wip
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95
Assets/Editor/BuildScript.cs
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95
Assets/Editor/BuildScript.cs
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using UnityEditor;
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using UnityEditor.Build.Reporting;
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using UnityEngine;
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using System;
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using System.IO;
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public class BuildScript
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{
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private static string[] GetScenes()
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{
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var scenes = new string[EditorBuildSettings.scenes.Length];
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for (int i = 0; i < EditorBuildSettings.scenes.Length; i++)
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{
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scenes[i] = EditorBuildSettings.scenes[i].path;
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}
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return scenes;
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}
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[MenuItem("Build/Build Android APK")]
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public static void BuildAndroid()
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{
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string outputPath = GetOutputPath();
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BuildAndroidTo(outputPath);
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}
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public static void BuildAndroidCI()
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{
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// Called from command line
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string outputPath = GetCommandLineArg("-outputPath");
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if (string.IsNullOrEmpty(outputPath))
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{
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outputPath = Path.Combine(Directory.GetCurrentDirectory(), "Builds", "Android", "MosisVR.apk");
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}
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BuildAndroidTo(outputPath);
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}
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private static void BuildAndroidTo(string outputPath)
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{
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// Ensure output directory exists
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string outputDir = Path.GetDirectoryName(outputPath);
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if (!Directory.Exists(outputDir))
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{
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Directory.CreateDirectory(outputDir);
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}
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Debug.Log($"Building Android APK to: {outputPath}");
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// Configure Android settings - export as Gradle project for manual build
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EditorUserBuildSettings.exportAsGoogleAndroidProject = true;
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EditorUserBuildSettings.buildAppBundle = false;
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PlayerSettings.SetScriptingBackend(BuildTargetGroup.Android, ScriptingImplementation.IL2CPP);
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PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64;
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BuildPlayerOptions buildOptions = new BuildPlayerOptions
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{
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scenes = GetScenes(),
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locationPathName = outputPath,
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target = BuildTarget.Android,
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options = BuildOptions.None
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};
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BuildReport report = BuildPipeline.BuildPlayer(buildOptions);
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BuildSummary summary = report.summary;
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if (summary.result == BuildResult.Succeeded)
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{
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Debug.Log($"Build succeeded: {summary.totalSize} bytes, {summary.totalTime}");
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}
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else if (summary.result == BuildResult.Failed)
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{
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Debug.LogError("Build failed!");
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EditorApplication.Exit(1);
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}
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}
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private static string GetOutputPath()
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{
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// Default output path for menu builds
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return Path.Combine(Directory.GetCurrentDirectory(), "Builds", "Android", "MosisVR.apk");
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}
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private static string GetCommandLineArg(string name)
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{
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string[] args = Environment.GetCommandLineArgs();
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for (int i = 0; i < args.Length; i++)
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{
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if (args[i] == name && i + 1 < args.Length)
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{
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return args[i + 1];
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}
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}
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return null;
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}
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}
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