Extract app frame and export dialog helpers

This commit is contained in:
2026-06-16 11:58:22 +02:00
parent d2a841f348
commit 01854f9b10
9 changed files with 786 additions and 584 deletions

View File

@@ -231,6 +231,170 @@ void run_canvas_tool_mode(pp::app::CanvasToolMode mode)
LOG("Canvas input tool action failed: %s", status.message);
}
pp::panopainter::LegacyCanvasDrawMergeLayerPathExecution make_node_canvas_layer_path_execution(
NodeCanvas& node_canvas,
size_t layer_index,
int plane_index,
const glm::mat4& plane_mvp_z,
const Brush* brush,
bool copy_blend_destination,
bool use_nearest_sampler)
{
auto* layer = node_canvas.m_canvas->m_layers[layer_index].get();
const auto plane_mvp = plane_mvp_z;
const auto brush_ptr = brush;
const auto smask_active = node_canvas.m_canvas->m_smask_active;
auto draw_layer_frame = pp::panopainter::make_legacy_canvas_draw_merge_layer_frame_draw(
layer,
&node_canvas.m_face_plane,
set_active_texture_unit,
plane_index,
layer->m_opacity);
glm::vec2 patt_scale = glm::vec2(brush_ptr->m_pattern_scale);
if (brush_ptr->m_pattern_flipx)
patt_scale.x *= -1.f;
if (brush_ptr->m_pattern_flipy)
patt_scale.y *= -1.f;
return pp::panopainter::make_legacy_canvas_draw_merge_layer_path_gl_execution(
{
.temporary_erase = {
.mvp = plane_mvp,
.texture_slot = 0,
.stroke_texture_slot = 1,
.mask_texture_slot = 2,
.mask_enabled = smask_active,
},
.temporary_paint = {
.resolution = Canvas::I->m_size,
.pattern = {
.scale = patt_scale,
.invert = static_cast<float>(brush_ptr->m_pattern_invert),
.brightness = brush_ptr->m_pattern_brightness,
.contrast = brush_ptr->m_pattern_contrast,
.depth = brush_ptr->m_pattern_depth,
.blend_mode = brush_ptr->m_pattern_blend_mode,
.offset = Canvas::I->m_pattern_offset,
},
.mvp = plane_mvp,
.layer_alpha = 1.0f,
.alpha_lock = layer->m_alpha_locked,
.mask_enabled = smask_active,
.use_fragcoord = false,
.blend_mode = brush_ptr->m_blend_mode,
.use_dual = brush_ptr->m_dual_enabled,
.dual_blend_mode = brush_ptr->m_dual_blend_mode,
.dual_alpha = brush_ptr->m_dual_opacity,
.use_pattern = brush_ptr->m_pattern_enabled && !brush_ptr->m_pattern_eachsample,
},
.layer_texture = {
.mvp = plane_mvp,
.texture_slot = 0,
.alpha = 1.f,
.highlight = layer->m_hightlight,
},
.blend = {
.shader = {
.mvp = glm::ortho(-1, 1, -1, 1),
.texture_slot = 0,
.destination_texture_slot = 2,
.use_destination_texture = copy_blend_destination,
.blend_mode = layer->m_blend_mode,
.alpha = 1.f,
},
.copy_destination = copy_blend_destination,
},
.use_nearest_sampler = use_nearest_sampler,
.use_dual_texture = brush_ptr->m_dual_enabled,
},
[&node_canvas] {
node_canvas.m_blender_rtt.bindFramebuffer();
},
[&node_canvas] {
node_canvas.m_blender_rtt.clear();
},
[&node_canvas] {
node_canvas.m_blender_rtt.unbindFramebuffer();
},
[&node_canvas](int unit) {
node_canvas.m_sampler.bind(unit);
},
[&node_canvas](int unit) {
node_canvas.m_sampler_nearest.bind(unit);
},
[&node_canvas](int unit) {
node_canvas.m_sampler_stencil.bind(unit);
},
[](int unit) {
set_active_texture_unit(unit);
},
[&node_canvas, plane_index] {
