Files
leo-game/addons/ez_tiles/load_files_button.gd
2026-05-17 11:28:40 +02:00

28 lines
668 B
GDScript

@tool
extends Button
class_name LoadFilesButton
signal load_files(files : PackedStringArray)
var file_dialog : EditorFileDialog
func _enter_tree() -> void:
file_dialog = EditorFileDialog.new()
file_dialog.add_filter("*.png,*.svg,*.webp,*.jpg,*.jpeg,*.bmp,*.tga", "Image files")
file_dialog.file_mode = EditorFileDialog.FILE_MODE_OPEN_FILES
file_dialog.files_selected.connect(_on_files_selected)
EditorInterface.get_base_control().add_child(file_dialog)
func _on_files_selected(files : PackedStringArray) -> void:
load_files.emit(files)
func _exit_tree():
# Cleanup
file_dialog.queue_free()
func _on_pressed() -> void:
file_dialog.popup_file_dialog()