Files
MosisUnity/Assets/Plugins/Android/cpp/my_native_code.cpp
2026-01-02 15:33:26 +01:00

196 lines
6.6 KiB
C++

#include <jni.h>
#include <aidl/com/omixlab/mosis/IMosisListener.h>
#include <aidl/com/omixlab/mosis/BnMosisListener.h>
#include <logger.h>
#include <aidl/com/omixlab/mosis/IMosisService.h>
#include <android/binder_ibinder_jni.h>
#include <format>
#include <glad/gles2.h>
#include <glad/egl.h>
#include <IUnityGraphics.h>
#include <external_texture.h>
#include <render_target.h>
using namespace aidl::com::omixlab::mosis;
using namespace aidl::android::hardware;
std::shared_ptr<class IMosisService> g_service;
std::shared_ptr<class ServiceContext> g_context;
class TextureBlitter
{
GLuint source_texture = 0;
GLuint source_fb = 0;
GLuint dest_texture = 0;
GLuint dest_fb = 0;
GLint width;
GLint height;
public:
bool create(AHardwareBuffer* hardwareBuffer)
{
AHardwareBuffer_Desc desc{};
AHardwareBuffer_describe(hardwareBuffer, &desc);
width = desc.width;
height = desc.height;
EGLClientBuffer clientBuffer = eglGetNativeClientBufferANDROID(hardwareBuffer);
EGLImageKHR eglImage = eglCreateImageKHR(eglGetCurrentDisplay(), EGL_NO_CONTEXT,
EGL_NATIVE_BUFFER_ANDROID, clientBuffer, nullptr);
if (eglImage == EGL_NO_IMAGE_KHR)
{
Logger::Log("Failed to create EGL image");
return false;
}
glGenTextures(1, &source_texture);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, source_texture);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, eglImage);
eglDestroyImageKHR(eglGetCurrentDisplay(), eglImage);
glGenFramebuffers(1, &source_fb);
glBindFramebuffer(GL_FRAMEBUFFER, source_fb);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_EXTERNAL_OES, source_texture, 0);
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
return false;
glGenTextures(1, &dest_texture);
glBindTexture(GL_TEXTURE_2D, dest_texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, desc.width, desc.height,
0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
glGenFramebuffers(1, &dest_fb);
glBindFramebuffer(GL_FRAMEBUFFER, dest_fb);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, dest_texture, 0);
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
return false;
blit();
return true;
}
[[nodiscard]] GLuint dest_texture_id() const
{
return dest_texture;
}
void blit()
{
glBindFramebuffer(GL_READ_FRAMEBUFFER, source_fb);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dest_fb);
glBlitFramebuffer(0, 0, width, height, 0, 0, width, height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
}
};
typedef void (*OnMessageCallback)(const char*);
typedef void (*OnServiceInitializedCallback)(bool success);
typedef void (*OnFrameAvailableCallback)();
typedef void (*OnBufferReadyCallback)();
typedef void (*OnTextureReadyCallback)(GLuint gl_texture);
struct NativeCallbacks
{
OnMessageCallback OnMessage;
OnServiceInitializedCallback OnServiceInitialized;
OnFrameAvailableCallback OnFrameAvailable;
OnBufferReadyCallback OnBufferReady;
OnTextureReadyCallback OnTextureReady;
};
NativeCallbacks g_callbacks{};
class ServiceContext : public BnMosisListener
{
AHardwareBuffer* m_hwbuffer = nullptr;
std::unique_ptr<TextureBlitter> m_texture;
public:
ndk::ScopedAStatus onServiceInitialized(bool in_success) override
{
Logger::Log("onServiceInitialized");
g_callbacks.OnMessage("onServiceInitialized");
g_callbacks.OnServiceInitialized(in_success);
return ndk::ScopedAStatus::ok();
}
ndk::ScopedAStatus onFrameAvailable() override
{
Logger::Log("onFrameAvailable");
g_callbacks.OnMessage("onFrameAvailable");
g_callbacks.OnFrameAvailable();
return ndk::ScopedAStatus::ok();
}
ndk::ScopedAStatus onBufferAvailable(const HardwareBuffer &in_buffer) override
{
Logger::Log("onBufferAvailable");
g_callbacks.OnMessage("onBufferAvailable");
m_hwbuffer = in_buffer.get();
AHardwareBuffer_acquire(m_hwbuffer);
g_callbacks.OnBufferReady();
return ndk::ScopedAStatus::ok();
}
[[nodiscard]] GLuint create_texture()
{
m_texture = std::make_unique<TextureBlitter>();
m_texture->create(m_hwbuffer);
return m_texture->dest_texture_id();
}
void update_texture()
{
if (m_texture)
m_texture->blit();
}
};
extern "C" void SetNativeCallbacks(const NativeCallbacks& ptr)
{
g_callbacks = ptr;
}
extern "C" UnityRenderingEvent InitGLAD()
{
return [](int eventId){
gladLoaderLoadEGL(EGL_NO_DISPLAY);
int egl_version = gladLoadEGL(eglGetCurrentDisplay(), eglGetProcAddress);
if (egl_version == 0)
{
Logger::Log("Failed to load EGL");
return;
}
int gl_version = gladLoaderLoadGLES2();
if (gl_version == 0)
{
Logger::Log("Failed to load GL");
return;
}
if (g_context)
{
GLuint texture = g_context->create_texture();
g_callbacks.OnTextureReady(texture);
}
};
}
extern "C" UnityRenderingEvent UpdateTexture()
{
return [](int eventId){
if (g_context)
{
g_context->update_texture();
}
};
}
extern "C"
JNIEXPORT void JNICALL
Java_com_omixlab_mosis_unity_MyKotlinPlugin_serviceConnected(JNIEnv *env, jobject thiz,
jobject binder)
{
AIBinder* pBinder = AIBinder_fromJavaBinder(env, binder);
const ndk::SpAIBinder spBinder(pBinder);
g_service = IMosisService::fromBinder(spBinder);
Logger::Log("Service Connected");
g_context = ndk::SharedRefBase::make<ServiceContext>();
bool result{};
g_service->initOS(g_context, &result);
Logger::Log(std::format("InitOS returned {}", result));
}