Move texture cube mapping to renderer gl

This commit is contained in:
2026-06-02 06:43:51 +02:00
parent 85a5d19a3e
commit 0d2a1bd0ae
6 changed files with 53 additions and 9 deletions

View File

@@ -135,7 +135,8 @@ Known local toolchain state:
mapping used by `RTT` and `PBO` readbacks, and framebuffer status naming
used by `RTT` and `Texture2D` diagnostics. It also owns the 2D texture target,
framebuffer setup, readback format, mipmap target, and update component-type
tokens used by `Texture2D`. It also owns and
tokens used by `Texture2D`, plus cube-map binding and allocation face targets
used by `TextureCube`. It also owns and
validates framebuffer blit color mask and linear/nearest filters used by
`RTT::resize` and `RTT::copy`, plus the default linear clamp-to-edge
render-target texture parameters, texture/renderbuffer targets, depth format,