fix shaders for the transform tool

This commit is contained in:
2018-11-25 16:16:01 +01:00
parent a124d19bdc
commit 0d0cd3db7f
8 changed files with 100 additions and 98 deletions

View File

@@ -152,6 +152,7 @@ void NodeCanvas::draw()
ui::ShaderManager::u_int(kShaderUniform::TexStroke, 1);
//ui::ShaderManager::u_int(kShaderUniform::TexMask, 2);
ui::ShaderManager::u_float(kShaderUniform::Alpha, m_canvas->m_current_stroke->m_brush.m_tip_opacity);
ui::ShaderManager::u_int(ui::kShaderUniform::UseFragCoordUV2, false);
//ui::ShaderManager::u_int(kShaderUniform::Lock, m_canvas->m_layers[layer_index].m_alpha_locked);
//ui::ShaderManager::u_int(kShaderUniform::Mask, m_canvas->m_smask_active);
ui::ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp_z);
@@ -176,11 +177,12 @@ void NodeCanvas::draw()
ui::ShaderManager::u_int(kShaderUniform::Tex, 0);
ui::ShaderManager::u_int(kShaderUniform::TexStroke, 1);
ui::ShaderManager::u_int(kShaderUniform::TexMask, 2);
ui::ShaderManager::u_vec2(ui::kShaderUniform::Resolution, m_canvas->m_size);
//ui::ShaderManager::u_vec2(ui::kShaderUniform::Resolution, zw(m_canvas->m_box) / zoom);
//ui::ShaderManager::u_int(kShaderUniform::TexStencil, 3);
ui::ShaderManager::u_float(kShaderUniform::Alpha, m_canvas->m_current_stroke->m_brush.m_tip_opacity);
ui::ShaderManager::u_int(kShaderUniform::Lock, m_canvas->m_layers[layer_index].m_alpha_locked);
ui::ShaderManager::u_int(kShaderUniform::Mask, m_canvas->m_smask_active);
ui::ShaderManager::u_int(ui::kShaderUniform::UseFragCoordUV2, false);
ui::ShaderManager::u_int(kShaderUniform::BlendMode, m_canvas->m_current_stroke->m_brush.m_blend_mode);
ui::ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp_z);
glActiveTexture(GL_TEXTURE0);