Share retained stroke sampler dispatch helpers
This commit is contained in:
180
src/canvas.cpp
180
src/canvas.cpp
@@ -634,12 +634,6 @@ void Canvas::stroke_draw()
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apply_canvas_viewport(0, 0, m_width, m_height);
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m_sampler_brush.bind(0);
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m_sampler_nearest.bind(1);
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m_sampler_stencil.bind(2);
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m_sampler.bind(3);
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//m_sampler_linear.bind(5);
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glm::vec2 patt_scale = glm::vec2(brush->m_pattern_scale);
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if (brush->m_pattern_flipx) patt_scale.x *= -1.f;
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if (brush->m_pattern_flipy) patt_scale.y *= -1.f;
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@@ -687,6 +681,24 @@ void Canvas::stroke_draw()
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.slot = 3,
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},
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};
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constexpr std::array live_pass_sampler_bindings {
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pp::panopainter::LegacyCanvasStrokeTextureBinding {
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.input = pp::panopainter::LegacyCanvasStrokeTextureInput::brush_tip,
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.slot = 0,
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},
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pp::panopainter::LegacyCanvasStrokeTextureBinding {
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.input = pp::panopainter::LegacyCanvasStrokeTextureInput::stroke_destination,
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.slot = 1,
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},
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pp::panopainter::LegacyCanvasStrokeTextureBinding {
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.input = pp::panopainter::LegacyCanvasStrokeTextureInput::pattern,
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.slot = 2,
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},
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pp::panopainter::LegacyCanvasStrokeTextureBinding {
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.input = pp::panopainter::LegacyCanvasStrokeTextureInput::mixer,
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.slot = 3,
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},
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};
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constexpr std::array main_pass_texture_unbindings {
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pp::panopainter::LegacyCanvasStrokeTextureBinding {
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.input = pp::panopainter::LegacyCanvasStrokeTextureInput::mixer,
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@@ -697,26 +709,60 @@ void Canvas::stroke_draw()
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.slot = 0,
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},
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};
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const pp::panopainter::LegacyCanvasStrokeSamplerDispatch live_pass_sampler_dispatch {
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.bind_brush_tip_sampler = [&](int slot) {
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m_sampler_brush.bind(slot);
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},
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.unbind_brush_tip_sampler = [&] {
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m_sampler_brush.unbind();
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},
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.bind_stroke_destination_sampler = [&](int slot) {
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m_sampler_nearest.bind(slot);
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},
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.unbind_stroke_destination_sampler = [&] {
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m_sampler_nearest.unbind();
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},
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.bind_pattern_sampler = [&](int slot) {
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m_sampler_stencil.bind(slot);
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},
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.unbind_pattern_sampler = [&] {
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m_sampler_stencil.unbind();
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},
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.bind_mixer_sampler = [&](int slot) {
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m_sampler.bind(slot);
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},
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.unbind_mixer_sampler = [&] {
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m_sampler.unbind();
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},
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};
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const pp::panopainter::LegacyCanvasStrokeTextureInputDispatch main_pass_texture_dispatch {
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.activate_texture_unit = [&](int texture_slot) {
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set_active_texture_unit(texture_slot);
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},
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.bind_brush_tip = [&] {
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brush->m_tip_texture->bind();
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},
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.unbind_brush_tip = [&] {
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brush->m_tip_texture->unbind();
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},
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.bind_pattern = [&] {
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brush->m_pattern_texture ?
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brush->m_pattern_texture->bind() :
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unbind_texture_2d();
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},
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.bind_mixer = [&] {
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m_mixer.bindTexture();
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},
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.unbind_mixer = [&] {
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m_mixer.unbindTexture();
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},
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};
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pp::panopainter::bind_legacy_canvas_stroke_sampler_inputs(
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live_pass_sampler_bindings,
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live_pass_sampler_dispatch);
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pp::panopainter::bind_legacy_canvas_stroke_texture_inputs(
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main_pass_texture_bindings,
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[&](auto input, int texture_slot) {
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set_active_texture_unit(texture_slot);
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switch (input) {
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case pp::panopainter::LegacyCanvasStrokeTextureInput::brush_tip:
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brush->m_tip_texture->bind();
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break;
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case pp::panopainter::LegacyCanvasStrokeTextureInput::pattern:
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brush->m_pattern_texture ?
