// D:\Dev\Mosis\MosisService\designer\main.cpp // Mosis Designer - Desktop UI development tool with hot-reload #include #include #include #include #include #include "RmlUi_Renderer_GL3.h" #include "platform.h" #include "desktop_platform.h" #include "desktop_file_interface.h" #include "hot_reload.h" #include #include #include namespace fs = std::filesystem; // Global state static GLFWwindow* g_window = nullptr; static Rml::Context* g_context = nullptr; static RenderInterface_GL3* g_render_interface = nullptr; static mosis::DesktopPlatform* g_platform = nullptr; static mosis::HotReload* g_hot_reload = nullptr; static std::string g_current_document_path; static bool g_needs_reload = false; // Resolution presets static int g_width = 540; static int g_height = 960; // Forward declarations bool InitializeRmlUi(const std::string& assets_path); void ShutdownRmlUi(); bool LoadDocument(const std::string& path); void ReloadDocument(); // GLFW callbacks static void ErrorCallback(int error, const char* description) { std::cerr << "GLFW Error " << error << ": " << description << std::endl; } static void KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (action != GLFW_PRESS) return; // F5 - Reload if (key == GLFW_KEY_F5) { g_needs_reload = true; } // F12 - Toggle debugger else if (key == GLFW_KEY_F12) { Rml::Debugger::SetVisible(!Rml::Debugger::IsVisible()); } // Escape - Back navigation else if (key == GLFW_KEY_ESCAPE) { if (g_context) { g_context->ProcessKeyDown(Rml::Input::KI_ESCAPE, 0); g_context->ProcessKeyUp(Rml::Input::KI_ESCAPE, 0); } } } static void MouseButtonCallback(GLFWwindow* window, int button, int action, int mods) { if (!g_context) return; double xpos, ypos; glfwGetCursorPos(window, &xpos, &ypos); int key_modifier = 0; if (mods & GLFW_MOD_CONTROL) key_modifier |= Rml::Input::KM_CTRL; if (mods & GLFW_MOD_SHIFT) key_modifier |= Rml::Input::KM_SHIFT; if (mods & GLFW_MOD_ALT) key_modifier |= Rml::Input::KM_ALT; // Update mouse position before processing button event g_context->ProcessMouseMove(static_cast(xpos), static_cast(ypos), key_modifier); if (button == GLFW_MOUSE_BUTTON_LEFT) { if (action == GLFW_PRESS) { g_context->ProcessMouseButtonDown(0, key_modifier); } else if (action == GLFW_RELEASE) { g_context->ProcessMouseButtonUp(0, key_modifier); } } } static void CursorPosCallback(GLFWwindow* window, double xpos, double ypos) { if (!g_context) return; g_context->ProcessMouseMove(static_cast(xpos), static_cast(ypos), 0); } static void ScrollCallback(GLFWwindow* window, double xoffset, double yoffset) { if (!g_context) return; g_context->ProcessMouseWheel(static_cast(-yoffset), 0); } // System interface for RmlUi class DesktopSystemInterface : public Rml::SystemInterface { public: double GetElapsedTime() override { return glfwGetTime(); } bool LogMessage(Rml::Log::Type type, const Rml::String& message) override { const char* type_str = ""; switch (type) { case Rml::Log::LT_ERROR: type_str = "[ERROR]"; break; case Rml::Log::LT_WARNING: type_str = "[WARN]"; break; case Rml::Log::LT_INFO: type_str = "[INFO]"; break; default: type_str = "[DEBUG]"; break; } std::cout << type_str << " " << message << std::endl; return true; } }; static DesktopSystemInterface g_system_interface; int main(int argc, char* argv[]) { std::cout << "Mosis Designer v0.1.0" << std::endl; std::cout << "Press F5 to reload, F12 for debugger, ESC for back" << std::endl; // Parse arguments std::string document_path; std::string assets_path = "assets"; // Default relative to executable for (int i = 1; i < argc; ++i) { std::string arg = argv[i]; if (arg == "--resolution" && i + 1 < argc) { std::string res = argv[++i]; size_t x = res.find('x'); if (x != std::string::npos) { g_width = std::stoi(res.substr(0, x)); g_height = std::stoi(res.substr(x + 1)); } } else if (arg == "--assets" && i + 1 < argc) { assets_path = argv[++i]; } else if (arg[0] != '-') { document_path = arg; } } // Default document if (document_path.empty()) { document_path = "apps/home/home.rml"; } // Make assets_path absolute assets_path = fs::absolute(assets_path).string(); std::cout << "Assets path: " << assets_path << std::endl; std::cout << "Resolution: " << g_width << "x" << g_height << std::endl; // Initialize GLFW glfwSetErrorCallback(ErrorCallback); if (!glfwInit()) { std::cerr << "Failed to initialize GLFW" << std::endl; return 1; } // Create window with OpenGL 3.3 core context glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); g_window = glfwCreateWindow(g_width, g_height, "Mosis Designer", nullptr, nullptr); if (!g_window) { std::cerr << "Failed to create GLFW window" << std::endl; glfwTerminate(); return 1; } glfwMakeContextCurrent(g_window); glfwSwapInterval(1); // VSync // Set callbacks glfwSetKeyCallback(g_window, KeyCallback); glfwSetMouseButtonCallback(g_window, MouseButtonCallback); glfwSetCursorPosCallback(g_window, CursorPosCallback); glfwSetScrollCallback(g_window, ScrollCallback); // Load OpenGL functions with GLAD if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) { std::cerr << "Failed to initialize GLAD" << std::endl; glfwDestroyWindow(g_window); glfwTerminate(); return 1; } std::cout << "OpenGL " << glGetString(GL_VERSION) << std::endl; // Create platform abstraction and set as global singleton auto platform = std::make_unique(g_window, g_width, g_height); platform->SetAssetsPath(assets_path); g_platform = platform.get(); mosis::SetPlatform(std::move(platform)); // Initialize RmlUi if (!InitializeRmlUi(assets_path)) { std::cerr << "Failed to initialize RmlUi" << std::endl; glfwDestroyWindow(g_window); glfwTerminate(); return 1; } // Load initial document if (!LoadDocument(document_path)) { std::cerr << "Failed to load document: " << document_path << std::endl; } // Set up hot-reload g_hot_reload = new mosis::HotReload(assets_path, []() { g_needs_reload = true; }); g_hot_reload->Start(); std::cout << "Hot-reload enabled for: " << assets_path << std::endl; // Main loop while (!glfwWindowShouldClose(g_window)) { glfwPollEvents(); // Handle hot-reload if (g_needs_reload) { g_needs_reload = false; ReloadDocument(); } // Clear glClearColor(0.1f, 0.1f, 0.1f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); // Update and render if (g_context) { g_context->Update(); g_render_interface->BeginFrame(); g_context->Render(); g_render_interface->EndFrame(0); } glfwSwapBuffers(g_window); } // Cleanup if (g_hot_reload) { g_hot_reload->Stop(); delete g_hot_reload; } ShutdownRmlUi(); glfwDestroyWindow(g_window); glfwTerminate(); return 0; } bool InitializeRmlUi(const std::string& assets_path) { // Create render interface g_render_interface = new RenderInterface_GL3(); if (!*g_render_interface) { std::cerr << "Failed to create GL3 render interface" << std::endl; return false; } g_render_interface->SetViewport(g_width, g_height); // Initialize RmlUi Rml::SetSystemInterface(&g_system_interface); Rml::SetFileInterface(&g_platform->GetFileInterface()); Rml::SetRenderInterface(g_render_interface); if (!Rml::Initialise()) { std::cerr << "Failed to initialize RmlUi" << std::endl; return false; } // Initialize Lua bindings Rml::Lua::Initialise(); // Load fonts std::vector fonts = { "fonts/LatoLatin-Regular.ttf", "fonts/LatoLatin-Bold.ttf", "fonts/LatoLatin-Light.ttf", }; for (const auto& font : fonts) { if (!Rml::LoadFontFace(font)) { std::cerr << "Warning: Failed to load font: " << font << std::endl; } } // Create context g_context = Rml::CreateContext("main", Rml::Vector2i(g_width, g_height)); if (!g_context) { std::cerr << "Failed to create RmlUi context" << std::endl; return false; } // Initialize debugger Rml::Debugger::Initialise(g_context); return true; } void ShutdownRmlUi() { if (g_context) { Rml::RemoveContext("main"); g_context = nullptr; } // Rml::Lua is shut down automatically when Rml::Shutdown() is called Rml::Shutdown(); delete g_render_interface; g_render_interface = nullptr; // Platform (and its file interface) is managed by the global singleton } bool LoadDocument(const std::string& path) { if (!g_context) return false; // Close existing documents while (g_context->GetNumDocuments() > 0) { auto* doc = g_context->GetDocument(0); if (doc) doc->Close(); } // Load new document auto* document = g_context->LoadDocument(path); if (!document) { std::cerr << "Failed to load: " << path << std::endl; return false; } document->Show(); g_current_document_path = path; std::cout << "Loaded: " << path << std::endl; return true; } void ReloadDocument() { std::cout << "Reloading..." << std::endl; // Reload stylesheets for (int i = 0; i < g_context->GetNumDocuments(); ++i) { auto* doc = g_context->GetDocument(i); if (doc) { doc->ReloadStyleSheet(); } } // Reload document if (!g_current_document_path.empty()) { LoadDocument(g_current_document_path); } std::cout << "Reload complete" << std::endl; }