-- music.lua - Music player functionality
-- Handles playback, playlists, library, and now playing
local music_doc = nil
-- Player state
local player_state = {
is_playing = false,
is_shuffled = false,
repeat_mode = "off", -- off, all, one
current_time = 0,
duration = 234, -- 3:54
volume = 80
}
-- Current track
local current_track = {
id = "1",
title = "Midnight City",
artist = "M83",
album = "Hurry Up, We're Dreaming",
duration = 234,
art_color = "#667eea"
}
-- Playlists
local playlists = {
{id = "liked", name = "Liked Songs", count = 127, color = "#dc2626"},
{id = "daily1", name = "Daily Mix 1", count = 50, color = "#667eea"},
{id = "release", name = "Release Radar", count = 30, color = "#16a34a"},
{id = "chill", name = "Chill Vibes", count = 45, color = "#f093fb"},
{id = "workout", name = "Workout Mix", count = 35, color = "#2563eb"},
{id = "focus", name = "Focus Flow", count = 40, color = "#4facfe"}
}
-- Recently played
local recently_played = {
{id = "pop", name = "Pop Hits", type = "Playlist", color = "#43e97b"},
{id = "electronic", name = "Electronic", type = "Playlist", color = "#fa709a"},
{id = "jazz", name = "Jazz Classics", type = "Playlist", color = "#667eea"},
{id = "rock", name = "Rock Legends", type = "Playlist", color = "#f093fb"}
}
-- Song queue
local queue = {
{id = "1", title = "Midnight City", artist = "M83", duration = 234},
{id = "2", title = "Intro", artist = "The xx", duration = 128},
{id = "3", title = "Retrograde", artist = "James Blake", duration = 233},
{id = "4", title = "Tame Impala", artist = "The Less I Know The Better", duration = 218},
{id = "5", title = "Redbone", artist = "Childish Gambino", duration = 327}
}
local current_queue_index = 1
local timer_id = nil
-- Initialize music app
function initMusic(doc)
print("[Music] Initializing...")
music_doc = doc
updateNowPlaying()
updateMiniPlayer()
renderPlaylists()
renderRecentlyPlayed()
end
-- Format time (seconds to mm:ss)
local function formatTime(seconds)
local mins = math.floor(seconds / 60)
local secs = seconds % 60
return string.format("%d:%02d", mins, secs)
end
-- Update now playing display
function updateNowPlaying()
if not music_doc then return end
local title = music_doc:GetElementById("now-playing-title")
local artist = music_doc:GetElementById("now-playing-artist")
if title then
title.inner_rml = current_track.title
end
if artist then
artist.inner_rml = current_track.artist
end
end
-- Update mini player
function updateMiniPlayer()
if not music_doc then return end
local title = music_doc:GetElementById("mini-player-title")
local artist = music_doc:GetElementById("mini-player-artist")
local art = music_doc:GetElementById("mini-player-art")
local play_btn = music_doc:GetElementById("mini-play-btn")
if title then
title.inner_rml = current_track.title
end
if artist then
artist.inner_rml = current_track.artist
end
if art then
art.style["background-color"] = current_track.art_color
art.inner_rml = current_track.title:sub(1,1):upper()
end
if play_btn then
local icon = player_state.is_playing and "pause.tga" or "play.tga"
play_btn.inner_rml = [[]]
end
end
-- Toggle play/pause
function togglePlay()
player_state.is_playing = not player_state.is_playing
print("[Music] " .. (player_state.is_playing and "Playing" or "Paused"))
if player_state.is_playing then
startPlaybackTimer()
else
stopPlaybackTimer()
end
updateMiniPlayer()
updatePlayButton()
end
-- Start playback timer
function startPlaybackTimer()
if setInterval then
timer_id = setInterval(function()
if player_state.is_playing then
player_state.current_time = player_state.current_time + 1
if player_state.current_time >= current_track.duration then
nextTrack()
end
updateProgress()
end
end, 1000)
end
end
-- Stop playback timer
function stopPlaybackTimer()
if timer_id and clearInterval then
clearInterval(timer_id)
timer_id = nil
end
end
-- Update play button
function updatePlayButton()
if not music_doc then return end
local btn = music_doc:GetElementById("play-btn")
if btn then
local icon = player_state.is_playing and "pause.tga" or "play.tga"
btn.inner_rml = [[
]]
end
end
-- Update progress display
function updateProgress()
if not music_doc then return end
local current = music_doc:GetElementById("current-time")
local total = music_doc:GetElementById("total-time")
local progress = music_doc:GetElementById("progress-bar")
if current then
current.inner_rml = formatTime(player_state.current_time)
end
if total then
total.inner_rml = formatTime(current_track.duration)
end
if progress then
local percent = (player_state.current_time / current_track.duration) * 100
progress.style.width = percent .. "%"
end
end
-- Next track
function nextTrack()
print("[Music] Next track")
if player_state.is_shuffled then
current_queue_index = math.random(1, #queue)
else
current_queue_index = current_queue_index + 1
if current_queue_index > #queue then
if player_state.repeat_mode == "all" then
current_queue_index = 1
else
current_queue_index = #queue
player_state.is_playing = false
stopPlaybackTimer()
end
end
end
loadTrack(queue[current_queue_index])
end
-- Previous track
function previousTrack()
print("[Music] Previous track")
if player_state.current_time > 3 then
-- Restart current track
player_state.current_time = 0
else
current_queue_index = current_queue_index - 1
if current_queue_index < 1 then
current_queue_index = 1
end
loadTrack(queue[current_queue_index])
end
updateProgress()
end
-- Load a track
function loadTrack(track)
current_track.id = track.id
current_track.title = track.title
current_track.artist = track.artist
current_track.duration = track.duration
player_state.current_time = 0
updateNowPlaying()
updateMiniPlayer()
updateProgress()
print("[Music] Now playing: " .. track.title .. " - " .. track.artist)
if showToast then
showToast("Now playing: " .. track.title)
end
end
-- Toggle shuffle
function toggleShuffle()
player_state.is_shuffled = not player_state.is_shuffled
print("[Music] Shuffle: " .. tostring(player_state.is_shuffled))
local btn = music_doc:GetElementById("shuffle-btn")
if btn then
if player_state.is_shuffled then
btn:SetClass("active", true)
else
btn:SetClass("active", false)
end
end
if showToast then
showToast(player_state.is_shuffled and "Shuffle on" or "Shuffle off")
end
end
-- Toggle repeat
function toggleRepeat()
if player_state.repeat_mode == "off" then
player_state.repeat_mode = "all"
elseif player_state.repeat_mode == "all" then
player_state.repeat_mode = "one"
else
player_state.repeat_mode = "off"
end
print("[Music] Repeat: " .. player_state.repeat_mode)
local btn = music_doc:GetElementById("repeat-btn")
if btn then
if player_state.repeat_mode ~= "off" then
btn:SetClass("active", true)
else
btn:SetClass("active", false)
end
end
if showToast then
local msg = "Repeat: " .. player_state.repeat_mode
showToast(msg)
end
end
-- Toggle like
function toggleLike()
print("[Music] Toggle like")
if showToast then
showToast("Added to Liked Songs")
end
end
-- Render playlists
function renderPlaylists()
if not music_doc then return end
local container = music_doc:GetElementById("quick-access")
if not container then return end
local html = ""
for i, pl in ipairs(playlists) do
if i <= 6 then
local initial = pl.name:sub(1,1):upper()
html = html .. [[