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brush->m_pattern_texture->bind() :
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unbind_texture_2d();
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break;
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case pp::panopainter::LegacyCanvasStrokeTextureInput::mixer:
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m_mixer.bindTexture();
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break;
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case pp::panopainter::LegacyCanvasStrokeTextureInput::stroke_destination:
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break;
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}
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});
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main_pass_texture_dispatch);
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auto frames = stroke_draw_compute(*m_current_stroke);
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@@ -755,20 +801,7 @@ void Canvas::stroke_draw()
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pp::panopainter::unbind_legacy_canvas_stroke_texture_inputs(
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main_pass_texture_unbindings,
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[&](auto input, int texture_slot) {
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set_active_texture_unit(texture_slot);
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switch (input) {
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case pp::panopainter::LegacyCanvasStrokeTextureInput::brush_tip:
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brush->m_tip_texture->unbind();
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break;
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case pp::panopainter::LegacyCanvasStrokeTextureInput::mixer:
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m_mixer.unbindTexture();
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break;
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case pp::panopainter::LegacyCanvasStrokeTextureInput::pattern:
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case pp::panopainter::LegacyCanvasStrokeTextureInput::stroke_destination:
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break;
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}
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});
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main_pass_texture_dispatch);
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// pad stroke
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// In order to mitigate color bleeding at the edge of shapes in transparent layers
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@@ -808,12 +841,13 @@ void Canvas::stroke_draw()
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.bind_destination_texture = [&](int face_index) {
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pp::panopainter::bind_legacy_canvas_stroke_texture_inputs(
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pad_destination_texture_binding,
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[&](auto input, int texture_slot) {
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if (input != pp::panopainter::LegacyCanvasStrokeTextureInput::stroke_destination) {
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return;
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}
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set_active_texture_unit(texture_slot);
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m_tex[face_index].bind();
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pp::panopainter::LegacyCanvasStrokeTextureInputDispatch {
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.activate_texture_unit = [&](int texture_slot) {
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set_active_texture_unit(texture_slot);
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},
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.bind_stroke_destination = [&] {
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m_tex[face_index].bind();
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},
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});
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},
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.copy_framebuffer_to_destination_texture =
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@@ -829,12 +863,13 @@ void Canvas::stroke_draw()
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.unbind_destination_texture = [&](int face_index) {
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pp::panopainter::unbind_legacy_canvas_stroke_texture_inputs(
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pad_destination_texture_binding,
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[&](auto input, int texture_slot) {
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if (input != pp::panopainter::LegacyCanvasStrokeTextureInput::stroke_destination) {
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return;
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}
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set_active_texture_unit(texture_slot);
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m_tex[face_index].unbind();
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pp::panopainter::LegacyCanvasStrokeTextureInputDispatch {
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.activate_texture_unit = [&](int texture_slot) {
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set_active_texture_unit(texture_slot);
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},
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.unbind_stroke_destination = [&] {
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m_tex[face_index].unbind();
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},
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});
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},
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.draw_pad = [&] {
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@@ -860,14 +895,20 @@ void Canvas::stroke_draw()
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};
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pp::panopainter::bind_legacy_canvas_stroke_texture_inputs(
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dual_pass_texture_bindings,
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[&](auto input, int texture_slot) {
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if (input != pp::panopainter::LegacyCanvasStrokeTextureInput::brush_tip) {
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return;
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}
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set_active_texture_unit(texture_slot);
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dual_brush->m_tip_texture ?
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dual_brush->m_tip_texture->bind() :
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unbind_texture_2d();
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pp::panopainter::LegacyCanvasStrokeTextureInputDispatch {
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.activate_texture_unit = [&](int texture_slot) {
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set_active_texture_unit(texture_slot);
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},
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.bind_brush_tip = [&] {
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dual_brush->m_tip_texture ?
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dual_brush->m_tip_texture->bind() :
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unbind_texture_2d();
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},
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.unbind_brush_tip = [&] {
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dual_brush->m_tip_texture ?
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dual_brush->m_tip_texture->unbind() :
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unbind_texture_2d();
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},
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});
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auto frames_dual = stroke_draw_compute(*m_dual_stroke);
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const std::array<bool, 6> include_dual_dirty =
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@@ -895,20 +936,21 @@ void Canvas::stroke_draw()
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pp::panopainter::unbind_legacy_canvas_stroke_texture_inputs(
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dual_pass_texture_bindings,
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[&](auto input, int texture_slot) {
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if (input != pp::panopainter::LegacyCanvasStrokeTextureInput::brush_tip) {
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return;
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}
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set_active_texture_unit(texture_slot);
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dual_brush->m_tip_texture ?
