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2 Commits
d6b7504408
...
ea44f0bba4
| Author | SHA1 | Date | |
|---|---|---|---|
| ea44f0bba4 | |||
| 984e8715d7 |
@@ -10,19 +10,20 @@
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using namespace mosis::test;
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// Helper: Scale coordinates from hierarchy (logical) to window (physical) space
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// Helper: Scale coordinates from hierarchy to phone space
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// The WindowController expects coordinates in phone space (540x960) and handles DPI scaling internally
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void ScaleToPhysical(TestContext& ctx, int& x, int& y) {
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// The hierarchy reports coordinates in RmlUi's logical space
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// which may be DPI-scaled. We need to convert to physical window coordinates.
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// The hierarchy reports coordinates in RmlUi's context space (540x960)
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// which matches the phone resolution. No scaling needed since
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// WindowController::SendClick handles DPI scaling internally.
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// Just validate the hierarchy dimensions match expected phone size.
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int hierarchyWidth = ctx.hierarchy.GetWidth();
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int hierarchyHeight = ctx.hierarchy.GetHeight();
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int windowWidth = ctx.window.GetInfo().clientWidth;
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int windowHeight = ctx.window.GetInfo().clientHeight;
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if (hierarchyWidth > 0 && hierarchyHeight > 0) {
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x = static_cast<int>(x * static_cast<float>(windowWidth) / hierarchyWidth);
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y = static_cast<int>(y * static_cast<float>(windowHeight) / hierarchyHeight);
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if (hierarchyWidth != 540 || hierarchyHeight != 960) {
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std::cerr << " Warning: Unexpected hierarchy size " << hierarchyWidth << "x" << hierarchyHeight << std::endl;
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}
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// Coordinates stay in phone space (540x960) - no scaling needed
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}
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// Helper: Click on an element found by ID in the hierarchy
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@@ -107,33 +107,47 @@ LPARAM WindowController::PhoneToClientLParam(int phoneX, int phoneY) {
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bool WindowController::SendMouseDown(int phoneX, int phoneY) {
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if (!m_hwnd) return false;
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// Convert phone coordinates to client coordinates
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// Convert phone coordinates to client coordinates (using window scale)
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int clientX = static_cast<int>(phoneX * m_info.scaleX);
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int clientY = static_cast<int>(phoneY * m_info.scaleY);
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// Calculate screen coordinates
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int screenX = m_info.clientX + clientX;
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int screenY = m_info.clientY + clientY;
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// Get DPI info for debugging
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UINT dpi = GetDpiForWindow(m_hwnd);
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// Calculate screen coordinates from client position
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// On DPI-aware systems, Windows APIs return consistent coordinate spaces
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int screenX = m_info.clientX + clientX;
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int screenY = m_info.clientY + clientY;
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// Ensure window is foreground before clicking
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SetForegroundWindow(m_hwnd);
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Sleep(10); // Small delay
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Sleep(10);
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// Use SendInput for GLFW compatibility
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SetCursorPos(screenX, screenY);
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Sleep(10); // Small delay for cursor move
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// Get screen dimensions for absolute coordinate conversion
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int screenWidth = GetSystemMetrics(SM_CXSCREEN);
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int screenHeight = GetSystemMetrics(SM_CYSCREEN);
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INPUT input = {};
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input.type = INPUT_MOUSE;
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input.mi.dwFlags = MOUSEEVENTF_LEFTDOWN;
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SendInput(1, &input, sizeof(INPUT));
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// Convert to normalized absolute coordinates (0-65535)
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LONG absX = static_cast<LONG>((screenX * 65535) / screenWidth);
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LONG absY = static_cast<LONG>((screenY * 65535) / screenHeight);
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std::cout << "MouseDown at phone(" << phoneX << "," << phoneY << ") -> screen("
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<< screenX << "," << screenY << ") dpi=" << dpi << std::endl;
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// Send mouse move then button down
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INPUT moveInput = {};
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moveInput.type = INPUT_MOUSE;
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moveInput.mi.dx = absX;
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moveInput.mi.dy = absY;
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moveInput.mi.dwFlags = MOUSEEVENTF_MOVE | MOUSEEVENTF_ABSOLUTE;
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SendInput(1, &moveInput, sizeof(INPUT));
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Sleep(20);
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INPUT clickInput = {};
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clickInput.type = INPUT_MOUSE;
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clickInput.mi.dwFlags = MOUSEEVENTF_LEFTDOWN;
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SendInput(1, &clickInput, sizeof(INPUT));
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std::cout << "MouseDown at phone(" << phoneX << "," << phoneY << ") -> client("
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<< clientX << "," << clientY << ") screen(" << screenX << "," << screenY
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<< ") dpi=" << dpi << std::endl;
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return true;
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}
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@@ -226,38 +240,20 @@ bool WindowController::Close() {
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bool WindowController::ResizeToPhone() {
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if (!m_hwnd) return false;
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// Get current window rect to preserve position
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// Skip resizing - the designer creates the window at the correct size
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// and resizing causes DPI scaling mismatches between window and framebuffer.
