Files
MosisVR/Packages/com.omarator.mosissdk/Plugins/Android/cpp/my_native_code.cpp
2026-01-17 10:50:20 +01:00

270 lines
7.0 KiB
C++

#include <jni.h>
#include <aidl/com/omixlab/mosis/IMosisListener.h>
#include <aidl/com/omixlab/mosis/BnMosisListener.h>
#include <logger.h>
#include <aidl/com/omixlab/mosis/IMosisService.h>
#include <android/binder_ibinder_jni.h>
#include <format>
#include <IUnityGraphics.h>
#include "texture_backend.h"
#include "opengl_backend.h"
#include "vulkan_backend.h"
using namespace aidl::com::omixlab::mosis;
using namespace aidl::android::hardware;
// Global state
std::shared_ptr<IMosisService> g_service;
std::shared_ptr<class ServiceContext> g_context;
std::unique_ptr<ITextureBackend> g_backend;
IUnityInterfaces* g_unityInterfaces = nullptr;
UnityGfxRenderer g_rendererType = kUnityGfxRendererNull;
// Callback function pointers
typedef void (*OnMessageCallback)(const char*);
typedef void (*OnServiceInitializedCallback)(bool success);
typedef void (*OnFrameAvailableCallback)();
typedef void (*OnBufferReadyCallback)();
typedef void (*OnTextureReadyCallback)(void* nativeTexturePtr, int width, int height, bool isVulkan);
struct NativeCallbacks
{
OnMessageCallback OnMessage;
OnServiceInitializedCallback OnServiceInitialized;
OnFrameAvailableCallback OnFrameAvailable;
OnBufferReadyCallback OnBufferReady;
OnTextureReadyCallback OnTextureReady;
};
NativeCallbacks g_callbacks{};
class ServiceContext : public BnMosisListener
{
AHardwareBuffer* m_hwbuffer = nullptr;
public:
ndk::ScopedAStatus onServiceInitialized(bool in_success) override
{
Logger::Log("onServiceInitialized");
if (g_callbacks.OnMessage)
g_callbacks.OnMessage("onServiceInitialized");
if (g_callbacks.OnServiceInitialized)
g_callbacks.OnServiceInitialized(in_success);
return ndk::ScopedAStatus::ok();
}
ndk::ScopedAStatus onFrameAvailable() override
{
Logger::Log("onFrameAvailable");
if (g_callbacks.OnMessage)
g_callbacks.OnMessage("onFrameAvailable");
if (g_callbacks.OnFrameAvailable)
g_callbacks.OnFrameAvailable();
return ndk::ScopedAStatus::ok();
}
ndk::ScopedAStatus onBufferAvailable(const HardwareBuffer &in_buffer) override
{
Logger::Log("onBufferAvailable");
if (g_callbacks.OnMessage)
g_callbacks.OnMessage("onBufferAvailable");
m_hwbuffer = in_buffer.get();
AHardwareBuffer_acquire(m_hwbuffer);
if (g_callbacks.OnBufferReady)
g_callbacks.OnBufferReady();
return ndk::ScopedAStatus::ok();
}
bool CreateTexture()
{
if (!m_hwbuffer)
{
Logger::Log("CreateTexture: No hardware buffer available");
return false;
}
if (!g_backend)
{
Logger::Log("CreateTexture: No backend available");
return false;
}
if (!g_backend->Create(m_hwbuffer))
{
Logger::Log("CreateTexture: Backend Create failed");
return false;
}
// Notify C# with texture info
if (g_callbacks.OnTextureReady)
{
g_callbacks.OnTextureReady(
g_backend->GetNativeTexturePtr(),
g_backend->GetWidth(),
g_backend->GetHeight(),
g_backend->IsVulkan()
);
}
return true;
}
void UpdateTexture()
{
if (g_backend)
{
g_backend->Update();
}
}
};
// Unity Plugin Interface
extern "C" void UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API
UnityPluginLoad(IUnityInterfaces* unityInterfaces)
