iOS: fix screen black flickers and queue UI api calls to the main thread

This commit is contained in:
2019-03-01 16:52:59 +01:00
parent 27f4cb3ba8
commit 05c46b4744
2 changed files with 21 additions and 11 deletions

View File

@@ -69,7 +69,7 @@ std::recursive_mutex lock_mutex;
}
- (void)async_swap
{
[self.context presentRenderbuffer:GL_RENDERBUFFER];
[self.context presentRenderbuffer:GL_FRAMEBUFFER];
}
- (void)share_file:(NSString *)file_path
@@ -468,16 +468,16 @@ std::set<UITouch*> ignored_touch;
App::I.tick(dt.count());
[self async_lock];
if (!(App::I.redraw || App::I.animate || !working_list.empty()))
{
//[self.context presentRenderbuffer:GL_FRAMEBUFFER];
//[self async_unlock];
[self.context presentRenderbuffer:GL_FRAMEBUFFER];
[self async_unlock];
std::unique_lock<std::mutex> lock(render_mutex);
render_cv.wait(lock);
continue;
}
[self async_lock];
while (!working_list.empty())
{
working_list.front()();

View File

@@ -41,8 +41,10 @@ void App::showKeyboard()
LOG("show keyboard");
redraw = true;
#ifdef __IOS__
dispatch_async(dispatch_get_main_queue(), ^{
[ios_view registerForKeyboardNotifications];
[ios_view becomeFirstResponder];
});
#elif __ANDROID__
displayKeyboard(and_app, true);
#endif
@@ -53,8 +55,10 @@ void App::hideKeyboard()
LOG("hide keyboard");
redraw = true;
#ifdef __IOS__
dispatch_async(dispatch_get_main_queue(), ^{
[ios_view resignFirstResponder];
// [ios_view unregisterForKeyboardNotifications];
// [ios_view unregisterForKeyboardNotifications];
});
#elif __ANDROID__
displayKeyboard(and_app, false);
#endif
@@ -64,7 +68,9 @@ void App::pick_image(std::function<void(std::string path)> callback)
{
redraw = true;
#ifdef __IOS__
dispatch_async(dispatch_get_main_queue(), ^{
[ios_view pick_photo:callback];
});
#elif __OSX__
dispatch_async(dispatch_get_main_queue(), ^{
NSArray* fileTypes = [NSArray arrayWithObjects:@"png", @"PNG", @"jpg", @"JPG", @"jpeg", nil];
@@ -87,7 +93,9 @@ void App::pick_file(std::vector<std::string> types, std::function<void (std::str
#ifdef __IOS__
// not implemented on ios
// fallback to pick_image
dispatch_async(dispatch_get_main_queue(), ^{
[ios_view pick_photo:callback];
});
#elif __OSX__
dispatch_async(dispatch_get_main_queue(), ^{
//NSArray* fileTypes = [NSArray arrayWithObjects:@"ppi", @"PPI", nil];
@@ -147,7 +155,9 @@ void App::pick_dir(std::function<void(std::string path)> callback)
void App::display_file(std::string path)
{
#ifdef __IOS__
dispatch_async(dispatch_get_main_queue(), ^{
[ios_view display_file:path];
});
#elif __OSX__
[[NSWorkspace sharedWorkspace] openFile:[NSString stringWithUTF8String:path.c_str()]];
// dispatch_async(dispatch_get_main_queue(), ^{