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// Just move window to top-left for consistent test positioning.
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RECT currentRect;
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::GetWindowRect(m_hwnd, ¤tRect);
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int currentWidth = currentRect.right - currentRect.left;
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int currentHeight = currentRect.bottom - currentRect.top;
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// Calculate window size needed for phone-sized client area
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RECT desiredRect = {0, 0, PHONE_WIDTH, PHONE_HEIGHT};
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DWORD style = ::GetWindowLong(m_hwnd, GWL_STYLE);
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DWORD exStyle = ::GetWindowLong(m_hwnd, GWL_EXSTYLE);
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::AdjustWindowRectEx(&desiredRect, style, FALSE, exStyle);
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std::cout << "ResizeToPhone: keeping current size " << currentWidth << "x" << currentHeight
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<< ", moving to (0,0)" << std::endl;
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int newWidth = desiredRect.right - desiredRect.left;
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int newHeight = desiredRect.bottom - desiredRect.top;
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// Check screen dimensions
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int screenWidth = ::GetSystemMetrics(SM_CXSCREEN);
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int screenHeight = ::GetSystemMetrics(SM_CYSCREEN);
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std::cout << "ResizeToPhone: screen=" << screenWidth << "x" << screenHeight
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<< ", needed=" << newWidth << "x" << newHeight << std::endl;
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// If screen is too small, we can't resize to full phone size
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if (newHeight > screenHeight) {
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std::cout << " Warning: Screen too small for full phone resolution, keeping current size" << std::endl;
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return true; // Not an error, just can't resize
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}
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// Move window to top-left to ensure it fits on screen
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int newX = 0;
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int newY = 0;
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std::cout << " Moving to (" << newX << "," << newY << ") size " << newWidth << "x" << newHeight << std::endl;
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::MoveWindow(m_hwnd, newX, newY, newWidth, newHeight, TRUE);
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// Move window to top-left for consistent positioning
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::MoveWindow(m_hwnd, 0, 0, currentWidth, currentHeight, TRUE);
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// Re-acquire window info
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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@@ -274,26 +270,36 @@ bool WindowController::SendClickFromBottom(int clientX, int offsetFromBottom) {
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int screenX = m_info.clientX + clientX;
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int screenY = m_info.clientY + clientY;
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// Save current cursor position
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POINT oldPos;
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GetCursorPos(&oldPos);
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// Ensure window is active
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SetForegroundWindow(m_hwnd);
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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// Move cursor and click
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SetCursorPos(screenX, screenY);
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// Get screen dimensions for absolute coordinate conversion
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int screenWidth = GetSystemMetrics(SM_CXSCREEN);
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int screenHeight = GetSystemMetrics(SM_CYSCREEN);
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INPUT input = {};
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input.type = INPUT_MOUSE;
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input.mi.dwFlags = MOUSEEVENTF_LEFTDOWN;
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SendInput(1, &input, sizeof(INPUT));
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// Convert to normalized absolute coordinates (0-65535)
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LONG absX = static_cast<LONG>((screenX * 65535) / screenWidth);
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LONG absY = static_cast<LONG>((screenY * 65535) / screenHeight);
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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// Use SendInput with absolute move + click
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INPUT inputs[3] = {};
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input.mi.dwFlags = MOUSEEVENTF_LEFTUP;
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SendInput(1, &input, sizeof(INPUT));
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// Move cursor
