412 lines
12 KiB
Markdown
412 lines
12 KiB
Markdown
# CLAUDE.md
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This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
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## Project Overview
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Mosis is a **virtual smartphone OS** for VR games and applications. It provides a phone-like device that users can interact with inside VR environments, with real smartphone functionality.
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### Project Components
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| Component | Location | Purpose |
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|-----------|----------|---------|
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| Android Service | `src/main/` | Native service running RmlUi renderer |
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| Desktop Designer | `designer/` | UI development with hot-reload |
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| Designer Tests | `designer-test/` | Automated UI testing framework |
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| UI Assets | `src/main/assets/` | Shared RML/RCSS/Lua assets |
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## Build Commands
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### Android (Gradle)
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```bash
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# Build entire project
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./gradlew build
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# Build debug APK
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./gradlew assembleDebug
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# Build release APK
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./gradlew assembleRelease
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# Clean build outputs
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./gradlew clean
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# Build with verbose output
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./gradlew build --info --stacktrace
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# Run lint checks
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./gradlew lint
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# Run unit tests
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./gradlew test
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# Run connected device tests
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./gradlew connectedAndroidTest
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```
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### Desktop Designer (CMake)
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```bash
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# Configure (from designer/ folder)
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cmake -B build -DCMAKE_TOOLCHAIN_FILE=%VCPKG_ROOT%/scripts/buildsystems/vcpkg.cmake
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# Build
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cmake --build build --config Debug
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# Run with hot-reload
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./build/Debug/mosis-designer.exe ../src/main/assets/apps/home/home.rml
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# Run with logging and hierarchy dump
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./build/Debug/mosis-designer.exe ../src/main/assets/apps/home/home.rml --log output.log --hierarchy hierarchy.json
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```
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### Designer Tests (CMake)
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```bash
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# Configure (from designer-test/ folder)
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cmake -B build -DCMAKE_TOOLCHAIN_FILE=%VCPKG_ROOT%/scripts/buildsystems/vcpkg.cmake
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# Build
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cmake --build build --config Debug
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# Run tests
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./build/Debug/designer-test.exe
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```
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## Environment Requirements
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Required environment variables:
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- `ANDROID_HOME` - Android SDK path
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- `ANDROID_NDK_HOME` - Android NDK path (version 29.0.14206865)
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- `VCPKG_ROOT` - vcpkg package manager root
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## Architecture Overview
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MosisService is an Android application combining Kotlin UI with native C++ libraries for UI rendering via Android's Binder IPC system.
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### Two Native Libraries
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**mosis-service** (`libmosis-service.so`):
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- Main Android Binder service implementation
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- Implements `IMosisService.aidl` interface for touch events and initialization
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- Contains the Kernel rendering engine with RmlUi integration
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- Links against RmlUi for HTML/CSS-like UI rendering
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**mosis-test** (`libmosis-test.so`):
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- Test/rendering client implementation
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- Implements `IMosisListener.aidl` for receiving callbacks
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- OpenGL ES 2.0 rendering pipeline using GLAD
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### IPC Flow
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```
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Kotlin NativeService → JNI → mosis-service (IMosisService)
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↓
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IMosisListener callbacks
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↓
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mosis-test (rendering client)
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```
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### Key Interfaces (AIDL)
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`IMosisService`: `initOS()`, `onTouchDown()`, `onTouchMove()`, `onTouchUp()`
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`IMosisListener` (oneway/async): `onServiceInitialized()`, `onBufferAvailable()`, `onFrameAvailable()`
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### Native Code Structure (src/main/cpp/)
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- `kernel.cpp` - Core rendering engine, RmlUi integration, event processing
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- `mosis-service.cpp` - Binder service implementation, JNI entry points
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- `mosis-test.cpp` - Test client implementation
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- `egl_context.cpp` - OpenGL ES context management
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- `render_target.cpp` - Framebuffer and buffer management
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- `RmlUi_Renderer_GL3.cpp` - RmlUi OpenGL renderer backend
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- `assets_manager.cpp` - Android AssetManager integration
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## Code Style
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- C++23 standard with modern features (std::span, std::format)
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- PascalCase for classes/functions, camelCase for variables
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- RAII principles with smart pointers
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- Kotlin code follows Android conventions
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## Dependencies
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- vcpkg manages native dependencies (RmlUi, GLFW, Freetype, Lua, libpng, nlohmann-json)
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- CMake build system with vcpkg toolchain integration
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- Android target architecture: arm64-v8a only
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- Desktop target: Windows x64 (MSVC)
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## Desktop Designer
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The desktop designer (`designer/`) provides rapid UI development with:
