Share retained stroke sampler dispatch helpers
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@@ -18,6 +18,11 @@ agent or engineer to remove them without reconstructing context from chat.
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## Recent Reductions
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- 2026-06-13: DEBT-0036 was narrowed again. `Canvas::stroke_draw` live-pass
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sampler bind/unbind plus semantic texture-input dispatch now route through
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retained stroke execution helpers; concrete GL object mapping, framebuffer
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ownership, shader timing, and final draw execution remain retained in
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`Canvas`.
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- 2026-06-13: DEBT-0036 was narrowed again. `NodeStrokePreview::stroke_draw_samples`
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now routes destination bind/unbind, framebuffer copy callback wrapping,
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sample-point assembly, and brush-vertex upload/draw through one local helper;
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@@ -3119,6 +3119,10 @@ Results:
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destination bind/unbind, framebuffer copy callback wrapping, sample-point
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assembly, and brush-vertex upload/draw, while mixer-pass state execution and
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higher-level pass orchestration remain in the preview node.
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- `Canvas::stroke_draw` live-pass sampler bind/unbind plus semantic
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texture-input dispatch now shares retained stroke execution helpers, while
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concrete GL object mapping, framebuffer ownership, shader timing, and final
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draw execution remain in the legacy Canvas path.
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- `Canvas::stroke_draw` pad-pass destination bind/copy/unbind ordering now
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shares the retained stroke execution helper callback surface, while shader
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setup, pad color selection, framebuffer ownership, and final OpenGL draw
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@@ -509,6 +509,13 @@ Done Checks:
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Progress Notes:
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- 2026-06-13: `Canvas::stroke_draw` live-pass sampler bind/unbind plus
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semantic texture-input dispatch now routes through retained stroke execution
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helpers; concrete GL object mapping, framebuffer ownership, shader timing,
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and final draw execution remain local to `Canvas`. Next slice should target
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the remaining live draw execution boundary inside `stroke_draw_samples()` or
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the final temporary-texture composite setup without reopening the landed
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dirty, face-framebuffer, pad, or texture-intent helpers.
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- 2026-06-13: `NodeStrokePreview::stroke_draw_samples()` now routes
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destination bind/unbind, framebuffer copy callback wrapping, sample-point
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assembly, and brush-vertex upload/draw through one local helper; mixer-pass
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