture would be rendered -->
<div class="viewfinder-placeholder">
<div class="viewfinder-placeholder" id="viewfinder-placeholder">
<div class="viewfinder-placeholder-icon">C</div>
<div>Camera Preview</div>
<div style="font-size: 16px; margin-top: 8px; color: #555555;">
<div style="font-size: 14px; margin-top: 8px; color: #555555;">
Tap to focus
</div>
</div>
@@ -343,41 +371,43 @@
</div>
<!-- Focus Indicator -->
<div class="focus-indicator"></div>
<div class="focus-indicator" id="focus-indicator"></div>
</div>
<!-- Flash Indicator -->
<div class="flash-indicator">Flash: Auto</div>
<!-- Timer Indicator -->
<div class="timer-indicator">Timer: Off</div>
<!-- Indicators -->
<div class="indicator flash-indicator" id="flash-indicator">Flash: Auto</div>
<div class="indicator timer-indicator" id="timer-indicator">Timer: Off</div>
<div class="indicator recording-indicator" id="recording-indicator">
<div class="recording-dot"></div>
<span id="recording-time">00:00</span>
</div>
<!-- Zoom Control -->
<div class="zoom-control">
<div class="zoom-btn">-</div>
<span class="zoom-level">1.0x</span>
<div class="zoom-btn">+</div>
<div class="zoom-btn" onclick="zoomOut()">-</div>
<span class="zoom-level" id="zoom-level">1.0x</span>
<div class="zoom-btn" onclick="zoomIn()">+</div>
</div>
</div>
<!-- Camera Modes -->
<div class="camera-modes">
<span class="camera-mode">Night</span>
<span class="camera-mode">Portrait</span>
<span class="camera-mode active">Photo</span>
<span class="camera-mode">Video</span>
<span class="camera-mode">More</span>
<span id="mode-night" class="camera-mode" onclick="switchMode('Night')">Night</span>
<span id="mode-portrait" class="camera-mode" onclick="switchMode('Portrait')">Portrait</span>
<span id="mode-photo" class="camera-mode active" onclick="switchMode('Photo')">Photo</span>
<span id="mode-video" class="camera-mode" onclick="switchMode('Video')">Video</span>
<span id="mode-more" class="camera-mode" onclick="switchMode('More')">More</span>
</div>
<!-- Bottom Bar -->
<div class="camera-bottom-bar">
<div class="gallery-preview">
<div class="gallery-preview" id="gallery-preview" onclick="openGallery()">
<img src="../../icons/gallery.tga"/>
</div>
<div class="capture-btn" id="capture-button">
<div class="capture-btn" id="capture-button" onclick="capture()">
<div class="capture-btn-inner"></div>
</div>
<div class="switch-camera-btn">
<div class="switch-camera-btn" onclick="switchCamera()">
<img src="../../icons/switch-camera.tga"/>
</div>
</div>

View File

@@ -0,0 +1,19 @@
{
"id": "com.mosis.camera",
"name": "Camera",
"version": "1.0.0",
"version_code": 1,
"entry": "camera.rml",
"icon": "../../icons/camera.tga",
"description": "Camera and photo capture",
"developer": {
"name": "Mosis Team",
"email": "dev@mosis.dev"
},
"is_system_app": true,
"permissions": [
"camera",
"storage"
],
"min_api_version": 1
}

View File

@@ -0,0 +1,374 @@
-- contacts.lua - Contacts management functionality
-- Handles contact list, search, details, and actions
local contacts_doc = nil
local contacts_data = {}
local filtered_contacts = {}
local search_query = ""
local selected_contact = nil
-- Avatar colors for contacts
local avatar_colors = {
"#E91E63", "#9C27B0", "#673AB7", "#3F51B5", "#2196F3",
"#03A9F4", "#00BCD4", "#009688", "#4CAF50", "#8BC34A",
"#CDDC39", "#FFC107", "#FF9800", "#FF5722", "#795548"
}
-- Get color for contact based on name
local function getAvatarColor(name)
local sum = 0
for i = 1, #name do
sum = sum + string.byte(name, i)
end
return avatar_colors[(sum % #avatar_colors) + 1]
end
-- Initialize contacts data
local function initContactsData()
contacts_data = {
{id = "1", name = "Alice Johnson", phone = "+1 555-0101", email = "alice@email.com", company = "Tech Corp"},
{id = "2", name = "Andrew Smith", phone = "+1 555-0102", email = "andrew@email.com", company = "Design Studio"},
{id = "3", name = "Bob Williams", phone = "+1 555-0201", email = "bob@email.com", company = ""},
{id = "4", name = "Carol Davis", phone = "+1 555-0301", email = "carol.d@email.com", company = "Marketing Inc"},
{id = "5", name = "Chris Miller", phone = "+1 555-0302", email = "", company = ""},
{id = "6", name = "David Brown", phone = "+1 555-0401", email = "david.b@email.com", company = "Finance LLC"},
{id = "7", name = "Emma Wilson", phone = "+1 555-0501", email = "emma@email.com", company = "Creative Agency"},
{id = "8", name = "Frank Garcia", phone = "+1 555-0601", email = "", company = ""},
{id = "9", name = "Grace Lee", phone = "+1 555-0701", email = "grace.lee@email.com", company = "Healthcare Plus"},
{id = "10", name = "Henry Taylor", phone = "+1 555-0801", email = "henry@email.com", company = ""},
{id = "11", name = "Isabella Martinez", phone = "+1 555-0901", email = "isabella@email.com", company = "Education Center"},
{id = "12", name = "John Doe", phone = "+1 555-1234", email = "john.doe@email.com", company = "Software Inc"},
{id = "13", name = "Kate Thompson", phone = "+1 555-1101", email = "", company = "Legal Partners"},
{id = "14", name = "Liam Anderson", phone = "+1 555-1201", email = "liam.a@email.com", company = ""},
{id = "15", name = "Mary Taylor", phone = "+1 555-0601", email = "mary@email.com", company = "Consulting Group"},
{id = "16", name = "Michael Lee", phone = "+1 555-0602", email = "michael.l@email.com", company = ""},
{id = "17", name = "Noah White", phone = "+1 555-1401", email = "noah@email.com", company = "Real Estate Co"},
{id = "18", name = "Olivia Harris", phone = "+1 555-1501", email = "", company = ""},
{id = "19", name = "Peter Clark", phone = "+1 555-1601", email = "peter.c@email.com", company = "Manufacturing Ltd"},
{id = "20", name = "Sarah Anderson", phone = "+1 555-0701", email = "sarah@email.com", company = "Media Group"},
}
-- Sort by name
table.sort(contacts_data, function(a, b)
return a.name:lower() < b.name:lower()
end)
filtered_contacts = contacts_data
end
-- Initialize contacts
function initContacts(doc)
print("[Contacts] Initializing...")
contacts_doc = doc
initContactsData()
renderContacts()
end
-- Render contacts list grouped by first letter
function renderContacts()
if not contacts_doc then return end
local container = contacts_doc:GetElementById("contacts-list")
if not container then return end
local html = ""
local current_letter = ""
for _, contact in ipairs(filtered_contacts) do
local first_letter = contact.name:sub(1, 1):upper()
-- Add letter header if new letter
if first_letter ~= current_letter then
current_letter = first_letter
html = html .. [[
<div class="contact-letter">]] .. first_letter .. [[</div>
]]
end
-- Get avatar color and initial
local color = getAvatarColor(contact.name)
local initial = contact.name:sub(1, 1):upper()
html = html .. [[
<div class="contact-item" onclick="selectContact(']] .. contact.id .. [[')">
<div class="contact-avatar" style="background-color: ]] .. color .. [[;">]] .. initial .. [[</div>
<div class="contact-info">
<div class="contact-name">]] .. contact.name .. [[</div>
<div class="contact-phone">]] .. contact.phone .. [[</div>
</div>
<div class="contact-call-btn" onclick="callContact(']] .. contact.id .. [['); event.stopPropagation();">
<img src="../../icons/phone.tga"/>
</div>
</div>
]]
end
if #filtered_contacts == 0 then
html = [[
<div style="text-align: center; padding: 40px; color: #888888;">
<div style="font-size: 18px;">No contacts found</div>
</div>
]]
end
container.inner_rml = html
end
-- Search contacts
function searchContacts(query)
print("[Contacts] Searching: " .. query)
search_query = query:lower()
if search_query == "" then
filtered_contacts = contacts_data
else
filtered_contacts = {}
for _, contact in ipairs(contacts_data) do
if contact.name:lower():find(search_query, 1, true) or
contact.phone:find(search_query, 1, true) or
(contact.email and contact.email:lower():find(search_query, 1, true)) then
table.insert(filtered_contacts, contact)
end
end
end
renderContacts()
end
-- Handle search input
function onSearchInput(element)
local query = element.value or ""
searchContacts(query)
end
-- Select a contact to view details
function selectContact(contact_id)
print("[Contacts] Selected contact: " .. contact_id)
-- Find contact by ID
for _, contact in ipairs(contacts_data) do
if contact.id == contact_id then
selected_contact = contact
break
end
end
if selected_contact then
showContactDetail()
end
end
-- Show contact detail view
function showContactDetail()
if not selected_contact or not contacts_doc then return end
-- Store contact info for detail screen
if mosis and mosis.state then
mosis.state.set("selected_contact", selected_contact)
end
-- Navigate to detail screen
if navigateTo then
navigateTo("contact_detail")
else
-- Show inline detail
showContactDetailInline()
end
end
-- Show contact detail inline (if navigation not available)
function showContactDetailInline()
if not contacts_doc then return end
local detail = contacts_doc:GetElementById("contact-detail")
local list = contacts_doc:GetElementById("contacts-list-container")
if detail and list then
list.style.display = "none"
detail.style.display = "flex"
renderContactDetail()
end
end
-- Render contact detail
function renderContactDetail()
if not selected_contact or not contacts_doc then return end
local color = getAvatarColor(selected_contact.name)
local initial = selected_contact.name:sub(1, 1):upper()
local detail_avatar = contacts_doc:GetElementById("detail-avatar")
local detail_name = contacts_doc:GetElementById("detail-name")
local detail_info = contacts_doc:GetElementById("detail-info")
if detail_avatar then
detail_avatar.style["background-color"] = color
detail_avatar.inner_rml = initial
end
if detail_name then
detail_name.inner_rml = selected_contact.name
end
if detail_info then
local html = ""
-- Phone
html = html .. [[
<div class="detail-row" onclick="callContact(']] .. selected_contact.id .. [[')">
<div class="detail-icon"><img src="../../icons/phone.tga" style="width: 24px; height: 24px;"/></div>
<div class="detail-content">
<div class="detail-label">Phone</div>
<div class="detail-value">]] .. selected_contact.phone .. [[</div>
</div>
<div class="detail-action"><img src="../../icons/call_small.tga" style="width: 24px; height: 24px;"/></div>
</div>
]]
-- Email
if selected_contact.email and selected_contact.email ~= "" then
html = html .. [[
<div class="detail-row">
<div class="detail-icon"><img src="../../icons/email.tga" style="width: 24px; height: 24px;"/></div>
<div class="detail-content">
<div class="detail-label">Email</div>
<div class="detail-value">]] .. selected_contact.email .. [[</div>
</div>
</div>
]]
end
-- Company
if selected_contact.company and selected_contact.company ~= "" then
html = html .. [[
<div class="detail-row">
<div class="detail-icon"><img src="../../icons/work.tga" style="width: 24px; height: 24px;"/></div>
<div class="detail-content">
<div class="detail-label">Company</div>
<div class="detail-value">]] .. selected_contact.company .. [[</div>
</div>
</div>
]]
end
detail_info.inner_rml = html
end
end
-- Hide contact detail
function hideContactDetail()
if not contacts_doc then return end
local detail = contacts_doc:GetElementById("contact-detail")
local list = contacts_doc:GetElementById("contacts-list-container")
if detail and list then
detail.style.display = "none"
list.style.display = "flex"
end
selected_contact = nil
end
-- Call a contact
function callContact(contact_id)
print("[Contacts] Calling contact: " .. contact_id)
local contact = nil
for _, c in ipairs(contacts_data) do
if c.id == contact_id then
contact = c
break
end
end
if contact then
-- Store call info
if mosis and mosis.state then
mosis.state.set("current_call", {
number = contact.phone,
name = contact.name
})
end
-- Navigate to calling screen
if navigateTo then
navigateTo("calling")
else
if showToast then
showToast("Calling " .. contact.name)
end
end
end
end
-- Message a contact
function messageContact(contact_id)
print("[Contacts] Messaging contact: " .. contact_id)
local contact = nil
for _, c in ipairs(contacts_data) do
if c.id == contact_id then
contact = c
break
end
end
if contact then
if mosis and mosis.state then
mosis.state.set("chat_contact", {
name = contact.name,
phone = contact.phone
})
end
if navigateTo then
navigateTo("chat")
else
if showToast then
showToast("Message " .. contact.name)
end
end
end
end
-- Add new contact
function addContact()
print("[Contacts] Add new contact")
if navigateTo then
navigateTo("add_contact")
else
if showToast then
showToast("Add contact")
end
end
end
-- Edit contact
function editContact(contact_id)
print("[Contacts] Edit contact: " .. contact_id)
if showToast then
showToast("Edit contact")
end
end
-- Delete contact
function deleteContact(contact_id)
print("[Contacts] Delete contact: " .. contact_id)
-- Find and remove contact
for i, c in ipairs(contacts_data) do
if c.id == contact_id then
table.remove(contacts_data, i)
break
end
end
-- Re-filter and render
searchContacts(search_query)
hideContactDetail()
if showToast then
showToast("Contact deleted")
end
end

View File

@@ -0,0 +1,352 @@
<rml>
<head>
<link type="text/rcss" href="../../ui/html.rcss"/>
<link type="text/rcss" href="../../ui/theme.rcss"/>
<link type="text/rcss" href="../../ui/components.rcss"/>
<link type="text/rcss" href="../../ui/layout.rcss"/>
<script src="../../scripts/navigation.lua"></script>
<script src="../../scripts/layout.lua"></script>
<script src="contacts.lua"></script>
<title>Contacts</title>
<style>
.contacts-list {
flex: 1;
overflow: auto;
}
.contact-letter {
padding: 8px 16px;
font-size: 18px;
font-weight: 500;
color: #BB86FC;
background-color: #1E1E1E;
position: sticky;
top: 0;
}
.contact-item {
display: flex;
align-items: center;
padding: 12px 16px;
cursor: pointer;
}
.contact-item:hover {
background-color: rgba(255, 255, 255, 0.05);
}
.contact-item:active {
background-color: rgba(255, 255, 255, 0.1);
}
.contact-avatar {
width: 48px;
height: 48px;
border-radius: 24px;
margin-right: 16px;
display: flex;
align-items: center;
justify-content: center;
font-size: 20px;
color: #000000;
}
.contact-info {
flex: 1;
}
.contact-name {
font-size: 18px;
color: #FFFFFF;
}
.contact-phone {
font-size: 16px;
color: #B3B3B3;
margin-top: 2px;
}
.contact-call-btn {
width: 56px;
height: 56px;
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
border-radius: 28px;
}
.contact-call-btn:hover {
background-color: rgba(76, 175, 80, 0.2);
}
.contact-call-btn:active {
background-color: rgba(76, 175, 80, 0.3);
}
.contact-call-btn img {
width: 28px;
height: 28px;
pointer-events: none;
}
/* Contact Detail View */
#contact-detail {
display: none;
flex-direction: column;
flex: 1;
}
.detail-header {
padding: 32px 16px;
text-align: center;
background-color: #1E1E1E;
}
.detail-avatar {
width: 96px;
height: 96px;
border-radius: 48px;
margin: 0 auto 16px auto;
display: flex;
align-items: center;
justify-content: center;
font-size: 40px;
color: #000000;
}
.detail-name {
font-size: 28px;
font-weight: 500;
color: #FFFFFF;
}
.detail-actions {
display: flex;
justify-content: center;
gap: 32px;
padding: 20px;
background-color: #1E1E1E;
border-bottom: 1px solid #333333;
}
.detail-action-btn {
display: flex;
flex-direction: column;
align-items: center;
cursor: pointer;
padding: 8px;
}
.detail-action-btn:hover {
opacity: 0.8;
}
.detail-action-icon {
width: 48px;
height: 48px;
border-radius: 24px;
background-color: #BB86FC;
display: flex;
align-items: center;
justify-content: center;
margin-bottom: 8px;
}
.detail-action-icon img {
width: 24px;
height: 24px;
pointer-events: none;
}
.detail-action-label {
font-size: 14px;
color: #FFFFFF;
}
.detail-info {
flex: 1;
padding: 16px;
}
.detail-row {
display: flex;
align-items: center;
padding: 16px 0;
border-bottom: 1px solid #333333;
cursor: pointer;
}
.detail-row:hover {
background-color: rgba(255, 255, 255, 0.05);
}
.detail-icon {
width: 40px;
margin-right: 16px;
display: flex;
justify-content: center;
}
.detail-content {
flex: 1;
}
.detail-label {
font-size: 14px;
color: #888888;
}
.detail-value {
font-size: 18px;
color: #FFFFFF;
margin-top: 4px;
}
.detail-action {
padding: 8px;
}
/* Phone app bottom tabs */
.phone-tabs {
height: 72px;
background-color: #1E1E1E;
display: flex;
}
.phone-tab {
flex: 1;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
cursor: pointer;
color: #666666;
}
.phone-tab:hover {
background-color: rgba(255, 255, 255, 0.05);
}
.phone-tab.active {
color: #BB86FC;
}
.phone-tab img {
width: 28px;
height: 28px;
margin-bottom: 4px;
}
.phone-tab span {
font-size: 14px;
}
/* Search style adjustments */
.search-input {
flex: 1;
background-color: transparent;
font-size: 18px;
color: #FFFFFF;
}
</style>
</head>
<body class="app-screen" onload="initLayout(document); initContacts(document)" data-model="contacts">
<!-- System Status Bar -->
<div class="system-status-bar">
<span id="status-time" class="system-status-time">12:30</span>
<div class="system-status-icons">
<img src="../../icons/wifi.tga"/>
<img src="../../icons/signal.tga"/>
<img src="../../icons/battery.tga"/>
</div>
</div>
<!-- App Bar -->
<div class="app-bar">
<div class="app-bar-back" onclick="goBack()">
<img src="../../icons/back.tga"/>
</div>
<span class="app-bar-title">Contacts</span>
<div class="app-bar-actions">
<div class="app-bar-action" onclick="addContact()">
<img src="../../icons/add.tga"/>
</div>
</div>
</div>
<!-- Contacts List Container -->
<div id="contacts-list-container" class="app-content" style="display: flex; flex-direction: column;">
<!-- Search Bar -->
<div class="search-bar">
<img src="../../icons/search.tga" class="search-icon" style="width: 24px; height: 24px;"/>
<input class="search-input" type="text" placeholder="Search contacts" onchange="onSearchInput(this)"/>
</div>
<!-- Contacts List -->
<div class="contacts-list" id="contacts-list">
<!-- Populated by Lua -->
</div>
</div>
<!-- Contact Detail View -->
<div id="contact-detail">
<div class="detail-header">
<div class="detail-avatar" id="detail-avatar">A</div>
<div class="detail-name" id="detail-name">Contact Name</div>
</div>
<div class="detail-actions">
<div class="detail-action-btn" onclick="callContact(selected_contact and selected_contact.id or '')">
<div class="detail-action-icon">
<img src="../../icons/call_small.tga"/>
</div>
<span class="detail-action-label">Call</span>
</div>
<div class="detail-action-btn" onclick="messageContact(selected_contact and selected_contact.id or '')">
<div class="detail-action-icon" style="background-color: #03DAC6;">
<img src="../../icons/message.tga"/>
</div>
<span class="detail-action-label">Message</span>
</div>
<div class="detail-action-btn" onclick="editContact(selected_contact and selected_contact.id or '')">
<div class="detail-action-icon" style="background-color: #FF9800;">
<img src="../../icons/edit.tga"/>
</div>
<span class="detail-action-label">Edit</span>
</div>
</div>
<div class="detail-info" id="detail-info">
<!-- Populated by Lua -->
</div>
<div style="padding: 16px;">
<div class="btn btn-outlined" style="width: 100%; text-align: center;" onclick="hideContactDetail()">
Back to Contacts
</div>
</div>
</div>
<!-- FAB -->
<div class="btn-fab" onclick="addContact()">
<img src="../../icons/add.tga" style="width: 32px; height: 32px;"/>
</div>
<!-- Phone App Bottom Tabs -->
<div class="phone-tabs">
<div class="phone-tab" onclick="navigateTo('dialer')">
<img src="../../icons/dialpad.tga"/>
<span>Keypad</span>
</div>
<div class="phone-tab" onclick="switchTab('recent')">
<img src="../../icons/history.tga"/>
<span>Recent</span>
</div>
<div class="phone-tab active">
<img src="../../icons/contacts.tga"/>
<span>Contacts</span>
</div>
</div>
</body>
</rml>