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- **Hot-reload**: Automatically reloads when RML/RCSS/Lua files change
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- **UI Hierarchy Dumping**: Exports element tree to JSON for inspection
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- **Screenshot Capture**: PNG export via F12 key
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- **Logging**: Detailed output for debugging navigation and events
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- **Action Recording**: Record mouse/keyboard interactions to JSON
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- **Action Playback**: Replay recorded interactions with timing
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### Key Files
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| File | Purpose |
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|------|---------|
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| `designer/src/main.cpp` | Main entry point, GLFW window, event loop |
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| `designer/src/desktop_kernel.cpp` | RmlUi context management, rendering |
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| `designer/src/testing/ui_inspector.cpp` | UI hierarchy JSON export |
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| `designer/src/testing/visual_capture.cpp` | PNG screenshot capture and comparison |
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| `designer/src/testing/action_recorder.cpp` | Record user interactions to JSON |
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| `designer/src/testing/action_player.cpp` | Playback recorded actions |
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| `designer/src/backend/RmlUi_Backend_GLFW_GL3.cpp` | GLFW backend with input hooks |
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### Command Line Options
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```
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--log <path> Write logs to file
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--hierarchy <path> Dump UI hierarchy JSON each frame
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--dump Single-shot dump mode (screenshot + hierarchy)
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--record <path> Enable recording mode (F5 to start/stop)
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--playback <path> Play back recorded actions from JSON
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```
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### Keyboard Controls
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| Key | Function |
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|-----|----------|
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| F5 | Start/stop recording (when --record is enabled) |
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| F6 | Pause/resume playback (when --playback is enabled) |
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| F12 | Take screenshot |
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## Automated Testing Framework
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The designer-test (`designer-test/`) provides automated UI testing:
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### Test Architecture
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1. **WindowController**: Finds designer window, sends mouse/keyboard events via Windows SendInput API
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2. **HierarchyReader**: Parses UI hierarchy JSON to find elements by ID/class
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3. **LogParser**: Monitors log file for navigation events
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4. **TestRunner**: Orchestrates test execution, reports results
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### Writing Tests
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```cpp
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// Find element by ID and click it
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bool ClickById(TestContext& ctx, const std::string& id) {
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ctx.hierarchy.Reload();
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auto element = ctx.hierarchy.FindById(id);
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if (!element) return false;
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int x = element->bounds.centerX();
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int y = element->bounds.centerY();
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ScaleToPhysical(ctx, x, y); // Convert logical to physical coords
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ctx.window.SendClick(x, y);
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return true;
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}
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// Test example
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bool TestNavigateToDialer(TestContext& ctx) {
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GoHome(ctx);
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ctx.log.Clear();
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if (!ClickById(ctx, "dock-phone")) return false;
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std::this_thread::sleep_for(std::chrono::milliseconds(1000));
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ctx.log.Reload();
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return ctx.log.Contains("Loaded screen: apps/dialer/dialer.rml");
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}
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```
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### Test Output
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Tests produce JSON results at `test_results.json`:
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```json
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{
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"name": "Mosis Designer UI Tests",
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"summary": {"passed": 5, "failed": 0, "total": 5},
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"tests": [
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{"name": "Navigate to Dialer", "status": "passed", "duration_ms": 3500}
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]
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}
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```
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## UI Assets Structure
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All UI assets are in `src/main/assets/`:
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```
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assets/
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├── apps/ # System apps (RML documents)
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│ ├── home/home.rml # Home screen launcher
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│ ├── dialer/dialer.rml # Phone dialer
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│ ├── messages/ # Messages app
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│ ├── contacts/ # Contacts app
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│ ├── settings/ # Settings app
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│ └── browser/ # Web browser
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├── ui/ # Shared stylesheets
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│ ├── html.rcss # Base HTML element styles
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│ ├── theme.rcss # Design tokens (colors, typography)
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│ └── components.rcss # Reusable UI components
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├── scripts/ # Lua scripts
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│ └── navigation.lua # Navigation system
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├── icons/ # TGA icon files (24x24, 32x32)
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└── fonts/ # TTF fonts (LatoLatin, Roboto)
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```
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### Navigation System
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Navigation is handled by `scripts/navigation.lua`:
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```lua
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-- Navigate to a screen
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navigateTo('dialer') -- Push to history, animate forward
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-- Go back
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goBack() -- Pop from history, animate back
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-- Go home
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goHome() -- Clear history, return to home
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```
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### Element IDs for Testing
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Key elements have IDs for automated testing:
