Add renderer mipmap command contract

This commit is contained in:
2026-06-02 16:47:44 +02:00
parent 901aff1051
commit 07293c0590
7 changed files with 279 additions and 29 deletions

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@@ -288,13 +288,14 @@ Known local toolchain state:
backend-owned resource creation, explicit texture usage flags, command order,
render-pass color/depth/stencil clear intent, scissor state, depth state,
blend state, texture-slot binding, sampler-state binding, texture-upload byte
counts, shader-uniform writes, explicit draw descriptor ranges,
texture-copy regions, readback bounds, frame-capture sources, destination
buffer sizes, and render-target blit regions, records
counts, texture mip-level counts, mipmap-generation commands,
shader-uniform writes, explicit draw descriptor ranges, texture-copy regions,
readback bounds, frame-capture sources, destination buffer sizes, and
render-target blit regions, records
render-pass-clear/scissor/depth/blend/shader-uniform/texture-bind/
sampler-bind/draw/upload/texture-copy/readback/frame-capture/blit commands,
draw mesh inputs, explicit draw ranges, and records trace markers without a
window or GL context.
sampler-bind/draw/upload/mipmap-generation/texture-copy/readback/
frame-capture/blit commands, draw mesh inputs, explicit draw ranges, and
records trace markers without a window or GL context.
- `pano_cli record-render` exposes the recording renderer through JSON
automation, including render-pass/depth-clear counts, scissor/depth/blend/
shader-uniform/texture-bind/sampler-bind/upload/texture-copy/readback/