View File

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{
"id": "com.mosis.contacts",
"name": "Contacts",
"version": "1.0.0",
"version_code": 1,
"entry": "contacts.rml",
"icon": "../../icons/contacts.tga",
"description": "Contact list and management",
"developer": {
"name": "Mosis Team",
"email": "dev@mosis.dev"
},
"is_system_app": true,
"permissions": [
"contacts"
],
"min_api_version": 1
}

View File

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-- calling.lua - In-call screen functionality
-- Handles call state, duration timer, and call controls
local calling_doc = nil
local call_state = "connecting" -- connecting, active, ended
local call_start_time = 0
local call_duration = 0
local timer_id = nil
local is_muted = false
local is_speaker = false
local is_on_hold = false
-- Call info
local call_number = ""
local call_name = ""
-- Initialize calling screen
function initCalling(doc)
print("[Calling] Initializing...")
calling_doc = doc
-- Get call info from state or use defaults
if mosis and mosis.state then
local call_info = mosis.state.get("current_call")
if call_info then
call_number = call_info.number or ""
call_name = call_info.name or call_number
end
end
-- Fallback test data
if call_number == "" then
call_number = "+1 555-0101"
call_name = "Alice Johnson"
end
-- Update UI
updateCallInfo()
-- Simulate connection after delay
if setTimeout then
setTimeout(function()
setCallState("active")
end, 2000)
else
setCallState("active")
end
end
-- Update call info display
function updateCallInfo()
if not calling_doc then return end
local name_el = calling_doc:GetElementById("call-name")
local number_el = calling_doc:GetElementById("call-number")
local status_el = calling_doc:GetElementById("call-status")
local avatar_el = calling_doc:GetElementById("call-avatar")
if name_el then
name_el.inner_rml = call_name
end
if number_el then
number_el.inner_rml = call_number
end
if avatar_el then
-- Get first letter for avatar
local initial = call_name:sub(1, 1):upper()
avatar_el.inner_rml = initial
end
end
-- Set call state
function setCallState(state)
print("[Calling] State changed to: " .. state)
call_state = state
local status_el = calling_doc:GetElementById("call-status")
local timer_el = calling_doc:GetElementById("call-timer")
if state == "connecting" then
if status_el then
status_el.inner_rml = "Calling..."
end
if timer_el then
timer_el.style.display = "none"
end
elseif state == "active" then
if status_el then
status_el.inner_rml = "Connected"
end
if timer_el then
timer_el.style.display = "block"
end
-- Start duration timer
startCallTimer()
elseif state == "ended" then
if status_el then
status_el.inner_rml = "Call ended"
end
stopCallTimer()
-- Return to dialer after delay
if setTimeout then
setTimeout(function()
if goBack then
goBack()
end
end, 1500)
end
end
end
-- Start call duration timer
function startCallTimer()
call_start_time = os.time and os.time() or 0
call_duration = 0
if setInterval then
timer_id = setInterval(function()
call_duration = call_duration + 1
updateTimerDisplay()
end, 1000)
end
end
-- Stop call timer
function stopCallTimer()
if timer_id and clearInterval then
clearInterval(timer_id)
timer_id = nil
end
end
-- Update timer display
function updateTimerDisplay()
local timer_el = calling_doc:GetElementById("call-timer")
if timer_el then
local minutes = math.floor(call_duration / 60)
local seconds = call_duration % 60
timer_el.inner_rml = string.format("%02d:%02d", minutes, seconds)
end
end
-- Toggle mute
function toggleMute()
is_muted = not is_muted
print("[Calling] Mute: " .. tostring(is_muted))
local mute_btn = calling_doc:GetElementById("btn-mute")
if mute_btn then
if is_muted then
mute_btn:SetClass("active", true)
else
mute_btn:SetClass("active", false)
end
end
if showToast then
showToast(is_muted and "Muted" or "Unmuted")
end
end
-- Toggle speaker
function toggleSpeaker()
is_speaker = not is_speaker
print("[Calling] Speaker: " .. tostring(is_speaker))
local speaker_btn = calling_doc:GetElementById("btn-speaker")
if speaker_btn then
if is_speaker then
speaker_btn:SetClass("active", true)
else
speaker_btn:SetClass("active", false)
end
end
if showToast then
showToast(is_speaker and "Speaker on" or "Speaker off")
end
end
-- Toggle hold
function toggleHold()
is_on_hold = not is_on_hold
print("[Calling] Hold: " .. tostring(is_on_hold))
local hold_btn = calling_doc:GetElementById("btn-hold")
if hold_btn then
if is_on_hold then
hold_btn:SetClass("active", true)
else
hold_btn:SetClass("active", false)
end
end
local status_el = calling_doc:GetElementById("call-status")
if status_el then
if is_on_hold then
status_el.inner_rml = "On hold"
else
status_el.inner_rml = "Connected"
end
end
end
-- Show dialpad
function showDialpad()
print("[Calling] Show dialpad")
if showToast then
showToast("Dialpad")
end
end
-- Add call (conference)
function addCall()
print("[Calling] Add call")
if showToast then
showToast("Add call")
end
end
-- End call
function endCall()
print("[Calling] Ending call")
setCallState("ended")
end

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<rml>
<head>
<link type="text/rcss" href="../../ui/html.rcss"/>
<link type="text/rcss" href="../../ui/theme.rcss"/>
<link type="text/rcss" href="../../ui/components.rcss"/>
<script src="../../scripts/navigation.lua"></script>
<script src="calling.lua"></script>
<title>Calling</title>
<style>
.calling-screen {
width: 100%;
height: 100%;
background: linear-gradient(180deg, #1a237e 0%, #000000 100%);
background-color: #1a237e;
display: flex;
flex-direction: column;
align-items: center;
}
.calling-header {
padding-top: 60px;
text-align: center;
}
.call-avatar {
width: 120px;
height: 120px;
border-radius: 60px;
background-color: #BB86FC;
margin: 0 auto 24px auto;
display: flex;
align-items: center;
justify-content: center;
font-size: 48px;
color: #000000;
}
.call-name {
font-size: 32px;
font-weight: 500;
color: #FFFFFF;
margin-bottom: 8px;
}
.call-number {
font-size: 18px;
color: #B3B3B3;
margin-bottom: 16px;
}
.call-status {
font-size: 18px;
color: #4CAF50;
margin-bottom: 8px;
}
.call-timer {
font-size: 24px;
color: #FFFFFF;
font-weight: 300;
display: none;
}
.calling-content {
flex: 1;
}
.call-controls {
display: flex;
flex-wrap: wrap;
justify-content: center;
padding: 40px;
gap: 32px;
max-width: 320px;
}
.call-control-btn {
width: 72px;
height: 72px;
border-radius: 36px;
background-color: rgba(255, 255, 255, 0.15);
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
cursor: pointer;
}
.call-control-btn:hover {
background-color: rgba(255, 255, 255, 0.25);
}
.call-control-btn.active {
background-color: #FFFFFF;
}
.call-control-btn img {
width: 32px;
height: 32px;
pointer-events: none;
}
.call-control-label {
font-size: 12px;
color: #FFFFFF;
margin-top: 8px;
text-align: center;
}
.call-control-btn.active .call-control-label {
color: #000000;
}
.end-call-container {
padding: 40px;
}
.end-call-btn {
width: 80px;
height: 80px;
border-radius: 40px;
background-color: #F44336;
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
margin: 0 auto;
}
.end-call-btn:hover {
background-color: #E53935;
transform: scale(1.05);
}
.end-call-btn:active {
background-color: #C62828;
transform: scale(0.95);
}
.end-call-btn img {
width: 40px;
height: 40px;
pointer-events: none;
}
</style>
</head>
<body class="calling-screen" onload="initCalling(document)">
<!-- Caller Info -->
<div class="calling-header">
<div class="call-avatar" id="call-avatar">A</div>
<div class="call-name" id="call-name">Alice Johnson</div>
<div class="call-number" id="call-number">+1 555-0101</div>
<div class="call-status" id="call-status">Calling...</div>
<div class="call-timer" id="call-timer">00:00</div>
</div>
<!-- Spacer -->
<div class="calling-content"></div>
<!-- Call Controls -->
<div class="call-controls">
<div id="btn-mute" class="call-control-btn" onclick="toggleMute()">
<img src="../../icons/mic_off.tga"/>
<span class="call-control-label">Mute</span>
</div>
<div id="btn-keypad" class="call-control-btn" onclick="showDialpad()">
<img src="../../icons/dialpad.tga"/>
<span class="call-control-label">Keypad</span>
</div>
<div id="btn-speaker" class="call-control-btn" onclick="toggleSpeaker()">
<img src="../../icons/volume.tga"/>
<span class="call-control-label">Speaker</span>
</div>
<div id="btn-add" class="call-control-btn" onclick="addCall()">
<img src="../../icons/add.tga"/>
<span class="call-control-label">Add call</span>
</div>
<div id="btn-hold" class="call-control-btn" onclick="toggleHold()">
<img src="../../icons/pause.tga"/>
<span class="call-control-label">Hold</span>
</div>
</div>
<!-- End Call Button -->
<div class="end-call-container">
<div class="end-call-btn" onclick="endCall()">
<img src="../../icons/call_end.tga"/>
</div>
</div>
</body>
</rml>

View File

@@ -0,0 +1,235 @@
-- dialer.lua - Phone dialer functionality
-- Handles dial pad input, call management, and call history
local dialer_doc = nil
local dial_number = ""
local call_history = {}
local current_tab = "keypad" -- keypad, recent, contacts
-- Sample call history data
local function initCallHistory()
call_history = {
{name = "Alice Johnson", number = "+1 555-0101", type = "incoming", time = "2:34 PM", duration = "5:23"},
{name = "Bob Williams", number = "+1 555-0201", type = "outgoing", time = "1:15 PM", duration = "2:45"},
{name = "Carol Davis", number = "+1 555-0301", type = "missed", time = "Yesterday", duration = nil},
{name = "David Brown", number = "+1 555-0401", type = "incoming", time = "Yesterday", duration = "12:30"},
{name = "Emma Wilson", number = "+1 555-0501", type = "outgoing", time = "Mon", duration = "3:15"},
{name = "+1 555-9999", number = "+1 555-9999", type = "missed", time = "Mon", duration = nil},
{name = "John Doe", number = "+1 555-1234", type = "incoming", time = "Sun", duration = "8:42"},
}
end
-- Initialize dialer
function initDialer(doc)
print("[Dialer] Initializing...")
dialer_doc = doc
dial_number = ""
initCallHistory()
updateDialDisplay()
end
-- Update the dial display
function updateDialDisplay()
if not dialer_doc then return end
local display = dialer_doc:GetElementById("dial-display")
if display then
if dial_number == "" then
display.inner_rml = '<span style="color: #666666;">Enter number</span>'
else
-- Format number for display
local formatted = formatPhoneNumber(dial_number)
display.inner_rml = formatted
end
end
end
-- Format phone number for display
function formatPhoneNumber(number)
local len = #number
if len <= 3 then
return number
elseif len <= 6 then
return number:sub(1,3) .. "-" .. number:sub(4)
elseif len <= 10 then
return "(" .. number:sub(1,3) .. ") " .. number:sub(4,6) .. "-" .. number:sub(7)
else
return "+1 (" .. number:sub(1,3) .. ") " .. number:sub(4,6) .. "-" .. number:sub(7,10)
end
end
-- Handle dial key press
function dial_press(key)
print("[Dialer] Key pressed: " .. key)
if #dial_number < 15 then
dial_number = dial_number .. key
updateDialDisplay()
-- Play haptic/sound feedback if available
if mosis and mosis.haptic then
mosis.haptic.vibrate(10)
end
end
end
-- Handle backspace
function dial_backspace()
if #dial_number > 0 then
dial_number = dial_number:sub(1, -2)
updateDialDisplay()
end
end
-- Clear dial number
function dial_clear()
dial_number = ""
updateDialDisplay()
end
-- Make a call
function make_call()
if dial_number == "" then
print("[Dialer] Cannot call: no number entered")
if showToast then
showToast("Enter a number to call")
end
return
end
print("[Dialer] Calling: " .. dial_number)
-- Add to call history
table.insert(call_history, 1, {
name = dial_number,
number = dial_number,
type = "outgoing",
time = "Just now",
duration = nil
})
-- Navigate to calling screen
if navigateTo then
-- Store call info for the calling screen
if mosis and mosis.state then
mosis.state.set("current_call", {
number = dial_number,
name = getContactName(dial_number),
start_time = os.time and os.time() or 0
})
end
navigateTo("calling")
else
-- Fallback: load calling screen directly
local calling_path = dialer_doc:GetSourceURL():gsub("dialer.rml", "calling.rml")
if mosis and mosis.loadDocument then
mosis.loadDocument(calling_path)
end
end
end
-- Get contact name by number (returns number if not found)
function getContactName(number)
for _, call in ipairs(call_history) do
if call.number == number and call.name ~= number then
return call.name
end
end
return number
end
-- Switch tabs
function switchTab(tab_name)
print("[Dialer] Switching to tab: " .. tab_name)
current_tab = tab_name
-- Update tab UI
local tabs = {"keypad", "recent", "contacts"}
for _, tab in ipairs(tabs) do
local tab_el = dialer_doc:GetElementById("tab-" .. tab)
if tab_el then
if tab == tab_name then
tab_el:SetClass("active", true)
else
tab_el:SetClass("active", false)
end
end
end
-- Show/hide content
local keypad_content = dialer_doc:GetElementById("keypad-content")
local recent_content = dialer_doc:GetElementById("recent-content")
if keypad_content then
keypad_content.style.display = (tab_name == "keypad") and "flex" or "none"
end
if recent_content then
recent_content.style.display = (tab_name == "recent") and "block" or "none"
end
-- Render recent calls if switching to that tab
if tab_name == "recent" then
renderCallHistory()
end
end
-- Render call history
function renderCallHistory()
local container = dialer_doc:GetElementById("recent-list")
if not container then return end
local html = ""
for _, call in ipairs(call_history) do
local icon_color = "#4CAF50" -- incoming = green
local icon = "phone.tga"
if call.type == "outgoing" then
icon_color = "#2196F3" -- blue
icon = "call_made.tga"
elseif call.type == "missed" then
icon_color = "#F44336" -- red
icon = "call_missed.tga"
end
local duration_text = call.duration or "Missed"
html = html .. [[
<div class="call-history-item" onclick="callNumber(']] .. call.number .. [[')">
<div class="call-history-icon" style="background-color: ]] .. icon_color .. [[;">
<img src="../../icons/]] .. icon .. [[" style="width: 24px; height: 24px;"/>
</div>
<div class="call-history-info">
<div class="call-history-name">]] .. call.name .. [[</div>
<div class="call-history-meta">]] .. call.type .. " - " .. call.time .. [[</div>
</div>
<div class="call-history-time">]] .. duration_text .. [[</div>
</div>
]]
end
container.inner_rml = html
end
-- Call a number from history
function callNumber(number)
dial_number = number:gsub("[^%d+]", "") -- Remove non-digit chars except +
updateDialDisplay()
switchTab("keypad")
make_call()
end
-- Long press on 0 for +
function dial_long_press_zero()
if dial_number == "" or dial_number:sub(-1) ~= "0" then
dial_press("+")
else
-- Replace last 0 with +
dial_number = dial_number:sub(1, -2) .. "+"
updateDialDisplay()
end
end
-- Long press on * for pause
function dial_long_press_star()
dial_press(",") -- Comma is standard pause character
end

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<rml>
<head>
<link type="text/rcss" href="../../ui/html.rcss"/>
<link type="text/rcss" href="../../ui/theme.rcss"/>
<link type="text/rcss" href="../../ui/components.rcss"/>
<link type="text/rcss" href="../../ui/layout.rcss"/>
<script src="../../scripts/navigation.lua"></script>
<script src="../../scripts/layout.lua"></script>
<script src="dialer.lua"></script>
<title>Phone</title>
<style>
.dialer-content {
flex: 1;
display: flex;
flex-direction: column;
}
/* Keypad content */
#keypad-content {
flex: 1;
display: flex;
flex-direction: column;
}
/* Recent calls content */
#recent-content {
flex: 1;
display: none;
overflow: auto;
}
.call-history-item {
display: flex;
align-items: center;
padding: 12px 16px;
cursor: pointer;
}
.call-history-item:hover {
background-color: rgba(255, 255, 255, 0.05);
}
.call-history-icon {
width: 40px;
height: 40px;
border-radius: 20px;
margin-right: 12px;
display: flex;
align-items: center;
justify-content: center;
}
.call-history-info {
flex: 1;
}
.call-history-name {
font-size: 16px;
color: #FFFFFF;
}
.call-history-meta {
font-size: 14px;
color: #888888;
margin-top: 2px;
}
.call-history-time {
font-size: 14px;
color: #888888;
}
/* Phone app bottom tabs */
.phone-tabs {
height: 72px;
background-color: #1E1E1E;
display: flex;
}
.phone-tab {
flex: 1;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
cursor: pointer;
color: #666666;
}
.phone-tab:hover {
background-color: rgba(255, 255, 255, 0.05);
}
.phone-tab.active {
color: #BB86FC;
}
.phone-tab img {
width: 28px;
height: 28px;
margin-bottom: 4px;
}
.phone-tab span {
font-size: 14px;
}
</style>
</head>
<body class="app-screen" onload="initLayout(document); initDialer(document)">
<!-- System Status Bar -->
<div class="system-status-bar">
<span id="status-time" class="system-status-time">12:30</span>
<div class="system-status-icons">
<img src="../../icons/wifi.tga"/>
<img src="../../icons/signal.tga"/>
<img src="../../icons/battery.tga"/>
</div>
</div>
<!-- App Bar -->
<div class="app-bar">
<div class="app-bar-back" onclick="goBack()">
<img src="../../icons/back.tga"/>
</div>
<span class="app-bar-title">Phone</span>
</div>
<!-- Dialer Content -->
<div class="dialer-content">
<!-- Keypad View -->
<div id="keypad-content">
<!-- Dial Display -->
<div class="dial-display" id="dial-display">
<span style="color: #666666;">Enter number</span>
</div>
<!-- Dial Pad -->
<div class="dial-pad">
<div class="dial-key" onclick="dial_press('1')">
<span class="dial-key-number">1</span>
<span class="dial-key-letters"></span>
</div>
<div class="dial-key" onclick="dial_press('2')">
<span class="dial-key-number">2</span>
<span class="dial-key-letters">ABC</span>
</div>
<div class="dial-key" onclick="dial_press('3')">
<span class="dial-key-number">3</span>
<span class="dial-key-letters">DEF</span>
</div>
<div class="dial-key" onclick="dial_press('4')">
<span class="dial-key-number">4</span>
<span class="dial-key-letters">GHI</span>
</div>
<div class="dial-key" onclick="dial_press('5')">
<span class="dial-key-number">5</span>
<span class="dial-key-letters">JKL</span>
</div>
<div class="dial-key" onclick="dial_press('6')">
<span class="dial-key-number">6</span>
<span class="dial-key-letters">MNO</span>
</div>
<div class="dial-key" onclick="dial_press('7')">
<span class="dial-key-number">7</span>
<span class="dial-key-letters">PQRS</span>
</div>
<div class="dial-key" onclick="dial_press('8')">
<span class="dial-key-number">8</span>
<span class="dial-key-letters">TUV</span>
</div>
<div class="dial-key" onclick="dial_press('9')">
<span class="dial-key-number">9</span>
<span class="dial-key-letters">WXYZ</span>
</div>
<div class="dial-key" onclick="dial_press('*')">
<span class="dial-key-number">*</span>
<span class="dial-key-letters"></span>
</div>
<div class="dial-key" onclick="dial_press('0')">
<span class="dial-key-number">0</span>
<span class="dial-key-letters">+</span>
</div>
<div class="dial-key" onclick="dial_press('#')">
<span class="dial-key-number">#</span>
<span class="dial-key-letters"></span>
</div>
</div>
<!-- Call Actions -->
<div class="dial-actions">
<div style="width: 56px;"></div>
<div class="dial-call-btn" onclick="make_call()">
<img src="../../icons/call_small.tga" style="width: 32px; height: 32px; pointer-events: none;"/>
</div>
<div class="btn-icon" onclick="dial_backspace()" style="width: 56px; height: 56px;">
<img src="../../icons/backspace.tga" style="width: 32px; height: 32px; pointer-events: none;"/>
</div>
</div>
</div>
<!-- Recent Calls View -->
<div id="recent-content">
<div id="recent-list">
<!-- Populated by Lua -->
</div>
</div>
</div>
<!-- Phone App Bottom Tabs -->
<div class="phone-tabs">
<div id="tab-keypad" class="phone-tab active" onclick="switchTab('keypad')">
<img src="../../icons/dialpad.tga"/>
<span>Keypad</span>
</div>
<div id="tab-recent" class="phone-tab" onclick="switchTab('recent')">
<img src="../../icons/history.tga"/>
<span>Recent</span>
</div>
<div id="tab-contacts" class="phone-tab" onclick="navigateTo('contacts')">
<img src="../../icons/contacts.tga"/>
<span>Contacts</span>
</div>
</div>
</body>
</rml>

