34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
using System;
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using Unity.Mathematics;
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using UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Primitives;
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namespace UnityEngine.XR.Interaction.Toolkit.Samples.Hands
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{
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/// <summary>
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/// Affordance receiver applying a Vector3 (Float3) affordance theme to a Transform local scale.
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/// Broadcasts new affordance value with Unity Event.
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/// </summary>
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[Obsolete("The Affordance System namespace and all associated classes have been deprecated. The existing affordance system will be moved, replaced and updated with a new interaction feedback system in a future version of XRI.")]
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public class Vector3ScaleAffordanceReceiver : Vector3AffordanceReceiver
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{
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[SerializeField]
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[Tooltip("The transform to apply the scale value to.")]
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Transform m_TargetTransform;
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/// <inheritdoc />
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protected override void OnEnable()
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{
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base.OnEnable();
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if (m_TargetTransform == null)
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m_TargetTransform = transform;
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}
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/// <inheritdoc />
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protected override void OnAffordanceValueUpdated(float3 newValue)
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{
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base.OnAffordanceValueUpdated(newValue);
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m_TargetTransform.localScale = newValue;
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}
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}
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}
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