node_canvas.m_canvas->m_tmp[plane_index].bindTexture();
},
[&node_canvas, plane_index] {
node_canvas.m_canvas->m_tmp[plane_index].unbindTexture();
},
[&node_canvas, plane_index] {
node_canvas.m_canvas->m_smask.rtt(plane_index).bindTexture();
},
[&node_canvas, plane_index] {
node_canvas.m_canvas->m_smask.rtt(plane_index).unbindTexture();
},
[&node_canvas, plane_index] {
node_canvas.m_canvas->m_tmp_dual[plane_index].bindTexture();
},
[&node_canvas, plane_index] {
node_canvas.m_canvas->m_tmp_dual[plane_index].unbindTexture();
},
[brush_ptr] {
brush_ptr->m_pattern_texture ? brush_ptr->m_pattern_texture->bind() : unbind_texture_2d();
},
[&node_canvas] {
node_canvas.m_face_plane.draw_fill();
},
[&node_canvas] {
node_canvas.m_blender_rtt.bindTexture();
},
[&node_canvas] {
node_canvas.m_blender_rtt.unbindTexture();
},
[&node_canvas] {
node_canvas.m_blender_bg.bind();
},
[&node_canvas] {
node_canvas.m_blender_bg.unbind();
},
[&node_canvas] {
copy_framebuffer_to_texture_2d(
0,
0,
0,
0,
node_canvas.m_blender_bg.size().x,
node_canvas.m_blender_bg.size().y);
},
#ifdef _DEBUG
[&node_canvas, layer_index, plane_index, plane_mvp] {
auto bb = node_canvas.m_canvas->m_layers[layer_index]->box(plane_index) / (float)node_canvas.m_canvas->m_layers[layer_index]->w;
glm::vec2 bbmin = xy(bb);
glm::vec2 bbsz = zw(bb) - xy(bb);
pp::panopainter::configure_legacy_ui_color_shader(
plane_mvp
* glm::translate(glm::vec3(bbmin * 2.f, 0))
* glm::translate(glm::vec3(-1, -1, 0))
* glm::scale(glm::vec3(bbsz, 1))
* glm::translate(glm::vec3(1, 1, 0)),
{ 1, 0, 0, 1 });
node_canvas.m_face_plane.draw_stroke();
},
#else
[] {
},
#endif
draw_layer_frame);
}
}
Node* NodeCanvas::clone_instantiate() const
@@ -467,161 +631,14 @@ void NodeCanvas::draw()
glm::eulerAngleYXZ(yaw, pitch, roll) *
m_canvas->m_plane_transform[plane_index] *
glm::translate(glm::vec3(0, 0, -1));
const auto draw_layer_frame = pp::panopainter::make_legacy_canvas_draw_merge_layer_frame_draw(
m_canvas->m_layers[layer_index].get(),
&m_face_plane,
set_active_texture_unit,
const auto layer_path_execution = make_node_canvas_layer_path_execution(
*this,
layer_index,
plane_index,
m_canvas->m_layers[layer_index]->m_opacity);
glm::vec2 patt_scale = glm::vec2(b->m_pattern_scale);
if (b->m_pattern_flipx)
patt_scale.x *= -1.f;
if (b->m_pattern_flipy)
patt_scale.y *= -1.f;
const auto layer_path_execution = pp::panopainter::make_legacy_canvas_draw_merge_layer_path_gl_execution(
{
.temporary_erase = {
.mvp = plane_mvp_z,
.texture_slot = 0,
.stroke_texture_slot = 1,
.mask_texture_slot = 2,
.mask_enabled = m_canvas->m_smask_active,
},
.temporary_paint = {
.resolution = Canvas::I->m_size,
.pattern = {
.scale = patt_scale,
.invert = static_cast<float>(b->m_pattern_invert),
.brightness = b->m_pattern_brightness,
.contrast = b->m_pattern_contrast,
.depth = b->m_pattern_depth,
.blend_mode = b->m_pattern_blend_mode,
.offset = Canvas::I->m_pattern_offset,
},
.mvp = plane_mvp_z,
.layer_alpha = 1.0f,
.alpha_lock = m_canvas->m_layers[layer_index]->m_alpha_locked,
.mask_enabled = m_canvas->m_smask_active,
.use_fragcoord = false,
