Own Linux title callback and trim Win32 key state
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@@ -70,6 +70,11 @@ What is already real:
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- `pp_app_core`
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Latest slice:
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- `linux/src/main.cpp` now binds and clears the FPS-title callback directly in
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the Linux entrypoint-owned shell; `App::set_platform_services()` no longer
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installs Linux-specific GLFW title behavior.
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- `src/platform_windows/windows_window_shell.*` now keeps the Win32 virtual-key
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map outside the retained input-state struct, shrinking that shared pocket.
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- `src/platform_windows/windows_runtime_shell.cpp` no longer keeps a second
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retained `App*` copy alongside `App::I`; the runtime shell now reads the
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bound app directly from the singleton composition edge.
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@@ -78,6 +78,11 @@ Completed, blocked, and superseded task history moved to
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the queue is now ordered by code movement instead.
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Current slice:
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- `linux/src/main.cpp` now owns the Linux FPS-title callback lifecycle
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directly, and `src/app_events.cpp` no longer installs Linux-specific title
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behavior from `App::set_platform_services()`.
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- `src/platform_windows/windows_window_shell.*` now stores the Win32 virtual-key
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map separately from the retained input-state struct.
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- `src/platform_windows/windows_runtime_shell.cpp` no longer stores a second
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retained `App*` alongside `App::I`.
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- `src/platform_windows/windows_window_shell.*` plus
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