extends Area2D @export var coin_sound: AudioStreamPlayer @export var sprite: AnimatedSprite2D func _on_body_entered(body: Node2D) -> void: if sprite != null: print("you got coin " + name) coin_sound.play() sprite.queue_free() pass # Replace with function body. func _on_coin_sound_finished() -> void: queue_free() pass # Replace with function body.