add pressure control flag on size and flow, change data directory in OSX to Documents

This commit is contained in:
2017-09-24 18:55:15 +01:00
parent 78484c53a4
commit 04841a996b
14 changed files with 80 additions and 46 deletions

View File

@@ -161,12 +161,15 @@ ui::StrokeSample ui::Stroke::randomize_sample(const glm::vec2& pos, float pressu
auto rnd_rad = [&] { return float((double)prng() / (double)prng.max() * M_PI * 2.0); }; // normalized [0, 2pi]
auto rnd_vec = [&] { float rad = rnd_rad(); return glm::vec2(cosf(rad), sinf(rad)); }; // normalized direction vector
float size_dyn = m_brush.m_tip_size_pressure ? pressure : 1.f;
float flow_dyn = m_brush.m_tip_flow_pressure ? pressure : 1.f;
StrokeSample s;
s.origin = pos;
s.angle = -curve_angle + (m_brush.m_tip_angle + rnd_nor() * m_brush.m_jitter_angle) * (float)(M_PI * 2.0);
s.pos = pos + (rnd_vec() * m_brush.m_jitter_spread * 100.f);
s.size = 800.f * glm::pow(m_brush.m_tip_size, 3.f) * (1.f - rnd_nor() * m_brush.m_jitter_scale);
s.flow = glm::pow(m_brush.m_tip_flow, 2.f) * (1.f - rnd_nor() * m_brush.m_jitter_flow) * pressure;
s.size = 800.f * glm::pow(m_brush.m_tip_size, 3.f) * (1.f - rnd_nor() * m_brush.m_jitter_scale) * size_dyn;
s.flow = glm::pow(m_brush.m_tip_flow, 2.f) * (1.f - rnd_nor() * m_brush.m_jitter_flow) * flow_dyn;
return s;
}
std::vector<ui::StrokeSample> ui::Stroke::compute_samples()
@@ -219,6 +222,12 @@ void ui::Stroke::reset(bool clear_keypoints /*= false*/)
}
void ui::Stroke::add_point(glm::vec2 pos, float pressure)
{
m_curve = glm::min(m_curve + 0.1f, 1.f);
pressure = pressure * glm::pow(m_curve, 2.f);
if (m_brush.m_tip_size_pressure)
m_step = glm::max(m_brush.m_tip_spacing * m_brush.m_tip_size * 100 * pressure, 1.f);
float dist = m_keypoints.empty() ? 0.f :
m_keypoints.back().dist + glm::distance(m_keypoints.back().pos, pos);
if (m_keypoints.empty())
@@ -231,6 +240,7 @@ void ui::Stroke::add_point(glm::vec2 pos, float pressure)
}
void ui::Stroke::start(const ui::Brush& brush)
{
m_curve = 0.f;
m_curve_angles.clear();
m_last_kp = 0;
m_dist = 0.f;