improve brush preview
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@@ -276,9 +276,6 @@ public:
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glm::vec3& hit_pos, glm::vec2& fb_pos, glm::vec3& hit_normal, int& out_plane_id);
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bool point_trace_plane(glm::vec2 loc, glm::vec3& ray_origin, glm::vec3& ray_dir,
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glm::vec3& hit_pos, glm::vec3& hit_normal, glm::vec2& hit_fb_pos, int plane_id);
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std::vector<vertex_t> triangulate_simple(const std::vector<vertex_t>& vertices);
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std::vector<vertex_t> triangulate(const std::vector<vertex_t>& points);
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std::vector<vertex_t> triangulate(const std::vector<glm::vec2>& points);
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void project2Dpoints(std::vector<vertex_t>& vertices);
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glm::vec3 project2Dpoint(glm::vec2 pt);
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std::vector<glm::vec2> face_to_shape2D(int plane_index);
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