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inputs[0].type = INPUT_MOUSE;
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inputs[0].mi.dx = absX;
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inputs[0].mi.dy = absY;
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inputs[0].mi.dwFlags = MOUSEEVENTF_MOVE | MOUSEEVENTF_ABSOLUTE;
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// Mouse down
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inputs[1].type = INPUT_MOUSE;
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inputs[1].mi.dwFlags = MOUSEEVENTF_LEFTDOWN;
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// Mouse up
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inputs[2].type = INPUT_MOUSE;
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inputs[2].mi.dwFlags = MOUSEEVENTF_LEFTUP;
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SendInput(3, inputs, sizeof(INPUT));
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std::cout << "ClickFromBottom at client(" << clientX << "," << clientY
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<< ") -> screen(" << screenX << "," << screenY << ")" << std::endl;
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@@ -66,6 +66,7 @@ static std::ofstream g_log_file;
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static bool g_simulator_mode = false;
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static std::string g_test_apps_path; // Path to test-apps directory
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static std::string g_simulator_home_path; // Path to simulator home.rml
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static std::string g_main_assets_path; // Path to main assets (for goHome)
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static std::vector<mosis::AppInfo> g_discovered_apps;
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static std::string g_current_app_id; // Currently running app (empty = home)
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@@ -156,10 +157,30 @@ static void MouseButtonCallback(GLFWwindow* window, int button, int action, int
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double xpos, ypos;
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glfwGetCursorPos(window, &xpos, &ypos);
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// GLFW cursor callbacks report coordinates in screen/window coordinates (logical pixels)
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// which match the RmlUi context dimensions, so no scaling needed
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int mouseX = static_cast<int>(xpos);
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int mouseY = static_cast<int>(ypos);
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// glfwGetCursorPos returns position in screen coordinates (same as window size)
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// which may differ from framebuffer size on high-DPI displays.
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// We need to scale to match the RmlUi context (which matches framebuffer).
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int winWidth, winHeight;
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glfwGetWindowSize(window, &winWidth, &winHeight);
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int fbWidth, fbHeight;
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glfwGetFramebufferSize(window, &fbWidth, &fbHeight);
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// Scale cursor position: screen coords -> framebuffer coords -> RmlUi context
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// On high DPI: winWidth=432, fbWidth=540, g_width=540
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// Cursor in screen space needs to scale to framebuffer/context space
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int mouseX = static_cast<int>(xpos * fbWidth / winWidth);
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int mouseY = static_cast<int>(ypos * fbHeight / winHeight);
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// Debug logging for click events
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std::cout << "MouseButton: " << (action == GLFW_PRESS ? "DOWN" : "UP")
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<< " at raw(" << xpos << "," << ypos << ") -> scaled(" << mouseX << "," << mouseY << ")"
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<< " win=" << winWidth << "x" << winHeight << " fb=" << fbWidth << "x" << fbHeight << std::endl;
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if (g_log_file.is_open()) {
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g_log_file << "[DEBUG] MouseButton: " << (action == GLFW_PRESS ? "DOWN" : "UP")
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<< " at raw(" << xpos << "," << ypos << ") -> scaled(" << mouseX << "," << mouseY << ")" << std::endl;
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g_log_file.flush();
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}
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int key_modifier = 0;
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if (mods & GLFW_MOD_CONTROL) key_modifier |= Rml::Input::KM_CTRL;
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@@ -187,10 +208,15 @@ static void MouseButtonCallback(GLFWwindow* window, int button, int action, int
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static void CursorPosCallback(GLFWwindow* window, double xpos, double ypos) {
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if (!g_context) return;
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// GLFW cursor callbacks report coordinates in screen/window coordinates (logical pixels)
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// which match the RmlUi context dimensions, so no scaling needed
