Move texture cube mapping to renderer gl
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@@ -393,7 +393,9 @@ by legacy `Texture2D` and `RTT` creation, RGBA pixel-format mapping used by
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format mapping for `Texture2D` image uploads and framebuffer status naming for
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`RTT` and `Texture2D` diagnostics. `Texture2D` 2D texture binding, upload,
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mipmap generation, framebuffer readback setup, and update component-type tokens
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now delegate to `pp_renderer_gl`. RGBA8/RGBA32F readback formats, byte-count math, and PBO
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now delegate to `pp_renderer_gl`. `TextureCube` cube-map binding, allocation
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face targets, RGBA allocation format, and unsigned-byte component type also
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delegate to `pp_renderer_gl`. RGBA8/RGBA32F readback formats, byte-count math, and PBO
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pixel-buffer target/usage/access tokens used by `RTT` and `PBO` readbacks now
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live in `pp_renderer_gl`. The framebuffer blit color mask and linear/nearest
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filter tokens used by `RTT::resize` and `RTT::copy`, plus the default
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@@ -407,8 +409,8 @@ decisions used by legacy `Shape` drawing and the PanoPainter cube-face to
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OpenGL texture-target mapping used by `TextureCube` also live in
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`pp_renderer_gl`. The legacy app delegates extension, upload-format,
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framebuffer diagnostic, framebuffer blit, render-target setup, clear-state,
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mesh draw-mode, and cube-face texture-target interpretation to that backend
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library. Sampler wrap, min/mag filter, and desktop border-color parameter
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2D/cube texture setup, mesh draw-mode, and cube-face texture-target
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interpretation to that backend library. Sampler wrap, min/mag filter, and desktop border-color parameter
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mapping for legacy `Sampler` also lives in `pp_renderer_gl`. The PanoPainter shader attribute
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binding catalog also lives in `pp_renderer_gl` and is consumed by legacy
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`Shader` creation. Shader uniform hashing, catalog validation, active-uniform
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