View File

@@ -0,0 +1,18 @@
{
"id": "com.mosis.dialer",
"name": "Phone",
"version": "1.0.0",
"version_code": 1,
"entry": "dialer.rml",
"icon": "../../icons/phone.tga",
"description": "Phone dialer and call interface",
"developer": {
"name": "Mosis Team",
"email": "dev@mosis.dev"
},
"is_system_app": true,
"permissions": [
"phone"
],
"min_api_version": 1
}

View File

@@ -0,0 +1,200 @@
-- home.lua - Home screen dynamic app rendering
-- Handles system apps and discovered third-party apps
-- System apps with their navigation keys and colors
local system_apps = {
-- Row 1
{name = "Phone", icon = "phone", color = "#4CAF50", nav = "dialer"},
{name = "Messages", icon = "message", color = "#2196F3", nav = "messages"},
{name = "Contacts", icon = "contacts", color = "#FF9800", nav = "contacts"},
{name = "Browser", icon = "browser", color = "#F44336", nav = "browser"},
-- Row 2
{name = "Gallery", icon = "gallery", color = "#9C27B0", nav = nil},
{name = "Camera", icon = "camera", color = "#00BCD4", nav = "camera"},
{name = "Settings", icon = "settings", color = "#607D8B", nav = "settings"},
{name = "Music", icon = "music", color = "#E91E63", nav = "music"},
-- Row 3
{name = "Calendar", icon = "calendar", color = "#3F51B5", nav = nil},
{name = "Clock", icon = "clock", color = "#009688", nav = nil},
{name = "Notes", icon = "notes", color = "#795548", nav = nil},
{name = "Maps", icon = "maps", color = "#FF5722", nav = nil},
-- Row 4
{name = "Store", icon = "store", color = "#8BC34A", nav = "store"},
{name = "Files", icon = "files", color = "#CDDC39", nav = nil},
{name = "Calculator", icon = "calculator", color = "#FFC107", nav = nil},
{name = "Weather", icon = "weather", color = "#673AB7", nav = nil},
}
-- State
local installed_apps = {}
local home_document = nil -- Store document reference
-- Initialize on load (receives document from onload event)
function initHome(doc)
print("[Home] Initializing home screen...")
home_document = doc
-- Get installed third-party apps
if mosis and mosis.apps then
installed_apps = mosis.apps.getInstalled() or {}
print("[Home] Found " .. #installed_apps .. " installed apps")
-- Filter to only third-party (non-system) apps
local third_party = {}
for _, app in ipairs(installed_apps) do
if not app.is_system_app then
table.insert(third_party, app)
print("[Home] Third-party app: " .. app.name .. " (" .. app.package_id .. ")")
end
end
installed_apps = third_party
else
print("[Home] Warning: mosis.apps API not available")
installed_apps = {}
end
-- Render dynamic apps
renderThirdPartyApps()
end
-- Generate a color based on package_id
function getAppColor(package_id)
local colors = {
"#BB86FC", "#03DAC6", "#FF9800", "#2196F3",
"#4CAF50", "#F44336", "#E91E63", "#3F51B5",
"#009688", "#795548", "#FF5722", "#673AB7"
}
-- Simple hash of package_id to pick a color
local hash = 0
for i = 1, #package_id do
hash = hash + package_id:byte(i)
end
return colors[(hash % #colors) + 1]
end
-- Get first letter for placeholder icon
function getAppInitial(name)
return name:sub(1, 1):upper()
end
-- Render third-party apps into the grid
function renderThirdPartyApps()
-- Use stored document reference
if not home_document then
print("[Home] Could not get document reference")
return
end
local grid = home_document:GetElementById("third-party-apps")
if not grid then
print("[Home] third-party-apps container not found")
return
end
-- Clear existing content
grid.inner_rml = ""
if #installed_apps == 0 then
print("[Home] No third-party apps to display")
return
end
-- Build HTML for each app
local html = ""
for _, app in ipairs(installed_apps) do
local color = getAppColor(app.package_id)
local initial = getAppInitial(app.name)
local icon_html
-- Check if app has an icon
if app.icon and app.icon ~= "" then
local icon_path
-- Check if icon is already a full path (starts with / or contains :/)
if app.icon:sub(1, 1) == "/" or app.icon:find(":/") then
-- Already a full path
icon_path = app.icon
elseif app.install_path and app.install_path ~= "" then
-- Relative filename - construct full path from install_path
icon_path = app.install_path .. "/" .. app.icon
else
icon_path = app.icon
end
-- Use file:// prefix for absolute paths to prevent RmlUi URL resolution
local src_path = icon_path
if icon_path:sub(1, 1) == "/" then
src_path = "file://" .. icon_path
end
-- Use img tag for actual icon
icon_html = '<img src="' .. src_path .. '" style="width: 48px; height: 48px;"/>'
print("[Home] Loading icon: " .. src_path)
else
-- Fallback to initial letter
icon_html = '<span style="font-size: 28px; color: #000000;">' .. initial .. '</span>'
end
html = html .. [[
<div class="app-icon">
<div class="app-icon-image" style="background-color: ]] .. color .. [[;"
onclick="launchThirdPartyApp(']] .. app.package_id .. [[')">
]] .. icon_html .. [[
</div>
<span class="app-icon-label">]] .. app.name .. [[</span>
</div>
]]
end
grid.inner_rml = html
print("[Home] Rendered " .. #installed_apps .. " third-party apps")
end
-- Get app info by package_id
function getAppInfo(package_id)
for _, app in ipairs(installed_apps) do
if app.package_id == package_id then
return app
end
end
return nil
end
-- Launch a third-party app
function launchThirdPartyApp(package_id)
print("[Home] Launching app: " .. package_id)
if mosis and mosis.apps then
local success = mosis.apps.launch(package_id)
if success then
print("[Home] App sandbox started: " .. package_id)
-- Get app info for sandbox switching and UI loading
local app_info = getAppInfo(package_id)
if app_info and app_info.install_path and app_info.entry_point then
-- Switch sandbox context to this app (registers timer, fs, json, crypto APIs)
if switchAppSandbox then
switchAppSandbox(package_id, app_info.install_path)
print("[Home] Sandbox context switched to: " .. package_id)
end
-- Now load the app's UI document
local entry_path = app_info.install_path .. "/" .. app_info.entry_point
print("[Home] Loading app screen: " .. entry_path)
local loaded = loadScreen(entry_path)
if loaded then
print("[Home] App UI loaded: " .. package_id)
else
print("[Home] Failed to load app UI: " .. entry_path)
end
else
print("[Home] App info missing entry point: " .. package_id)
end
else
print("[Home] Failed to launch app: " .. package_id)
end
else
print("[Home] Cannot launch app: mosis.apps not available")
end
end
-- initHome() is called via onload in home.rml

View File

@@ -4,6 +4,7 @@
<link type="text/rcss" href="../../ui/theme.rcss"/>
<link type="text/rcss" href="../../ui/components.rcss"/>
<script src="../../scripts/navigation.lua"></script>
<script src="home.lua"></script>
<title>Virtual Smartphone - Home</title>
<style>
.home-screen {
@@ -34,9 +35,44 @@
.status-bar-icons img {
pointer-events: none;
}
/* Third-party apps section */
.app-grid-section {
display: flex;
flex-wrap: wrap;
width: 100%;
}
/* Third-party apps use same sizing as system apps */
#third-party-apps .app-icon {
width: 25%;
box-sizing: border-box;
}
#third-party-apps .app-icon-image {
width: 72px;
height: 72px;
border-radius: 18px;
display: flex;
align-items: center;
justify-content: center;
margin: 0 auto 12px auto;
cursor: pointer;
}
#third-party-apps .app-icon-image:hover {
transform: scale(1.05);
}
#third-party-apps .app-icon-label {
display: block;
text-align: center;
font-size: 16px;
color: #FFFFFF;
}
</style>
</head>
<body class="home-screen">
<body class="home-screen" onload="initHome(document)">
<!-- Status Bar -->
<div class="status-bar">
<span class="status-bar-time">12:30</span>
@@ -121,6 +157,11 @@
<div class="app-icon-image" style="background-color: #673AB7;"><img src="../../icons/weather.tga"/></div>
<span class="app-icon-label">Weather</span>
</div>
<!-- Third-party apps (dynamically populated by home.lua) -->
<div id="third-party-apps" class="app-grid-section">
<!-- Apps will be rendered here by home.lua -->
</div>
</div>
</div>

View File

@@ -0,0 +1,16 @@
{
"id": "com.mosis.home",
"name": "Home",
"version": "1.0.0",
"version_code": 1,
"entry": "home.rml",
"icon": "../../icons/home.tga",
"description": "Mosis home screen and app launcher",
"developer": {
"name": "Mosis Team",
"email": "dev@mosis.dev"
},
"is_system_app": true,
"permissions": [],
"min_api_version": 1
}

View File

@@ -0,0 +1,18 @@
{
"id": "com.mosis.messages",
"name": "Messages",
"version": "1.0.0",
"version_code": 1,
"entry": "messages.rml",
"icon": "../../icons/message.tga",
"description": "SMS and messaging application",
"developer": {
"name": "Mosis Team",
"email": "dev@mosis.dev"
},
"is_system_app": true,
"permissions": [
"sms"
],
"min_api_version": 1
}

View File

@@ -0,0 +1,398 @@
-- messages.lua - Messages app functionality
-- Handles conversation list and individual chats
local messages_doc = nil
local conversations = {}
local current_conversation = nil
local current_messages = {}
-- Avatar colors
local avatar_colors = {
"#E91E63", "#9C27B0", "#673AB7", "#3F51B5", "#2196F3",
"#03A9F4", "#00BCD4", "#009688", "#4CAF50", "#FF9800"
}
local function getAvatarColor(name)
local sum = 0
for i = 1, #name do
sum = sum + string.byte(name, i)
end
return avatar_colors[(sum % #avatar_colors) + 1]
end
-- Initialize conversations data
local function initConversationsData()
conversations = {
{
id = "1",
name = "Alice Johnson",
phone = "+1 555-0101",
last_message = "Hey! Are you coming to the party tonight?",
time = "2:34 PM",
unread = 2,
messages = {
{sender = "them", text = "Hey!", time = "2:30 PM"},
{sender = "them", text = "What are you up to?", time = "2:31 PM"},
{sender = "me", text = "Not much, just working", time = "2:32 PM"},
{sender = "them", text = "Cool! There's a party at Mike's tonight", time = "2:33 PM"},
{sender = "them", text = "Hey! Are you coming to the party tonight?", time = "2:34 PM"},
}
},
{
id = "2",
name = "Bob Williams",
phone = "+1 555-0201",
last_message = "Thanks for the help yesterday!",
time = "1:15 PM",
unread = 0,
messages = {
{sender = "them", text = "Hey, can you help me with something?", time = "Yesterday"},
{sender = "me", text = "Sure, what do you need?", time = "Yesterday"},
{sender = "them", text = "I need help moving some furniture", time = "Yesterday"},
{sender = "me", text = "No problem, I'll be there at 2", time = "Yesterday"},
{sender = "them", text = "Thanks for the help yesterday!", time = "1:15 PM"},
}
},
{
id = "3",
name = "Carol Davis",
phone = "+1 555-0301",
last_message = "The meeting has been rescheduled to Friday",
time = "Yesterday",
unread = 0,
messages = {
{sender = "them", text = "Hi, are you free for a meeting tomorrow?", time = "Monday"},
{sender = "me", text = "Let me check my calendar", time = "Monday"},
{sender = "me", text = "Yes, I'm free at 3pm", time = "Monday"},
{sender = "them", text = "The meeting has been rescheduled to Friday", time = "Yesterday"},
}
},
{
id = "4",
name = "David Brown",
phone = "+1 555-0401",
last_message = "Can you send me the files?",
time = "Yesterday",
unread = 1,
messages = {
{sender = "them", text = "Hey, do you have the project files?", time = "Yesterday"},
{sender = "me", text = "Which ones?", time = "Yesterday"},
{sender = "them", text = "Can you send me the files?", time = "Yesterday"},
}
},
{
id = "5",
name = "Emma Wilson",
phone = "+1 555-0501",
last_message = "See you at the coffee shop!",
time = "Mon",
unread = 0,
messages = {
{sender = "me", text = "Want to grab coffee later?", time = "Mon"},
{sender = "them", text = "Sure! What time?", time = "Mon"},
{sender = "me", text = "How about 4pm at the usual place?", time = "Mon"},
{sender = "them", text = "See you at the coffee shop!", time = "Mon"},
}
},
{
id = "6",
name = "Frank Miller",
phone = "+1 555-0601",
last_message = "Great game last night!",
time = "Sun",
unread = 0,
messages = {
{sender = "them", text = "Did you watch the game?", time = "Sun"},
{sender = "me", text = "Yes! It was amazing!", time = "Sun"},
{sender = "them", text = "Great game last night!", time = "Sun"},
}
},
{
id = "7",
name = "Grace Lee",
phone = "+1 555-0701",
last_message = "Happy birthday! :)",
time = "Sat",
unread = 0,
messages = {
{sender = "them", text = "Happy birthday! :)", time = "Sat"},
{sender = "me", text = "Thank you so much! :)", time = "Sat"},
}
},
}
end
-- Initialize messages app
function initMessages(doc)
print("[Messages] Initializing...")
messages_doc = doc
initConversationsData()
renderConversations()
end
-- Render conversation list
function renderConversations()
if not messages_doc then return end
local container = messages_doc:GetElementById("conversations-list")
if not container then return end
local html = ""
for _, conv in ipairs(conversations) do
local color = getAvatarColor(conv.name)
local initial = conv.name:sub(1, 1):upper()
local unread_badge = ""
if conv.unread > 0 then
unread_badge = [[<div class="conversation-unread">]] .. conv.unread .. [[</div>]]
end
html = html .. [[
<div class="conversation-item" onclick="openConversation(']] .. conv.id .. [[')">
<div class="conversation-avatar" style="background-color: ]] .. color .. [[;">]] .. initial .. [[</div>
<div class="conversation-content">
<div class="conversation-header">
<span class="conversation-name">]] .. conv.name .. [[</span>
<span class="conversation-time">]] .. conv.time .. [[</span>
</div>
<div class="conversation-preview">]] .. conv.last_message .. [[</div>
</div>
]] .. unread_badge .. [[
</div>
]]
end
container.inner_rml = html
end
-- Open a conversation
function openConversation(conv_id)
print("[Messages] Opening conversation: " .. conv_id)
-- Find conversation
for _, conv in ipairs(conversations) do
if conv.id == conv_id then
current_conversation = conv
current_messages = conv.messages
conv.unread = 0 -- Mark as read
break
end
end
if current_conversation then
-- Store for chat screen
if mosis and mosis.state then
mosis.state.set("current_chat", {
id = current_conversation.id,
name = current_conversation.name,
phone = current_conversation.phone
})
end
-- Navigate to chat
if navigateTo then
navigateTo("chat")
else
-- Inline chat view
showChatInline()
end
end
end
-- Show chat inline
function showChatInline()
if not messages_doc then return end
local list = messages_doc:GetElementById("conversations-container")
local chat = messages_doc:GetElementById("chat-container")
if list and chat then
list.style.display = "none"
chat.style.display = "flex"
renderChat()
end
end
-- Hide chat and return to list
function hideChat()
if not messages_doc then return end
local list = messages_doc:GetElementById("conversations-container")
local chat = messages_doc:GetElementById("chat-container")
if list and chat then
chat.style.display = "none"
list.style.display = "flex"
renderConversations() -- Refresh to update unread counts
end
current_conversation = nil
end
-- Render chat messages
function renderChat()
if not messages_doc or not current_conversation then return end
-- Update header
local name_el = messages_doc:GetElementById("chat-name")
local avatar_el = messages_doc:GetElementById("chat-avatar")
if name_el then
name_el.inner_rml = current_conversation.name
end
if avatar_el then
local color = getAvatarColor(current_conversation.name)
local initial = current_conversation.name:sub(1, 1):upper()
avatar_el.style["background-color"] = color
avatar_el.inner_rml = initial
end
-- Render messages
local container = messages_doc:GetElementById("chat-messages")
if not container then return end
local html = ""
for _, msg in ipairs(current_messages) do
local class = msg.sender == "me" and "message-sent" or "message-received"
html = html .. [[
<div class="message-bubble ]] .. class .. [[">]] .. msg.text .. [[</div>
]]
end
container.inner_rml = html
-- Scroll to bottom
-- Note: RmlUi may need specific handling for scroll
end
-- Send a message
function sendMessage()
if not messages_doc or not current_conversation then return end
local input = messages_doc:GetElementById("message-input")
if not input then return end
local text = input.value or ""
if text == "" then return end
print("[Messages] Sending: " .. text)
-- Add message to current conversation
table.insert(current_messages, {
sender = "me",
text = text,
time = "Just now"
})
-- Update conversation preview
current_conversation.last_message = text
current_conversation.time = "Just now"
-- Clear input
input.value = ""
-- Re-render chat
renderChat()
-- Simulate reply after delay
if setTimeout then
setTimeout(function()
simulateReply()
end, 2000 + math.random(1000, 3000))
end
end
-- Simulate a reply
function simulateReply()
if not current_conversation then return end
local replies = {
"That's great!",
"I see",
"Sounds good!",
"Let me think about it",
"Sure thing!",
"OK!",
"Thanks!",
"Got it",
"Nice!",
"Interesting..."
}
local reply = replies[math.random(#replies)]
table.insert(current_messages, {
sender = "them",
text = reply,
time = "Just now"
})
current_conversation.last_message = reply
current_conversation.time = "Just now"
renderChat()
end
-- Handle input keypress (for Enter to send)
function onMessageKeypress(event)
if event.key == "Return" or event.key == "Enter" then
sendMessage()
return true
end
return false
end
-- Start new conversation
function newConversation()
print("[Messages] New conversation")
if showToast then
showToast("New message")
end
end
-- Search conversations
function searchConversations(query)
print("[Messages] Searching: " .. query)
-- TODO: Implement search filtering
end
-- Delete conversation
function deleteConversation(conv_id)
print("[Messages] Deleting conversation: " .. conv_id)
for i, conv in ipairs(conversations) do
if conv.id == conv_id then
table.remove(conversations, i)
break
end
end
renderConversations()
if showToast then
showToast("Conversation deleted")
end
end
-- Call contact from chat
function callFromChat()
if not current_conversation then return end
print("[Messages] Calling from chat: " .. current_conversation.name)
if mosis and mosis.state then
mosis.state.set("current_call", {
number = current_conversation.phone,
name = current_conversation.name
})
end
if navigateTo then
navigateTo("calling")
else
if showToast then
showToast("Calling " .. current_conversation.name)
end
end
end

