Inject GLFW shell and move Win32 key map
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@@ -78,6 +78,16 @@ Completed, blocked, and superseded task history moved to
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the queue is now ordered by code movement instead.
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Current slice:
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- `src/platform_legacy/legacy_platform_services.*` now uses an injected
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`LegacyGlfwPlatformShell` for the remaining Linux/WebGL
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acquire/present/request-close path.
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- `linux/src/main.cpp` and `webgl/src/main.cpp` now bind those GLFW operations
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directly from entrypoint-owned window state.
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- `src/platform_legacy/legacy_platform_state.*` no longer carries the old GLFW
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acquire/present/request-close helper trio.
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- `src/platform_windows/windows_platform_services.cpp` now owns the Win32
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virtual-key map initialization path, so `windows_window_shell.cpp` no longer
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carries that retained input setup.
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- `src/platform_windows/windows_window_shell.*` no longer keeps the dead
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retained raw key-state array.
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- `linux/src/main.cpp` now owns the Linux FPS-title callback lifecycle
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