OpenGL ES compatibility
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@@ -145,6 +145,10 @@ void NodePanelGrid::init_controls()
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if (texres == m_texture.size().x)
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return;
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#if defined(__IOS__) || defined(__ANDROID__)
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m_texture.create(texres, texres);
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m_texture.create_mipmaps();
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#else
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// get the texture data and resize it
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m_texture.bind();
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Image img;
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@@ -154,6 +158,7 @@ void NodePanelGrid::init_controls()
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Image resized = img.resize(texres, texres);
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m_texture.create(resized);
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m_texture.create_mipmaps();
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#endif //
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};
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int rexres = get_texres();
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m_texture.create(rexres, rexres);
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@@ -164,7 +169,7 @@ void NodePanelGrid::init_controls()
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TextureManager::load("data/sun.png");
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glGetFloatv(GL_SMOOTH_LINE_WIDTH_RANGE, m_line_range);
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//glGetFloatv(GL_SMOOTH_LINE_WIDTH_RANGE, m_line_range);
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//glGetFloatv(GL_ALIASED_LINE_WIDTH_GRANULARITY, &m_line_granularity);
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}
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