#include "assets_manager.h" #include void AssetsManager::Init(AAssetManager *asset_manager) { m_asset_manager = asset_manager; } std::vector AssetsManager::ReadAll(const std::string &filename) { if (AAsset* asset = AAssetManager_open(m_asset_manager, filename.c_str(), AASSET_MODE_BUFFER)) { const auto size = AAsset_getLength(asset); auto buffer = std::vector(size); AAsset_read(asset, buffer.data(), size); AAsset_close(asset); return buffer; } return {}; }