improve termination sequence on windows, use patterns instead of textures as directory name

This commit is contained in:
2019-02-20 11:48:17 +01:00
parent 7faab0124d
commit 033c39aef5
8 changed files with 81 additions and 58 deletions

View File

@@ -60,12 +60,10 @@ public:
NodePopupMenu* menu_edit = nullptr;
NodePopupMenu* menu_layers = nullptr;
NodeBorder* sidebar = nullptr;
std::shared_ptr<NodePanelBrush> brushes;
std::shared_ptr<NodePanelLayer> layers;
std::shared_ptr<NodePanelColor> color;
std::shared_ptr<NodePanelStroke> stroke;
std::shared_ptr<NodePanelGrid> grid;
std::shared_ptr<NodePanelBrushPreset> presets;
NodeCanvas* canvas;
Node* current_panel = nullptr;
NodeScroll* panels;