Share retained stroke sampler dispatch helpers
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@@ -509,6 +509,13 @@ Done Checks:
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Progress Notes:
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- 2026-06-13: `Canvas::stroke_draw` live-pass sampler bind/unbind plus
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semantic texture-input dispatch now routes through retained stroke execution
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helpers; concrete GL object mapping, framebuffer ownership, shader timing,
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and final draw execution remain local to `Canvas`. Next slice should target
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the remaining live draw execution boundary inside `stroke_draw_samples()` or
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the final temporary-texture composite setup without reopening the landed
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dirty, face-framebuffer, pad, or texture-intent helpers.
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- 2026-06-13: `NodeStrokePreview::stroke_draw_samples()` now routes
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destination bind/unbind, framebuffer copy callback wrapping, sample-point
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assembly, and brush-vertex upload/draw through one local helper; mixer-pass
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