View File

@@ -0,0 +1,299 @@
<rml>
<head>
<link type="text/rcss" href="../../ui/html.rcss"/>
<link type="text/rcss" href="../../ui/theme.rcss"/>
<link type="text/rcss" href="../../ui/components.rcss"/>
<link type="text/rcss" href="../../ui/layout.rcss"/>
<script src="../../scripts/navigation.lua"></script>
<script src="../../scripts/layout.lua"></script>
<script src="messages.lua"></script>
<title>Messages</title>
<style>
.conversations-list {
flex: 1;
overflow: auto;
}
.conversation-item {
display: flex;
align-items: center;
padding: 12px 16px;
cursor: pointer;
}
.conversation-item:hover {
background-color: rgba(255, 255, 255, 0.05);
}
.conversation-item:active {
background-color: rgba(255, 255, 255, 0.1);
}
.conversation-avatar {
width: 56px;
height: 56px;
border-radius: 28px;
margin-right: 16px;
display: flex;
align-items: center;
justify-content: center;
font-size: 22px;
color: #000000;
}
.conversation-content {
flex: 1;
min-width: 0;
}
.conversation-header {
display: flex;
justify-content: space-between;
align-items: center;
}
.conversation-name {
font-size: 18px;
font-weight: 500;
color: #FFFFFF;
}
.conversation-time {
font-size: 14px;
color: #666666;
}
.conversation-preview {
font-size: 16px;
color: #B3B3B3;
margin-top: 4px;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.conversation-unread {
width: 24px;
height: 24px;
border-radius: 12px;
background-color: #BB86FC;
color: #000000;
font-size: 14px;
font-weight: 500;
display: flex;
align-items: center;
justify-content: center;
margin-left: 8px;
}
/* Chat View */
#chat-container {
display: none;
flex-direction: column;
flex: 1;
}
.chat-header {
display: flex;
align-items: center;
padding: 8px 16px;
background-color: #1E1E1E;
}
.chat-avatar {
width: 48px;
height: 48px;
border-radius: 24px;
margin-right: 12px;
display: flex;
align-items: center;
justify-content: center;
font-size: 20px;
color: #000000;
}
.chat-header-info {
flex: 1;
}
.chat-header-name {
font-size: 18px;
font-weight: 500;
color: #FFFFFF;
}
.chat-header-status {
font-size: 14px;
color: #4CAF50;
}
.chat-messages {
flex: 1;
overflow: auto;
padding: 16px;
display: flex;
flex-direction: column;
gap: 8px;
}
.message-bubble {
max-width: 75%;
padding: 12px 16px;
border-radius: 18px;
font-size: 18px;
line-height: 1.4;
}
.message-sent {
align-self: flex-end;
background-color: #BB86FC;
color: #000000;
border-bottom-right-radius: 4px;
}
.message-received {
align-self: flex-start;
background-color: #2D2D2D;
color: #FFFFFF;
border-bottom-left-radius: 4px;
}
.chat-input-bar {
display: flex;
align-items: center;
padding: 8px 16px;
background-color: #1E1E1E;
gap: 8px;
}
.chat-input {
flex: 1;
padding: 12px 18px;
background-color: #2D2D2D;
border-radius: 24px;
color: #FFFFFF;
font-size: 18px;
}
.chat-input:hover {
background-color: #3D3D3D;
}
.chat-input:focus {
background-color: #353535;
}
.chat-send-btn {
width: 56px;
height: 56px;
border-radius: 28px;
background-color: #BB86FC;
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
}
.chat-send-btn:hover {
background-color: #9C64FC;
}
.chat-send-btn:active {
background-color: #7C44DC;
}
.chat-send-btn img {
width: 28px;
height: 28px;
pointer-events: none;
}
</style>
</head>
<body class="app-screen" onload="initLayout(document); initMessages(document)" data-model="messages">
<!-- System Status Bar -->
<div class="system-status-bar">
<span id="status-time" class="system-status-time">12:30</span>
<div class="system-status-icons">
<img src="../../icons/wifi.tga"/>
<img src="../../icons/signal.tga"/>
<img src="../../icons/battery.tga"/>
</div>
</div>
<!-- Conversations List Container -->
<div id="conversations-container" style="display: flex; flex-direction: column; flex: 1;">
<!-- App Bar -->
<div class="app-bar">
<div class="app-bar-back" onclick="goBack()">
<img src="../../icons/back.tga"/>
</div>
<span class="app-bar-title">Messages</span>
<div class="app-bar-actions">
<div class="app-bar-action">
<img src="../../icons/search.tga"/>
</div>
</div>
</div>
<!-- Conversations List -->
<div class="app-content with-nav">
<div class="conversations-list" id="conversations-list">
<!-- Populated by Lua -->
</div>
</div>
<!-- FAB -->
<div class="btn-fab" onclick="newConversation()">
<img src="../../icons/add.tga" style="width: 32px; height: 32px;"/>
</div>
<!-- System Navigation Bar -->
<div class="system-nav-bar">
<div class="system-nav-btn" onclick="onBackPressed()">
<img src="../../icons/back.tga"/>
</div>
<div class="system-nav-home" onclick="onHomePressed()"></div>
<div class="system-nav-btn" onclick="onRecentPressed()">
<img src="../../icons/menu.tga"/>
</div>
</div>
</div>
<!-- Chat Container -->
<div id="chat-container">
<!-- Chat Header -->
<div class="app-bar">
<div class="app-bar-back" onclick="hideChat()">
<img src="../../icons/back.tga"/>
</div>
<div class="chat-avatar" id="chat-avatar" style="background-color: #4CAF50;">J</div>
<div class="chat-header-info">
<div class="chat-header-name" id="chat-name">Contact</div>
<div class="chat-header-status">Online</div>
</div>
<div class="btn-icon" onclick="callFromChat()">
<img src="../../icons/phone.tga" style="width: 32px; height: 32px;"/>
</div>
<div class="btn-icon">
<img src="../../icons/more.tga" style="width: 32px; height: 32px;"/>
</div>
</div>
<!-- Messages -->
<div class="chat-messages" id="chat-messages">
<!-- Populated by Lua -->
</div>
<!-- Input Bar -->
<div class="chat-input-bar">
<div class="btn-icon" style="width: 48px; height: 48px;">
<img src="../../icons/add.tga" style="width: 28px; height: 28px;"/>
</div>
<input class="chat-input" type="text" placeholder="Type a message..." id="message-input"/>
<div class="chat-send-btn" onclick="sendMessage()">
<img src="../../icons/send.tga"/>
</div>
</div>
</div>
</body>
</rml>

View File

@@ -0,0 +1,18 @@
{
"id": "com.mosis.music",
"name": "Music",
"version": "1.0.0",
"version_code": 1,
"entry": "music.rml",
"icon": "../../icons/music.tga",
"description": "Music player application",
"developer": {
"name": "Mosis Team",
"email": "dev@mosis.dev"
},
"is_system_app": true,
"permissions": [
"storage"
],
"min_api_version": 1
}

View File

@@ -0,0 +1,388 @@
-- music.lua - Music player functionality
-- Handles playback, playlists, library, and now playing
local music_doc = nil
-- Player state
local player_state = {
is_playing = false,
is_shuffled = false,
repeat_mode = "off", -- off, all, one
current_time = 0,
duration = 234, -- 3:54
volume = 80
}
-- Current track
local current_track = {
id = "1",
title = "Midnight City",
artist = "M83",
album = "Hurry Up, We're Dreaming",
duration = 234,
art_color = "#667eea"
}
-- Playlists
local playlists = {
{id = "liked", name = "Liked Songs", count = 127, color = "#dc2626"},
{id = "daily1", name = "Daily Mix 1", count = 50, color = "#667eea"},
{id = "release", name = "Release Radar", count = 30, color = "#16a34a"},
{id = "chill", name = "Chill Vibes", count = 45, color = "#f093fb"},
{id = "workout", name = "Workout Mix", count = 35, color = "#2563eb"},
{id = "focus", name = "Focus Flow", count = 40, color = "#4facfe"}
}
-- Recently played
local recently_played = {
{id = "pop", name = "Pop Hits", type = "Playlist", color = "#43e97b"},
{id = "electronic", name = "Electronic", type = "Playlist", color = "#fa709a"},
{id = "jazz", name = "Jazz Classics", type = "Playlist", color = "#667eea"},
{id = "rock", name = "Rock Legends", type = "Playlist", color = "#f093fb"}
}
-- Song queue
local queue = {
{id = "1", title = "Midnight City", artist = "M83", duration = 234},
{id = "2", title = "Intro", artist = "The xx", duration = 128},
{id = "3", title = "Retrograde", artist = "James Blake", duration = 233},
{id = "4", title = "Tame Impala", artist = "The Less I Know The Better", duration = 218},
{id = "5", title = "Redbone", artist = "Childish Gambino", duration = 327}
}
local current_queue_index = 1
local timer_id = nil
-- Initialize music app
function initMusic(doc)
print("[Music] Initializing...")
music_doc = doc
updateNowPlaying()
updateMiniPlayer()
renderPlaylists()
renderRecentlyPlayed()
end
-- Format time (seconds to mm:ss)
local function formatTime(seconds)
local mins = math.floor(seconds / 60)
local secs = seconds % 60
return string.format("%d:%02d", mins, secs)
end
-- Update now playing display
function updateNowPlaying()
if not music_doc then return end
local title = music_doc:GetElementById("now-playing-title")
local artist = music_doc:GetElementById("now-playing-artist")
if title then
title.inner_rml = current_track.title
end
if artist then
artist.inner_rml = current_track.artist
end
end
-- Update mini player
function updateMiniPlayer()
if not music_doc then return end
local title = music_doc:GetElementById("mini-player-title")
local artist = music_doc:GetElementById("mini-player-artist")
local art = music_doc:GetElementById("mini-player-art")
local play_btn = music_doc:GetElementById("mini-play-btn")
if title then
title.inner_rml = current_track.title
end
if artist then
artist.inner_rml = current_track.artist
end
if art then
art.style["background-color"] = current_track.art_color
art.inner_rml = current_track.title:sub(1,1):upper()
end
if play_btn then
local icon = player_state.is_playing and "pause.tga" or "play.tga"
play_btn.inner_rml = [[<img src="../../icons/]] .. icon .. [[" style="width: 28px; height: 28px;"/>]]
end
end
-- Toggle play/pause
function togglePlay()
player_state.is_playing = not player_state.is_playing
print("[Music] " .. (player_state.is_playing and "Playing" or "Paused"))
if player_state.is_playing then
startPlaybackTimer()
else
stopPlaybackTimer()
end
updateMiniPlayer()
updatePlayButton()
end
-- Start playback timer
function startPlaybackTimer()
if setInterval then
timer_id = setInterval(function()
if player_state.is_playing then
player_state.current_time = player_state.current_time + 1
if player_state.current_time >= current_track.duration then
nextTrack()
end
updateProgress()
end
end, 1000)
end
end
-- Stop playback timer
function stopPlaybackTimer()
if timer_id and clearInterval then
clearInterval(timer_id)
timer_id = nil
end
end
-- Update play button
function updatePlayButton()
if not music_doc then return end
local btn = music_doc:GetElementById("play-btn")
if btn then
local icon = player_state.is_playing and "pause.tga" or "play.tga"
btn.inner_rml = [[<img src="../../icons/]] .. icon .. [[" style="width: 48px; height: 48px;"/>]]
end
end
-- Update progress display
function updateProgress()
if not music_doc then return end
local current = music_doc:GetElementById("current-time")
local total = music_doc:GetElementById("total-time")
local progress = music_doc:GetElementById("progress-bar")
if current then
current.inner_rml = formatTime(player_state.current_time)
end
if total then
total.inner_rml = formatTime(current_track.duration)
end
if progress then
local percent = (player_state.current_time / current_track.duration) * 100
progress.style.width = percent .. "%"
end
end
-- Next track
function nextTrack()
print("[Music] Next track")
if player_state.is_shuffled then
current_queue_index = math.random(1, #queue)
else
current_queue_index = current_queue_index + 1
if current_queue_index > #queue then
if player_state.repeat_mode == "all" then
current_queue_index = 1
else
current_queue_index = #queue
player_state.is_playing = false
stopPlaybackTimer()
end
end
end
loadTrack(queue[current_queue_index])
end
-- Previous track
function previousTrack()
print("[Music] Previous track")
if player_state.current_time > 3 then
-- Restart current track
player_state.current_time = 0
else
current_queue_index = current_queue_index - 1
if current_queue_index < 1 then
current_queue_index = 1
end
loadTrack(queue[current_queue_index])
end
updateProgress()
end
-- Load a track
function loadTrack(track)
current_track.id = track.id
current_track.title = track.title
current_track.artist = track.artist
current_track.duration = track.duration
player_state.current_time = 0
updateNowPlaying()
updateMiniPlayer()
updateProgress()
print("[Music] Now playing: " .. track.title .. " - " .. track.artist)
if showToast then
showToast("Now playing: " .. track.title)
end
end
-- Toggle shuffle
function toggleShuffle()
player_state.is_shuffled = not player_state.is_shuffled
print("[Music] Shuffle: " .. tostring(player_state.is_shuffled))
local btn = music_doc:GetElementById("shuffle-btn")
if btn then
if player_state.is_shuffled then
btn:SetClass("active", true)
else
btn:SetClass("active", false)
end
end
if showToast then
showToast(player_state.is_shuffled and "Shuffle on" or "Shuffle off")
end
end
-- Toggle repeat
function toggleRepeat()
if player_state.repeat_mode == "off" then
player_state.repeat_mode = "all"
elseif player_state.repeat_mode == "all" then
player_state.repeat_mode = "one"
else
player_state.repeat_mode = "off"
end
print("[Music] Repeat: " .. player_state.repeat_mode)
local btn = music_doc:GetElementById("repeat-btn")
if btn then
if player_state.repeat_mode ~= "off" then
btn:SetClass("active", true)
else
btn:SetClass("active", false)
end
end
if showToast then
local msg = "Repeat: " .. player_state.repeat_mode
showToast(msg)
end
end
-- Toggle like
function toggleLike()
print("[Music] Toggle like")
if showToast then
showToast("Added to Liked Songs")
end
end
-- Render playlists
function renderPlaylists()
if not music_doc then return end
local container = music_doc:GetElementById("quick-access")
if not container then return end
local html = ""
for i, pl in ipairs(playlists) do
if i <= 6 then
local initial = pl.name:sub(1,1):upper()
html = html .. [[
<div class="quick-card" onclick="openPlaylist(']] .. pl.id .. [[')">
<div class="quick-card-art" style="background-color: ]] .. pl.color .. [[;">]] .. initial .. [[</div>
<span class="quick-card-title">]] .. pl.name .. [[</span>
</div>
]]
end
end
container.inner_rml = html
end
-- Render recently played
function renderRecentlyPlayed()
if not music_doc then return end
local container = music_doc:GetElementById("recent-row")
if not container then return end
local html = ""
for _, item in ipairs(recently_played) do
local initial = item.name:sub(1,1):upper()
html = html .. [[
<div class="recent-item" onclick="openPlaylist(']] .. item.id .. [[')">
<div class="recent-art" style="background-color: ]] .. item.color .. [[;">]] .. initial .. [[</div>
<div class="recent-title">]] .. item.name .. [[</div>
<div class="recent-subtitle">]] .. item.type .. [[</div>
</div>
]]
end
container.inner_rml = html
end
-- Open playlist
function openPlaylist(playlist_id)
print("[Music] Opening playlist: " .. playlist_id)
if navigateTo then
navigateTo("playlist_" .. playlist_id)
else
if showToast then
showToast("Playlist: " .. playlist_id)
end
end
end
-- Open now playing
function openNowPlaying()
print("[Music] Opening now playing...")
if navigateTo then
navigateTo("now_playing")
end
end
-- Open search
function openSearch()
print("[Music] Opening search...")
if navigateTo then
navigateTo("music_search")
else
if showToast then
showToast("Search music")
end
end
end
-- Open library
function openLibrary()
print("[Music] Opening library...")
if navigateTo then
navigateTo("music_library")
else
if showToast then
showToast("Your library")
end
end
end
-- Seek to position (0-1)
function seekTo(position)
player_state.current_time = math.floor(position * current_track.duration)
updateProgress()
end

