Add renderer mipmap command contract
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@@ -10,6 +10,7 @@
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namespace pp::renderer {
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constexpr std::uint32_t max_texture_dimension = 32768;
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constexpr std::uint32_t max_texture_mip_levels = 16;
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constexpr std::uint32_t max_mesh_vertices = 16777216;
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constexpr std::uint32_t max_texture_slots = 32;
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constexpr std::uint64_t max_texture_bytes = 1024ULL * 1024ULL * 1024ULL;
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@@ -58,6 +59,7 @@ struct Extent2D {
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struct TextureDesc {
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Extent2D extent;
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TextureFormat format = TextureFormat::rgba8;
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std::uint32_t mip_levels = 1;
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TextureUsage usage = TextureUsage::sampled
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| TextureUsage::upload_destination
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| TextureUsage::readback_source
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@@ -275,6 +277,8 @@ public:
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ITexture2D& texture,
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ReadbackRegion region,
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std::span<const std::byte> rgba_or_channel_bytes) noexcept = 0;
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[[nodiscard]] virtual pp::foundation::Status generate_mipmaps(
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ITexture2D& texture) noexcept = 0;
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[[nodiscard]] virtual pp::foundation::Status copy_texture(
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ITexture2D& source,
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ReadbackRegion source_region,
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@@ -311,6 +315,7 @@ public:
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};
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[[nodiscard]] std::uint32_t bytes_per_pixel(TextureFormat format) noexcept;
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[[nodiscard]] std::uint32_t max_mip_levels_for_extent(Extent2D extent) noexcept;
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[[nodiscard]] bool has_texture_usage(TextureUsage usage, TextureUsage required) noexcept;
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[[nodiscard]] pp::foundation::Status validate_extent(Extent2D extent) noexcept;
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[[nodiscard]] pp::foundation::Status validate_texture_usage(TextureUsage usage) noexcept;
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@@ -344,6 +349,7 @@ public:
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ReadbackRegion source_region,
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TextureDesc destination,
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ReadbackRegion destination_region) noexcept;
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[[nodiscard]] pp::foundation::Status validate_mipmap_generation_desc(TextureDesc desc) noexcept;
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[[nodiscard]] pp::foundation::Status validate_blit_filter(BlitFilter filter) noexcept;
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[[nodiscard]] pp::foundation::Status validate_blit_descs(
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TextureDesc source,
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