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int mouseX = static_cast<int>(xpos);
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int mouseY = static_cast<int>(ypos);
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// Scale from screen coordinates to framebuffer/RmlUi context coordinates
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int winWidth, winHeight;
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glfwGetWindowSize(window, &winWidth, &winHeight);
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int fbWidth, fbHeight;
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glfwGetFramebufferSize(window, &fbWidth, &fbHeight);
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int mouseX = static_cast<int>(xpos * fbWidth / winWidth);
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int mouseY = static_cast<int>(ypos * fbHeight / winHeight);
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g_context->ProcessMouseMove(mouseX, mouseY, 0);
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}
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@@ -339,27 +365,31 @@ int main(int argc, char* argv[]) {
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g_test_apps_path = fs::absolute(g_test_apps_path).string();
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}
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// Simulator home screen path
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std::vector<std::string> sim_search_paths = {
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"simulator/home.rml",
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"../designer/assets/simulator/home.rml",
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fs::absolute("simulator/home.rml").string(),
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// Find main assets home.rml for simulator mode
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// Look for src/main/assets/apps/home/home.rml relative to test-apps
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fs::path test_apps_fs = fs::path(g_test_apps_path);
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std::vector<fs::path> home_search_paths = {
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test_apps_fs.parent_path() / "src" / "main" / "assets" / "apps" / "home" / "home.rml",
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fs::path("src/main/assets/apps/home/home.rml"),
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fs::absolute("src/main/assets/apps/home/home.rml"),
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};
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for (const auto& path : sim_search_paths) {
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for (const auto& path : home_search_paths) {
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if (fs::exists(path)) {
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g_simulator_home_path = fs::absolute(path).string();
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break;
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}
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}
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// Override document path to simulator home
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// Override document path to main home screen
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if (!g_simulator_home_path.empty()) {
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document_path = g_simulator_home_path;
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// Also set the main assets path for proper resource loading
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g_main_assets_path = fs::path(g_simulator_home_path).parent_path().parent_path().parent_path().string();
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std::cout << "Simulator mode enabled" << std::endl;
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std::cout << "Test apps path: " << g_test_apps_path << std::endl;
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std::cout << "Simulator home: " << g_simulator_home_path << std::endl;
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std::cout << "Home screen: " << g_simulator_home_path << std::endl;
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} else {
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std::cerr << "Warning: Could not find simulator home.rml" << std::endl;
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std::cerr << "Warning: Could not find home.rml for simulator" << std::endl;
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g_simulator_mode = false;
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}
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}
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@@ -428,6 +458,26 @@ int main(int argc, char* argv[]) {
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// Make assets_path absolute
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assets_path = fs::absolute(assets_path).string();
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std::cout << "Assets path: " << assets_path << std::endl;
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// Determine main assets path (where home.rml lives)
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// This is important for goHome() when running test apps
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g_main_assets_path = assets_path;
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// Check if we're running from test-apps folder
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fs::path assets_fs = fs::path(assets_path);
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if (assets_fs.filename().string().find("com.") == 0 ||
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assets_fs.parent_path().filename() == "test-apps") {
