Add renderer mipmap command contract
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@@ -417,12 +417,13 @@ Status: started. `pp_renderer_api` exists as a headless renderer-neutral target
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with explicit texture usage flags, texture descriptor, byte-size, viewport,
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mesh, readback bounds, command context, render device, shader program
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descriptor, mesh, render target, readback byte-size helpers,
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texture-upload/readback command validation, frame-capture byte-size helpers,
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texture mip-level validation, texture-upload/readback command validation,
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mipmap-generation command validation, frame-capture byte-size helpers,
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frame-capture command validation, render-target blit validation, texture-slot
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binding validation, blend-state validation, scissor-state validation,
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depth-state validation, trace interface validation, sampler-state validation,
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and the canonical PanoPainter shader catalog now consumed by the legacy
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OpenGL app initialization path.
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and the canonical PanoPainter shader catalog now consumed by the legacy OpenGL
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app initialization path.
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`pp_renderer_gl` now exists as the first OpenGL backend library and owns pure
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OpenGL capability detection for framebuffer fetch, map-buffer alignment, and
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float texture support. It also owns the OpenGL texture upload-type mapping used
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@@ -722,7 +723,8 @@ Results:
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plus malformed payload rejection at the export boundary.
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- `pp_renderer_api_tests` passed, including shader descriptor validation,
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PanoPainter shader catalog validation, explicit texture usage validation,
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readback byte-size and command-order validation, texture-upload byte-count
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texture mip-level validation, readback byte-size and command-order
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validation, texture-upload byte-count validation, mipmap-generation command
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validation, frame-capture byte-size and command-order validation,
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render-target blit validation, texture-slot binding validation, blend-state
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validation, scissor-state validation, render-pass color/depth/stencil clear
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@@ -829,15 +831,15 @@ Results:
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renderer-owned resource factory and
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command-order/render-pass-clear/scissor-state/depth-state/blend-state/
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texture-usage/texture-bind/sampler-bind/shader-uniform/texture-upload/
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readback/frame-capture/blit validation plus explicit draw descriptor and
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texture-copy validation; it creates validated textures, render targets,
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shaders, meshes, and readback buffers, then records commands, trace markers,
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render-pass
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mipmap-generation/readback/frame-capture/blit validation plus explicit draw
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descriptor and texture-copy validation; it creates validated textures,
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render targets, shaders, meshes, and readback buffers, then records commands,
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trace markers, render-pass
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color/depth/stencil clear intent, scissor state, depth state, blend state,
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shader uniform writes, texture/sampler binds, draw mesh inputs, explicit draw
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ranges, texture uploads/copies/readbacks, frame captures, and render-target
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blits, giving automation a backend-neutral render path that does not require
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a window or GL context.
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ranges, texture uploads/mipmap generations/copies/readbacks, frame captures,
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and render-target blits, giving automation a backend-neutral render path that
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does not require a window or GL context.
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- `pano_cli record-render` exercises that headless recording renderer and emits
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JSON command counts, resource creation counts, target dimensions, backend
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name, trace/draw summary, render-pass/depth-clear counts, and draw
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