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2026-01-11 10:23:48 +01:00
commit 71ecd55ab0
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// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class MosisUnrealEditorTarget : TargetRules
{
public MosisUnrealEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V5;
ExtraModuleNames.AddRange( new string[] { "MosisUnreal" } );
}
}