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| ID | Location | Purpose |
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|----|----------|---------|
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| `dock-phone` | home.rml | Phone dock icon |
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| `dock-messages` | home.rml | Messages dock icon |
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| `dock-contacts` | home.rml | Contacts dock icon |
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| `dock-browser` | home.rml | Browser dock icon |
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| `app-settings` | home.rml | Settings app icon |
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### CSS Classes for Navigation
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Back buttons use `app-bar-nav` class for automated GoHome:
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```html
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<div class="app-bar-nav btn-icon" onclick="goBack()">
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<img src="../../icons/back.tga"/>
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</div>
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```
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## Material Design Resources
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Material Design icons and components are available in the MosisDesigner repository:
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### Material Design Icons
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**Location**: `D:\Dev\Mosis\MosisDesigner\material-design-icons`
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A comprehensive icon library from Google with 2000+ icons across 20 categories:
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| Category | Examples |
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| action | home, search, settings, delete, info |
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| alert | error, warning, notification |
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| av | play, pause, volume, mic |
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| communication | phone, message, email, contacts |
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| content | add, remove, copy, paste |
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| device | battery, wifi, bluetooth, gps |
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| editor | format, text, color, brush |
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| file | folder, attachment, download, upload |
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| hardware | keyboard, mouse, phone, tablet |
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| home | lightbulb, thermostat, security |
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| image | camera, photo, filter, tune |
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| maps | location, directions, navigation |
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| navigation | arrow, chevron, menu, close |
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| notification | sync, update, event |
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| places | hotel, restaurant, airport |
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| search | search variants |
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| social | share, person, group, notifications |
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| toggle | star, checkbox, radio |
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**Available Formats**:
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- `src/` - SVG source files organized by category
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- `png/` - PNG files at multiple DPIs (24dp, 36dp, 48dp)
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- `font/` - Icon fonts (WOFF, TTF)
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- `symbols/` - Material Symbols variable font (newer)
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- `variablefont/` - Variable font files
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**Icon Styles**:
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- Outlined (default)
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- Filled
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- Rounded
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- Sharp
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- Two-tone (Material Icons only)
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### Material Design Lite
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**Location**: `D:\Dev\Mosis\MosisDesigner\material-design-lite`
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CSS/JS component library implementing Material Design (reference implementation):
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| Directory | Contents |
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|-----------|----------|
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| `src/` | SASS source for components |
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| `docs/` | Component documentation |
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| `templates/` | Page templates |
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**Key Components** (for design reference):
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- Buttons (raised, flat, FAB)
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- Cards
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- Dialogs
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- Lists
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- Menus
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- Navigation drawers
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- Progress indicators
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- Sliders
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- Snackbars
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- Tables
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- Tabs
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- Text fields
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- Tooltips
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### Using Icons in Mosis
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1. **Find icon** at https://fonts.google.com/icons
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2. **Export SVG** from `material-design-icons/src/<category>/<name>/`
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3. **Convert to TGA** using image tool (24x24 or 32x32, RGBA)
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4. **Place in** `src/main/assets/icons/`
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5. **Reference in RML**: `<img src="../../icons/<name>.tga"/>`
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## Android Device Testing
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### Event Injection via ADB
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Inject touch events for automated testing:
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```bash
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# Click at normalized coordinates (0.0-1.0)
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adb shell am broadcast -a com.omixlab.mosis.INJECT_TOUCH \
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--es touch_type "click" --ef x 0.5 --ef y 0.5
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# Touch down
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adb shell am broadcast -a com.omixlab.mosis.INJECT_TOUCH \
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--es touch_type "down" --ef x 0.2 --ef y 0.9
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# Touch up
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adb shell am broadcast -a com.omixlab.mosis.INJECT_TOUCH \
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--es touch_type "up" --ef x 0.2 --ef y 0.9
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```
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### Dock Element Coordinates (Normalized)
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| Element | X | Y |
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| dock-phone | 0.16 | 0.97 |
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| dock-messages | 0.39 | 0.97 |
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| dock-contacts | 0.61 | 0.97 |
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| dock-browser | 0.84 | 0.97 |
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### Reading Logs
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```bash
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# Filter for Mosis logs
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adb logcat -s MosisTest ServiceTester RMLUI
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# Save to file
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adb logcat -s MosisTest > mosis-log.txt
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```
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