Inject GLFW shell and move Win32 key map
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@@ -3,6 +3,7 @@
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#include "platform_windows/windows_lifecycle_shell.h"
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#include "platform_windows/windows_platform_services.h"
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#include "platform_windows/windows_runtime_shell.h"
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#include "keymap.h"
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#include "platform_windows/windows_stylus_input.h"
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#include "platform_windows/windows_window_shell.h"
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@@ -104,6 +105,36 @@ void win32_save_window_state()
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namespace pp::platform::windows {
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[[nodiscard]] std::map<kKey, int>& retained_virtual_key_map()
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{
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static std::map<kKey, int> vkey_map;
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return vkey_map;
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}
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void initialize_retained_input_state()
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{
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auto& vkey_map = retained_virtual_key_map();
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for (int k = 1; k < 256; ++k) // ignore kKey::Unknown = 0
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{
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for (int vk = 0; vk < 256; ++vk)
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{
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if (k != (int)convert_key(vk))
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continue;
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auto key = (kKey)k;
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if (vkey_map.find(key) == vkey_map.end())
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{
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vkey_map.insert({ key, vk });
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}
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else
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{
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LOG("KEY MAP COLLISION %d and %d maps to %d",
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vk, vkey_map[key], k);
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}
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}
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}
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}
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VrShellState& platform_vr_state() noexcept
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{
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return retained_vr_shell_state();
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@@ -14,6 +14,8 @@ void destroy_window();
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namespace pp::platform::windows {
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[[nodiscard]] std::map<kKey, int>& retained_virtual_key_map();
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namespace {
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[[nodiscard]] WacomTablet& active_wacom_tablet()
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@@ -34,12 +36,6 @@ namespace {
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return pointer_source;
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}
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[[nodiscard]] std::map<kKey, int>& retained_virtual_key_map()
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{
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static std::map<kKey, int> vkey_map;
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return vkey_map;
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}
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void synchronize_app_key_state_from_keyboard(App& app)
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{
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BYTE keys[256];
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@@ -62,30 +58,6 @@ void synchronize_app_key_state_from_keyboard(App& app)
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}
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void initialize_retained_input_state()
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{
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auto& vkey_map = retained_virtual_key_map();
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for (int k = 1; k < 256; ++k) // ignore kKey::Unknown = 0
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{
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for (int vk = 0; vk < 256; ++vk)
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{
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if (k != (int)convert_key(vk))
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continue;
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auto key = (kKey)k;
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if (vkey_map.find(key) == vkey_map.end())
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{
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vkey_map.insert({ key, vk });
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}
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else
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{
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LOG("KEY MAP COLLISION %d and %d maps to %d",
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vk, vkey_map[key], k);
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}
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}
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}
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}
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pp::platform::windows::VrShellState& pp::platform::windows::retained_vr_shell_state() noexcept
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{
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static pp::platform::windows::VrShellState state;
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