fix shaders for the transform tool

This commit is contained in:
2018-11-25 16:16:01 +01:00
parent a124d19bdc
commit 0d0cd3db7f
8 changed files with 100 additions and 98 deletions

View File

@@ -158,16 +158,16 @@ class CanvasModeTransform : public CanvasMode
int corner_hl = -1;
glm::vec3 m_center_point{};
glm::vec2 m_center_point_uv{};
glm::mat4 m_xform{};
glm::mat4 m_xform_local{};
glm::mat4 m_xform{1};
glm::mat4 m_xform_local{1};
int m_counter = 0;
bool m_dragging = false;
int m_drag_corner = -1;
float m_drag_diag = 0;
std::vector<glm::vec2> m_drag_corners2d{};
glm::vec2 m_drag_start{};
glm::mat4 m_drag_xform{};
glm::mat4 m_drag_xform_local{};
glm::mat4 m_drag_xform{1};
glm::mat4 m_drag_xform_local{1};
std::vector<vertex_t> m_points{};
std::vector<glm::vec2> m_points2d{};
std::map<int, int> m_dirty_planes{};