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// Running a test app - find the main assets
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fs::path test_apps_root = assets_fs.parent_path();
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if (test_apps_root.filename() != "test-apps") {
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test_apps_root = test_apps_root.parent_path();
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}
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fs::path main_assets = test_apps_root.parent_path() / "src" / "main" / "assets";
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if (fs::exists(main_assets / "apps" / "home" / "home.rml")) {
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g_main_assets_path = main_assets.string();
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std::cout << "Main assets: " << g_main_assets_path << std::endl;
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}
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}
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std::cout << "Resolution: " << g_width << "x" << g_height << std::endl;
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// Print mode info
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@@ -750,7 +800,46 @@ bool InitializeRmlUi(const std::string& assets_path, int fb_width, int fb_height
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return 1;
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});
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lua_setglobal(L, "loadScreen");
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std::cout << "Registered Lua loadScreen function" << std::endl;
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// Register goHome function to return to home screen
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lua_pushcfunction(L, [](lua_State* L) -> int {
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if (!g_context) {
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lua_pushboolean(L, false);
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return 1;
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}
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std::cout << "goHome called - returning to home screen" << std::endl;
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// Close existing documents (except debugger)
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while (g_context->GetNumDocuments() > 1) {
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auto* doc = g_context->GetDocument(0);
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if (doc && doc->GetSourceURL().find("__rmlui") == std::string::npos) {
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doc->Close();
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} else {
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break;
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}
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}
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// Load home screen from main assets path
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std::string home_path = (fs::path(g_main_assets_path) / "apps" / "home" / "home.rml").string();
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std::cout << "Loading home from: " << home_path << std::endl;
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auto* document = g_context->LoadDocument(home_path);
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if (document) {
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document->Show();
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g_current_document_path = home_path;
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g_current_screen_url = home_path;
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g_current_app_id = ""; // Clear current app
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Rml::Log::Message(Rml::Log::LT_INFO, "Returned to home screen");
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lua_pushboolean(L, true);
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} else {
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Rml::Log::Message(Rml::Log::LT_ERROR, "Failed to load home screen from: %s", home_path.c_str());
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lua_pushboolean(L, false);
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}
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return 1;
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});
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lua_setglobal(L, "goHome");
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std::cout << "Registered Lua loadScreen and goHome functions" << std::endl;
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// Register simulator API (if in simulator mode)
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if (g_simulator_mode) {
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@@ -913,6 +1002,93 @@ bool InitializeRmlUi(const std::string& assets_path, int fb_width, int fb_height
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lua_setglobal(L, "simulator");
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std::cout << "Registered simulator Lua API" << std::endl;
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// Also register mosis.apps API for compatibility with home.lua
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// Create mosis table (or get existing)
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lua_getglobal(L, "mosis");
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if (lua_isnil(L, -1)) {
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lua_pop(L, 1);
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lua_newtable(L);