{
g_unityInterfaces = unityInterfaces;
IUnityGraphics* graphics = unityInterfaces->Get<IUnityGraphics>();
if (!graphics)
{
Logger::Log("UnityPluginLoad: IUnityGraphics not available");
return;
}
g_rendererType = graphics->GetRenderer();
Logger::Log(std::format("UnityPluginLoad: Renderer type = {}", static_cast<int>(g_rendererType)));
// Try to create Vulkan backend first
if (g_rendererType == kUnityGfxRendererVulkan)
{
auto vulkanBackend = std::make_unique<VulkanTextureBackend>();
if (vulkanBackend->Initialize(unityInterfaces))
{
g_backend = std::move(vulkanBackend);
Logger::Log("UnityPluginLoad: Using Vulkan backend");
return;
}
Logger::Log("UnityPluginLoad: Vulkan initialization failed, falling back to OpenGL");
}
// Fall back to OpenGL for GLES renderer (Unity 6+ only supports GLES 3.0+)
if (g_rendererType == kUnityGfxRendererOpenGLES30)
{
g_backend = std::make_unique<OpenGLTextureBackend>();
Logger::Log("UnityPluginLoad: Using OpenGL backend");
}
else
{
Logger::Log(std::format("UnityPluginLoad: Unsupported renderer type {}", static_cast<int>(g_rendererType)));
}
}
extern "C" void UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API
UnityPluginUnload()
{
Logger::Log("UnityPluginUnload");
// Clean up backend
if (g_backend)
{
g_backend->Destroy();
g_backend.reset();
}
g_unityInterfaces = nullptr;
g_rendererType = kUnityGfxRendererNull;
}
// Native callback setters
extern "C" void SetNativeCallbacks(const NativeCallbacks& ptr)
{
g_callbacks = ptr;
}
// Touch input forwarding
extern "C" void SendTouchDown(float x, float y)
{
if (g_service)
{
g_service->onTouchDown(x, y);
}
}
extern "C" void SendTouchMove(float x, float y)
{
if (g_service)
{
g_service->onTouchMove(x, y);
}
}
extern "C" void SendTouchUp(float x, float y)
{
if (g_service)
{
g_service->onTouchUp(x, y);
}
}
// Unity render thread callbacks
static void UNITY_INTERFACE_API OnInitBackendRenderThread(int eventId)
{
Logger::Log("OnInitBackendRenderThread");
// For OpenGL, we need to initialize GLAD on the render thread
if (!g_backend->IsVulkan())
{
if (!OpenGLTextureBackend::InitializeGLAD())
{
Logger::Log("OnInitBackendRenderThread: Failed to initialize GLAD");
return;
}
}
if (g_context)
{
g_context->CreateTexture();
}
}
static void UNITY_INTERFACE_API OnUpdateTextureRenderThread(int eventId)
{
if (g_context)
{
g_context->UpdateTexture();
}
}
extern "C" UnityRenderingEvent InitBackend()
{
return OnInitBackendRenderThread;
}
extern "C" UnityRenderingEvent UpdateTexture()
{
return OnUpdateTextureRenderThread;
}
// Legacy compatibility - redirect to new names
extern "C" UnityRenderingEvent InitGLAD()
{
return InitBackend();
}
// JNI entry point from Kotlin
extern "C"
JNIEXPORT void JNICALL
Java_com_omixlab_mosis_unity_MyKotlinPlugin_serviceConnected(JNIEnv *env, jobject thiz,
jobject binder)
{
AIBinder* pBinder = AIBinder_fromJavaBinder(env, binder);
const ndk::SpAIBinder spBinder(pBinder);
g_service = IMosisService::fromBinder(spBinder);
Logger::Log("Service Connected");
g_context = ndk::SharedRefBase::make<ServiceContext>();
bool result{};
g_service->initOS(g_context, &result);
Logger::Log(std::format("InitOS returned {}", result));
}