- P2P: NSD advertiser, LAN TLS signaling server (port 8765), WebRTC peer
manager, remote signaling client, control/file channel handlers
- LAN auth-pair endpoint generates pairing code via OkHttp (with auto
token refresh) for phone app auto-discovery login
- Shared self-signed certificate (lck_lan.p12) for secure LAN comms
- Service starts at app launch and on BOOT_COMPLETED via BootReceiver
- P2P session waits for auto-login before starting NSD/signaling
- Native encoder: encoded frame callback for H.264 passthrough to WebRTC
- WebRTC dependency switched to io.github.webrtc-sdk (Maven Central)
- Add C++ native streaming engine (RTMP client, EGL context, streaming engine, JNI bridge)
- Add pre-built arm64-v8a libs (librtmp, libssl, libcrypto, libz) and headers
- Add Kotlin streaming layer (NativeStreamingEngine, StreamingManager, StreamingStats)
- Add AIDL streaming interface (ILckStreamingService, ILckStreamingCallback, StreamingConfig)
- Add LckStreamingServiceImpl with BIND_STREAMING action support
- Add APP_STREAMING execution mode with auto-start/stop on plan lifecycle
- SDK: add bindStreaming(), submitVideoFrame(), submitAudioFrame() to LckControlClient
- Dashboard: replace linked accounts with server status card, move health polling from nav
- Remove health check dot overlay from Dashboard nav icon
- Accounts: add enable/disable toggle per account (persists locally, excluded from default plans)
- Plans: add gameId field linked to game package ID, resolved from ClientTracker for default plans
- Service: pass executionMode+gameId through createStreamPlan, filter enabled accounts in createDefaultPlan
- Room DB migration 4→5: add isEnabled column to linked_accounts, gameId column to stream_plans
- Add docs (hub vs control comparison)
- versionCode from commit count + offset (always incremental)
- versionName from git tag (semantic versioning)
- BuildConfig.DISPLAY_VERSION shows "0.1.0+N.hash" in login screen
- Updated deploy.ps1 to use git versioning instead of manual bumps