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}
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// Create mosis.apps table
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lua_newtable(L);
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// mosis.apps.getInstalled() - returns installed apps
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lua_pushcfunction(L, [](lua_State* L) -> int {
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// Discover apps if not already done
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if (g_discovered_apps.empty() && !g_test_apps_path.empty()) {
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g_discovered_apps = mosis::AppDiscovery::DiscoverApps(g_test_apps_path);
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std::cout << "Discovered " << g_discovered_apps.size() << " apps in " << g_test_apps_path << std::endl;
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}
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// Create apps table (array format expected by home.lua)
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lua_newtable(L);
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int app_index = 1;
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for (const auto& app : g_discovered_apps) {
|
||||
lua_pushinteger(L, app_index++);
|
||||
lua_newtable(L);
|
||||
|
||||
lua_pushstring(L, app.name.c_str());
|
||||
lua_setfield(L, -2, "name");
|
||||
|
||||
lua_pushstring(L, app.id.c_str());
|
||||
lua_setfield(L, -2, "package_id");
|
||||
|
||||
lua_pushstring(L, app.GetIconPath().c_str());
|
||||
lua_setfield(L, -2, "icon");
|
||||
|
||||
lua_pushboolean(L, false); // Not a system app
|
||||
lua_setfield(L, -2, "is_system_app");
|
||||
|
||||
lua_pushstring(L, app.app_path.c_str());
|
||||
lua_setfield(L, -2, "install_path");
|
||||
|
||||
lua_pushstring(L, app.entry.c_str());
|
||||
lua_setfield(L, -2, "entry_point");
|
||||
|
||||
lua_settable(L, -3); // apps[index] = app_table
|
||||
}
|
||||
return 1;
|
||||
});
|
||||
lua_setfield(L, -2, "getInstalled");
|
||||
|
||||
// mosis.apps.launch(package_id) - launch an app
|
||||
lua_pushcfunction(L, [](lua_State* L) -> int {
|
||||
const char* package_id = luaL_checkstring(L, 1);
|
||||
|
||||
// Find the app
|
||||
for (const auto& app : g_discovered_apps) {
|
||||
if (app.id == package_id) {
|
||||
std::cout << "mosis.apps.launch: Starting " << package_id << std::endl;
|
||||
g_current_app_id = package_id;
|
||||
|
||||
// Reset sandbox for the new app
|
||||
if (g_sandbox) {
|
||||
g_sandbox->UnregisterAPIs(L);
|
||||
g_sandbox->Reset();
|
||||
|
||||
mosis::DesktopSandboxConfig config;
|
||||
config.app_id = package_id;
|
||||
config.data_root = app.app_path + "/sandbox_data";
|
||||
g_sandbox = std::make_unique<mosis::DesktopSandbox>(config);
|
||||
g_sandbox->RegisterAPIs(L);
|
||||
}
|
||||
|
||||
lua_pushboolean(L, true);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
std::cerr << "mosis.apps.launch: App not found: " << package_id << std::endl;
|
||||
lua_pushboolean(L, false);
|
||||
return 1;
|
||||
});
|
||||
lua_setfield(L, -2, "launch");
|
||||
|
||||
lua_setfield(L, -2, "apps"); // mosis.apps = apps_table
|
||||
lua_setglobal(L, "mosis");
|
||||
std::cout << "Registered mosis.apps Lua API" << std::endl;
|
||||
}
|
||||
|
||||
// Load fonts - search for fonts directory in multiple locations
|
||||
|
||||
@@ -257,13 +257,65 @@ static int LuaLoadScreen(lua_State* L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Lua function to go back to home screen
|
||||
static int LuaGoHome(lua_State* L)
|
||||
{
|
||||
if (!g_context)
|
||||
{
|
||||
lua_pushboolean(L, false);
|
||||
return 1;
|
||||
}
|
||||
|
||||
Logger::Log("goHome called - returning to home screen");
|
||||
|
||||
// Stop any running third-party app
|
||||
if (g_sandbox_manager) {
|
||||
auto running_apps = g_sandbox_manager->GetRunningApps();
|
||||
for (const auto& app_id : running_apps) {
|
||||
// Don't stop system apps
|
||||
if (app_id.find("com.mosis.") == 0 && app_id != "com.mosis.home") {
|
||||
Logger::Log(std::format("Stopping app: {}", app_id));
|
||||
g_sandbox_manager->StopApp(app_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Load home screen
|
||||
const char* home_path = "apps/home/home.rml";
|
||||
|
||||
// Unload current document
|
||||
if (g_document)
|
||||
{
|
||||
g_context->UnloadDocument(g_document);
|
||||
g_document = nullptr;
|
||||
}
|
||||
|
||||
// Load home document
|
||||
g_document = g_context->LoadDocument(home_path);
|
||||
if (g_document)
|
||||
{
|
||||
g_document->Show();
|
||||
Logger::Log("Returned to home screen");
|
||||
lua_pushboolean(L, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger::Log("Failed to load home screen");
|
||||
lua_pushboolean(L, false);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Register Lua functions for navigation
|
||||
static void RegisterLuaFunctions(const std::string& current_app_id, bool is_system_app)
|
||||
{
|
||||
lua_State* L = Rml::Lua::Interpreter::GetLuaState();
|
||||
lua_pushcfunction(L, LuaLoadScreen);
|
||||
lua_setglobal(L, "loadScreen");
|
||||
Logger::Log("Registered Lua loadScreen function");
|
||||
lua_pushcfunction(L, LuaGoHome);
|
||||
lua_setglobal(L, "goHome");
|
||||
Logger::Log("Registered Lua loadScreen and goHome functions");
|
||||
|
||||
// Register app management APIs
|
||||
if (g_app_manager && g_update_service) {
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
</head>
|
||||
<body>
|
||||
<div class="app-bar">
|
||||
<div class="app-bar-nav btn-icon" onclick="goBack()">
|
||||
<span class="icon">←</span>
|
||||
<div class="app-bar-nav btn-icon" onclick="goHome()">
|
||||
<span class="icon"><</span>
|
||||
</div>
|
||||
<div class="app-bar-title">Sandbox Test</div>
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user