View File

@@ -3,36 +3,40 @@
<link type="text/rcss" href="../../ui/html.rcss"/>
<link type="text/rcss" href="../../ui/theme.rcss"/>
<link type="text/rcss" href="../../ui/components.rcss"/>
<link type="text/rcss" href="../../ui/layout.rcss"/>
<script src="../../scripts/navigation.lua"></script>
<script src="../../scripts/layout.lua"></script>
<script src="music.lua"></script>
<title>Music</title>
<style>
.music-screen {
width: 100%;
height: 100%;
background-color: #121212;
display: flex;
flex-direction: column;
}
.music-content {
flex: 1;
overflow: auto;
padding-bottom: 140px;
}
/* Now Playing Mini Bar */
.mini-player {
position: absolute;
bottom: 56px;
left: 0;
right: 0;
display: flex;
align-items: center;
padding: 8px 16px;
background-color: #282828;
border-top: 1px solid #333333;
cursor: pointer;
}
.mini-player:hover {
background-color: #333333;
}
.mini-player-art {
width: 48px;
height: 48px;
border-radius: 4px;
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
background-color: #667eea;
margin-right: 12px;
display: flex;
align-items: center;
@@ -46,30 +50,25 @@
}
.mini-player-title {
font-size: 18px;
font-size: 16px;
color: #FFFFFF;
font-weight: 500;
}
.mini-player-artist {
font-size: 16px;
font-size: 14px;
color: #B3B3B3;
margin-top: 2px;
}
.mini-player-controls {
display: flex;
gap: 8px;
}
.mini-control-btn {
width: 56px;
height: 56px;
width: 48px;
height: 48px;
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
border-radius: 28px;
border-radius: 24px;
}
.mini-control-btn:hover {
@@ -77,26 +76,26 @@
}
.mini-control-btn img {
width: 32px;
height: 32px;
width: 28px;
height: 28px;
pointer-events: none;
}
/* Section Headers */
.section-header {
display: flex;
align-items: center;
justify-content: space-between;
padding: 24px 16px 12px 16px;
padding: 20px 16px 12px 16px;
}
.section-title {
font-size: 22px;
font-size: 20px;
font-weight: 700;
color: #FFFFFF;
}
.section-action {
font-size: 16px;
font-size: 14px;
font-weight: 600;
color: #B3B3B3;
cursor: pointer;
@@ -106,7 +105,6 @@
color: #FFFFFF;
}
/* Recently Played Row */
.recent-row {
display: flex;
overflow-x: auto;
@@ -115,43 +113,49 @@
}
.recent-item {
min-width: 130px;
min-width: 120px;
cursor: pointer;
padding: 8px;
border-radius: 8px;
}
.recent-item:hover {
background-color: rgba(255, 255, 255, 0.05);
}
.recent-art {
width: 130px;
height: 130px;
width: 120px;
height: 120px;
border-radius: 8px;
margin-bottom: 12px;
display: flex;
align-items: center;
justify-content: center;
font-size: 40px;
font-size: 36px;
color: #FFFFFF;
}
.recent-title {
font-size: 18px;
font-size: 16px;
color: #FFFFFF;
font-weight: 500;
margin-bottom: 4px;
}
.recent-subtitle {
font-size: 16px;
font-size: 14px;
color: #B3B3B3;
}
/* Quick Access Cards */
.quick-access {
display: grid;
grid-template-columns: 1fr 1fr;
display: flex;
flex-wrap: wrap;
gap: 8px;
padding: 0 16px;
}
.quick-card {
width: 48%;
display: flex;
align-items: center;
background-color: #282828;
@@ -172,18 +176,17 @@
display: flex;
align-items: center;
justify-content: center;
font-size: 20px;
font-size: 18px;
color: #FFFFFF;
}
.quick-card-title {
font-size: 16px;
font-size: 14px;
font-weight: 600;
color: #FFFFFF;
padding: 0 12px;
}
/* Playlist Row */
.playlist-item {
display: flex;
align-items: center;
@@ -218,13 +221,16 @@
}
.playlist-meta {
font-size: 16px;
font-size: 14px;
color: #B3B3B3;
margin-top: 4px;
}
/* Bottom Navigation */
.music-bottom-nav {
position: absolute;
bottom: 0;
left: 0;
right: 0;
display: flex;
height: 56px;
background-color: #1E1E1E;
@@ -241,75 +247,106 @@
color: #B3B3B3;
}
.nav-item:hover {
background-color: rgba(255, 255, 255, 0.05);
}
.nav-item.active {
color: #FFFFFF;
}
.nav-item img {
width: 32px;
height: 32px;
width: 28px;
height: 28px;
margin-bottom: 4px;
pointer-events: none;
}
.nav-item span {
font-size: 16px;
font-size: 14px;
}
/* Color palette for album arts */
.bg-gradient-1 { background: linear-gradient(135deg, #667eea 0%, #764ba2 100%); }
.bg-gradient-2 { background: linear-gradient(135deg, #f093fb 0%, #f5576c 100%); }
.bg-gradient-3 { background: linear-gradient(135deg, #4facfe 0%, #00f2fe 100%); }
.bg-gradient-4 { background: linear-gradient(135deg, #43e97b 0%, #38f9d7 100%); }
.bg-gradient-5 { background: linear-gradient(135deg, #fa709a 0%, #fee140 100%); }
.bg-gradient-6 { background: linear-gradient(135deg, #a8edea 0%, #fed6e3 100%); }
/* Progress bar for mini player */
.progress-container {
position: absolute;
top: 0;
left: 0;
right: 0;
height: 2px;
background-color: #404040;
}
.progress-bar {
width: 0%;
height: 100%;
background-color: #1DB954;
}
.bg-gradient-1 { background-color: #667eea; }
.bg-gradient-2 { background-color: #f093fb; }
.bg-gradient-3 { background-color: #4facfe; }
.bg-gradient-4 { background-color: #43e97b; }
.bg-gradient-5 { background-color: #fa709a; }
.bg-solid-purple { background-color: #7c3aed; }
.bg-solid-red { background-color: #dc2626; }
.bg-solid-green { background-color: #16a34a; }
.bg-solid-blue { background-color: #2563eb; }
</style>
</head>
<body class="music-screen">
<body class="app-screen" onload="initLayout(document); initMusic(document)">
<!-- System Status Bar -->
<div class="system-status-bar">
<span id="status-time" class="system-status-time">12:30</span>
<div class="system-status-icons">
<img src="../../icons/wifi.tga"/>
<img src="../../icons/signal.tga"/>
<img src="../../icons/battery.tga"/>
</div>
</div>
<!-- App Bar -->
<div class="app-bar">
<div class="app-bar-nav btn-icon" onclick="goBack()">
<img src="../../icons/back.tga" style="width: 32px; height: 32px;"/>
<div class="app-bar-back" onclick="goBack()">
<img src="../../icons/back.tga"/>
</div>
<span class="app-bar-title">Music</span>
<div class="btn-icon">
<img src="../../icons/search.tga" style="width: 32px; height: 32px;"/>
<div class="app-bar-actions">
<div class="app-bar-action" onclick="openSearch()">
<img src="../../icons/search.tga"/>
</div>
</div>
</div>
<!-- Content -->
<div class="music-content">
<!-- Good Morning Section -->
<!-- Good Afternoon Section -->
<div class="section-header">
<span class="section-title">Good afternoon</span>
</div>
<!-- Quick Access Grid -->
<div class="quick-access">
<div class="quick-card">
<div class="quick-access" id="quick-access">
<div class="quick-card" onclick="openPlaylist('liked')">
<div class="quick-card-art bg-solid-red">L</div>
<span class="quick-card-title">Liked Songs</span>
</div>
<div class="quick-card">
<div class="quick-card" onclick="openPlaylist('daily1')">
<div class="quick-card-art bg-gradient-1">D</div>
<span class="quick-card-title">Daily Mix 1</span>
</div>
<div class="quick-card">
<div class="quick-card" onclick="openPlaylist('release')">
<div class="quick-card-art bg-solid-green">R</div>
<span class="quick-card-title">Release Radar</span>
</div>
<div class="quick-card">
<div class="quick-card" onclick="openPlaylist('chill')">
<div class="quick-card-art bg-gradient-2">C</div>
<span class="quick-card-title">Chill Vibes</span>
</div>
<div class="quick-card">
<div class="quick-card" onclick="openPlaylist('workout')">
<div class="quick-card-art bg-solid-blue">W</div>
<span class="quick-card-title">Workout Mix</span>
</div>
<div class="quick-card">
<div class="quick-card" onclick="openPlaylist('focus')">
<div class="quick-card-art bg-gradient-3">F</div>
<span class="quick-card-title">Focus Flow</span>
</div>
@@ -321,23 +358,23 @@
<span class="section-action">SEE ALL</span>
</div>
<div class="recent-row">
<div class="recent-item">
<div class="recent-row" id="recent-row">
<div class="recent-item" onclick="openPlaylist('pop')">
<div class="recent-art bg-gradient-4">P</div>
<div class="recent-title">Pop Hits</div>
<div class="recent-subtitle">Playlist</div>
</div>
<div class="recent-item">
<div class="recent-item" onclick="openPlaylist('electronic')">
<div class="recent-art bg-gradient-5">E</div>
<div class="recent-title">Electronic</div>
<div class="recent-subtitle">Playlist</div>
</div>
<div class="recent-item">
<div class="recent-item" onclick="openPlaylist('jazz')">
<div class="recent-art bg-gradient-1">J</div>
<div class="recent-title">Jazz Classics</div>
<div class="recent-subtitle">Playlist</div>
</div>
<div class="recent-item">
<div class="recent-item" onclick="openPlaylist('rock')">
<div class="recent-art bg-gradient-2">R</div>
<div class="recent-title">Rock Legends</div>
<div class="recent-subtitle">Playlist</div>
@@ -350,7 +387,7 @@
<span class="section-action">SEE ALL</span>
</div>
<div class="playlist-item">
<div class="playlist-item" onclick="openPlaylist('daily1')">
<div class="playlist-art bg-gradient-3">1</div>
<div class="playlist-info">
<div class="playlist-title">Daily Mix 1</div>
@@ -358,7 +395,7 @@
</div>
</div>
<div class="playlist-item">
<div class="playlist-item" onclick="openPlaylist('daily2')">
<div class="playlist-art bg-gradient-4">2</div>
<div class="playlist-info">
<div class="playlist-title">Daily Mix 2</div>
@@ -366,35 +403,30 @@
</div>
</div>
<div class="playlist-item">
<div class="playlist-item" onclick="openPlaylist('discover')">
<div class="playlist-art bg-gradient-5">D</div>
<div class="playlist-info">
<div class="playlist-title">Discover Weekly</div>
<div class="playlist-meta">Your weekly mixtape</div>
</div>
</div>
<div class="playlist-item">
<div class="playlist-art bg-solid-green">R</div>
<div class="playlist-info">
<div class="playlist-title">Release Radar</div>
<div class="playlist-meta">New music from artists you follow</div>
</div>
</div>
</div>
<!-- Mini Player -->
<div class="mini-player">
<div class="mini-player-art">M</div>
<div class="mini-player-info">
<div class="mini-player-title">Midnight City</div>
<div class="mini-player-artist">M83</div>
<div class="mini-player" onclick="openNowPlaying()">
<div class="progress-container">
<div class="progress-bar" id="progress-bar"></div>
</div>
<div class="mini-player-controls">
<div class="mini-control-btn">
<div class="mini-player-art" id="mini-player-art">M</div>
<div class="mini-player-info">
<div class="mini-player-title" id="mini-player-title">Midnight City</div>
<div class="mini-player-artist" id="mini-player-artist">M83</div>
</div>
<div style="display: flex; gap: 4px;">
<div class="mini-control-btn" onclick="toggleLike(); event.stopPropagation();">
<img src="../../icons/heart.tga"/>
</div>
<div class="mini-control-btn">
<div class="mini-control-btn" id="mini-play-btn" onclick="togglePlay(); event.stopPropagation();">
<img src="../../icons/play.tga"/>
</div>
</div>
@@ -406,11 +438,11 @@
<img src="../../icons/home.tga"/>
<span>Home</span>
</div>
<div class="nav-item">
<div class="nav-item" onclick="openSearch()">
<img src="../../icons/search.tga"/>
<span>Search</span>
</div>
<div class="nav-item">
<div class="nav-item" onclick="openLibrary()">
<img src="../../icons/library.tga"/>
<span>Library</span>
</div>

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@@ -0,0 +1,223 @@
-- Sandbox Test App
-- Tests: timers, JSON, crypto, storage
local results = {}
local logCounter = 0
-- Helper to get document (use global set by C++)
local function getDocument()
-- The C++ code sets 'document' global after loading
return document
end
local function log(msg)
logCounter = logCounter + 1
table.insert(results, string.format("[%03d] %s", logCounter, msg))
local doc = getDocument()
if doc then
local el = doc:GetElementById("results")
if el then
el.inner_rml = table.concat(results, "\n")
end
end
end
-- Navigation helper
function goBack()
if navigation and navigation.back then
navigation.back()
else
log("Navigation not available")
end
end
local function setStatus(id, status, success)
local doc = getDocument()
if not doc then
print("[LUA] ERROR: document not available!")
return
end
local el = doc:GetElementById(id)
if el then
if success then
el.inner_rml = "&#x2713; " .. status
else
el.inner_rml = "&#x2717; " .. status
end
else
print("[LUA] ERROR: element not found: " .. id)
end
end
-- Timer test
function testTimer()
print("[LUA] testTimer called!")
setStatus("timer-status", "Running...", true)
log("Starting timer test...")
local count = 0
local timerId = nil
timerId = setInterval(function()
count = count + 1
log("Timer tick: " .. count)
if count >= 3 then
clearInterval(timerId)
setStatus("timer-status", "Passed (3 ticks)", true)
log("Timer test complete!")
end
end, 1000)
log("Timer started with ID: " .. tostring(timerId))
end
-- JSON test
function testJSON()
log("Starting JSON test...")
local success = true
local msg = ""
-- Test encode
local data = {
name = "test",
value = 42,
nested = { a = 1, b = 2 }
}
local encoded = json.encode(data)
if encoded then
log("Encoded: " .. encoded)
else
success = false
msg = "encode failed"
end
-- Test decode
if success then
local decoded = json.decode(encoded)
if decoded and decoded.name == "test" and decoded.value == 42 then
log("Decoded successfully, name=" .. decoded.name)
else
success = false
msg = "decode failed"
end
end
if success then
setStatus("json-status", "Passed", true)
log("JSON test complete!")
else
setStatus("json-status", "Failed: " .. msg, false)
end
end
-- Crypto test
function testCrypto()
log("Starting crypto test...")
local success = true
local msg = ""
-- Test random bytes
local bytes = crypto.randomBytes(16)
if bytes and #bytes == 16 then
log("Random bytes (hex): " .. bytes:gsub(".", function(c)
return string.format("%02x", c:byte())
end))
else
success = false
msg = "randomBytes failed"
end
-- Test SHA256
if success then
local hash = crypto.hash("sha256", "hello world")
if hash then
log("SHA256: " .. hash:sub(1, 32) .. "...")
else
success = false
msg = "sha256 failed"
end
end
-- Test HMAC
if success then
local hmac = crypto.hmac("sha256", "secret", "message")
if hmac then
log("HMAC: " .. hmac:sub(1, 32) .. "...")
else
success = false
msg = "hmac failed"
end
end
if success then
setStatus("crypto-status", "Passed", true)
log("Crypto test complete!")
else
setStatus("crypto-status", "Failed: " .. msg, false)
end
end
-- Storage test
function testStorage()
log("Starting storage test...")
local success = true
local msg = ""
-- Test write (VirtualFS requires /data/, /cache/, /temp/, or /shared/ prefix)
local writeOk = fs.write("/data/test.txt", "Hello from sandbox!")
if writeOk then
log("Write successful")
else
success = false
msg = "write failed"
end
-- Test read
if success then
local content = fs.read("/data/test.txt")
if content == "Hello from sandbox!" then
log("Read successful: " .. content)
else
success = false
msg = "read mismatch"
end
end
-- Test list
if success then
local files = fs.list("/data")
if files then
log("Files in /data: " .. #files)
for _, f in ipairs(files) do
log(" - " .. f)
end
end
end
-- Test delete
if success then
local deleteOk = fs.delete("/data/test.txt")
if deleteOk then
log("Delete successful")
else
success = false
msg = "delete failed"
end
end
if success then
setStatus("storage-status", "Passed", true)
log("Storage test complete!")
else
setStatus("storage-status", "Failed: " .. msg, false)
end
end
-- Initialize
log("Sandbox Test App loaded")
log("Lua version: " .. (_VERSION or "unknown"))

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@@ -0,0 +1,46 @@
<rml>
<head>
<title>Sandbox Test</title>
<link type="text/rcss" href="styles.rcss"/>
<script src="app.lua"></script>
</head>
<body>
<div class="app-bar">
<div class="app-bar-nav btn-icon" onclick="goHome()">
<span class="icon">&lt;</span>
</div>
<div class="app-bar-title">Sandbox Test</div>
</div>
<div class="content">
<div class="card">
<div class="card-title">Timer Test</div>
<div id="timer-status">Not started</div>
<button onclick="testTimer()">Start Timer</button>
</div>
<div class="card">
<div class="card-title">JSON Test</div>
<div id="json-status">Not tested</div>
<button onclick="testJSON()">Test JSON</button>
</div>
<div class="card">
<div class="card-title">Crypto Test</div>
<div id="crypto-status">Not tested</div>
<button onclick="testCrypto()">Test Crypto</button>
</div>
<div class="card">
<div class="card-title">Storage Test</div>
<div id="storage-status">Not tested</div>
<button onclick="testStorage()">Test Storage</button>
</div>
<div class="card">
<div class="card-title">Results</div>
<div id="results">Click buttons above to run tests</div>
</div>
</div>
</body>
</rml>

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@@ -0,0 +1,39 @@
<!-- Sandbox Test App Content Fragment -->
<!-- Styles are in shell.rml -->
<div class="sandbox-content">
<div class="sandbox-header">
<span class="sandbox-header-title">Sandbox Test</span>
</div>
<div class="sandbox-body">
<div class="sandbox-card">
<div class="sandbox-card-title">Timer Test</div>
<div id="timer-status" class="sandbox-status">Not started</div>
<div class="sandbox-btn" onclick="testSandboxTimer()">Start Timer</div>
</div>
<div class="sandbox-card">
<div class="sandbox-card-title">JSON Test</div>
<div id="json-status" class="sandbox-status">Not tested</div>
<div class="sandbox-btn" onclick="testSandboxJSON()">Test JSON</div>
</div>
<div class="sandbox-card">
<div class="sandbox-card-title">Crypto Test</div>
<div id="crypto-status" class="sandbox-status">Not tested</div>
<div class="sandbox-btn" onclick="testSandboxCrypto()">Test Crypto</div>
</div>
<div class="sandbox-card">
<div class="sandbox-card-title">Storage Test</div>
<div id="storage-status" class="sandbox-status">Not tested</div>
<div class="sandbox-btn" onclick="testSandboxStorage()">Test Storage</div>
</div>
<div class="sandbox-card">
<div class="sandbox-card-title">Results</div>
<div id="sandbox-results" class="sandbox-results">Click buttons above to run tests</div>
</div>
</div>
</div>

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@@ -0,0 +1,18 @@
{
"id": "com.mosis.sandbox-test",
"name": "Sandbox Test",
"version": "1.0.0",
"version_code": 1,
"entry": "main.rml",
"icon": "icon.tga",
"description": "Tests sandbox APIs: timers, storage, JSON, crypto",
"developer": {
"name": "Mosis Team",
"email": "dev@mosis.dev"
},
"permissions": [
"storage",
"network"
],
"min_api_version": 1
}

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@@ -0,0 +1,97 @@
body {
font-family: LatoLatin;
font-size: 16dp;
background-color: #121212;
color: #ffffff;
width: 100%;
height: 100%;
}
.app-bar {
display: flex;
flex-direction: row;
align-items: center;
height: 56dp;
background-color: #1e1e1e;
padding: 0 8dp;
}
.app-bar-nav {
width: 40dp;
height: 40dp;
display: flex;
align-items: center;
justify-content: center;
border-radius: 20dp;
}
.app-bar-nav:hover {
background-color: #333333;
}
.icon {
font-size: 24dp;
}
.app-bar-title {
font-size: 20dp;
font-weight: bold;
margin-left: 16dp;
}
.content {
display: block;
padding: 16dp;
width: auto;
box-sizing: border-box;
}
.card {
display: block;
background-color: #1e1e1e;
border-radius: 12dp;
padding: 16dp;
margin-bottom: 12dp;
}
.card-title {
display: block;
font-size: 18dp;
font-weight: bold;
margin-bottom: 8dp;
color: #bb86fc;
}
.card div {
display: block;
}
button {
display: block;
background-color: #bb86fc;
color: #000000;
border-width: 0;
border-radius: 8dp;
padding: 12dp 24dp;
font-size: 14dp;
font-weight: bold;
margin-top: 8dp;
}
button:hover {
background-color: #cf9fff;
}
button:active {
background-color: #9a67ea;
}
#results {
font-family: LatoLatin;
font-size: 12dp;
background-color: #0d0d0d;
padding: 12dp;
border-radius: 8dp;
white-space: pre-wrap;
color: #00ff00;
}

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@@ -0,0 +1,16 @@
{
"id": "com.mosis.settings",
"name": "Settings",
"version": "1.0.0",
"version_code": 1,
"entry": "settings.rml",
"icon": "../../icons/settings.tga",
"description": "System settings and configuration",
"developer": {
"name": "Mosis Team",
"email": "dev@mosis.dev"
},
"is_system_app": true,
"permissions": [],
"min_api_version": 1
}

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@@ -0,0 +1,288 @@
-- settings.lua - Settings app functionality
-- Handles toggles, navigation, and system settings
local settings_doc = nil
-- Settings state
local settings_state = {
wifi = true,
wifi_network = "MosisNetwork",
bluetooth = false,
airplane_mode = false,
location = true,
location_mode = "High accuracy",
brightness = 80,
auto_brightness = true,
dark_mode = true,
font_size = "Default",
sleep_timeout = "5 minutes",
sound_volume = 70,
ring_volume = 80,
vibration = true,
dnd = false,
battery_percent = 85,
battery_status = "Not charging",
storage_used = 32,
storage_total = 128
}
-- Initialize settings
function initSettings(doc)
print("[Settings] Initializing...")
settings_doc = doc
updateAllToggles()
updateAllSubtitles()
end
-- Update all toggle states
function updateAllToggles()
updateToggle("wifi", settings_state.wifi)
updateToggle("bluetooth", settings_state.bluetooth)
updateToggle("airplane", settings_state.airplane_mode)
updateToggle("location", settings_state.location)
end
-- Update a single toggle
function updateToggle(name, state)
if not settings_doc then return end
local toggle = settings_doc:GetElementById("toggle-" .. name)
if toggle then
if state then
toggle:SetClass("active", true)
else
toggle:SetClass("active", false)
end
end
end
-- Update all subtitles
function updateAllSubtitles()
if not settings_doc then return end
-- WiFi
local wifi_sub = settings_doc:GetElementById("subtitle-wifi")
if wifi_sub then
if settings_state.wifi then
wifi_sub.inner_rml = "Connected to " .. settings_state.wifi_network
else
wifi_sub.inner_rml = "Off"
end
end
-- Bluetooth
local bt_sub = settings_doc:GetElementById("subtitle-bluetooth")
if bt_sub then
bt_sub.inner_rml = settings_state.bluetooth and "On" or "Off"
end
-- Battery
local bat_sub = settings_doc:GetElementById("subtitle-battery")
if bat_sub then
bat_sub.inner_rml = settings_state.battery_percent .. "% - " .. settings_state.battery_status
end
-- Storage
local storage_sub = settings_doc:GetElementById("subtitle-storage")
if storage_sub then
storage_sub.inner_rml = settings_state.storage_used .. " GB of " .. settings_state.storage_total .. " GB used"
end
-- Location
local loc_sub = settings_doc:GetElementById("subtitle-location")
if loc_sub then
if settings_state.location then
loc_sub.inner_rml = "On - " .. settings_state.location_mode
else
loc_sub.inner_rml = "Off"
end
end
end
-- Toggle WiFi
function toggleWifi()
settings_state.wifi = not settings_state.wifi
print("[Settings] WiFi: " .. tostring(settings_state.wifi))
updateToggle("wifi", settings_state.wifi)
updateAllSubtitles()
if showToast then
showToast(settings_state.wifi and "WiFi enabled" or "WiFi disabled")
end
end
-- Toggle Bluetooth
function toggleBluetooth()
settings_state.bluetooth = not settings_state.bluetooth
print("[Settings] Bluetooth: " .. tostring(settings_state.bluetooth))
updateToggle("bluetooth", settings_state.bluetooth)
updateAllSubtitles()
if showToast then
showToast(settings_state.bluetooth and "Bluetooth enabled" or "Bluetooth disabled")
end
end
-- Toggle Airplane Mode
function toggleAirplaneMode()
settings_state.airplane_mode = not settings_state.airplane_mode
print("[Settings] Airplane mode: " .. tostring(settings_state.airplane_mode))
if settings_state.airplane_mode then
-- Disable wireless when airplane mode is on
settings_state.wifi = false
settings_state.bluetooth = false
updateToggle("wifi", false)
updateToggle("bluetooth", false)
end
updateToggle("airplane", settings_state.airplane_mode)
updateAllSubtitles()
if showToast then
showToast(settings_state.airplane_mode and "Airplane mode on" or "Airplane mode off")
end
end
-- Toggle Location
function toggleLocation()
settings_state.location = not settings_state.location
print("[Settings] Location: " .. tostring(settings_state.location))
updateToggle("location", settings_state.location)
updateAllSubtitles()
if showToast then
showToast(settings_state.location and "Location enabled" or "Location disabled")
end
end
-- Open WiFi settings
function openWifiSettings()
print("[Settings] Opening WiFi settings...")
if navigateTo then
navigateTo("wifi_settings")
else
if showToast then
showToast("WiFi settings")
end
end
end
-- Open Bluetooth settings
function openBluetoothSettings()
print("[Settings] Opening Bluetooth settings...")
if showToast then
showToast("Bluetooth settings")
end
end
-- Open Display settings
function openDisplaySettings()
print("[Settings] Opening Display settings...")
if navigateTo then
navigateTo("display_settings")
else
if showToast then
showToast("Display settings")
end
end
end
-- Open Sound settings
function openSoundSettings()
print("[Settings] Opening Sound settings...")
if showToast then
showToast("Sound settings")
end
end
-- Open Notifications settings
function openNotificationsSettings()
print("[Settings] Opening Notifications settings...")
if showToast then
showToast("Notification settings")
end
end
-- Open Battery settings
function openBatterySettings()
print("[Settings] Opening Battery settings...")
if showToast then
showToast("Battery: " .. settings_state.battery_percent .. "%")
end
end
-- Open Storage settings
function openStorageSettings()
print("[Settings] Opening Storage settings...")
if showToast then
local used_percent = math.floor(settings_state.storage_used / settings_state.storage_total * 100)
showToast("Storage: " .. used_percent .. "% used")
end
end
-- Open Lock Screen settings
function openLockScreenSettings()
print("[Settings] Opening Lock Screen settings...")
if showToast then
showToast("Lock screen settings")
end
end
-- Open Privacy settings
function openPrivacySettings()
print("[Settings] Opening Privacy settings...")
if showToast then
showToast("Privacy settings")
end
end
-- Open Location settings
function openLocationSettings()
print("[Settings] Opening Location settings...")
if showToast then
showToast("Location settings")
end
end
-- Open About Phone
function openAboutPhone()
print("[Settings] Opening About Phone...")
if navigateTo then
navigateTo("about_phone")
else
if showToast then
showToast("Mosis Virtual Phone v1.0")
end
end
end
-- Open User Profile
function openUserProfile()
print("[Settings] Opening User Profile...")
if showToast then
showToast("User profile")
end
end
-- Search settings
function searchSettings(query)
print("[Settings] Searching: " .. query)
-- TODO: Implement settings search
end
-- Get setting value
function getSetting(key)
return settings_state[key]
end
-- Set setting value
function setSetting(key, value)
settings_state[key] = value
print("[Settings] Set " .. key .. " = " .. tostring(value))
updateAllToggles()
updateAllSubtitles()
end

