diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini
index 4939d95..179fa3a 100644
--- a/Config/DefaultEngine.ini
+++ b/Config/DefaultEngine.ini
@@ -98,3 +98,12 @@ ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=
+[/Script/OculusXRHMD.OculusXRHMDRuntimeSettings]
+bSupportHandTracking=True
+HandTrackingSupport=ControllersAndHands
+HandTrackingFrequency=High
+HandTrackingVersion=V2
+
+[/Script/OpenXRSettings.OpenXRSettings]
+bEnableHandTracking=True
+
diff --git a/Plugins/MosisSDK/README.md b/Plugins/MosisSDK/README.md
index dc9e672..fe288bf 100644
--- a/Plugins/MosisSDK/README.md
+++ b/Plugins/MosisSDK/README.md
@@ -279,11 +279,31 @@ else if (!TriggerPressed && WasTriggerPressed)
## Device Testing
+### Installation
+
+The Android build produces both an APK and an OBB file. **Both must be deployed for each build**:
+
```batch
-:: Install both apps
-adb install -r path\to\MosisService.apk
+:: Install APK
adb install -r Binaries\Android\MosisUnreal-arm64.apk
+:: Create OBB directory and push OBB file
+adb shell mkdir -p /sdcard/Android/obb/com.omixlab.MosisUnreal
+adb push Binaries\Android\main.1.com.omixlab.MosisUnreal.obb /sdcard/Android/obb/com.omixlab.MosisUnreal/
+
+:: Install MosisService
+adb install -r path\to\MosisService.apk
+```
+
+Alternatively, use the generated install script:
+```batch
+cd Binaries\Android
+Install_MosisUnreal-arm64.bat
+```
+
+### Launching
+
+```batch
:: Launch service first
adb shell am start -n com.omixlab.mosis/.MainActivity
@@ -291,7 +311,44 @@ adb shell am start -n com.omixlab.mosis/.MainActivity
adb shell am start -n com.omixlab.MosisUnreal/com.epicgames.unreal.GameActivity
:: Monitor logs
-adb logcat -s MosisSDK MosisTest RMLUI
+adb logcat -s MosisSDK MosisTest RMLUI LogMosisClient LogMosisSDK
+```
+
+### Expected Log Output
+
+Successful connection shows:
+```
+LogMosisSDK: serviceConnected callback received
+LogMosisClient: onServiceInitialized: true
+LogMosisClient: Create: initOS returned true
+LogMosisSDK: serviceConnected: MosisClient created successfully
+LogMosisClient: onBufferAvailable: 540x960, format=1
+LogMosisSDK: Buffer callback: buffer=0x...
+```
+
+## Meta Quest Configuration
+
+### Hand Tracking Support
+
+The plugin includes hand tracking support to allow launching on Quest devices without controllers. This is configured in `MosisSDK_UPL.xml`:
+
+```xml
+
+
+```
+
+**Note**: Uses `horizonos.permission.HAND_TRACKING` (not the deprecated `com.oculus.permission.HAND_TRACKING`).
+
+### OculusXR Settings
+
+Hand tracking is also enabled in `DefaultEngine.ini`:
+
+```ini
+[/Script/OculusXRHMD.OculusXRHMDRuntimeSettings]
+bSupportHandTracking=True
+HandTrackingSupport=ControllersAndHands
+HandTrackingFrequency=High
+HandTrackingVersion=V2
```
## Version History
diff --git a/Plugins/MosisSDK/Source/MosisSDK/MosisSDK_UPL.xml b/Plugins/MosisSDK/Source/MosisSDK/MosisSDK_UPL.xml
index f4ff1e1..ca73a08 100644
--- a/Plugins/MosisSDK/Source/MosisSDK/MosisSDK_UPL.xml
+++ b/Plugins/MosisSDK/Source/MosisSDK/MosisSDK_UPL.xml
@@ -5,6 +5,8 @@
+
+