fix color picker panel, introduce an added() method when a node is added to che scene
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@@ -15,5 +15,7 @@ public:
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virtual Node* clone_instantiate() const override;
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virtual void clone_finalize(Node* dest) const override;
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virtual void init() override;
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virtual void added(Node* parent) override;
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void init_controls();
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void set_color(glm::vec3 rgb);
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};
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