input boxes UI, keyboard animation

This commit is contained in:
2017-08-13 12:41:10 +01:00
parent 6d3c9380b2
commit 060e08a891
12 changed files with 132 additions and 41 deletions

View File

@@ -11,22 +11,35 @@ void App::dialog_newdoc()
dialog->init();
dialog->create();
dialog->loaded();
dialog->input->set_text("");
dialog->input->set_text("name");
layout[main_id]->add_child(dialog);
layout[main_id]->update();
App::I.showKeyboard();
dialog->btn_ok->on_click = [this, dialog](Node*)
{
doc_name = dialog->input->m_string;
if (auto docname = layout[main_id]->find<NodeText>("txt-docname"))
docname->set_text(("Panodoc: " + doc_name).c_str());
layers->clear();
canvas->m_canvas->m_layers.clear();
canvas->m_canvas->m_order.clear();
canvas->reset_camera();
ActionManager::clear();
canvas->m_canvas->layer_add("Default");
layers->add_layer("Default");
dialog->destroy();
App::I.hideKeyboard();
};
dialog->btn_cancel->on_click = [this, dialog](Node*)
{
dialog->destroy();
App::I.hideKeyboard();
};
}
}
@@ -73,6 +86,8 @@ void App::dialog_save()
dialog->loaded();
dialog->input->set_text(doc_name);
App::I.showKeyboard();
layout[main_id]->add_child(dialog);
layout[main_id]->update();
@@ -83,6 +98,12 @@ void App::dialog_save()
docname->set_text(("Panodoc: " + doc_name).c_str());
canvas->m_canvas->project_save(data_path + "/" + doc_name + ".pano");
dialog->destroy();
App::I.hideKeyboard();
};
dialog->btn_cancel->on_click = [this, dialog](Node*)
{
dialog->destroy();
App::I.hideKeyboard();
};
}
}
@@ -94,3 +115,35 @@ void App::dialog_export()
canvas->m_canvas->export_equirectangular(data_path);
}
}
void App::dialog_layer_rename()
{
auto dialog = std::make_shared<NodeDialogLayerRename>();
dialog->m_manager = &layout;
dialog->data_path = data_path;
dialog->init();
dialog->create();
dialog->loaded();
dialog->input->set_text(layers->m_current_layer->m_label_text);
App::I.showKeyboard();
layout[main_id]->add_child(dialog);
layout[main_id]->update();
dialog->btn_ok->on_click = [this,dialog](Node*)
{
layers->m_current_layer->set_name(dialog->get_name().c_str());
canvas->m_canvas->m_layers[canvas->m_canvas->m_current_layer_idx].m_name = dialog->get_name();
dialog->destroy();
App::I.hideKeyboard();
};
dialog->btn_cancel->on_click = [this, dialog](Node*)
{
dialog->destroy();
App::I.hideKeyboard();
};
popup->mouse_release();
popup->destroy();
}