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@@ -0,0 +1,370 @@
<rml>
<head>
<link type="text/rcss" href="../../ui/html.rcss"/>
<link type="text/rcss" href="../../ui/theme.rcss"/>
<link type="text/rcss" href="../../ui/components.rcss"/>
<link type="text/rcss" href="../../ui/layout.rcss"/>
<script src="../../scripts/navigation.lua"></script>
<script src="../../scripts/layout.lua"></script>
<script src="settings.lua"></script>
<title>Settings</title>
<style>
.settings-list {
flex: 1;
overflow: auto;
width: 100%;
display: flex;
flex-direction: column;
}
.settings-section {
margin-bottom: 8px;
width: 100%;
display: flex;
flex-direction: column;
}
.settings-header {
padding: 16px 16px 8px 16px;
font-size: 18px;
font-weight: 500;
color: #BB86FC;
}
.settings-item {
width: 100%;
box-sizing: border-box;
display: flex;
flex-direction: row;
align-items: center;
padding: 16px;
cursor: pointer;
background-color: #1E1E1E;
overflow: hidden;
}
.settings-item:hover {
background-color: #252525;
}
.settings-item:active {
background-color: #2A2A2A;
}
.settings-item + .settings-item {
border-top: 1px #333333;
}
.settings-icon {
width: 48px;
height: 48px;
margin-right: 16px;
display: flex;
align-items: center;
justify-content: center;
}
.settings-icon img {
width: 32px;
height: 32px;
opacity: 0.7;
pointer-events: none;
}
.settings-content {
flex: 1;
}
.settings-title {
font-size: 18px;
color: #FFFFFF;
}
.settings-subtitle {
font-size: 16px;
color: #B3B3B3;
margin-top: 4px;
}
.settings-action {
font-size: 20px;
color: #666666;
padding: 8px;
}
.settings-toggle {
width: 56px;
height: 32px;
border-radius: 16px;
background-color: #666666;
cursor: pointer;
position: relative;
}
.settings-toggle:hover {
background-color: #777777;
}
.settings-toggle.active {
background-color: rgba(187, 134, 252, 0.5);
}
.settings-toggle-thumb {
width: 28px;
height: 28px;
border-radius: 14px;
background-color: #B3B3B3;
position: absolute;
top: 2px;
left: 2px;
}
.settings-toggle.active .settings-toggle-thumb {
background-color: #BB86FC;
left: 26px;
}
.user-card {
width: 100%;
box-sizing: border-box;
display: flex;
flex-direction: row;
align-items: center;
padding: 20px 16px;
background-color: #1E1E1E;
margin-bottom: 8px;
cursor: pointer;
}
.user-card:hover {
background-color: #252525;
}
.user-avatar {
width: 64px;
height: 64px;
border-radius: 32px;
background-color: #BB86FC;
margin-right: 16px;
display: flex;
align-items: center;
justify-content: center;
font-size: 28px;
color: #000000;
}
.user-info {
flex: 1;
}
.user-name {
font-size: 20px;
font-weight: 500;
color: #FFFFFF;
}
.user-email {
font-size: 16px;
color: #B3B3B3;
margin-top: 4px;
}
</style>
</head>
<body class="app-screen" onload="initLayout(document); initSettings(document)">
<!-- System Status Bar -->
<div class="system-status-bar">
<span id="status-time" class="system-status-time">12:30</span>
<div class="system-status-icons">
<img src="../../icons/wifi.tga"/>
<img src="../../icons/signal.tga"/>
<img src="../../icons/battery.tga"/>
</div>
</div>
<!-- App Bar -->
<div class="app-bar">
<div class="app-bar-back" onclick="goBack()">
<img src="../../icons/back.tga"/>
</div>
<span class="app-bar-title">Settings</span>
<div class="app-bar-actions">
<div class="app-bar-action">
<img src="../../icons/search.tga"/>
</div>
</div>
</div>
<!-- Settings List -->
<div class="app-content with-nav">
<div class="settings-list">
<!-- User Card -->
<div class="user-card" onclick="openUserProfile()">
<div class="user-avatar">U</div>
<div class="user-info">
<div class="user-name">User</div>
<div class="user-email">user@mosis.local</div>
</div>
<span class="settings-action">></span>
</div>
<!-- Network Section -->
<div class="settings-section">
<div class="settings-header">Network</div>
<div class="settings-item" onclick="openWifiSettings()">
<div class="settings-icon">
<img src="../../icons/wifi.tga"/>
</div>
<div class="settings-content">
<div class="settings-title">Wi-Fi</div>
<div class="settings-subtitle" id="subtitle-wifi">Connected to MosisNetwork</div>
</div>
<div id="toggle-wifi" class="settings-toggle active" onclick="toggleWifi(); event.stopPropagation();">
<div class="settings-toggle-thumb"></div>
</div>
</div>
<div class="settings-item" onclick="openBluetoothSettings()">
<div class="settings-icon">
<img src="../../icons/bluetooth.tga"/>
</div>
<div class="settings-content">
<div class="settings-title">Bluetooth</div>
<div class="settings-subtitle" id="subtitle-bluetooth">Off</div>
</div>
<div id="toggle-bluetooth" class="settings-toggle" onclick="toggleBluetooth(); event.stopPropagation();">
<div class="settings-toggle-thumb"></div>
</div>
</div>
<div class="settings-item">
<div class="settings-icon">
<img src="../../icons/airplane.tga"/>
</div>
<div class="settings-content">
<div class="settings-title">Airplane Mode</div>
</div>
<div id="toggle-airplane" class="settings-toggle" onclick="toggleAirplaneMode()">
<div class="settings-toggle-thumb"></div>
</div>
</div>
</div>
<!-- Device Section -->
<div class="settings-section">
<div class="settings-header">Device</div>
<div class="settings-item" onclick="openDisplaySettings()">
<div class="settings-icon">
<img src="../../icons/brightness.tga"/>
</div>
<div class="settings-content">
<div class="settings-title">Display</div>
<div class="settings-subtitle">Brightness, wallpaper, sleep</div>
</div>
<span class="settings-action">></span>
</div>
<div class="settings-item" onclick="openSoundSettings()">
<div class="settings-icon">
<img src="../../icons/volume.tga"/>
</div>
<div class="settings-content">
<div class="settings-title">Sound</div>
<div class="settings-subtitle">Volume, ringtone, vibration</div>
</div>
<span class="settings-action">></span>
</div>
<div class="settings-item" onclick="openNotificationsSettings()">
<div class="settings-icon">
<img src="../../icons/notifications.tga"/>
</div>
<div class="settings-content">
<div class="settings-title">Notifications</div>
<div class="settings-subtitle">App notifications, Do not disturb</div>
</div>
<span class="settings-action">></span>
</div>
<div class="settings-item" onclick="openBatterySettings()">
<div class="settings-icon">
<img src="../../icons/battery.tga"/>
</div>
<div class="settings-content">
<div class="settings-title">Battery</div>
<div class="settings-subtitle" id="subtitle-battery">85% - Not charging</div>
</div>
<span class="settings-action">></span>
</div>
<div class="settings-item" onclick="openStorageSettings()">
<div class="settings-icon">
<img src="../../icons/storage.tga"/>
</div>
<div class="settings-content">
<div class="settings-title">Storage</div>
<div class="settings-subtitle" id="subtitle-storage">32 GB of 128 GB used</div>
</div>
<span class="settings-action">></span>
</div>
</div>
<!-- Privacy Section -->
<div class="settings-section">
<div class="settings-header">Privacy &amp; Security</div>
<div class="settings-item" onclick="openLockScreenSettings()">
<div class="settings-icon">
<img src="../../icons/lock.tga"/>
</div>
<div class="settings-content">
<div class="settings-title">Lock Screen</div>
<div class="settings-subtitle">PIN, pattern, fingerprint</div>
</div>
<span class="settings-action">></span>
</div>
<div class="settings-item" onclick="openPrivacySettings()">
<div class="settings-icon">
<img src="../../icons/privacy.tga"/>
</div>
<div class="settings-content">
<div class="settings-title">Privacy</div>
<div class="settings-subtitle">Permissions, account activity</div>
</div>
<span class="settings-action">></span>
</div>
<div class="settings-item" onclick="openLocationSettings()">
<div class="settings-icon">
<img src="../../icons/location.tga"/>
</div>
<div class="settings-content">
<div class="settings-title">Location</div>
<div class="settings-subtitle" id="subtitle-location">On - High accuracy</div>
</div>
<div id="toggle-location" class="settings-toggle active" onclick="toggleLocation(); event.stopPropagation();">
<div class="settings-toggle-thumb"></div>
</div>
</div>
</div>
<!-- About Section -->
<div class="settings-section">
<div class="settings-header">About</div>
<div class="settings-item" onclick="openAboutPhone()">
<div class="settings-icon">
<img src="../../icons/phone.tga"/>
</div>
<div class="settings-content">
<div class="settings-title">About Phone</div>
<div class="settings-subtitle">Mosis Virtual Phone v1.0</div>
</div>
<span class="settings-action">></span>
</div>
</div>
</div>
</div>
<!-- System Navigation Bar -->
<div class="system-nav-bar">
<div class="system-nav-btn" onclick="onBackPressed()">
<img src="../../icons/back.tga"/>
</div>
<div class="system-nav-home" onclick="onHomePressed()"></div>
<div class="system-nav-btn" onclick="onRecentPressed()">
<img src="../../icons/menu.tga"/>
</div>
</div>
</body>
</rml>

View File

@@ -0,0 +1,19 @@
{
"id": "com.mosis.store",
"name": "Mosis Store",
"version": "1.0.0",
"version_code": 1,
"entry": "store.rml",
"icon": "../../icons/store.tga",
"description": "App store for downloading and installing apps",
"developer": {
"name": "Mosis Team",
"email": "dev@mosis.dev"
},
"is_system_app": true,
"permissions": [
"network",
"storage"
],
"min_api_version": 1
}

View File

@@ -0,0 +1,394 @@
-- store.lua - App Store system app logic
-- Milestone 10: Device-Side App Management
-- State
local state = {
screen = "home", -- home, games, updates, search, detail
installed = {}, -- Installed apps from mosis.apps
updates = {}, -- Available updates
featured = {}, -- Featured apps from store API
categories = {}, -- Category list
search_query = "", -- Current search
selected_app = nil, -- Selected app for detail view
is_loading = false,
error_message = nil
}
-- Store API configuration
local STORE_API = "https://portal.mosis.dev/store"
-- ============================================================================
-- Initialization
-- ============================================================================
function init()
print("[Store] Initializing...")
-- Load installed apps
refreshInstalledApps()
-- Check for updates
checkForUpdates()
-- Fetch featured apps (async)
fetchFeaturedApps()
end
function refreshInstalledApps()
if mosis and mosis.apps then
state.installed = mosis.apps.getInstalled() or {}
print("[Store] Loaded " .. #state.installed .. " installed apps")
else
print("[Store] Warning: mosis.apps API not available")
state.installed = {}
end
end
function checkForUpdates()
if mosis and mosis.apps then
state.updates = mosis.apps.checkUpdates() or {}
print("[Store] Found " .. #state.updates .. " updates")
updateBadge()
end
end
function updateBadge()
-- Update the updates tab badge
local badge = document:GetElementById("updates-badge")
if badge then
if #state.updates > 0 then
badge.inner_rml = tostring(#state.updates)
badge.style.display = "block"
else
badge.style.display = "none"
end
end
end
-- ============================================================================
-- API Calls
-- ============================================================================
function fetchFeaturedApps()
state.is_loading = true
-- TODO: Make HTTP request to STORE_API
-- For now, use placeholder data
state.featured = {
{
id = "com.mosis.weather",
name = "Weather Pro",
category = "Weather",
rating = 4.8,
downloads = 125000,
size = 15728640, -- 15 MB
description = "Beautiful forecasts for your virtual world",
icon = "W",
color = "#2196F3"
},
{
id = "com.mosis.notes",
name = "Notes",
category = "Productivity",
rating = 4.7,
downloads = 89000,
size = 8388608, -- 8 MB
description = "Simple note-taking app",
icon = "N",
color = "#03DAC6"
}
}
state.is_loading = false
render()
end
function searchApps(query)
state.search_query = query
state.screen = "search"
if query == "" then
state.screen = "home"
render()
return
end
state.is_loading = true
render()
-- TODO: Make HTTP request to STORE_API/search
-- For now, filter featured apps
local results = {}
local lower_query = query:lower()
for _, app in ipairs(state.featured) do
if app.name:lower():find(lower_query) or
app.category:lower():find(lower_query) then
table.insert(results, app)
end
end
state.search_results = results
state.is_loading = false
render()
end
-- ============================================================================
-- Installation
-- ============================================================================
function installApp(app_id, download_url, signature)
print("[Store] Installing: " .. app_id)
showProgress(app_id)
if mosis and mosis.apps then
mosis.apps.install(download_url or "", signature or "", function(progress)
updateProgress(progress)
if progress.stage == "complete" then
hideProgress()
showToast("App installed successfully!")
refreshInstalledApps()
render()
elseif progress.stage == "failed" then
hideProgress()
showError("Installation failed: " .. (progress.error or "Unknown error"))
end
end)
else
hideProgress()
showError("App installation not available")
end
end
function uninstallApp(package_id)
print("[Store] Uninstalling: " .. package_id)
if mosis and mosis.apps then
local success = mosis.apps.uninstall(package_id)
if success then
showToast("App uninstalled")
refreshInstalledApps()
render()
else
showError("Failed to uninstall app")
end
end
end
function openApp(package_id)
print("[Store] Launching: " .. package_id)
if mosis and mosis.apps then
mosis.apps.launch(package_id)
end
end
function updateApp(package_id)
print("[Store] Updating: " .. package_id)
-- Find update info
for _, update in ipairs(state.updates) do
if update.package_id == package_id then
installApp(package_id, update.download_url, update.signature)
return
end
end
showError("No update available for this app")
end
function updateAllApps()
print("[Store] Updating all apps...")
for _, update in ipairs(state.updates) do
-- Queue updates (in a real implementation, this would be sequential)
installApp(update.package_id, update.download_url, update.signature)
end
end
-- ============================================================================
-- UI Helpers
-- ============================================================================
function isInstalled(package_id)
for _, app in ipairs(state.installed) do
if app.package_id == package_id then
return true
end
end
return false
end
function hasUpdate(package_id)
for _, update in ipairs(state.updates) do
if update.package_id == package_id then
return true
end
end
return false
end
function formatSize(bytes)
if bytes >= 1048576 then
return string.format("%.1f MB", bytes / 1048576)
elseif bytes >= 1024 then
return string.format("%.0f KB", bytes / 1024)
else
return bytes .. " B"
end
end
function formatDownloads(count)
if count >= 1000000 then
return string.format("%.1fM", count / 1000000)
elseif count >= 1000 then
return string.format("%.0fK", count / 1000)
else
return tostring(count)
end
end
-- ============================================================================
-- Progress Dialog
-- ============================================================================
function showProgress(app_name)
local dialog = document:GetElementById("progress-dialog")
if dialog then
dialog.style.display = "flex"
local title = document:GetElementById("progress-title")
if title then
title.inner_rml = "Installing " .. (app_name or "App")
end
end
end
function updateProgress(progress)
local bar = document:GetElementById("progress-bar")
if bar then
bar.style.width = (progress.progress * 100) .. "%"
end
local status = document:GetElementById("progress-status")
if status then
local stage_names = {
downloading = "Downloading...",
verifying = "Verifying...",
extracting = "Extracting...",
registering = "Registering...",
complete = "Complete!",
failed = "Failed"
}
status.inner_rml = stage_names[progress.stage] or progress.stage
end
end
function hideProgress()
local dialog = document:GetElementById("progress-dialog")
if dialog then
dialog.style.display = "none"
end
end
-- ============================================================================
-- Toast/Error Messages
-- ============================================================================
function showToast(message)
local toast = document:GetElementById("toast")
if toast then
toast.inner_rml = message
toast.style.display = "block"
-- Auto-hide after 3 seconds (would need timer API)
end
print("[Store] Toast: " .. message)
end
function showError(message)
state.error_message = message
local error_el = document:GetElementById("error-dialog")
if error_el then
local msg = document:GetElementById("error-message")
if msg then
msg.inner_rml = message
end
error_el.style.display = "flex"
end
print("[Store] Error: " .. message)
end
function hideError()
state.error_message = nil
local error_el = document:GetElementById("error-dialog")
if error_el then
error_el.style.display = "none"
end
end
-- ============================================================================
-- Navigation
-- ============================================================================
function showHome()
state.screen = "home"
setActiveTab("apps")
render()
end
function showGames()
state.screen = "games"
setActiveTab("games")
render()
end
function showUpdates()
state.screen = "updates"
setActiveTab("updates")
checkForUpdates()
render()
end
function showSearch()
state.screen = "search"
render()
end
function showAppDetail(app_id)
state.screen = "detail"
-- Find app in featured or installed
for _, app in ipairs(state.featured) do
if app.id == app_id then
state.selected_app = app
break
end
end
render()
end
function setActiveTab(tab)
local tabs = {"apps", "games", "updates"}
for _, t in ipairs(tabs) do
local el = document:GetElementById("nav-" .. t)
if el then
if t == tab then
el:SetClass("active", true)
else
el:SetClass("active", false)
end
end
end
end
-- ============================================================================
-- Rendering
-- ============================================================================
function render()
-- The RML is mostly static with dynamic data binding
-- In a full implementation, we'd update innerHTML of content areas
print("[Store] Rendering screen: " .. state.screen)
end
-- Initialize on load
init()