.blend_mode = b->m_blend_mode,
.use_dual = b->m_dual_enabled,
.dual_blend_mode = b->m_dual_blend_mode,
.dual_alpha = b->m_dual_opacity,
.use_pattern = b->m_pattern_enabled && !b->m_pattern_eachsample,
},
.layer_texture = {
.mvp = plane_mvp_z,
.texture_slot = 0,
.alpha = 1.f,
.highlight = m_canvas->m_layers[layer_index]->m_hightlight,
},
.blend = {
.shader = {
.mvp = glm::ortho(-1, 1, -1, 1),
.texture_slot = 0,
.destination_texture_slot = 2,
.use_destination_texture = copy_blend_destination,
.blend_mode = m_canvas->m_layers[layer_index]->m_blend_mode,
.alpha = 1.f,
},
.copy_destination = copy_blend_destination,
},
.use_nearest_sampler = m_canvas->m_cam_fov < 20.f,
.use_dual_texture = b->m_dual_enabled,
},
{
.bind_blender_framebuffer = [&] {
m_blender_rtt.bindFramebuffer();
},
.clear_blender_framebuffer = [&] {
m_blender_rtt.clear();
},
.unbind_blender_framebuffer = [&] {
m_blender_rtt.unbindFramebuffer();
},
.bind_sampler = [&](int unit) {
m_sampler.bind(unit);
},
.bind_nearest_sampler = [&](int unit) {
m_sampler_nearest.bind(unit);
},
.bind_stencil_sampler = [&](int unit) {
m_sampler_stencil.bind(unit);
},
.set_active_texture_unit = [&](int unit) {
set_active_texture_unit(unit);
},
.bind_temporary_texture = [&] {
m_canvas->m_tmp[plane_index].bindTexture();
},
.unbind_temporary_texture = [&] {
m_canvas->m_tmp[plane_index].unbindTexture();
},
.bind_smask_texture = [&] {
m_canvas->m_smask.rtt(plane_index).bindTexture();
},
.unbind_smask_texture = [&] {
m_canvas->m_smask.rtt(plane_index).unbindTexture();
},
.bind_temporary_dual_texture = [&] {
m_canvas->m_tmp_dual[plane_index].bindTexture();
},
.unbind_temporary_dual_texture = [&] {
m_canvas->m_tmp_dual[plane_index].unbindTexture();
},
.bind_pattern_texture = [&] {
b->m_pattern_texture ?
b->m_pattern_texture->bind() :
unbind_texture_2d();
},
.draw_face = [&] {
m_face_plane.draw_fill();
},
.bind_blender_texture = [&] {
m_blender_rtt.bindTexture();
},
.unbind_blender_texture = [&] {
m_blender_rtt.unbindTexture();
},
.bind_destination_texture = [&] {
m_blender_bg.bind();
},
.unbind_destination_texture = [&] {
m_blender_bg.unbind();
},
.copy_destination_framebuffer = [&] {
copy_framebuffer_to_texture_2d(
0,
0,
0,
0,
m_blender_bg.size().x,
m_blender_bg.size().y);
},
.draw_debug_outline =
#ifdef _DEBUG
[&] {
auto bb = m_canvas->m_layers[layer_index]->box(plane_index) / (float)m_canvas->m_layers[layer_index]->w;
glm::vec2 bbmin = xy(bb);
glm::vec2 bbsz = zw(bb) - xy(bb);
pp::panopainter::configure_legacy_ui_color_shader(
plane_mvp_z
* glm::translate(glm::vec3(bbmin * 2.f, 0))
* glm::translate(glm::vec3(-1, -1, 0))
* glm::scale(glm::vec3(bbsz, 1))
* glm::translate(glm::vec3(1, 1, 0)),
{ 1, 0, 0, 1 });
m_face_plane.draw_stroke();
},
#else
[] {
},
#endif
.draw_frame = draw_layer_frame,
});
plane_mvp_z,
b.get(),
copy_blend_destination,
m_canvas->m_cam_fov < 20.f);
pp::panopainter::execute_legacy_canvas_draw_merge_layer_path(
m_canvas->m_current_stroke && m_canvas->m_current_mode == kCanvasMode::Erase && m_canvas->m_show_tmp && m_canvas->m_current_layer_idx == layer_index,