Share retained stroke sampler dispatch helpers

This commit is contained in:
2026-06-13 10:36:52 +02:00
parent 24c0452229
commit 0a5e7302bc
5 changed files with 309 additions and 69 deletions

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@@ -509,6 +509,13 @@ Done Checks:
Progress Notes:
- 2026-06-13: `Canvas::stroke_draw` live-pass sampler bind/unbind plus
semantic texture-input dispatch now routes through retained stroke execution
helpers; concrete GL object mapping, framebuffer ownership, shader timing,
and final draw execution remain local to `Canvas`. Next slice should target
the remaining live draw execution boundary inside `stroke_draw_samples()` or
the final temporary-texture composite setup without reopening the landed
dirty, face-framebuffer, pad, or texture-intent helpers.
- 2026-06-13: `NodeStrokePreview::stroke_draw_samples()` now routes
destination bind/unbind, framebuffer copy callback wrapping, sample-point
assembly, and brush-vertex upload/draw through one local helper; mixer-pass