Files
MosisService/core/include/mosis/sandbox/database_manager.h
omigamedev 33841516f1 extract shared mosis-core library from sandbox APIs
Create core/ directory with platform-agnostic sandbox components:
- Timer manager, JSON API, Crypto API, Virtual FS
- Lua sandbox, Permission gate, Audit log, Rate limiter
- Platform abstraction interfaces (IAssetInterface, IFilesystemInterface)
- Platform-agnostic logger with Android/Desktop implementations

Update designer to link against mosis-core library instead of
including sandbox sources directly.

This is the foundation for unifying the Android service and
desktop designer to share the same codebase.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-19 11:57:10 +01:00

89 lines
2.5 KiB
C++

#pragma once
#include <string>
#include <vector>
#include <variant>
#include <optional>
#include <memory>
#include <unordered_map>
struct sqlite3;
struct lua_State;
namespace mosis {
// SQL value types
using SqlValue = std::variant<std::nullptr_t, int64_t, double, std::string, std::vector<uint8_t>>;
using SqlRow = std::vector<SqlValue>;
using SqlResult = std::vector<SqlRow>;
struct DatabaseLimits {
size_t max_database_size = 50 * 1024 * 1024; // 50 MB per database
int max_databases_per_app = 5; // Max open databases
int max_query_time_ms = 5000; // 5 second query timeout
int max_result_rows = 10000; // Max rows returned
};
class DatabaseHandle;
class DatabaseManager {
public:
DatabaseManager(const std::string& app_id,
const std::string& app_root,
const DatabaseLimits& limits = DatabaseLimits{});
~DatabaseManager();
// Database operations
std::shared_ptr<DatabaseHandle> Open(const std::string& name, std::string& error);
void CloseAll();
// Stats
size_t GetOpenDatabaseCount() const;
private:
std::string m_app_id;
std::string m_app_root;
DatabaseLimits m_limits;
std::unordered_map<std::string, std::shared_ptr<DatabaseHandle>> m_databases;
std::string ResolvePath(const std::string& name);
bool ValidateName(const std::string& name, std::string& error);
};
class DatabaseHandle {
public:
DatabaseHandle(sqlite3* db, const std::string& path, const DatabaseLimits& limits);
~DatabaseHandle();
// Execute (INSERT, UPDATE, DELETE, CREATE, etc.)
bool Execute(const std::string& sql, const std::vector<SqlValue>& params, std::string& error);
// Query (SELECT)
std::optional<SqlResult> Query(const std::string& sql, const std::vector<SqlValue>& params,
std::string& error);
// Get last insert rowid
int64_t GetLastInsertRowId() const;
// Get affected rows
int GetChanges() const;
bool IsOpen() const { return m_db != nullptr; }
void Close();
private:
sqlite3* m_db;
std::string m_path;
DatabaseLimits m_limits;
static int Authorizer(void* user_data, int action, const char* arg1,
const char* arg2, const char* arg3, const char* arg4);
bool BindParameters(void* stmt, const std::vector<SqlValue>& params, std::string& error);
};
// Register database.* APIs as globals
void RegisterDatabaseAPI(lua_State* L, DatabaseManager* manager);
} // namespace mosis