Route default canvas resolution through platform services
This commit is contained in:
@@ -667,6 +667,11 @@ hides the Android asset handles behind `Asset::set_android_asset_manager`, and
|
||||
keeps concrete Android asset-manager headers in `asset.cpp`/the Android
|
||||
entrypoint. This reduces legacy asset I/O header coupling while the actual
|
||||
Android asset-reader implementation remains inside `pp_legacy_assets_io`.
|
||||
Default canvas allocation size now dispatches through `PlatformServices`, so
|
||||
`NodeCanvas` and command-line conversion creation paths preserve the desktop
|
||||
1536 and WebGL 512 defaults without carrying the old `CANVAS_RES` platform
|
||||
macro in `canvas.h`; DEBT-0057 tracks moving the retained WebGL policy branch
|
||||
out of the legacy fallback when the Web shell owns injected services.
|
||||
Prepared-file save/download handoff is now also part of the service contract,
|
||||
so iOS/Web export completion routes through `PlatformServices` after the app
|
||||
writes the temporary/exported payload.
|
||||
|
||||
Reference in New Issue
Block a user