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dual_brush->m_tip_texture->unbind() :
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unbind_texture_2d();
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pp::panopainter::LegacyCanvasStrokeTextureInputDispatch {
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.activate_texture_unit = [&](int texture_slot) {
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set_active_texture_unit(texture_slot);
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},
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.unbind_brush_tip = [&] {
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dual_brush->m_tip_texture ?
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dual_brush->m_tip_texture->unbind() :
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unbind_texture_2d();
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},
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});
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}
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m_sampler_brush.unbind();
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m_sampler_nearest.unbind();
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m_sampler_stencil.unbind();
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pp::panopainter::unbind_legacy_canvas_stroke_sampler_inputs(
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live_pass_sampler_bindings,
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live_pass_sampler_dispatch);
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apply_canvas_viewport(vp.x, vp.y, vp.width, vp.height);
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apply_canvas_clear_color(cc);
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@@ -49,6 +49,29 @@ struct LegacyCanvasStrokeTextureBinding {
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int slot = 0;
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};
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struct LegacyCanvasStrokeTextureInputDispatch {
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std::function<void(int)> activate_texture_unit;
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std::function<void()> bind_brush_tip;
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std::function<void()> unbind_brush_tip;
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std::function<void()> bind_stroke_destination;
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std::function<void()> unbind_stroke_destination;
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std::function<void()> bind_pattern;
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std::function<void()> unbind_pattern;
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std::function<void()> bind_mixer;
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std::function<void()> unbind_mixer;
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};
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struct LegacyCanvasStrokeSamplerDispatch {
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std::function<void(int)> bind_brush_tip_sampler;
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std::function<void()> unbind_brush_tip_sampler;
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std::function<void(int)> bind_stroke_destination_sampler;
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std::function<void()> unbind_stroke_destination_sampler;
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std::function<void(int)> bind_pattern_sampler;
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std::function<void()> unbind_pattern_sampler;
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std::function<void(int)> bind_mixer_sampler;
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std::function<void()> unbind_mixer_sampler;
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};
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struct LegacyCanvasStrokeFaceDirtyRequest {
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pp::renderer::Extent2D extent {};
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glm::vec4 previous_accumulated_dirty_box {};
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@@ -232,6 +255,165 @@ inline void unbind_legacy_canvas_stroke_texture_inputs(
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}
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}
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inline void bind_legacy_canvas_stroke_texture_input(
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LegacyCanvasStrokeTextureInput input,
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const LegacyCanvasStrokeTextureInputDispatch& dispatch)
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{
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switch (input) {
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case LegacyCanvasStrokeTextureInput::brush_tip:
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if (dispatch.bind_brush_tip) {
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dispatch.bind_brush_tip();
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}
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break;
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case LegacyCanvasStrokeTextureInput::stroke_destination:
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if (dispatch.bind_stroke_destination) {
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dispatch.bind_stroke_destination();
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}
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break;
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case LegacyCanvasStrokeTextureInput::pattern:
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if (dispatch.bind_pattern) {
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dispatch.bind_pattern();
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}
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break;
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case LegacyCanvasStrokeTextureInput::mixer:
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if (dispatch.bind_mixer) {
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dispatch.bind_mixer();
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}
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break;
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}
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}
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inline void unbind_legacy_canvas_stroke_texture_input(
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LegacyCanvasStrokeTextureInput input,
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const LegacyCanvasStrokeTextureInputDispatch& dispatch)
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{
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switch (input) {
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case LegacyCanvasStrokeTextureInput::brush_tip:
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if (dispatch.unbind_brush_tip) {
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dispatch.unbind_brush_tip();
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}
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break;
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case LegacyCanvasStrokeTextureInput::stroke_destination:
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if (dispatch.unbind_stroke_destination) {
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dispatch.unbind_stroke_destination();
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}
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break;
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case LegacyCanvasStrokeTextureInput::pattern:
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if (dispatch.unbind_pattern) {
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dispatch.unbind_pattern();
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}
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break;
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case LegacyCanvasStrokeTextureInput::mixer:
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if (dispatch.unbind_mixer) {
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dispatch.unbind_mixer();
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}
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break;
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}