View File

@@ -3,24 +3,18 @@
<link type="text/rcss" href="../../ui/html.rcss"/>
<link type="text/rcss" href="../../ui/theme.rcss"/>
<link type="text/rcss" href="../../ui/components.rcss"/>
<link type="text/rcss" href="../../ui/layout.rcss"/>
<script src="../../scripts/navigation.lua"></script>
<script src="../../scripts/layout.lua"></script>
<script src="store.lua"></script>
<title>Store</title>
<style>
.store-screen {
width: 100%;
height: 100%;
background-color: #121212;
display: flex;
flex-direction: column;
}
.store-content {
flex: 1;
overflow: auto;
padding-bottom: 16px;
}
/* Search Bar */
.store-search {
margin: 16px;
background-color: #2D2D2D;
@@ -28,11 +22,16 @@
padding: 12px 16px;
display: flex;
align-items: center;
cursor: pointer;
}
.store-search:hover {
background-color: #3D3D3D;
}
.store-search img {
width: 28px;
height: 28px;
width: 24px;
height: 24px;
margin-right: 12px;
opacity: 0.6;
}
@@ -42,7 +41,6 @@
color: #B3B3B3;
}
/* Section Headers */
.section-header {
display: flex;
align-items: center;
@@ -57,43 +55,46 @@
}
.section-action {
font-size: 18px;
font-size: 16px;
color: #BB86FC;
cursor: pointer;
}
/* Featured Banner */
.featured-banner {
margin: 0 16px 16px 16px;
height: 160px;
background: linear-gradient(135deg, #BB86FC 0%, #6200EE 100%);
height: 140px;
background-color: #7C3AED;
border-radius: 16px;
padding: 20px;
display: flex;
flex-direction: column;
justify-content: flex-end;
cursor: pointer;
}
.featured-banner:hover {
opacity: 0.95;
}
.featured-tag {
font-size: 16px;
font-size: 14px;
color: rgba(255,255,255,0.7);
text-transform: uppercase;
margin-bottom: 8px;
}
.featured-title {
font-size: 24px;
font-size: 22px;
font-weight: 600;
color: #FFFFFF;
margin-bottom: 4px;
}
.featured-subtitle {
font-size: 18px;
font-size: 16px;
color: rgba(255,255,255,0.8);
}
/* App Cards Row */
.app-cards-row {
display: flex;
overflow-x: auto;
@@ -102,7 +103,7 @@
}
.app-card {
min-width: 140px;
min-width: 130px;
background-color: #1E1E1E;
border-radius: 12px;
padding: 12px;
@@ -114,44 +115,35 @@
}
.app-card-icon {
width: 64px;
height: 64px;
width: 56px;
height: 56px;
border-radius: 14px;
margin-bottom: 12px;
display: flex;
align-items: center;
justify-content: center;
font-size: 28px;
font-size: 24px;
color: #000000;
}
.app-card-name {
font-size: 18px;
font-size: 16px;
font-weight: 500;
color: #FFFFFF;
margin-bottom: 4px;
}
.app-card-category {
font-size: 16px;
font-size: 14px;
color: #B3B3B3;
margin-bottom: 8px;
margin-bottom: 6px;
}
.app-card-rating {
display: flex;
align-items: center;
font-size: 16px;
font-size: 14px;
color: #B3B3B3;
}
.app-card-rating img {
width: 16px;
height: 16px;
margin-right: 4px;
}
/* App List Items */
.app-list-item {
display: flex;
align-items: center;
@@ -186,35 +178,18 @@
}
.app-list-meta {
font-size: 16px;
font-size: 14px;
color: #B3B3B3;
margin-top: 4px;
}
.app-list-rating {
display: flex;
align-items: center;
margin-top: 4px;
}
.app-list-rating img {
width: 18px;
height: 18px;
margin-right: 4px;
}
.app-list-rating span {
font-size: 16px;
color: #B3B3B3;
}
.install-btn {
background-color: #BB86FC;
color: #000000;
font-size: 16px;
font-size: 14px;
font-weight: 600;
padding: 10px 22px;
border-radius: 22px;
padding: 10px 20px;
border-radius: 20px;
cursor: pointer;
}
@@ -225,10 +200,8 @@
.install-btn.installed {
background-color: transparent;
color: #BB86FC;
border: 1px solid #BB86FC;
}
/* Category Chips */
.category-chips {
display: flex;
overflow-x: auto;
@@ -256,7 +229,6 @@
color: #000000;
}
/* Bottom Nav */
.store-bottom-nav {
display: flex;
height: 56px;
@@ -273,21 +245,24 @@
color: #B3B3B3;
}
.store-nav-item:hover {
background-color: rgba(255, 255, 255, 0.05);
}
.store-nav-item.active {
color: #BB86FC;
}
.store-nav-item img {
width: 32px;
height: 32px;
width: 28px;
height: 28px;
margin-bottom: 4px;
}
.store-nav-item span {
font-size: 16px;
font-size: 14px;
}
/* Color palette for app icons */
.bg-purple { background-color: #BB86FC; }
.bg-teal { background-color: #03DAC6; }
.bg-orange { background-color: #FF9800; }
@@ -298,15 +273,27 @@
.bg-indigo { background-color: #3F51B5; }
</style>
</head>
<body class="store-screen">
<body class="app-screen" onload="initLayout(document)">
<!-- System Status Bar -->
<div class="system-status-bar">
<span id="status-time" class="system-status-time">12:30</span>
<div class="system-status-icons">
<img src="../../icons/wifi.tga"/>
<img src="../../icons/signal.tga"/>
<img src="../../icons/battery.tga"/>
</div>
</div>
<!-- App Bar -->
<div class="app-bar">
<div class="app-bar-nav btn-icon" onclick="goBack()">
<img src="../../icons/back.tga" style="width: 32px; height: 32px;"/>
<div class="app-bar-back" onclick="goBack()">
<img src="../../icons/back.tga"/>
</div>
<span class="app-bar-title">Mosis Store</span>
<div class="btn-icon">
<img src="../../icons/account.tga" style="width: 32px; height: 32px;"/>
<div class="app-bar-actions">
<div class="app-bar-action">
<img src="../../icons/account.tga"/>
</div>
</div>
</div>
@@ -331,7 +318,6 @@
<div class="category-chip">Games</div>
<div class="category-chip">Social</div>
<div class="category-chip">Productivity</div>
<div class="category-chip">Entertainment</div>
<div class="category-chip">Tools</div>
</div>
@@ -374,15 +360,11 @@
<span class="section-action">See all</span>
</div>
<!-- App List -->
<div class="app-list-item">
<div class="app-list-icon bg-purple">S</div>
<div class="app-list-info">
<div class="app-list-name">Social Hub</div>
<div class="app-list-meta">Social &bull; 12 MB</div>
<div class="app-list-rating">
<span>4.9 &bull; 1.2M downloads</span>
</div>
<div class="app-list-meta">Social - 12 MB - 4.9</div>
</div>
<div class="install-btn">Install</div>
</div>
@@ -391,10 +373,7 @@
<div class="app-list-icon bg-red">G</div>
<div class="app-list-info">
<div class="app-list-name">Games Center</div>
<div class="app-list-meta">Games &bull; 45 MB</div>
<div class="app-list-rating">
<span>4.7 &bull; 890K downloads</span>
</div>
<div class="app-list-meta">Games - 45 MB - 4.7</div>
</div>
<div class="install-btn">Install</div>
</div>
@@ -403,10 +382,7 @@
<div class="app-list-icon bg-indigo">F</div>
<div class="app-list-info">
<div class="app-list-name">File Manager</div>
<div class="app-list-meta">Tools &bull; 8 MB</div>
<div class="app-list-rating">
<span>4.6 &bull; 650K downloads</span>
</div>
<div class="app-list-meta">Tools - 8 MB - 4.6</div>
</div>
<div class="install-btn installed">Open</div>
</div>
@@ -415,58 +391,10 @@
<div class="app-list-icon bg-pink">M</div>
<div class="app-list-info">
<div class="app-list-name">Music Player</div>
<div class="app-list-meta">Music &bull; 18 MB</div>
<div class="app-list-rating">
<span>4.5 &bull; 520K downloads</span>
</div>
<div class="app-list-meta">Music - 18 MB - 4.5</div>
</div>
<div class="install-btn">Install</div>
</div>
<div class="app-list-item">
<div class="app-list-icon bg-teal">P</div>
<div class="app-list-info">
<div class="app-list-name">Photo Editor</div>
<div class="app-list-meta">Photography &bull; 32 MB</div>
<div class="app-list-rating">
<span>4.4 &bull; 410K downloads</span>
</div>
</div>
<div class="install-btn">Install</div>
</div>
<!-- New Games Section -->
<div class="section-header">
<span class="section-title">New Games</span>
<span class="section-action">See all</span>
</div>
<div class="app-cards-row">
<div class="app-card">
<div class="app-card-icon bg-red">P</div>
<div class="app-card-name">Puzzle Quest</div>
<div class="app-card-category">Puzzle</div>
<div class="app-card-rating">4.8</div>
</div>
<div class="app-card">
<div class="app-card-icon bg-green">R</div>
<div class="app-card-name">Racing VR</div>
<div class="app-card-category">Racing</div>
<div class="app-card-rating">4.6</div>
</div>
<div class="app-card">
<div class="app-card-icon bg-blue">S</div>
<div class="app-card-name">Space Explorer</div>
<div class="app-card-category">Adventure</div>
<div class="app-card-rating">4.7</div>
</div>
<div class="app-card">
<div class="app-card-icon bg-orange">C</div>
<div class="app-card-name">Card Master</div>
<div class="app-card-category">Card</div>
<div class="app-card-rating">4.5</div>
</div>
</div>
</div>
<!-- Bottom Navigation -->

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base-apps/package.bat Normal file
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@@ -0,0 +1,21 @@
@echo off
REM Package test apps as .mosis files
setlocal enabledelayedexpansion
for /d %%d in (*) do (
if exist "%%d\manifest.json" (
echo Packaging %%d...
cd %%d
if exist "..\%%d.mosis" del "..\%%d.mosis"
tar -a -cf "..\%%d.mosis" *
cd ..
echo Created %%d.mosis
)
)
echo.
echo Done! Package files:
dir /b *.mosis 2>nul
endlocal

View File

@@ -0,0 +1,103 @@
-- Layout System for Virtual Smartphone
-- Provides reusable UI component helpers
-- Requires navigation.lua to be loaded first
-- Icon paths (relative to assets/)
local ICON_PATH = "../../icons/"
-- Default icons
local icons = {
back = ICON_PATH .. "back.tga",
home = ICON_PATH .. "home.tga",
menu = ICON_PATH .. "menu.tga",
search = ICON_PATH .. "search.tga",
more = ICON_PATH .. "more.tga",
close = ICON_PATH .. "close.tga",
wifi = ICON_PATH .. "wifi.tga",
signal = ICON_PATH .. "signal.tga",
battery = ICON_PATH .. "battery.tga"
}
-- Get current time formatted as HH:MM
local function getCurrentTime()
-- In sandbox, we might not have os.date, use a default
if os and os.date then
return os.date("%H:%M")
end
return "12:30"
end
-- Update status bar time
function updateStatusTime(doc)
local timeEl = doc:GetElementById("status-time")
if timeEl then
timeEl.inner_rml = getCurrentTime()
end
end
-- Initialize status bar with current time
-- Call from document onload
function initStatusBar(doc)
updateStatusTime(doc)
-- Set up timer to update time every minute if timers are available
if setTimeout then
local function updateLoop()
updateStatusTime(doc)
setTimeout(updateLoop, 60000)
end
setTimeout(updateLoop, 60000)
end
end
-- Initialize app bar back button
-- Call from document onload
function initAppBar(doc)
local backBtn = doc:GetElementById("app-bar-back")
if backBtn then
-- Back button is handled via onclick in RML
-- This is for any additional setup
end
end
-- Initialize system navigation bar
-- Call from document onload
function initSystemNav(doc)
-- Navigation buttons are handled via onclick in RML
-- This is for any additional setup
end
-- Full layout initialization
-- Call from document onload: initLayout(document)
function initLayout(doc)
initStatusBar(doc)
initAppBar(doc)
initSystemNav(doc)
print("Layout initialized")
end
-- Handle back button press (for app bar or system nav)
function onBackPressed()
if canGoBack and canGoBack() then
goBack()
else
-- If at root, go home
if goHome then
goHome()
end
end
end
-- Handle home button press
function onHomePressed()
if goHome then
goHome()
end
end
-- Handle recent apps button press (placeholder)
function onRecentPressed()
print("Recent apps pressed (not implemented)")
end
print("Layout system loaded")

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@@ -0,0 +1,145 @@
-- Navigation System for Virtual Smartphone
-- Handles screen transitions and state management
-- Screen registry - maps screen names to RML file paths
local screens = {
home = "apps/home/home.rml",
lock = "apps/home/lock.rml",
dialer = "apps/dialer/dialer.rml",
calling = "apps/dialer/calling.rml",
contacts = "apps/contacts/contacts.rml",
contact_detail = "apps/contacts/contact_detail.rml",
messages = "apps/messages/messages.rml",
chat = "apps/messages/chat.rml",
settings = "apps/settings/settings.rml",
browser = "apps/browser/browser.rml",
store = "apps/store/store.rml",
camera = "apps/camera/camera.rml",
music = "apps/music/music.rml"
}
-- Use global state to persist across document loads
-- Initialize only if not already set
if not _G.nav_state then
_G.nav_state = {
history = {},
current_screen = "home",
nav_direction = "none" -- "forward", "back", "home", "none"
}
end
-- Local references for convenience
local history = _G.nav_state.history
local function get_current() return _G.nav_state.current_screen end
local function set_current(s) _G.nav_state.current_screen = s end
local function get_direction() return _G.nav_state.nav_direction end
local function set_direction(d) _G.nav_state.nav_direction = d end
-- Apply animation class based on navigation direction
local function applyNavAnimation()
local dir = get_direction()
print("Applying animation, direction: " .. dir)
if dir ~= "none" and document then
-- In RmlUi Lua, get body element
local body = document.body
if body then
print("Found body element, setting class nav-" .. dir)
-- Set the appropriate animation class
if dir == "forward" then
body:SetClass("nav-forward", true)
elseif dir == "back" then
body:SetClass("nav-back", true)
elseif dir == "home" then
body:SetClass("nav-home", true)
else
body:SetClass("nav-default", true)
end
else
print("Body element not found!")
end
end
end
-- Navigate to a screen by name
function navigateTo(screen_name)
print("navigateTo called with: " .. tostring(screen_name))
local path = screens[screen_name]
if path then
-- Push current screen to history before navigating
table.insert(history, get_current())
set_current(screen_name)
set_direction("forward")
-- Load the new screen using C++ function
local success = loadScreen(path)
if success then
applyNavAnimation()
print("Navigated to: " .. screen_name .. " (history depth: " .. #history .. ")")
else
-- Restore previous state on failure
set_current(table.remove(history))
print("Failed to navigate to: " .. screen_name)
end
return success
else
print("Unknown screen: " .. screen_name)
return false
end
end
-- Go back to previous screen
function goBack()
print("goBack called (history depth: " .. #history .. ")")
if #history > 0 then
local previous = table.remove(history)
local path = screens[previous]
if path then
set_current(previous)
set_direction("back")
loadScreen(path)
applyNavAnimation()
print("Back to: " .. previous)
return true
end
else
print("No history to go back to")
end
return false
end
-- Go to home screen (clear history)
function goHome()
-- Clear the history table
for i = #history, 1, -1 do
history[i] = nil
end
set_current("home")
set_direction("home")
loadScreen(screens.home)
applyNavAnimation()
print("Navigated to home")
end
-- Get current screen name
function getCurrentScreen()
return get_current()
end
-- Check if we can go back
function canGoBack()
return #history > 0
end
-- Clear navigation history
function clearHistory()
for i = #history, 1, -1 do
history[i] = nil
end
end
-- Get history depth
function getHistoryDepth()
return #history
end
print("Navigation system initialized (current: " .. get_current() .. ", history: " .. #history .. ")")

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base-apps/ui/html.rcss Normal file
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@@ -0,0 +1,93 @@
body, div,
h1, h2, h3, h4,
h5, h6, p,
hr, pre,
tabset tabs
{
display: block;
}
h1
{
font-size: 2em;
margin: .67em 0;
}
h2
{
font-size: 1.5em;
margin: .75em 0;
}
h3
{
font-size: 1.17em;
margin: .83em 0;
}
h4, p
{
margin: 1.12em 0;
}
h5
{
font-size: .83em;
margin: 1.5em 0;
}
h6
{
font-size: .75em;
margin: 1.67em 0;
}
h1, h2, h3, h4,
h5, h6, strong
{
font-weight: bold;
}
em
{
font-style: italic;
}
pre
{
white-space: pre;
}
hr
{
border-width: 1px;
}
table
{
box-sizing: border-box;
display: table;
}
tr
{
box-sizing: border-box;
display: table-row;
}
td
{
box-sizing: border-box;
display: table-cell;
}
col
{
box-sizing: border-box;
display: table-column;
}
colgroup
{
display: table-column-group;
}
thead, tbody, tfoot
{
display: table-row-group;
}

270
base-apps/ui/layout.rcss Normal file
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/* ==============================================
Layout Components: Reusable App Layout Structure
System status bar, app bar, navigation bar
============================================== */
/* ============== System Status Bar ============== */
/* Top bar showing time, signal, wifi, battery */
.system-status-bar {
height: 36px;
padding: 0 16px;
background-color: transparent;
display: flex;
justify-content: space-between;
align-items: center;
font-size: 16px;
color: #FFFFFF;
z-index: 1000;
}
.system-status-bar.bg-surface {
background-color: #1E1E1E;
}
.system-status-time {
font-weight: 500;
font-size: 16px;
}
.system-status-icons {
display: flex;
gap: 8px;
align-items: center;
}
.system-status-icons img {
width: 24px;
height: 24px;
pointer-events: none;
}
/* ============== App Bar ============== */
/* Title bar with back button and optional actions */
.app-bar {
height: 72px;
padding: 0 8px;
background-color: #1E1E1E;
display: flex;
align-items: center;
z-index: 900;
}
.app-bar.transparent {
background-color: transparent;
}
.app-bar.primary {
background-color: #121212;
}
.app-bar-back {
width: 56px;
height: 56px;
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
border-radius: 28px;
}
.app-bar-back:hover {
background-color: rgba(255, 255, 255, 0.1);
}
.app-bar-back:active {
background-color: rgba(255, 255, 255, 0.2);
}
.app-bar-back img {
width: 32px;
height: 32px;
pointer-events: none;
}
.app-bar-title {
flex: 1;
font-size: 24px;
font-weight: 500;
color: #FFFFFF;
padding-left: 8px;
}
.app-bar-actions {
display: flex;
gap: 4px;
}
.app-bar-action {
width: 56px;
height: 56px;
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
border-radius: 28px;
}
.app-bar-action:hover {
background-color: rgba(255, 255, 255, 0.1);
}
.app-bar-action:active {
background-color: rgba(255, 255, 255, 0.2);
}
.app-bar-action img {
width: 28px;
height: 28px;
pointer-events: none;
}
/* ============== System Navigation Bar ============== */
/* Bottom bar with back, home, and recent buttons */
.system-nav-bar {
height: 56px;
background-color: #0A0A0A;
display: flex;
align-items: center;
justify-content: space-around;
z-index: 1000;
}
.system-nav-bar.transparent {
background-color: rgba(10, 10, 10, 0.9);
}
.system-nav-btn {
width: 72px;
height: 48px;
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
border-radius: 24px;
}
.system-nav-btn:hover {
background-color: rgba(255, 255, 255, 0.1);
}
.system-nav-btn:active {
background-color: rgba(255, 255, 255, 0.2);
}
.system-nav-btn img {
width: 28px;
height: 28px;
pointer-events: none;
opacity: 0.8;
}
/* Home button - pill shape */
.system-nav-home {
width: 96px;
height: 8px;
background-color: #FFFFFF;
border-radius: 4px;
cursor: pointer;
opacity: 0.6;
}
.system-nav-home:hover {
opacity: 0.8;
}
.system-nav-home:active {
opacity: 1.0;
}
/* ============== Screen Layout ============== */
/* Standard app screen structure */
.app-screen {
width: 100%;
height: 100%;
background-color: #121212;
display: flex;
flex-direction: column;
}
.app-content {
flex: 1;
overflow: auto;
display: flex;
flex-direction: column;
}
/* Content padding for nav bar */
.app-content.with-nav {
padding-bottom: 56px;
}
/* Content padding for dock */
.app-content.with-dock {
padding-bottom: 100px;
}
/* ============== Combined Header ============== */
/* Status bar + App bar combined */
.app-header {
display: flex;
flex-direction: column;
background-color: #1E1E1E;
}
.app-header.transparent {
background-color: transparent;
}
.app-header .system-status-bar {
background-color: transparent;
}
/* ============== Notification Badge ============== */
.notification-badge {
position: absolute;
top: 8px;
right: 8px;
min-width: 20px;
height: 20px;
background-color: #CF6679;
border-radius: 10px;
font-size: 12px;
font-weight: 600;
color: #FFFFFF;
display: flex;
align-items: center;
justify-content: center;
padding: 0 6px;
}
/* ============== Recording Indicator ============== */
/* Shown when camera/mic is active */
.recording-indicator {
position: absolute;
top: 8px;
right: 8px;
width: 12px;
height: 12px;
background-color: #F44336;
border-radius: 6px;
animation: recording-pulse 1.5s ease-in-out infinite;
}
@keyframes recording-pulse {
0%, 100% { opacity: 1.0; }
50% { opacity: 0.4; }
}
/* ============== Divider ============== */
.header-divider {
height: 1px;
background-color: #333333;
}

