improve termination sequence on windows, use patterns instead of textures as directory name
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@@ -60,12 +60,10 @@ public:
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NodePopupMenu* menu_edit = nullptr;
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NodePopupMenu* menu_layers = nullptr;
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NodeBorder* sidebar = nullptr;
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std::shared_ptr<NodePanelBrush> brushes;
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std::shared_ptr<NodePanelLayer> layers;
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std::shared_ptr<NodePanelColor> color;
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std::shared_ptr<NodePanelStroke> stroke;
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std::shared_ptr<NodePanelGrid> grid;
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std::shared_ptr<NodePanelBrushPreset> presets;
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NodeCanvas* canvas;
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Node* current_panel = nullptr;
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NodeScroll* panels;
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