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}
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inline void bind_legacy_canvas_stroke_sampler_input(
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LegacyCanvasStrokeTextureInput input,
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int slot,
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const LegacyCanvasStrokeSamplerDispatch& dispatch)
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{
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switch (input) {
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case LegacyCanvasStrokeTextureInput::brush_tip:
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if (dispatch.bind_brush_tip_sampler) {
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dispatch.bind_brush_tip_sampler(slot);
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}
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break;
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case LegacyCanvasStrokeTextureInput::stroke_destination:
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if (dispatch.bind_stroke_destination_sampler) {
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dispatch.bind_stroke_destination_sampler(slot);
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}
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break;
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case LegacyCanvasStrokeTextureInput::pattern:
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if (dispatch.bind_pattern_sampler) {
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dispatch.bind_pattern_sampler(slot);
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}
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break;
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case LegacyCanvasStrokeTextureInput::mixer:
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if (dispatch.bind_mixer_sampler) {
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dispatch.bind_mixer_sampler(slot);
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}
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break;
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}
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}
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inline void unbind_legacy_canvas_stroke_sampler_input(
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LegacyCanvasStrokeTextureInput input,
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const LegacyCanvasStrokeSamplerDispatch& dispatch)
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{
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switch (input) {
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case LegacyCanvasStrokeTextureInput::brush_tip:
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if (dispatch.unbind_brush_tip_sampler) {
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dispatch.unbind_brush_tip_sampler();
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}
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break;
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case LegacyCanvasStrokeTextureInput::stroke_destination:
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if (dispatch.unbind_stroke_destination_sampler) {
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dispatch.unbind_stroke_destination_sampler();
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}
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break;
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case LegacyCanvasStrokeTextureInput::pattern:
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if (dispatch.unbind_pattern_sampler) {
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dispatch.unbind_pattern_sampler();
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}
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break;
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case LegacyCanvasStrokeTextureInput::mixer:
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if (dispatch.unbind_mixer_sampler) {
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dispatch.unbind_mixer_sampler();
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}
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break;
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}
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}
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template <std::size_t BindingCount>
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inline void bind_legacy_canvas_stroke_texture_inputs(
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const std::array<LegacyCanvasStrokeTextureBinding, BindingCount>& bindings,
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const LegacyCanvasStrokeTextureInputDispatch& dispatch)
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{
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for (const auto& binding : bindings) {
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if (dispatch.activate_texture_unit) {
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dispatch.activate_texture_unit(binding.slot);
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}
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bind_legacy_canvas_stroke_texture_input(binding.input, dispatch);
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}
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}
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template <std::size_t BindingCount>
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inline void unbind_legacy_canvas_stroke_texture_inputs(
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const std::array<LegacyCanvasStrokeTextureBinding, BindingCount>& bindings,
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const LegacyCanvasStrokeTextureInputDispatch& dispatch)
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{
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for (const auto& binding : bindings) {
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if (dispatch.activate_texture_unit) {
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dispatch.activate_texture_unit(binding.slot);
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}
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unbind_legacy_canvas_stroke_texture_input(binding.input, dispatch);
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}
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}
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template <std::size_t BindingCount>
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inline void bind_legacy_canvas_stroke_sampler_inputs(
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const std::array<LegacyCanvasStrokeTextureBinding, BindingCount>& bindings,
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const LegacyCanvasStrokeSamplerDispatch& dispatch)
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{
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for (const auto& binding : bindings) {
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bind_legacy_canvas_stroke_sampler_input(binding.input, binding.slot, dispatch);
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}
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}
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template <std::size_t BindingCount>
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inline void unbind_legacy_canvas_stroke_sampler_inputs(
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const std::array<LegacyCanvasStrokeTextureBinding, BindingCount>& bindings,
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const LegacyCanvasStrokeSamplerDispatch& dispatch)
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{
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for (const auto& binding : bindings) {
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unbind_legacy_canvas_stroke_sampler_input(binding.input, dispatch);
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}
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}
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template <typename Frames, typename BeginFrame, typename BeginFace, typename ExecuteSample, typename FinishFace>
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std::size_t execute_legacy_canvas_stroke_frame_samples(
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Frames&& frames,
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