333
base-apps/ui/theme.rcss Normal file
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/* ==============================================
Theme: Material Dark for Virtual Smartphone (VR Optimized)
All sizes increased for VR readability and raycast interaction
============================================== */
/* Base body styling */
body {
font-family: LatoLatin;
background-color: #121212;
color: #FFFFFF;
width: 100%;
height: 100%;
margin: 0;
padding: 0;
animation: 0.2s cubic-out fade-in;
}
/* ============== Typography (VR-sized) ============== */
.text-h1 {
font-size: 120px;
font-weight: 300;
}
.text-h2 {
font-size: 80px;
font-weight: 300;
}
.text-h3 {
font-size: 64px;
font-weight: 400;
}
.text-h4 {
font-size: 48px;
font-weight: 400;
}
.text-h5 {
font-size: 32px;
font-weight: 400;
}
.text-h6 {
font-size: 28px;
font-weight: 500;
}
.text-body1 {
font-size: 22px;
font-weight: 400;
}
.text-body2 {
font-size: 18px;
font-weight: 400;
}
.text-caption {
font-size: 16px;
font-weight: 400;
}
.text-overline {
font-size: 14px;
font-weight: 500;
text-transform: uppercase;
letter-spacing: 2px;
}
/* ============== Text Colors ============== */
.text-primary {
color: #FFFFFF;
}
.text-secondary {
color: #B3B3B3;
}
.text-disabled {
color: #666666;
}
.text-accent {
color: #BB86FC;
}
.text-accent-secondary {
color: #03DAC6;
}
.text-error {
color: #CF6679;
}
/* ============== Background Colors ============== */
.bg-primary {
background-color: #121212;
}
.bg-surface {
background-color: #1E1E1E;
}
.bg-surface-variant {
background-color: #2D2D2D;
}
.bg-accent {
background-color: #BB86FC;
}
.bg-accent-secondary {
background-color: #03DAC6;
}
.bg-error {
background-color: #CF6679;
}
/* Hover highlight color - used for interactive element feedback */
.bg-hover {
background-color: rgba(255, 255, 255, 0.12);
}
/* ============== Spacing Utilities (VR-scaled) ============== */
.p-0 { padding: 0; }
.p-1 { padding: 6px; }
.p-2 { padding: 12px; }
.p-3 { padding: 18px; }
.p-4 { padding: 24px; }
.p-5 { padding: 36px; }
.p-6 { padding: 48px; }
.p-8 { padding: 72px; }
.m-0 { margin: 0; }
.m-1 { margin: 6px; }
.m-2 { margin: 12px; }
.m-3 { margin: 18px; }
.m-4 { margin: 24px; }
.m-5 { margin: 36px; }
.m-6 { margin: 48px; }
.m-8 { margin: 72px; }
.mt-1 { margin-top: 6px; }
.mt-2 { margin-top: 12px; }
.mt-3 { margin-top: 18px; }
.mt-4 { margin-top: 24px; }
.mb-1 { margin-bottom: 6px; }
.mb-2 { margin-bottom: 12px; }
.mb-3 { margin-bottom: 18px; }
.mb-4 { margin-bottom: 24px; }
/* ============== Layout Utilities ============== */
.flex {
display: flex;
}
.flex-row {
display: flex;
flex-direction: row;
}
.flex-col {
display: flex;
flex-direction: column;
}
.flex-center {
display: flex;
justify-content: center;
align-items: center;
}
.flex-between {
display: flex;
justify-content: space-between;
}
.flex-around {
display: flex;
justify-content: space-around;
}
.flex-1 {
flex: 1;
}
.w-full {
width: 100%;
}
.h-full {
height: 100%;
}
.text-center {
text-align: center;
}
.text-left {
text-align: left;
}
.text-right {
text-align: right;
}
/* ============== Border Utilities ============== */
.rounded {
border-radius: 6px;
}
.rounded-lg {
border-radius: 12px;
}
.rounded-xl {
border-radius: 20px;
}
.rounded-full {
border-radius: 9999px;
}
/* ============== Screen Structure ============== */
.screen {
width: 100%;
height: 100%;
display: flex;
flex-direction: column;
background-color: #121212;
}
.screen-content {
flex: 1;
overflow: auto;
}
/* ============== Animations ============== */
@keyframes fade-in {
0% { opacity: 0; }
100% { opacity: 1; }
}
@keyframes slide-in-right {
0% { transform: translateX(100px); opacity: 0; }
100% { transform: translateX(0px); opacity: 1; }
}
@keyframes slide-in-left {
0% { transform: translateX(-100px); opacity: 0; }
100% { transform: translateX(0px); opacity: 1; }
}
@keyframes slide-up {
0% { transform: translateY(50px); opacity: 0; }
100% { transform: translateY(0px); opacity: 1; }
}
@keyframes scale-in {
0% { transform: scale(0.9); opacity: 0; }
100% { transform: scale(1.0); opacity: 1; }
}
/* Hover highlight animation */
@keyframes hover-pulse {
0% { background-color: rgba(255, 255, 255, 0.0); }
50% { background-color: rgba(255, 255, 255, 0.15); }
100% { background-color: rgba(255, 255, 255, 0.1); }
}
/* Screen transition classes */
.nav-forward {
animation: 0.2s cubic-out slide-in-right;
}
.nav-back {
animation: 0.2s cubic-out slide-in-left;
}
.nav-home {
animation: 0.2s back-out scale-in;
}
.nav-default {
animation: 0.15s cubic-out fade-in;
}
/* Animation utility classes */
.animate-fade-in {
animation: 0.2s cubic-out fade-in;
}
.animate-slide-right {
animation: 0.25s cubic-out slide-in-right;
}
.animate-slide-left {
animation: 0.25s cubic-out slide-in-left;
}
.animate-slide-up {
animation: 0.2s cubic-out slide-up;
}
.animate-scale-in {
animation: 0.2s back-out scale-in;
}
/* ============== Interactive Base Class ============== */
/* All interactive elements should use cursor: pointer and have hover feedback */
.interactive {
cursor: pointer;
}
.interactive:hover {
background-color: rgba(255, 255, 255, 0.1);
}
.interactive:active {
background-color: rgba(255, 255, 255, 0.2);
}

111
core/CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.18)
project(mosis-core VERSION 1.0.0 LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Core library sources - portable sandbox APIs
set(MOSIS_CORE_SOURCES
# Utility
src/logger.cpp
# Sandbox APIs (portable)
src/sandbox/timer_manager.cpp
src/sandbox/json_api.cpp
src/sandbox/crypto_api.cpp
src/sandbox/virtual_fs.cpp
src/sandbox/lua_sandbox.cpp
src/sandbox/permission_gate.cpp
src/sandbox/audit_log.cpp
src/sandbox/rate_limiter.cpp
src/sandbox/path_sandbox.cpp
)
# Optional sources that require additional dependencies
if(MOSIS_ENABLE_DATABASE)
list(APPEND MOSIS_CORE_SOURCES src/sandbox/database_manager.cpp)
endif()
if(MOSIS_ENABLE_NETWORK)
list(APPEND MOSIS_CORE_SOURCES
src/sandbox/network_manager.cpp
src/sandbox/http_validator.cpp
)
endif()
# Create static library
add_library(mosis-core STATIC ${MOSIS_CORE_SOURCES})
# Include directories
target_include_directories(mosis-core PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include/mosis>
$<INSTALL_INTERFACE:include>
)
# Also add internal include path for relative includes within library
target_include_directories(mosis-core PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/include/mosis/sandbox
${CMAKE_CURRENT_SOURCE_DIR}/include/mosis/util
${CMAKE_CURRENT_SOURCE_DIR}/include/mosis/apps
)
# Platform-specific definitions
if(ANDROID)
target_compile_definitions(mosis-core PUBLIC MOSIS_PLATFORM_ANDROID)
elseif(WIN32)
target_compile_definitions(mosis-core PUBLIC MOSIS_PLATFORM_WINDOWS)
# Windows crypto library
target_link_libraries(mosis-core PRIVATE bcrypt)
elseif(APPLE)
target_compile_definitions(mosis-core PUBLIC MOSIS_PLATFORM_MACOS)
else()
target_compile_definitions(mosis-core PUBLIC MOSIS_PLATFORM_LINUX)
endif()
# OpenSSL for crypto on non-Windows platforms
if(NOT WIN32)
find_package(OpenSSL QUIET)
if(OpenSSL_FOUND)
target_link_libraries(mosis-core PRIVATE OpenSSL::Crypto)
target_compile_definitions(mosis-core PRIVATE MOSIS_HAS_OPENSSL)
else()
message(WARNING "OpenSSL not found - crypto functions will be stubs")
endif()
endif()
# Lua is required - parent project must provide it
if(TARGET lua_static)
target_link_libraries(mosis-core PUBLIC lua_static)
elseif(TARGET lua)
target_link_libraries(mosis-core PUBLIC lua)
else()
# Try to find Lua
find_package(Lua QUIET)
if(LUA_FOUND)
target_include_directories(mosis-core PUBLIC ${LUA_INCLUDE_DIR})
target_link_libraries(mosis-core PUBLIC ${LUA_LIBRARIES})
else()
message(WARNING "Lua not found - parent project must provide Lua target")
endif()
endif()
# JSON library (nlohmann/json - header only)
if(TARGET nlohmann_json::nlohmann_json)
target_link_libraries(mosis-core PUBLIC nlohmann_json::nlohmann_json)
else()
find_package(nlohmann_json QUIET)
if(nlohmann_json_FOUND)
target_link_libraries(mosis-core PUBLIC nlohmann_json::nlohmann_json)
endif()
endif()
# SQLite for database_manager (optional)
if(MOSIS_ENABLE_DATABASE)
find_package(SQLite3 REQUIRED)
target_link_libraries(mosis-core PRIVATE SQLite::SQLite3)
target_compile_definitions(mosis-core PRIVATE MOSIS_HAS_SQLITE)
endif()
# Export compile commands for IDE support
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)

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// app_api.h - Lua API bindings for app management
// Milestone 10: Device-Side App Management
#pragma once
#include <string>
struct lua_State;
namespace mosis {
class AppManager;
class UpdateService;
// Register Lua APIs for app management
// - mosis.apps.* - System apps only (App Store, Settings)
// - mosis.app.* - All apps (info about current app)
void RegisterAppAPIs(lua_State* L,
AppManager* app_manager,
UpdateService* update_service,
const std::string& current_app_id,
bool is_system_app);
} // namespace mosis

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// app_manager.h - App installation and management
// Milestone 10: Device-Side App Management
#pragma once
#include <string>
#include <vector>
#include <map>
#include <optional>
#include <functional>
#include <mutex>
#include <chrono>
#include <cstdint>
namespace mosis {
// Forward declarations
class LuaSandboxManager;
// Information about an installed app
struct InstalledApp {
std::string package_id;
std::string name;
std::string version_name;
int version_code = 0;
std::string install_path;
std::vector<std::string> permissions;
std::chrono::system_clock::time_point installed_at;
std::chrono::system_clock::time_point updated_at;
int64_t package_size = 0;
int64_t data_size = 0;
bool is_system_app = false;
std::string entry_point;
std::string icon_path;
std::string developer_name;
};
// Progress stages during installation
struct InstallProgress {
enum class Stage {
Downloading,
Verifying,
Extracting,
Registering,
Complete,
Failed
};
Stage stage = Stage::Downloading;
float progress = 0.0f; // 0.0 - 1.0
std::string error;
static const char* StageName(Stage s) {
switch (s) {
case Stage::Downloading: return "downloading";
case Stage::Verifying: return "verifying";
case Stage::Extracting: return "extracting";
case Stage::Registering: return "registering";
case Stage::Complete: return "complete";
case Stage::Failed: return "failed";
default: return "unknown";
}
}
};
using ProgressCallback = std::function<void(const InstallProgress&)>;
// Manifest parsed from package
struct AppManifest {
std::string id;
std::string name;
std::string version;
int version_code = 0;
std::string entry;
std::string icon;
std::string description;
std::string developer_name;
std::string developer_email;
std::vector<std::string> permissions;
int min_api_version = 1;
};
class AppManager {
public:
explicit AppManager(const std::string& data_root);
~AppManager();
// Prevent copying
AppManager(const AppManager&) = delete;
AppManager& operator=(const AppManager&) = delete;
// Installation from URL
bool Install(const std::string& package_url,
const std::string& signature,
ProgressCallback callback);
// Installation from local file
bool InstallFromFile(const std::string& package_path,
ProgressCallback callback);
// Uninstallation
bool Uninstall(const std::string& package_id, bool keep_data = false);
// Updates
bool Update(const std::string& package_id,
const std::string& package_url,
const std::string& signature,
ProgressCallback callback);
// Query installed apps
std::vector<InstalledApp> GetInstalledApps() const;
std::optional<InstalledApp> GetApp(const std::string& package_id) const;
bool IsInstalled(const std::string& package_id) const;
// Data management
int64_t GetAppDataSize(const std::string& package_id) const;
bool ClearAppData(const std::string& package_id);
bool ClearAppCache(const std::string& package_id);
bool BackupAppData(const std::string& package_id);
bool RestoreAppData(const std::string& package_id);
// App launching
bool LaunchApp(const std::string& package_id);
bool StopApp(const std::string& package_id);
bool IsAppRunning(const std::string& package_id) const;
// Integration with sandbox manager
void SetSandboxManager(LuaSandboxManager* manager);
// Get paths
std::string GetDataRoot() const { return m_data_root; }
std::string GetAppPath(const std::string& package_id) const;
std::string GetAppDataPath(const std::string& package_id) const;
std::string GetAppCachePath(const std::string& package_id) const;
// System apps registration
void RegisterSystemApp(const InstalledApp& app);
private:
// Package verification
bool VerifyPackage(const std::string& path);
bool VerifySignature(const std::string& path, const std::string& signature);
// Package operations
std::optional<AppManifest> ExtractManifest(const std::string& package_path);
bool ExtractPackage(const std::string& package_path, const std::string& dest_path);
// Download helper
bool DownloadFile(const std::string& url, const std::string& dest_path,
std::function<void(float)> progress_callback);
// Registry persistence
void LoadInstalledApps();
void SaveInstalledApps();
// Directory size calculation
int64_t CalculateDirectorySize(const std::string& path) const;
// Generate unique ID
std::string GenerateUUID() const;
std::string m_data_root;
LuaSandboxManager* m_sandbox_manager = nullptr;
mutable std::mutex m_mutex;
std::map<std::string, InstalledApp> m_installed_apps;
};
} // namespace mosis

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#pragma once
#include <string>
#include <vector>
#include <memory>
namespace mosis {
/**
* Platform-agnostic interface for loading assets.
* Android implements this using AAssetManager.
* Desktop implements this using filesystem operations.
*/
class IAssetInterface {
public:
virtual ~IAssetInterface() = default;
/**
* Read entire file contents as bytes.
* @param path Relative path to asset (e.g., "apps/home/home.rml")
* @return File contents, or empty vector if not found
*/
virtual std::vector<uint8_t> ReadFile(const std::string& path) = 0;
/**
* Read entire file contents as string.
* @param path Relative path to asset
* @return File contents, or empty string if not found
*/
virtual std::string ReadFileString(const std::string& path) = 0;
/**
* Check if an asset exists.
* @param path Relative path to asset
* @return true if asset exists
*/
virtual bool Exists(const std::string& path) = 0;
/**
* List files in a directory.
* @param path Relative path to directory
* @return List of filenames (not full paths)
*/
virtual std::vector<std::string> ListDirectory(const std::string& path) = 0;
/**
* Get the absolute path for an asset (if applicable).
* On Android this may return empty as assets are in APK.
* @param path Relative path to asset
* @return Absolute path or empty string
*/
virtual std::string GetAbsolutePath(const std::string& path) = 0;
};
using AssetInterfacePtr = std::shared_ptr<IAssetInterface>;
} // namespace mosis

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#pragma once
#include <string>
#include <vector>
#include <memory>
#include <functional>
namespace mosis {
/**
* Platform-agnostic interface for filesystem operations.
* Used for app data storage, not assets.
*/
class IFilesystemInterface {
public:
virtual ~IFilesystemInterface() = default;
/**
* Get the base data directory for apps.
* Android: /data/data/com.omixlab.mosis/files/
* Desktop: ./data/ or configurable
*/
virtual std::string GetDataRoot() = 0;
/**
* Get the apps installation directory.
* Contains installed app packages.
*/
virtual std::string GetAppsDirectory() = 0;
/**
* Get app-specific data directory.
* @param app_id Application ID (e.g., "com.example.app")
*/
virtual std::string GetAppDataDirectory(const std::string& app_id) = 0;
/**
* Get app-specific cache directory.
*/
virtual std::string GetAppCacheDirectory(const std::string& app_id) = 0;
/**
* Create directory if it doesn't exist.
* @return true on success
*/
virtual bool CreateDirectory(const std::string& path) = 0;
/**
* Check if path exists.
*/
virtual bool Exists(const std::string& path) = 0;
/**
* Check if path is a directory.
*/
virtual bool IsDirectory(const std::string& path) = 0;
/**
* Remove file or directory.
* @param recursive If true, remove directory contents
*/
virtual bool Remove(const std::string& path, bool recursive = false) = 0;
/**
* Read file contents.
*/
virtual std::vector<uint8_t> ReadFile(const std::string& path) = 0;
/**
* Write file contents.
*/
virtual bool WriteFile(const std::string& path, const std::vector<uint8_t>& data) = 0;
/**
* List directory contents.
*/
virtual std::vector<std::string> ListDirectory(const std::string& path) = 0;
/**
* Get file size.
* @return Size in bytes, or -1 if not found
*/
virtual int64_t GetFileSize(const std::string& path) = 0;
/**
* Copy file.
*/
virtual bool CopyFile(const std::string& src, const std::string& dst) = 0;
/**
* Move/rename file.
*/
virtual bool MoveFile(const std::string& src, const std::string& dst) = 0;
};
using FilesystemInterfacePtr = std::shared_ptr<IFilesystemInterface>;
} // namespace mosis

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#pragma once
#include <string>
#include <vector>
#include <mutex>
#include <chrono>
namespace mosis {
enum class AuditEvent {
// Lifecycle
AppStart,
AppStop,
// Permissions
PermissionCheck,
PermissionGranted,
PermissionDenied,
// Network
NetworkRequest,
NetworkBlocked,
// Storage
FileAccess,
FileBlocked,
DatabaseAccess,
// Hardware
CameraAccess,
MicrophoneAccess,
LocationAccess,
// Security
SandboxViolation,
ResourceLimitHit,
RateLimitHit,
// Other
Custom
};
struct AuditEntry {
std::chrono::system_clock::time_point timestamp;
AuditEvent event;
std::string app_id;
std::string details;
bool success;
};
class AuditLog {
public:
explicit AuditLog(size_t max_entries = 10000);
// Log an event
void Log(AuditEvent event, const std::string& app_id,
const std::string& details = "", bool success = true);
// Query entries (returns most recent first)
std::vector<AuditEntry> GetEntries(size_t count = 100) const;
std::vector<AuditEntry> GetEntriesForApp(const std::string& app_id,
size_t count = 100) const;
std::vector<AuditEntry> GetEntriesByEvent(AuditEvent event,
size_t count = 100) const;
// Statistics
size_t GetTotalEntries() const;
size_t GetStoredEntries() const;
size_t CountEvents(AuditEvent event, const std::string& app_id = "") const;
// Clear all entries
void Clear();
// Convert event to string for logging
static const char* EventToString(AuditEvent event);
private:
mutable std::mutex m_mutex;
std::vector<AuditEntry> m_entries;
size_t m_max_entries;
size_t m_write_index = 0;
size_t m_total_logged = 0;
bool m_wrapped = false;
};
// Global audit log (singleton)
AuditLog& GetAuditLog();
} // namespace mosis
// Convenience alias
using AuditLog = mosis::AuditLog;
using AuditEvent = mosis::AuditEvent;
using AuditEntry = mosis::AuditEntry;

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#pragma once
#include <string>
#include <cstdint>
#include <random>
#include <mutex>
struct lua_State;
namespace mosis {
// Per-app cryptographically secure RNG
class SecureRandom {
public:
SecureRandom();
// Get random bytes as binary string
std::string GetBytes(size_t count);
// Get random integer in range [min, max]
int64_t GetInt(int64_t min, int64_t max);
// Get random double in range [0.0, 1.0)
double GetDouble();
private:
std::random_device m_rd;
std::mt19937_64 m_gen;
std::mutex m_mutex;
};
// Hash algorithms supported
enum class HashAlgorithm {
SHA256,
SHA512,
SHA1,
MD5
};
// Compute hash of data
std::string ComputeHash(HashAlgorithm algo, const std::string& data);
// Compute HMAC of data with key
std::string ComputeHMAC(HashAlgorithm algo, const std::string& key, const std::string& data);
// Register crypto.* APIs as globals
void RegisterCryptoAPI(lua_State* L);
// Register secure math.random replacement (removes math.randomseed)
void RegisterSecureMathRandom(lua_State* L, SecureRandom* rng);
} // namespace mosis

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