fix shaders for the transform tool
This commit is contained in:
@@ -158,16 +158,16 @@ class CanvasModeTransform : public CanvasMode
|
||||
int corner_hl = -1;
|
||||
glm::vec3 m_center_point{};
|
||||
glm::vec2 m_center_point_uv{};
|
||||
glm::mat4 m_xform{};
|
||||
glm::mat4 m_xform_local{};
|
||||
glm::mat4 m_xform{1};
|
||||
glm::mat4 m_xform_local{1};
|
||||
int m_counter = 0;
|
||||
bool m_dragging = false;
|
||||
int m_drag_corner = -1;
|
||||
float m_drag_diag = 0;
|
||||
std::vector<glm::vec2> m_drag_corners2d{};
|
||||
glm::vec2 m_drag_start{};
|
||||
glm::mat4 m_drag_xform{};
|
||||
glm::mat4 m_drag_xform_local{};
|
||||
glm::mat4 m_drag_xform{1};
|
||||
glm::mat4 m_drag_xform_local{1};
|
||||
std::vector<vertex_t> m_points{};
|
||||
std::vector<glm::vec2> m_points2d{};
|
||||
std::map<int, int> m_dirty_planes{};
|
||||
|
||||
Reference in New Issue
Block a user